excuse my disability
Search 11 [roll0]
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excuse my disability
Search 11 [roll0]
Guess I'll do some rolls too.
Criminology 13: [roll0]
Search 13: [roll1]
The ride:
[roll0] on Navigation 17
[roll1] on Driving 15
And maybe the walk:
[roll2] on Stealth 16
[roll3] on Perception/Observation 15
[roll0] on Tactics 9
[roll1] on Observation 10
[roll0] on Observation 15
[roll1] on Tactics 12
Rolls for navigating to the roof of the 4 story building, assuming each floor constitutes an "area" per the AtE2 rules. Let's hope it's structurally sound.
[roll0] vs Urban Survival 10
[roll1] vs Urban Survival 10
[roll2] vs Urban Survival 10
[roll3] vs Urban Survival 10
And if Lemus makes it safely, a check to spot details of the gas station from his vantage point.
[roll4] vs Observation 10
Guess that's what he gets for being overconfident lol
Starting structural integrity modifier: [roll0]
Mishap rolls: [roll1]
[roll2]
[roll3]
[roll4]
[roll0] crushing damage to Lemus.
He can roll Acrobatics or Escape to avoid getting trapped.
[roll1]
If he fails this roll, getting out of the rubble requires ST or Escape roll, every attempt costs 1 FP.
[roll0] crushing damage to Lemus.
[roll0] vs 6 Escape (Default DX-6) to avoid being trapped.
ST attempts to free himself, each attempt costing 1 FP til freed
[roll0] vs 15 ST
Rolls:
[roll0]
[roll1]
[roll]3d6[\roll] vs CR: 12 Klutz
[roll0] vs CR: 12 Klutz
[roll0] vs 18 Rifle (19[SL]-2[Range]+1[AOA])
You go ahead and roll some damage for the bullet(s) you fired.
Talking through this to make sure I have these rules right.
So AK-47 ROF is 10, but I didn't declare that he shooting at that rate before rolling. Shooting at 10 would have given a bonus to hit, so in the interest of not revising already made rolls, we'll say Lemus was shooting 4 shots, the maximum shots at +0 to hit. Initial shot hits as a critical, and with Recoil 2 and a margin of success of 14, the other 3 hit as well.
Damage Rolls,
[roll0] pi
[roll1] pi
[roll2] pi
[roll3] pi
Critical Hit Table Roll
[roll4]
[roll0] on Perception/Observation 15
[roll1] on Climbing 11 (if required, plus or minus any modifiers)
[roll0] vs 15 Stealth (any bonuses for darkness?)
[roll1] vs 10 Hearing
[roll0] on Guns (Rifle) (18 skill, +1 laser, +1 bond, -7 hit location) for [roll1] pi x4
A miss by 1 hits the torso instead.
[roll0] vs 10 Observation, to locate other people on the same floor
Malf 13; [roll0]
Secret roll;
[roll0]
[roll0] vs 20 Rifle (19+1[Rapid Fire]), firing 5 shots
Damage Rolls for however many shots hit.
#1 (5d6+1)pi
#2 (5d6+1)pi
#3 (5d6+1)pi
#4 (5d6+1)pi
#5 (5d6+1)pi
#1 [roll0]pi
#2 [roll1]pi
#3 [roll2]pi
#4 [roll3]pi
#5 [roll4]pi
Bad guys Dodge 9+3;
[roll0]
[roll1]
[roll0] vs 13 Rifle(19[skill]+1[AoA]-7[targeting head])
Kneeling posture gives a -2 to hit the torso, groin, or legs, so may as well go for the headshot. Firing one shot.
Damage [roll1]pi
Bad guy Dodge 9, -2 for kneeling;
[roll0]
[roll0] vs Rifle 17 (19+1[aoa]-3[range])
[roll1]pi
[roll2]pi