Originally Posted by
Just to Browse
A non-zero bonus for applying stacking conditions will always encourage everyone doing the same thing. There is no medium in between, and getting higher conditions needs to be dealt with another way, or you need to contend with the fact that everyone will want to stack similar effects.
I recommend not putting things on condition tracks, since that seems to be adding complexity anyways. You could have some conditions that are on tracks, but are useless against a good chunk of monsters (like fear effects fail against plants, vermin, undead, dragons, golems, and prometheans) so that party members can shine by spamming one spell over and over against very specific targets. Other than that, condition tracks just should be somewhat weighted against each other, that way you know how to balance special abilities, but tracks aren't a good idea.