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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
Quote:
Originally Posted by
Metastachydium
Question: does "one of the seven standard races" mean strictly just the PHB subraces of these or are other variant, say, Halflings or Elves or whatnot from the allowed sources also allowed, so long as they are not the native-to-Frostfell Frostburn ones?
What subraces did you have in mind, if they're not frostfell or aquatic that should be fine.
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
Quote:
Originally Posted by
Zhentarim
My skill ranks and feats are allocated, now I'm going to think up my backstory and spell selection. I speak common and 3 bonus languages. What bonus languages do you recommend?
You will find many speakers of Orc and Giant within the Frostfell, a language like Draconic will have opportunities to be used. Having a shared language amongst the party that others can not speak might prove strategic (Dwarven or Elven). Outsider or Elemental languages will have limited opportunities to be used for conversation but may prove invaluable at one key moment
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
Quote:
Originally Posted by
Breitheamh
Alright, I have a character sheet in progress here:
Skar Windspeaker
Gotta spend all my gold still and put together a fleshed out backstory. Figured Skar would be a sort of spiritualist who "follows the wind," and this is where it took him this time.
Because this is where Skar Windspeaker needed to be.
Wild shaping into a giant should be fun and interesting.
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
Everyone who has already posted is in
Anyone posting for the first time after this post will have to wait for the next adventure.
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
I'll take Orc, Giant, and Draconic as my 3 bonus languages.
When you say you want a backstory about who we are now, that means how we came to investigate the shipwreck, right? As a bard, I'm going to say I was sent there by the government due to my broad knowledge base, diplomatic abilities, and skill at oration.
Charm Person will be on my spell list, but I'm indecisive about the other spells. I'll probably have some cure/healing spells, too.
Also, another question besides backstory: Will it be a problem if my character is a gay guy?
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
Character Portrait:
Spoiler: Skar Windspeaker
Show
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
Can I take the Beguiler from Shining south as a Familiar? It's a mouse with true seeing. If you need to check stating it's on page 60 of Shining south
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
Quote:
Originally Posted by
CircleNavigator
What feats did you have in mind?
UA martial rogue is acceptable
Combat Acrobat, Combat Focus/Combat Form Line, Combat Panache, Einhander, Fade to Violence, Hindering Opportunist, Keen Eared Scout, Cunning Evasion, Intimidating Strike, Melee Evasion, Short Haft, Tumbling Feint. Basically, acrobatic, tactical, and scouting feats from there.
Is MIC allowed for magic item purchases?
EDIT: Can I also take Darkstalkers feat from Lord of Madness?
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
Quote:
Originally Posted by
Zhentarim
I'll take Orc, Giant, and Draconic as my 3 bonus languages.
When you say you want a backstory about who we are now, that means how we came to investigate the shipwreck, right? As a bard, I'm going to say I was sent there by the government due to my broad knowledge base, diplomatic abilities, and skill at oration.
Charm Person will be on my spell list, but I'm indecisive about the other spells. I'll probably have some cure/healing spells, too.
Also, another question besides backstory: Will it be a problem if my character is a gay guy?
I hate to break it to you but you’re not investigating the shipwreck. You're on the shipwreck, no one is coming to save you. Your skills are exactly why Captain Fairhorn or Mr. Zipnog would have invited you along.
As for spells Cause Fear Disguise / Alter Self, Feather Fall, Identify, Sleep, Unseen Servant, Any buffs, Invisibility, plus healing is always useful.
As for backstory you can make your character anyone you want them to be.
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
Quote:
Originally Posted by
Yas392
Combat Acrobat, Combat Focus/Combat Form Line, Combat Panache, Einhander, Fade to Violence, Hindering Opportunist, Keen Eared Scout, Cunning Evasion, Intimidating Strike, Melee Evasion, Short Haft, Tumbling Feint. Basically, acrobatic, tactical, and scouting feats from there.
Is MIC allowed for magic item purchases?
EDIT: Can I also take Darkstalkers feat from Lord of Madness?
Darkstalker is acceptable.
Which item would you like to purchase from the MIC?
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
Quote:
Originally Posted by
razorfloss
Can I take the Beguiler from Shining south as a Familiar? It's a mouse with true seeing. If you need to check stating it's on page 60 of Shining south
Unfortunately I do not have a copy of Shining South.
What can you tell me about it?
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
@CircleNavigator
okay noticing some others with similar book requests
Duskblade d8 2+ (Player's Handbook II p19)
Gluttony Domain (Fearun)
and multiple magic items from (sources listed)
presuming duskblade is not an issue then these are the HP rolls
[roll0]
edited
Magic ITEM LIST
Gauntlets of Ghost Fighting (Mic 216)
Ring of adamantine (Mic 121)
Ring of Sustenance (DMG)
Mask of the Tiger (Mic 121)
Travel Cloak (Magic of Faerun)
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
https://imgur.com/a/GzozcU9 I took a picture of my copy so here are its stats. Like I said it's giant mouse with true seeing.
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
Quote:
Originally Posted by
samduke
@CircleNavigator
okay noticing some others with similar book requests
Duskblade d8 2+ (Player's Handbook II p19)
Gluttony Domain (Fearun)
and multiple items from the Magic Item Compendium
presuming duskblade is not as issue then these are the HP rolls
[roll0]
Duskblade and gluttony are acceptable.
What items from the Magic Item Compendium did you have in mind?
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
Quote:
Originally Posted by
CircleNavigator
Duskblade and gluttony are acceptable.
What items from the Magic Item Compendium did you have in mind?
please see edit above
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
Quote:
Originally Posted by
razorfloss
Beguiler is good to go as a familiar.
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
Quote:
Originally Posted by
samduke
@CircleNavigator
edited
Magic ITEM LIST
Gauntlets of Ghost Fighting (Mic 216)
Ring of adamantine (Mic 121)
Ring of Sustenance (DMG)
Mask of the Tiger (Mic 121)
Travel Cloak (Magic of Faerun)
Quote:
Originally Posted by
samduke
please see edit above
@CircleNavigator
this link should get you to my WIP sheet
https://docs.google.com/spreadsheets...it?usp=sharing
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
Quote:
Originally Posted by
samduke
@CircleNavigator
okay noticing some others with similar book requests
Duskblade d8 2+ (Player's Handbook II p19)
Gluttony Domain (Fearun)
and multiple magic items from (sources listed)
presuming duskblade is not an issue then these are the HP rolls
[roll0]
edited
Magic ITEM LIST
Gauntlets of Ghost Fighting (Mic 216)
Ring of adamantine (Mic 121)
Ring of Sustenance (DMG)
Mask of the Tiger (Mic 121)
Travel Cloak (Magic of Faerun)
APPROVED
Gauntlets of Ghost Fighting
Ring of Adamantine Touch
Mask of the Tiger
NOT APPROVED
Ring of Sustenance
Travel Cloak
The environment is meant to be a challenge. To force this or that choices and prioritization. It makes perfect sense why these items would be great but having them negates much of the danger of starting in these conditions. We could have just as easily begun in a tavern next to a roaring fire.
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
Quote:
Originally Posted by
samduke
Your google docs character sheet works.
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
Quote:
Originally Posted by
CircleNavigator
APPROVED
Gauntlets of Ghost Fighting
Ring of Adamantine Touch
Mask of the Tiger
NOT APPROVED
Ring of Sustenance
Travel Cloak
The environment is meant to be a challenge. To force this or that choices and prioritization. It makes perfect sense why these items would be great but having them negates much of the danger of starting in these conditions. We could have just as easily begun in a tavern next to a roaring fire.
hrm so any magic item that would grant some sort of food/water/shelter should not even be asked about - okay
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
how about a Heward’s handy haversack Dmg 259
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
Quote:
Originally Posted by
samduke
how about a Heward’s handy haversack Dmg 259
Heward's Handy Haversack is approved.
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
Quote:
Originally Posted by
CircleNavigator
Darkstalker is acceptable.
Which item would you like to purchase from the MIC?
PHB2 feats approved?
MIC Items: Gloves of Endless Javelin, Weapon & Armor Augment Crystals that are not Crystal of Adaptations (Because of the above post of the items making survival in a hazardous environment a breeze), Healing Belt, Chronocharm of Horizon Walker, Amber Amulet of the Vermin, Anklet of Translocation, Hand of the Mage, Amulets of Tear. More requests once I think about it and update you later.
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
okay i think this is my last magic items request as the rest are mundane and theoretically should not be an issue
Least Truedeath Crystal (MIC p66)
Gwaeron's Boots (MIC p109)
mundane stuff
Mithral Chain Shirt
MW Longsword
MW Composite Longbow
20 arrows
Spell Component Pouch
Explorer’s Outfit
Collapsible Grappling Hook
100ft Silk Rope
Flint and Steel
Chalk (10)
Bedroll
Paper (10 sheets)
Ink (2 oz. vial)
Inkpen
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
Quote:
Originally Posted by
Yas392
PHB2 feats approved?
Combat Acrobat, Combat Focus/Combat Form Line, Combat Panache, Einhander, Fade to Violence, Hindering Opportunist, Keen Eared Scout, Cunning Evasion, Intimidating Strike, Melee Evasion, Short Haft, Tumbling Feint.
MIC Items: Gloves of Endless Javelin, Weapon & Armor Augment Crystals that are not Crystal of Adaptations (Because of the above post of the items making survival in a hazardous environment a breeze), Healing Belt, Chronocharm of Horizon Walker, Amber Amulet of the Vermin, Anklet of Translocation, Hand of the Mage, Amulets of Tear. More requests once I think about it and update you later.
PHB2 feats approved.
APPROVED
Gloves of Endless Javelin
Weapon & Armour Augment Crystals (pending final approval)
Healing Belt
Chronocharm of the Horizon Walker
Anklet of Translocation
Hand of the Mage
Amulet of Tears
NOT APPROVED
Amber Amulet of Vermin
I see the amulet of vermin as overpowered and under priced. Adding giant vermin to the fight without any real connection to a class flavors the combat in a way I find distasteful.
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
Quote:
Originally Posted by
samduke
okay i think this is my last magic items request as the rest are mundane and theoretically should not be an issue
Least Truedeath Crystal (MIC p66)
Gwaeron's Boots (MIC p109)
mundane stuff
Mithral Chain Shirt
MW Longsword
MW Composite Longbow
20 arrows
Spell Component Pouch
Explorer’s Outfit
Collapsible Grappling Hook
100ft Silk Rope
Flint and Steel
Chalk (10)
Bedroll
Paper (10 sheets)
Ink (2 oz. vial)
Inkpen
APPROVED
Least Truedeath Crystal
Gwaeron's Boots
Mundane items
Your approved magic items thus far add up to 23,000 gp
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
Quote:
Originally Posted by
CircleNavigator
APPROVED
Least Truedeath Crystal
Gwaeron's Boots
Mundane items
Your approved magic items thus far add up to 23,000 gp
but its okay I end up not using the Ring
mundane: 881.4
mask 4k
boots 6k
gauntlets 4k
crystal 1k
haversack 2k
Backstory
Naomi, a determined frown creasing her brow. The once sleek vessel now lay damaged along the rugged coastline. She meticulously assessed the damage.
She knew she had to rely on her ingenuity and the resources nature provided. Setting out with some of her crewmates, they scoured the nearby forest for the perfect timber to replace splintered masts and cracked hulls. As they worked tirelessly under the open sky, the scent of fresh wood and saltwater mingled in the air, a testament to their determination to restore their ship to seaworthiness. With some gathering much needed supplies to survive the ordeal it would be to repair the ship.
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
Quote:
Originally Posted by
samduke
but its okay I end up not using the Ring
mundane: 881.4
mask 4k
boots 6k
gauntlets 4k
crystal 1k
haversack 2k
Backstory
Naomi, a determined frown creasing her brow. The once sleek vessel now lay damaged along the rugged coastline. She meticulously assessed the damage.
She knew she had to rely on her ingenuity and the resources nature provided. Setting out with some of her crewmates, they scoured the nearby forest for the perfect timber to replace splintered masts and cracked hulls. As they worked tirelessly under the open sky, the scent of fresh wood and saltwater mingled in the air, a testament to their determination to restore their ship to seaworthiness. With some gathering much needed supplies to survive the ordeal it would be to repair the ship.
Thanks for the clarification of items.
Out into the darkness she peers, three tall masts reaching into the moonless night. A constant wind stripping all warmth from exposed flesh, while tormenting the psyche with its relentless howl. The ship's deck, slightly tilted towards the sea, rocks and shakes with each new gale.
Alone on the main deck Naomi looks out onto barren tundra and cascading mountains reaching into the sky like a natural wall. Not a tree in sight. Perhaps waiting for the brief hours of daylight will yield better results.
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
Out of curiosity, since the first 3 Monster manuals are allowed, can we play as a lycanthrope as long as their base race is one of the standard 7?
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Re: The Wreck of the Harmonious Spirit (D&D 3.5)
Quote:
Originally Posted by
tonberryking
Out of curiosity, since the first 3 Monster manuals are allowed, can we play as a lycanthrope as long as their base race is one of the standard 7?
Registration is closed for this adventure.
Thank you for your interest.