Interesting... now if i could just read about what happens next *Hint hint* :smallbiggrin:
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Unfortunately, most of this log is going to be broken up, by dint of the fact that it takes place over a couple of months, and the players have quite the tendency of going off and doing stuff by themselves. :smallamused:
Mapmaking 101
Where's Natsu been this whole time? Well, he got an Infallible Messenger during his stay amongst the Linowan - unfortunately, it spoke to him in Old Realm, a language with which he was unfamiliar. He did recognize a certain word... "Cecelyne." Not understanding his message, he elects to wander into the Endless Desert. You know, without telling the others or anything. :smalltongue:
After five days of walking to the Demon City, he finds the city of verdegrised towers. He prays to Cecelyne, upon which a mysterious passageway appears before him, leading into a temple devoted to the Endless Desert within the Demon City.
From there, he speaks with one of the black-robed priests with faces of azure fire, and learns that a new Green Sun Prince has been selected, and that he should arrive within the Demon City in a short while. Natsu decides he might as well explore the Demon City while he waits. He requests directions to the Conventicle Malfeasant, and starts walking. On the way, he discovers a massive black thunderstorm proceeding through a layer of the city, traveling along on spidery legs of crackling lightning, turning the demons it rains on into a rampaging parade of emotions; he wisely decides to avoid it. Eventually he finds the Conventicle Malfeasant, does a bit of studying in the glass library of Orabilis, and then decides to try and start mapping the city. :smallamused:
Just wait 'til he finds out that the city shifts around on its own. :smallbiggrin:
ANOTHER Fetch-Quest...
First he pays a visit to the city-sized forge of Ligier, the green sun. Ligier is quite amiable to this Green Sun Prince's curiosity, and when Natsu asks for something to aid him in his defense, he agrees to forge something for him... if Natsu can provide the ingredients. First, Ligier asks for a talent of orichalcum, the precious magical gold-like metal that resonates with the Solar Exalted. Secondly, he asks for a single strand of hair from Isidoros, given willingly. Lastly, Ligier requests he bring him the tears of a king. Natsu agrees to bring him the ingredients, and sets out again, this time wandering in the direction of some beautiful music he hears.
The Screaming Cathedral, the Parade of Erembour, and the Ten Shadows Academy
Imagine a grand brass cathedral, hundreds of feet high, with great stained-glass windows depicting scenes of violence, and two doors etched with the visages of the Yozis. Thousands of demons are crowded around this vast temple, from which the harmonious melody emerges. He speaks with one of the demons, who explains that this is the Screaming Cathedral, from which music may be made to repel the Silent Wind, and that within is the Organ of Agonies, a one-of-a-kind instrument forged by Ligier himself. Natsu is intrigued, and inquires as to who might play the organ; he is told that a number of different virtuosoes are permitted to perform with it. Natsu briefly wonders if he might one day play it, and then heads off again.
Across another few layers of the city, Natsu sees another dark thing that would eclipse the green sun; fearing it might well be the typhoon of nightmares from before, he takes shelter and waits. The demon within explains that Erembour now approaches, before frantically stuffing wax into its own ears. Natsu decides to do the same, and then looks outside. He sees vast parade of demons and night-creatures, eighteen miles long, joyously parading beneath the sinuous body of the Ebon Dragon himself. At the center of the procession resides a figure blowing on a massive curled silver horn, the music of which seems to be physically transforming the demons around it. Natsu remains within until it has passed. He follows along after the Ebon Dragon, and spots something else strange... what appears to be some sort of dojo.
The dojo is known as the Ten Shadows Academy, and can only ever be found when the light of Ligier is eclipsed. Natsu inquires a guard about joining; they inform him that he would need permission from either the Shadow of All Things, or one of his more influential demons. Natsu departs, intent on getting said permission.
"Green Sun Prince, You Say...?"
After some more wandering, he finds his way to a strange and demonic market district, chock-full of merchant-houses, trading stalls, businesses in which anything and everything may be found. Disappointingly, since his Exaltation, Natsu hasn't had any money; still, he wanders the market, lamenting that he cannot buy the wonders he sees.
That's when he notices something stranger still; Natsu spots a human tending to one of the shops. The man has a strange insectoid creature perched over the lower half of his face, but otherwise looks completely normal. The mortal shopkeep is likewise intrigued by Natsu, and the two have a brief chat, in which Natsu explains that he is a "Green Sun Prince, one of the Chosen of the Yozis." The mortal, confused, asks if he would be willing to share stories with his master. Natsu agrees to it, and several hours later, he finds himself within the luxurious brass house of "Gemstone Ocean Hero," a Terrestrial Exalt who resides within the Demon City. Gemstone Ocean Hero appears to be an elementally-aspected man in the evening of his life; Gemstone Ocean Hero is actually a Terrestrial Exalt who has been living in the Demon City for the last two hundred years, and he is very intrigued about this Green Sun Prince, who is all too happy to share his story with him.
The two become fairly friendly with one another, and Natsu then mentions the details of his little ingredient-gathering quest for Ligier; Gemstone Ocean Hero posits that "Makarios," the demon who runs the market Natsu had been exploring, would likely have the ingredients, and that the Terrestrial might be able to put in a good word for him, in exchange for a favor... Gemstone Ocean Hero asks Natsu if he would be so kind as to glean some information about hellish geomancy from the library of Orabilis and bring it to him.
Once that little deal's done, Natsu talks with Makarios, who does in fact have two of the ingredients he seeks (the hair, and the tears); in fact, being descended from the Ebon Dragon, he can even get him an invitation to the Ten Shadows Academy, in exchange for one small thing... Natsu's ability to dream. :smallamused: Natsu takes a moment, and then accepts the deal.
Oramus
While flying along on a demon-wasp Gemstone Ocean Hero was kind enough to let him borrow, Natsu spots a layer of the city across which destruction appears to have been wreaked. At the center of the layer, he observes a building-sized thing, perhaps a vast creature; it's hard to discern its form, for whatever it is, its seven wings appear to have been painfully-broken, and then wrapped around its body, and chained in place. This odd, imprisoned titan occasionally shakes about, as though trying to free itself, and the whole layer trembles when this happens, collapsing even more of the ruined buildings. Natsu feels compelled by his compassion, and lands to speak with the demonic residents of the layer.
The demons inform him that this is "Oramus, the Dragon Beyond the World." Oramus is one of the Yozis, eternally-imprisoned within his own body. Though they inform him that impossibility itself prevents his escape, Natsu nonetheless wishes he could help. For now, though, he chooses to make do by aiding the demons in a bout of hurried repairs to some of the buildings.
Following that, he attends the meeting for Orchid-Consuming Guardian. Yeah, he was totally there all along, and this was in no way retconned. :smallamused:
He was also there for Noric's initiation. Mmm-hmm. Got all that? :smallsmile:
All right, now that he's caught up, let's move on to Gene, who stayed behind, if you'll recall...
Against the Bull, umm, the Bull!
Gene spends a week with Nalla Bloodaxe, and comes to realize that Nalla's position is not TOO unlike his own, albeit successful. Nalla had been but a guardsman, and became the king of Karn. He appreciates this, and a bond forms between the two. Nalla finally reveals his secret to "Emir," displaying that he's actually a Solar Exalt. Gene, stunned, reveals "Emir" to also be a Solar, to Nalla's surprise. Bloodaxe asks Gene if he'd be willing to speak with the Bull of the North.
Gene travels south, until he finally meets the Bull. Yurgen Kaneko is surprised to meet a Solar Exalt, and is very eager to get Gene on his side. Gene is surprised to learn that a number of other Solars have been working with the Bull, some behind-the-scenes, with others more open about it. He learns that the Bull has means of magically-training his forces to amazing levels of skill in battle; he learns that the Bull and his circle have goals of unitiing the North and restoring it to the glories of the First Age; he learns that the Bull has war machines, trained mammoths, and even three towering artifact mechas ("warstriders")... however, for all of this, Gene is sworn to secrecy with a binding oath.
Following that, however, Gene suddenly hears urgent alleluias in his name, echoing in his head. Altogether, they represent a prayer from Ormagöden, explaining that the other members of the coven are within Linowan, and that it is imperative that he come there with new demonic wasps for them... :smalleek:
Let's cut over to them now, shall we? :smallbiggrin:
More Like, "The RETCON City," Amirite?
Yeah, we retroactively decided that Ormagöden popped into the Demon City after all, but arrived just after Noric's introduction. He decides he wants to find the Black Boar That Twists the Skies once again; he discovers the force-of-nature titan trotting through the Silver Forests once more. He inquires to the vast Yozi if he might be able to learn anything that Isidoros has to teach. His words reach Isidoros, who agrees to briefly instruct Ormagöden to wield a fraction of a fraction of his titanic power. Abbadon eventually also sought him out, just as intent on brandishing any might that Isidoros might grant him.
Exciting Combat!
Following that, Abbadon, Yuki, Ormagöden, and Natsu emerge back into Creation... or rather, something like Creation; they are surrounded by vast crystal trees, and (a little more pressing) tiny bowmen and twin-headed, cleaver-wielding giants, who brutally assault the group. Yuki and Natsu, too fast for the ogres, begin assaulting the bowmen with disturbing alacrity, while Ormagöden and Abbadon wade into the ogres with grimcleaver and daiklave bared. It is a cinematic and exciting battle, but, being a complex RPG, takes over three hours to dice out. :smallamused:
Probably the highlight of the fight, however, was a little stunt Ormagöden and Abbadon pulled off, in which Abbadon does a spinning slash with his massive axe before flinging it into the air for to Abbadon to catch, with Abbadon pole-vaulting with his daiklave to catch the grimcleaver and cave in the skull of the last ogre. :smallcool:
Against the Bull, Planning...
The group deduces that they are within the most chaos-tainted edges of Creation, in the farthest East; they take off for the west, but even in doing so, they get just a little mutated. Abbadon, for one, grew to about nine feet tall; Natsu found that he was impossibly-flexible; Yuki, on the other hand, developed a poison gland just under her tongue; the only thing that happened to Ormagöden was that his skin turned a very dark shade of red. Their demon-wasps, on the other hand, fared much worse; one grew in the same manner as Abbadon, one lost its eyes entirely, and the other two lost their ability to fly. They trudge through a tribe or two of Wyld mutants, reach Halta, and eventually sneak into the Linowan territory, so that Abbadon might speak with Cearr.
While Abbadon is doing that, Ormagöden checks in with the cult he'd propgated; he hears from the cultists that they'd like to awaken their dormant, mortal Essences, to better serve the will of the Yozis. They intend on sacrificing a Haltan they'd captured to the Yozis for advice; Ormagöden convinces them to instead pray to Gene, for the purpose of giving Gene a progress report... :smallamused:
Gene eventually arrives, and is somewhat bemused by the group's transformations, but he has the agata they'd requested. Using his power as a Fiend to suspend the oath he'd been subjected to, Gene tattles on the Bull to Cearr and Abbadon, who are more than a tad surprised to learn so much about what the Solar warlord can bring to bear. The group decides once more to head to the Demon City...
Oh, except for Gene. Guess he's staying behind again. :smallamused:
Natsu uses his improvised map to guide the group to the Conventicle Malfeasant once again. From there, they kinda break up again. :smallsigh: I'll just go by person in my next update, 'kay? :smallconfused:
Just how long was the session you guys played? :eek:
I notice you removed the bit at the bottom saying you'd be adding bits for the other characters, are you still planning to add them?
Fair enough :smallbiggrin:.
Thanks for another awesome update. Exploring hell, getting mutated and breaking sacred oaths seem to be everyday activities to the infernals. Such fun.
Is there a way to safely remove Wyld mutations in Malfeas? Being dark red might make a person stand out a bit in the north.
Making contact via prayer was great. Didn't know you could do that.
Those Yozis are quite friendly for mad, broken, former world-crafting titans, aren't they? A jolly bunch, always dancing and singing.
Loved the part about Natsu getting around and exploring the demon city.
Now I wonder what a map of hell might look like. Maybe some sort of green tessaract?
Yes, those are awesome mutations, but not all changes will be that good.
Nice to have a backup plan to remove any third hands you might grow.
It just hit me that turning Ormagoden dark red was brilliant, TheCountAlucard.
Does he get glowing eyes and demon wings as well?
Hey, no problem! :smallcool:
One would think so... :smallamused:
Well, you'll see; know for now that the redness has already been removed from our unholy rockstar... :smalltongue:
The right mix of dyes could hypothetically restore his ordinary visage, but like I said, it's no longer a problem.
It's a little talent that Gene picked up; he's very resourceful like that.
I wouldn't say that, and you'll see why when I finally post the rest of the details of last night's little event. Ooh, suspense! :smallamused:
Remember, if you go without sound in the Demon City, you risk inviting the Silent Wind. And that is bad.
Oh, you'll like my next little update, then... :smallamused:
Dunno; I've been trying to not wrap my head around it, so I can make all the fantastic claims about it that I want. :smalltongue:
Awww... :smallredface:
Yes.
Not just yet; we'll see soon enough...
Noric
Noric's been spending most of his time in the Demon City, either studying in the library of Orabilis or spending some time creating artifacts. Noric is a little shocked at how much ease crafting comes to him; even the most puissant of his teachers usually took years to forge even the least of wonders.
So, after a few WEEKS of crafting, Noric's got a number of interesting little gadgets made: another space-warping needle for Yuki, another airship or two, and a brilliant little innovation of his, "the Geometric Communicators of Pyrian Flame," a set of magic crystal cubes that can be used to communicate instantaneously between people who have them, though if the communication is forced to travel across realms of existence, the "static" from doing so can produce painful sensations for the user... :smalleek:
Noric sees the coven arrive in the Demon City, discusses their progress with them, and offers to remove the changes wrought on them. While most of the group is relatively-okay with what they got, Ormagöden asks if he might be able to remove the recent coloration to his skin. Noric places his hand on Ormagöden, and pulls the scarlet taint out of the musician's skin, where it harmlessly evaporates.
Following that, Noric pays a visit to Ligier; see, the knowledge that Yurgen Kaneko's army possesses a few warstriders is very distressing to him, and he wonders if perhaps the Green Sun would be willing to produce a warstrider (or hell's equivalent) for the coven's efforts. At the vast forge, he ascertains that while Ligier could perform such a work of craftsmanship, he has no intention of doing so. Nevertheless, Noric is willing to accept the work of one of the apprentices within the forge; it should be completed in about a season.
This "hellstrider" will be a strange fusion of infernal metals and living, albeit reshaped, demons. :smalleek: In particular, the demons from which is hellish mech will take its characteristics are "teodozjia," infernal lions with bodies of jade. As such, it should have a look somewhere between Voltron and Neon Genesis Evangelion. :smalleek:
Yuki
Yuki, you see, has entertained the idea of honoring her Yozi patron by creating a league of assassins in Creation in Adorjan's name. She goes to Jacint, the Prince Upon the Tower and one of Adorjan's Unquestionable, to ask if she might speak with Adorjan. Jacint informs her that Adorjan hates sound, hence why so much of the city is always frantic with the sounds of music. As a "Scourge" of Adorjan, Yuki has the authority to order a segment of the Demon City to be "hushed" for as long as one hour.
With this knowledge in mind, Yuki finds a relatively-scant city block and declares that silence must fall on it. There is but a moment of terrified silence before the Silent Wind flies freely through, killing everyone present save Yuki, and even she doesn't escape unscathed. Always in motion, the Silent Wind passes around again and again, faster than sight. Yuki whispers to Adorjan that she would like to speak with her, at which point the wind lashes her again... but this time, it steals away her voice, replacing it with the ability to telepathically commune with the Silent Wind.
Adorjan's vicious whimsy turns to a bizzare joy at the very suggestion of Yuki's idea. The wind takes on the image of a lithe, maiden, stained scarlet and with teeth of white jade, still a blur of motion around the bloodied brass towers, as they continue to "discuss" this issue. Adorjan provides her twisted approval to Yuki in a most unorthodox manner... she seduces her. :eek:
(We faded to black, of course; no need to be tasteless about these things... :smalltongue:)
Following that, Yuki decides to see about getting her injuries healed; her romp with the Silent Wind would've killed a lesser being. She finds a "sesseljae," a strange fist-sized demon-beetle with ten long grasshopper legs. Her trips to the library allow her to recall that the "stomach bottle bug" can serve as a remarkably-talented healer, and loves to consume all manner of poisons, and so offers the bug some of her "tasty" toxin, in exchange for repairing her grievous injuries. The demonic bug happily acquiesces, scurrying into her stomach and knitting her wounds together from the inside. When its work is finished, she spits on the ground for the sesseljae. :smallamused:
Yuki finds her way back to the Conventicle Malfeasant, and decides to rest up in her townhouse, since sesseljae wasn't able to heal the most aggravated of the wounds that Adorjan imposed on her - those would only heal with time, and perhaps some bed rest.
Ormagöden
Ormagöden, now free of his crimson hue, checks out the library of Orabilis to see if he can find any means of awakening the Essence of mortals. Noric, who is engaging in another bout of research, observes Ormagöden and offers to help him out in finding what he needs. Sure enough, with the two working together, they find a number of means by which one can awaken a human's Essence flows. Wyld mutations, endowment from a god, celestial cocaine, thaumaturgical rituals, et cetera., but what catches Ormagöden's attention is the "War Devil's Skull," a grim and demonic artifact of black stone; however, while it can bring about the enlightenment he's looking to bestow, repeated use will bestow a nasty temper in the user, and other side effects may include headache, nausea, the skull haunting your dreams with offers of more power, learning supernatural martial arts, becoming a slave to the skull, and having one's body violently rip open to disgorge "Octavian," the skull's demonic creator.
A decent tradeoff. :smallamused: He'll just have to explain to them to only use it once; if they use it more than that, on their own head be it.
Ormagöden, decides to try and find Malfeas, both to give him a progress report, and get his permission to acquire such a skull. He finds the Brass Dancer in the midst of an ostentatious bout of cavorting amongst his demonic subjects, who all cannot help but bow before their king.
Ormagöden humbly explains to the demon king the coven's situation with the Bull of the North, and how even now, they make plans to crush the Solar warlord. Malfeas is unsurprised, but nonetheless pleased by this news. It is then that Ormagöden speaks with him about the Yozi cult he's developed, and the possibility of obtaining the War Devil's Skull from Octavian, the Living Tower.
"He shall provide it to you," the Brass Dancer decrees.
"But what if he doesn't?" Ormagöden asks, not realizing the full implications of what he's just said.
Malfeas snaps, going instantly into a tormented state of manic, bloodthirsty violence; not only that, but his rage is so great that it bleeds over into the minds of those around him, including poor Ormagöden. What ensues is a horrible, destructive frenzy, a rampaging onslaught that finalizes with the entire layer itself grinding against another, killing thousands in the process. When Ormagöden's blood-frenzy abates, he finds himself buried under a collapsed building of brass, but otherwise in perfect health. :smallconfused: He digs himself out, and heads back to the Conventicle Malfeasant.
The demonic servants of his townhouse, who are quite familiar now with his musical talents, suggest that perhaps one of the handful of theaters within the city-sized locale would allow him to put on a show for them. Sure enough, the first theater he approaches is ecstatic about the idea of hosting his concert.
Ormagöden spends the next few days preparing for his concert. The idea of earning the admiration of a crowd of demons excites him, and motivates him as he rehearses within the theater. He is thus somewhat-disappointed when he learns that the Yozi She Who Lives in Her Name has, in anticipation of his concert, created an audience of adoring fans whole-cloth to enjoy his performance; he didn't just want screaming demon-groupies, he wanted to have earned the right to have screaming demon-groupies.
Nonetheless, he puts on his show, and it's impressive enough to rock the Conventicle Malfeasant; passion, pyrotechnics, and the piece all combine to form something on par with the performances of the glorious god-kings of the First Age.
Abbadon
Abbadon heads to the layer of the city in which Oramus is held, wondering if perhaps something can be done to provide assistance to the imprisoned titan. He briefly asks the foreman of one of the work-crews, still rebuilding from Oramus' last tremor, how one may speak to Oramus; he is informed by the demon that Oramus is asleep, but as such, one may find him in the realm of dreams.
He returns to his townhouse in the Conventicle Malfeasant, and lets himself sleep, so that he might commune with this transcendant Yozi. He emerges as-is inside the strange cage of Oramus' wings, where the dragon breathes a great gout of steam as he addresses Abbadon.
"You sought me," Oramus says simply, "and so I have drawn you here."
Abbadon nods, and asks Oramus how he might be freed. Oramus in turn explains that since his nature is to transcend possibility, the only way to keep him imprisoned was to use his own nature against him, and as such, they broke his wings and formed a prison from them. Thus escape truly is impossible for him. Abbadon, however, still feels compelled to try and resolve this injustice, though is clueless as to how to go about doing so. He inquires further about Oramus, who is certain that not only is his own escape impossible, but so is that of his brothers and sisters. Oramus warns Abbadon that even if the Reclamation succeeds, all it will do is reform Creation into hell. Abbadon eventually leaves (and thus awakens), feeling conflicted.
Following that, Abbadon focuses on his more immediate task: destroying the Bull of the North. He goes to the forge of the Green Sun, to ask if Ligier would be willing to craft a warstrider for the coven's efforts. Ligier explains to Abbadon that he will not make another world-shaking wonder toward this end. Nevertheless, Abbadon makes a deal with a spiral-shaped demonic apprentice within the forge; his hellstrider should be finished in about a season.
Much like Noric's hellstrider, Abbadon's will be composed from five living demons. However, Abbadon's gone for a little more diversity for his bizzare mech; it utilizes two teodozjia, a blood-ape, and two "tomescu," insectoid horrors that float in greenish clouds and possess a dozen arms. I'm shuddering just imagining what this thing'll look like. :smalleek:
So you settled on the details of that communication artefact, then.
Geometric Communicator of Pyrian Flame
Artifact ●●●
This crystal cube is about an inch to a side, and softly glows from within as though a faceted fire danced inside. Committing to this cube costs three motes, and allows the owner to speak with anyone in the cosmos who bears another geometric communicator. The mental efforts of establishing this communication require that the owner spend ten motes of Essence and a Willpower point, and allows instantaneous two-way communication for a single scene. However, only the language of Old Realm can be transmitted through a geometric communicator.
In addition, the effort of mentally crossing realms of existence deals an unsoakable level of bashing damage on the user.
Interesting. There's another game where we're thinking of eventually doing something similar, though our method is more like actual cellphones.
SpoilerRapid Voice Weaving Air Current Messenger Network Generating Manse
(Manse 3, air favored)
This is the central manse for the Rapid Voice Weaving Air Current Messenger network. All manses that tie into the network project an area of (Manse Rating x 5) miles where in the Rapid Voice Weaving Air Current Messenger has reception. Communication can be established from the manse to any single Rapid Voice Weaving Air Current Messenger within the radius freely. Communications may also be set up between any two Rapid Voice Weaving Air Current Messengers within the radius with an infusion of Essence. Controlling this manse also provides a secondary function which is not generally known. All messages are carried by and through the geomancies that power this manse, and so can be monitored, listened to, and observed from the manse.
Rapid Voice Weaving Air Current Messenger
Artifact 1
This artifact attunes for 0 motes. One can communicate with any other Rapid Voice Weaving Air Current Messenger within [essence] Miles, for a cost of 1 mote per mile. This communication is two way, and lasts for 2 minutes, at which point one must spend additional motes, or end the call. If one is within in range of a manse networked to the Central Hub, then instead you may communicate with any other Rapid Voice Weaving Air Current Messenger that is within the network, at 3 motes per minute of communication.
If one inserts a Hearthstone in the Rapid Voice Weaving Air Current Messenger, one doesn't need to pay the cost. The Stone's effective rating for mote regeneration lessens by 2, minimum 0, however.
By the way, hope you guys liked my description of the Screaming Cathedral. That's gonna come up Saturday. :smallamused:
Holy jade-covered tentacled warstriders! It's another awesome update! Keep'em coming.
Again, love the descriptions of Malfeas. The whole place just oozes that "totally alien world" vibe.
Loved the scenes of characters conversing with the Brass Dancer & Adorjan. Now that's how a Yozi should act.
Hope Ormagoden doesn't get into his head to complain to She Who Lives In Her Name that fans should decide to like his music for themselves. If I recall, she really hates free will.
Screamin Cathedral, you say? I'd love to hear more.
BTW, have you already decided, as a ST, if the Reclamation is possible?
I remember the book saying it should be decided early to avoid surprises.
This is so awesome!
But then, it's an Exalted game, so that goes without saying.
Indeed.
Something like that, though to my understanding, it's more that she sees it as a tremendous faux pas on the part of whoever invented it; I can't say she's wrong, either - supposedly it was the Ebon Dragon that invented free will, and look how that backfired. :smallamused:
You will... and it will be beautiful.
I have; though it may be a bit of a copout, I'll tell you the exact same thing I told my players:
"The Reclamation may or may not be possible; either way, that itself is outside the scope of this game. Regardless of whether or not it CAN be done, the freeing of the Yozis is not going to be a thing in this game."
Prob'ly not a bad idea.
Quick question count, do you have an idea of when you'll be able to post the Natsu portion of the last update? It still says Coming Soon.