Krick-Krack shouts from the back.
"Are they dead yet?!"
Krick-Krack shouts from the back.
"Are they dead yet?!"
Both dire rats again attacked Hamza, but now that one of their own has been dead, their spirits were rather low and both of the unpassionate bites missed her.
Preshi readies her crossbow, but refrains from shooting into a meee.
Bella climbs down the rest of the way, she could probably help, better than staying up there.
Then she prays for a miracle.
Spoiler
How much movement required?
If I have any actions left over, I'll Channel energy healing Hamza and all allies within 30 feet for [roll0] hp, due to selective channel feat, no rats are healed.
Also one rat is set on fire for [roll1] damage and dazzled 1 rd, Will Save for partial, DC 13 (success half damage and negate dazzle)
Krick-Krick watches with interest as he pulls out his pistol and takes aim. He whispers over the chamber filled with alchemical components packed behind a bullet he made himself and scribed arcane words upon.
"Die in fire you diseased pest."
[roll0] vs touch Ac
[roll1] bullet damage
[roll2] bomb damage
The bullet explodes if it enters the rats body, a small gout of flame to cook its diseased flesh.
Sadly, the bullet missed the attacked creature. Luckily for the adventurers, both rats again missed on their attacks - the first again attacked Hamza, and the second focused their attention on Bella.
Preshi helps Bella by using Toughen through her network...
Bella 5 ft steps back then slashes remaining rat that lounged for her with her longspear
"This is for the Light!"
[roll0]
[roll1]
Ooh, Crit confirm
[roll0]
If a Crit: [roll1]
If a Crit, Bella slices the rat up into thin little slices like stir fry
Shyra shouts cheerful congratulations at Bella as she dispatches the last of their enemies. Wiping her blades on the fur of the rats, she sets to resetting her apparatuses.
Then she goes back to her job as scout, checking where they should head next.
All the rats have been dead. The adventuters had their fistr ever taste of a victory!
Below, there were stars, leading into the darkness, down and down.
When they went below, they have seen the Sunless CItadel rising from the ground. The sight been impressive, but the building looked long-forgotten by now. They have found themselves in a court-yard. There have been a remaining of a tower in front of them, with a wooden door leading to the Citadel.
"woohoo! You guys did great-great!"
Krick-Krack maneuvers and reloads his gun so he is prepared for the next obstacles that await them.
"do we have a door checker?"
"Oh, I'll happily check it for you, love.
Wouldn't it be wonderful if it had intricate mechanisms behind it? Even if those propelled deadly darts, I could still learn something."
Shyra sets to work, with her eyes first, then with light touches in various places, and finally some more pressure, stopping short of trying to open the door.
Spoiler: OOCPerception 26 (taking 10, +5 rolled OOC from Inspiration)
Spoiler: Stat blockShyra
F CG Half-Elf Stalker (Vigilante), Level 1, Init 4, HP 10/10, Speed 30ft
AC 14, Touch 12, Flat-footed 10, CMD 12, Fort 1, Ref 4, Will 4, CMB 0, Base Attack Bonus 0
Kukri +4 (1d6+4, 18-20/x2)
Kukri TWF +2/+2 (1d6+4 / 1d6+2, 18-20/x2)
Leather (+2 Armor, +4 Dex, -2 Misc)
Abilities Str 10, Dex 18, Con 12, Int 14, Wis 14, Cha 8
Condition None
2/2 Inspiration (free for Knowledge, Perception, Sense Motive)
MANEUVERS
[] SC1 Crane Step: swift, 5ft step
[X] SC1 Enduring Crane Strike: cure 1d6+Int dmg if successful to ally within 30ft
[] ST1 Red Zephyr's Strike: attack; if successful, move 10ft without AoO
[X] TD1 Leaping Dragon: swift jump with running start and +10 to Acrobatics
[X] TD1 Swift Claws: attack with 2 weapons
STANCES
[X] PF1 Stance of Aggression: -2 AC, +1d6 damage
Shyra stopped suddenly, looking down, at the floor in the courtyard. There was a trap set, she just realized! If she would move straight for the doors, it would activate. There seemed to be an easy way to go around it - literally, it was covering only the most central part of the courtyard - but it also would not be a bad idea to try and break it apart, so it would not hurt anyone by accident.
"Don't set foot over there! In fact, keep your distance."
After warning them, Shyra extracts her most prized possession from her pouch, the set of tools that allow to pursue slightly-less-than-legal endeavours.
Muttering to herself, she sets about disarming the trap.
She makes a mistake along the way, but realizes it just in time to try and stabilize the mechanism.
Spoiler: OOC[roll0] + 3 from Inspiration = 16
The trapdoor was not locked in place. Luckily, Shyra could try to disable the mechanism again, since she did not mess up too much in her not-so-lucky attempt.
Not taking any chances, Shyra proceeds methodically and meticulously this time.
OOC: taking 10 for 21 in Disable Device
"You got this Shyra!"
Shyra was able to block the trap this time.
When the adventurers went into the tower that was an antrance to the Citadel, they found themselves in a circular room. There were 4 doead goblins there, one with a spear from his back hanging from a wall. There were 3 doors here - one on the very left, left-straight and right-straight.
Shyra sets to work checking the room for more traps, or secret doors. Or any indication about where each door leads, really.
Once done, she suggests that the others search the bodies.
"I wonder who or what killed them."
OOC: Perception 21 (taking 10) + [roll0] = 27
"Hmm. I'm no friend to most goblins, and it was definitely a "who" and not a "what." Beasts don't use spears. Maybe they can be reasonable." says the middle aged gnome.
The goblin were dead for about a month. They had no valuables, but they had short swords with them.
More curious was the discovery of a secret door, that the folks hadn't seen previously. As to other doors, both* of them were leading further into the Sunless Citadel - it was hard to say something more without fully leaving the current space and exploring further.
Spoiler*Sorry, the door most on the left was meant to be secret xD Let's pretend I did not write what I had written, okay? xD
"Gobbos you say? they are not welcome in kobold tribes with good reason. it looks like they turned on each other and killed one another. Good riddance! See that one was stabbed with a spear, likely in a gobbo on gobbo crime."