Or when he gets one of the Dewey Decimal Cards of Doom!
Printable View
Or when he gets one of the Dewey Decimal Cards of Doom!
But why would the shrink mask his telephonenumber with asterisks on his own businesscard?:smallwink:
OMG VAMPIRES ARE COMING
Possibly.
'Nother page up.
I'll put Eve up for adoption. I have enough avatars already and this way Psycho doesn't have the urge to glomp my avatar.
Oh yes, anybody want to do a couple guest comics for me? OOTS style is fine.
I've got to work out some concept art and plotline events right now before I go on any further. It'd be nice to have some filler.
I'll see if I can make anything. Though I may not be a 100% sure.
I've just started reading this, but It's just pure awesomesauce! I love it!
You are missing out in your comics education. Unless I misinterpreted that wink.
Haha, so the Lexicon (hee) is strange even to them, eh?
(Ben=Zexion now. XD)
Another page up.
Yikes, if you compare the third panel to the one in the first chapter, you can see a hella lot of difference.
Ah, yes, the magic shortcut of doom, which appears anywhere and always lead where you want, except in the middle are monsters who want to kill you. It was time Raoul awakened too after all.
They should so make an RPG set in this world
I'll be damned. The very same alleyway.
And I would totally do a guest strip, but my art comp is dead.
Is that Uncle's Whitebox weapon? We also see his symbol here
Edit: Curse you Gez-ninja!
This is incredible! Mind if I take the Eve avatar? i know i Should of asked first.
Hmmm. "New Student Teacher"? Sounds like a plot twister!
lol... "i don't watch tv." Hilarious XD
Bibliography
The Game
Spoiler
Choose a codex. Note Codex Attributes. Choose a Favored Attribute. You have 10 points to spend in Caste/Favored, and 7 in the other three. Each Attribute starts at 2.
Roll 5d10. The first is your 1-10 spell, the second your 11-20 spell, the third your 21-30 spell, the fourth your 31-40 spell, and the fifth your 41-50 spell.
You have 10 Bonus Points. 4 points raises and Attribute by one, 5 lets you learn a new spell (roll 5d10 as above, choose one), and 1 point gives you a specialty in an Attribute. 3 points lets you create a variation of a spell you know that only slightly changes it.
Attributes:
Strength
Dexterity
Stamina
Intelligence
Wits
Charisma
Attributes are rated 1-10, with 3 being the average human ability. You get two Codex Attributes based on your Codex, and can choose one Favored Attribute. Upgrading these favored attributes cost less XP than ones that aren’t. Strength shows how strong you are, Dexterity how agile, Stamina how sturdy. Intelligence shows your capacity for spells, Wits is how fast you react and Charisma how charismatic you are.
Spells are gonna be a witch. 50 per codex, at least 142 codices = at least 7100 spells, not counting variations. If anybody has anything to add, this thing is open source.
You don't have to do every single codex, ya know =P Also we don't know how the numbering works or if any codice have died off =/
Still, a lot.
........7100 spells?
At least you'll have a lot of variety!
Only if you're Ben... I'm assuming that no matter what, pages only have access to the fifty spells of their Codex.
Alternately, you could just use a flexible system such as M&M and put limits on it for the characters depending on their character types :smallsigh:
It also might help if you wait so that we actually know how whitebox weapons work :smallwink:
New page up. Seeing other people adapt my stuff inspires me. :smallwink:
I love designing characters. Actually, that's probably the main reason I went for the All Myths Are True angle, I just didn't want to feel limited with my character designs.
Ooooh. Shiny!
Woah, what just happened? :smalleek:
(I was wondering, who's your avatar?)
I wonder if we'll see shapeshifters...