Flurry of Blows:
Full round action. Make one additional attack at your highest base attack bonus.
Ki Pool:
Ki Pool equals half monk level plus wis mod +1. Regain all ki points on long rest. As long as you have at least 1 ki point, your unarmed attacks are considered magical.
Swift action. 1 ki point. When using Flurry of Blows, make one additional unarmed attack at your highest base attack bonus.
Evasion:
If you succeed at a Reflex saving throw against an attack that normally deals half damage on a successful save, you instead take no damage.
Still Mind:
You gain a +2 bonus on saving throws against enchantment spells and effects.
Purity of Body:
You gain immunity to all diseases, including supernatural and magical diseases.
Ki Powers:
Qinggong Power (Barkskin)
1 ki point, target self only, 50 mins duration.
+2 enhancement bonus to your existing natural armor bonus.
Style Strike:
Flying Kick (once per round)
Before the attack, you can move a distance equal to your fast movement bonus. This movement is made as part of your flurry of blows attack and does not require an additional action.
Bonus Feats:
Improved Unarmed Strike (1d8 bludgeoning damage)
Stunning Fist (DC 16 fort save)
Dodge (+1 dodge bonus to AC, merged with Mobility)
Combat Reflexes (+dex mod opportunity attacks per round)