Need a tiebreaker. I'll tiebreak it myself if noone posts by the time I get home.
Cobra was obvious pick, I guess I just expected more people to put their faith in RNGesus :smalltongue:
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Need a tiebreaker. I'll tiebreak it myself if noone posts by the time I get home.
Cobra was obvious pick, I guess I just expected more people to put their faith in RNGesus :smalltongue:
Sneaky cat thenSoulfire, because of how Lethologica explained it below. Dammit, the psychological effect is crushing though
y'all are strange
soulfire + hero power is literally what jungle panther offers, a turn faster, for 2 life
and you don't even have to hp if you don't want to
I agree that Soulfire is the way to go.
But it feels bad to see one of your cards just whiff away... Feels bad, man. Changing to Soulfire too.
Priest/Warlock/Warrior
1)Tiny Knight of Evil/Silithid Swarmer/Azure Drake
2)Dragon Egg/Silithid Swarmer/Corrupted Healbot
3)Pit Fighter/Venture Co Mercenary/Drakonid Crusher
4)Dark Iron Dwarf/Kobold Geomancer/Argent Horserider
5)Booty Bay Bodyguard/Undertaker/Grotesque Dragonhawk
6)Darkbomb/Darkshire Councilman/Possessed Villager
7)Darkscale Healer/Lance Carrier/Clockwork Knight
8)Evolved Kobold/Haunted Creeper/Elven Archer
9)Summoning Portal/Spiteful Smith/Mad Bomber
10)Spreading Madness/Jeeves/Emperor Cobra
11)Soulfire/Jungle Panther/Bluegill Warrior
Would have broken the tiebreak with Soulfire even without the vote change. I personally don't consider it even a close race.
Spoiler: Other details
Dragons: 2
Removal: 2
Mech: 1
Curve:
1:S
2:MMS
3:M
4:M
5:MMMM
6:M
7:
Current Pick: Abomination/Light's Champion/Shadowflame
Shadowflame. Rarely usable on early turns, but later on that plus a 4-5 mana minion potentially clears pretty much anything (that doesn't have 6+ health left)
Huh, I thought Shadowflame had been nerfed somewhere along the way. Well, no matter.
Soulfire was the right pick, but the comparison to panther was way off, imo. Their similarity ends at doing 4 damage. Soulfire is better because it offers immediacy and surprise at a low price. Panther in hand does nothing if the other person drops a Brann Bronzebeard or any number of other extremely dangerous must remove minions. Panther doesn't save you against a bad board, it doesn't finish your opponent on a critical turn, and it adds an extra vulnerability to aoe.
What panther does offer is an option. He most often trades for an average minion (worse than soulfire because the panther is there so they won't play a premium card into it), but he sometimes gets to attack more than once and he can act as a mana investment early that pressures the board on later turns if the opponent doesn't play anything into him that he has to kill. occasionally, panther is better than soulfire when you have a hand full of superb cards and don't want to lose any of them yet don't have the luxury of waiting to empty that hand. But most often soulfire is simply the superior option, doing more than panther and in ways that are harder to predict and less vulnerable to disruption.
Edit: Oh and shadowflame is the obvious pick here.
Uh. You assert that my comparison is way off, but your analysis is that my comparison is correct most of the time, unless cat gets lucky enough to attack twice or your hand is full of diamonds. (Board pressure is irrelevant unless it causes the opponent to actually misplay.)
Soulfire+hp is "how good is Soulfire when it's trying to imitate what Jungle Panther does." As it turns out, it's better at what Jungle Panther does than Jungle Panther (again, barring negligible corner cases). The fact that it doesn't have to imitate Jungle Panther is relevant, and was mentioned.
Paladin // Shaman // Priest
1. Shade of Naxxramas / Southsea Captain / Vilefin Inquisitor
2. Psych-o-Tron / Aberrant Berserker / Warhorse Trainer
Pick #3
Infested Tauren / Raging Worgen / A Light in the Darkness
Went with Psych-o-Tron. Going with the non-instinct pick.
take the light
it's probably a train
use it to steamroll opponents
steam them, and then roll them
they'll make good sushi
Light is the best card there over a couple of meh midrange cards. Don't play it early unless you have no other choice though. Wasting a turn in the 2-4 range to play Light will set you really far back and a +1/+1 minion often won't help. It's much better around turn 6 or later when you can pull a high quality minion and do something else. Once in a while it's a 7/7 Tirion that just wins the game for you as well, so there's that.
A Light in the Darkness lets you basically mulligan this pick for 2 mana, which is better than at least Infested Tauren and probably also Raging Worgen. If you can get Deathwing off of it, so much the better, as a 13/13 that nukes the board can usually end the game fairly quickly.
Paladin // Shaman // Priest
1. Shade of Naxxramas / Southsea Captain / Vilefin Inquisitor
2. Psych-o-Tron / Aberrant Berserker / Warhorse Trainer
3. Infested Tauren / Raging Worgen / A Light in the Darkness
Pick #4
Antique Healbot / Southsea Deckhand / Magma Rager
Antique Healbot seems like the obvious pick.
Are you a rogue? You are not a rogue. Old medic machine it is, then.
Agreed, Anti-Kill Bot is the best of that bunch by a LONG shot.
Yeah, you can't get weapons reliably enough for the deckhand and don't have a deck that already has them, so healbot it is.
Paladin // Shaman // Priest
1. Shade of Naxxramas / Southsea Captain / Vilefin Inquisitor
2. Psych-o-Tron / Aberrant Berserker / Warhorse Trainer
3. Infested Tauren / Raging Worgen / A Light in the Darkness
4. Antique Healbot / Southsea Deckhand / Magma Rager
Pick #5
Fossilized Devilsaur / Tentacle of N'zoth / Holy Light
I guess devilsaur?
take the bones preserved by satan
may they survive a hundred meteors
Devilsaur. A perfectly cromulent card.
Yeah, I guess I just don't like it more than I think it's bad.
Paladin // Shaman // Priest
1. Shade of Naxxramas / Southsea Captain / Vilefin Inquisitor
2. Psych-o-Tron / Aberrant Berserker / Warhorse Trainer
3. Infested Tauren / Raging Worgen / A Light in the Darkness
4. Antique Healbot / Southsea Deckhand / Magma Rager
5. Fossilized Devilsaur / Tentacle of N'zoth / Holy Light
Pick #6
Ironbeak Owl / Tournament Attendee / Polluted Hoarder
Owl, I think.
Curve
0 -
1 -
2 - S
3 - M
4 -
5 - MM
6 -
7 -
8 - M
I'd take polluted hoarder from that set. Owl is really not good anymore. 3 mana for a 2/1 with silence is just awful and usually ends up costing you the turn and the tempo. Hoarder gets you card advantage and almost always trades for something, even if he trades for a 2 or 3 drop instead of a 4 drop, he gets you card advantage.
Oh right, they nerfed Owl, didn't they. Well, I might have said Hoarder even before, but now it's definitely Hoarder.
Definitely hoarder. That 4 attack is actually pretty important, the cycle is nice, and it fits the curve. SLIGHTLY concerned that Paladin 4-slot is normally very crowded, but the other choices are "suck" and "cancer"
Priest/Warlock/Warrior
1)Tiny Knight of Evil/Silithid Swarmer/Azure Drake
2)Dragon Egg/Silithid Swarmer/Corrupted Healbot
3)Pit Fighter/Venture Co Mercenary/Drakonid Crusher
4)Dark Iron Dwarf/Kobold Geomancer/Argent Horserider
5)Booty Bay Bodyguard/Undertaker/Grotesque Dragonhawk
6)Darkbomb/Darkshire Councilman/Possessed Villager
7)Darkscale Healer/Lance Carrier/Clockwork Knight
8)Evolved Kobold/Haunted Creeper/Elven Archer
9)Summoning Portal/Spiteful Smith/Mad Bomber
10)Spreading Madness/Jeeves/Emperor Cobra
11)Soulfire/Jungle Panther/Bluegill Warrior
12)Abomination/Light's Champion/Shadowflame
Spoiler: Other details
Dragons: 2
Removal: 2
Mech: 1
AoE Removal: 1
Curve:
1:S
2:MMS
3:M
4:MS
5:MMMM
6:M
7:
13)Coldlight Oracle/Demonwrath/Goblin Sapper
Skipping because there was only one card in that pick for some reason.
Current Pick: Voodoo Doctor/Dragonhawk Rider/Duskboar
Not skipping this because I think there's actually a choice here.
Voodoo doctor could be 3 mana 2/1 & draw a card? Or could help injured minion to stay alive one moredayturn
I like dragonhawk, personally, but I can see picking doctor here.