Aaenna
Aaennas populace is slightly more educated than the average citizen due to the wide spread study of faith and the populace is surprisingly pro Khirus since the abhidist bastion of Aaenna is being protected under the promises made to Azenhal so many years ago, there is a large population of voting citizens that has also emerged from the region again due to the treaty signed with Azenhal granting it a lot of support toward the existing government. Bhreshi dogs have become a mainstay of the army and so the safety of the beasts as well as more standardized care and management of the markets has become key to the region. More troops have moved into the region but that is only due to its healthy economy and lush land.
Clergy- 13 (Terrus Platius 10 Mattius Fontan 3)
Merchants-8 (Initiate Xatax 4 Mattius Fontan 2 Crandis Zasini 2)
Military- 6 (Mattius Fontan 3 Crandis Zasini 2 Terrus Platius 1)
Population- d14
Totals: Initiate Xatax (16) Mattius Fontan (14) Hasfar Kaine (9) Qotiaus Mindos (11) Terrus Platius (12) Crandis Zasini (15)
Razzak
Razzak was the paradise of the merchants, their spice trade had given them almost complete control of the region but with the loss of the merchant king Tyras to the vampires clutches infighting and battles between merchants has weakened Razzak as a powerhouse and now while merchants decide everything they are no longer a single unified voice. Most of the populace are not land owners but "serfs" that serve the merchants and growing mercenary class who maintain their vast spice estates and all of this is is split between 12 pretenders for the throne Tyras was forced to vacate.
Merchants-12 (Initiate Xatax 4 Crandis Zasini 3 Mattius Fontan 2 Qotiaus Mindos 2 Terrus Platius 1)
Military-8 (Mattius Fontan 5 Crandis Zasini 3)
Clergy-4 (Initiate Xatax 1 Terrus Platius 3)
Population-d6
Totals: Initiate Xatax (6) Mattius Fontan (12) Hasfar Kaine (4) Qotiaus Mindos (6) Terrus Platius (7) Crandis Zasini (7)
The Basins
Many citizens in The basins have lost hope, the fires of rebellion that once burned so strong have all but disappeared. The loss of Azenhal as an ally, the open display of vampire hunters being torn apart in public, in front of every country in the world while they clapped told them just how alone they really were. Most now turn to faith hoping for redemption in the next life. Their Ironwood industry has begun to destroy the forests and drive out the once powerful spirits, so they abandon them and look to Abhidist or Initia ideals to get them through their miserable lives.
Clergy- 12 (Initiate Xatax 6 Terrus Platius 3 Qotiaus Mindos 1 Hasfar Kaine 1 Crandis Zasini 1)
Merchants-7 (Initiate Xatax 3 Mattius Fontan 3 Crandis Zasini 1)
Military-6 (Mattius Fontan 3 Crandis Zasini 2 Initiate Xatax 1)
population-d5
Totals: Initiate Xatax (15) Mattius Fontan (10) Hasfar Kaine (5) Qotiaus Mindos (7) Terrus Platius (7) Crandis Zasini (8)
Khirus
The epicenter of this Republican empire has a massive population of voting citizens and they do so with a zealotry promoted by constant propaganda. More vote here then anywhere else. The military is the cornerstone of power in the capital the religious zeal has grown naturally as various faiths battle for a voice throughout Khirus. The merchants remain strictly regulated and as more and more resources flow directly into the capital they have gone from merchants into government yes men which makes them wealthy but less influential in times like these.
Military-13 ( Mattius Fontan 7 Crandis Zasini 3 Qotiaus Mindos 2)
Clergy-8 (Terrus Platius 4 Initiate Xatax 3 Qotiaus Mindos 2 Crandis Zasini 1)
Merchants- 6 (Initiate Xatax 4 Qotiaus Mindos 1 Crandis Zasini 1)
population d20
Totals: Initiate Xatax (18) Mattius Fontan (25) Hasfar Kaine (3) Qotiaus Mindos (18) Terrus Platius (23) Crandis Zasini (19)
Fresia
Once the point of Emjatas horror, the Pician menace was both a terror and ally to Khirus and their relationship has always been incredibly complex. Now the Republics rule Fresia and has made it a core part of their kingdom. Unfortunately the Picians have not shown much talent for deep political concepts and most voting are the humans and orcs who have moved into the islands to live alongside the Picians... Plenty of these brave (stupid) souls disappear. Still a few Fresians have proven capable especially among the military, and among the faithful.
Military-8 (Hasfar Kaine 4 Mattius Fontan 2 Crandis Zasini 2)
Clergy- 5 (Hasfar Kaine 5)
Merchants- 3 (Hasfar Kaine 2 Initiate Xatax 1)
Population d4
Total Initiate Xatax (2) Mattius Fontan (4) Hasfar Kaine (12) Qotiaus Mindos (3) Terrus Platius (2) Crandis Zasini (3)
Foreign powers
Concordance Republics-15 Mattius Fontan (6) Qotiaus Mindos (3) Initiate Xatax (6)
Republic of Altessa- (No influence due to rebellion)
Republic of Jarkana- 2 Qotiaus Mindos (1) Initiate Xatax (1)
Republic of Atrisia- 2 Terrus Platius (2)
Republic of Carida- 2 Mattius Fontan (1) Terrus Platius (1)
Whitefeather-5 (Internal)
Regno-5 Initiate Xatax (5)
SMP-5 Mattius Fontan (5)
Coatl Theocracy-7 Qotiaus Mindos (6) Mattius Fontan (1)
OOC the organizations and secret forces influencing Khirus (provided before elections to RP geek)
Spoiler
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Consul
The secretive and terrifying consul have more power then any one region or organization. The government is built around this terrifying web of ancient and powerful kindred. These insidious beings rule from the shadows but they like the rest of the nation is split between their desires and these beings make war from the shadows fighting selfish feuds that are older then many countries. These ancient predators could probably conquer the world if they ever got along but of course that would never happen. Consul has 20 points.
Initiate Xatax (3) Mattius Fontan (5) Qotiaus Mindos (7) Terrus Platius (3) Crandis Zasini (2)
Sattanyaha invested an action. 15 total points.
Terrus Platius (12) Qotiaus (3)
Bloody Hand
Bloody Hand is a silent and secretive organization and due not seek to influence the elections much but they do have a vested interest in keeping the region from becoming insular and engage in less violence so they give support to those candidates they deem most valuable in that regard. They get 5 points. They are investing an action for another 10 points
Mattius (6) Qotiaus (2) Bloodied Hands/ Crandis (5), Xatax (2) Burning Hands