The various "Summons" that the Episkeptis uses are known as Guardians.
Whenever you gain a [Guardian] Mythos, you are granted the ability to craft a Guardian, the main source of an Episkeptis; power.
While each Mythos grants a unique "effect" (Such as Healing or Physical Defence), they are all crafted in the same way. For this, we will use The Warrior as an example. First, each segment will be explained, then we will progress to build a "sample" Warrior.
The Warrior
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Base Statistics:
Shape: Humanoid;
Size: Medium;
Speed: 30ft;
Attack: Longsword 1d8;
Hit Die: d10;
BaB: Full
Base Stats:
Str: 15;
Dex: 13;
Con: 14;
Int: 10;
Wis: 12;
Cha: 8
Class Level |
Hit Dice |
BAB |
Fort |
Ref |
Will |
Skill Points |
Feats |
Base Crafting Pool |
Special |
1st |
1 |
+1 |
+2 |
+0 |
+2 |
4(x4) |
1 |
3 |
ASDASD |
2nd |
2 |
+2 |
+3 |
+0 |
+3 |
8 |
1 |
4 |
|
3rd |
3 |
+3 |
+3 |
+1 |
+3 |
12 |
2 |
5 |
|
4th |
4 |
+4 |
+4 |
+1 |
+4 |
16 |
2 |
7 |
|
5th |
5 |
+5 |
+4 |
+1 |
+4 |
20 |
2 |
8 |
|
6th |
6 |
+6/+1 |
+5 |
+2 |
+5 |
24 |
3 |
9 |
|
Base Statistics: All crafted Summons have their Base Statistics already stated. This is unchangeable as it is inherent to the Guardian. In this example, The Warrior appears as a humanoid wielding a Longsword. (Although the Longsword can be changed via Crafting)
The size of the Hit Dice is also stated here (In this case, d10, as befitting a front line combatant), as is their BaB (Full, 3/4 or 1/2). This becomes important when increasing the Guardian beyond the Table.
Base Stats: Every Guardian has a "preset" ability layout. These ability score layouts are ALWAYS the Elite Array, arranged in the most "effective" order for the current template.
Class Level: Class Level refers to your own levels in Episkeptis, as you grow stronger, so does the Guardian as per the table. The Warrior's table only goes to level 6, at which point it no longer grows stronger by virtue of you levelling up. It can become more powerful than the table's limit, but that is for another time.
Hit Dice: The number of Hit Dice the Guardian possesses. In this case, The Warrior gains a HD every level. Some Mythos, Excellencies and the 18th level ability of Manifest the Warrior can add extra Hit Dice to Guardians. However (Except for some VERY special circumstances), the Hit Dice of a Guardian cannot exceed that of the Episkeptis.
BaB and Saves: BaB has been explained. Every Guardian has two good saves and one poor save. Unlike BaB, this needn't be stated, as it is fairly obvious which is what.
Skills: The Guardian gains Skill Points as an ordinary Character would (Including the bonus for their first Hit Dice, as noted by the "(x4)" notation). By default all Guardians have 4 Skill Points per Hit Dice, but can gain more for having a high Intelligence score. Some Guardians have more Skill Points inherently (Which will be mentioned in their entries), or they can gain more skill points via other methods.
For ease of writing the tables, Intelligence is not factored in.
Feats: Guardians are capable of acquiring Feats. This column simply tells you, at a glance, how many feats a particular Guardian is entitled to.
Base Crafting Points: The Base Crafting Points are a pool of points that the Episkeptis can use to Craft the Guardian, fine tuning it to a particular purpose. This is explicitly a BASE as you can get extra Craft Points from other sources.
Special: Abilities, unique powers, etc all go here.