Me too
A magic rock
A magic stick
A magic leaf
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Me too
A magic rock
A magic stick
A magic leaf
In... i think?
- Rod of Lordly might
Ring of Water Breathing
Food? or will that be provided?
if so then a Ring of Dim Door please.
Let's see what we got...
Kyrian: Don't worry, I know how you meant it and I am looking forward to your list. I was just using the opportunity to clarify it one more time.
DLD: Maybe cut the "of Speed" on your Greatsword, but the rest is fine. Although I might an insane dying Sora in the dungeon just to gloat.
Calamity: OK. Feel free to give the ring even more charges.
evnafets: Sorry, but your list is just completely overpowered :smallwink: . But being the nice guy I am, I will let you get away with it.
Warpfire: OK. Portable Hole is approved.
Rumda: Uhm....ok. I'll use online generators to determine the effects of the rod of wonder, I guess.
Hyram Graff: Same as for Rumda. And I am not familiar with it, so I would need explanation what the si is.
Orzel: Uhm....OK. But can I know beforehand what the magic qualities of these objects are?
Generic PC: I need information what the Ring of Lordly Might does. And no, food is not provided. I won't pull a Nethack on you and let you starve in the dungeon (although there might be a room of hunger somewhere) but if you want to use food as utility, bait, bribe or anything you would have to take it with you.
The rock teleports me to its location when the command word is said
The stick, upon command, transfroms a huge tree-shaped club that I can weild and throw without penalty with one hand.
The leaf transfroms into a shield that casts random nature spells when struck.
Fine for me. However, the rock is in your pocket if you don't state where it is.
I'm signing up, too!
I will be taking along some simple adventuring gear, but enhanced a bit to match the "killer dungeon".
A returning adamantine dagger (adamantine can cut through steel and stone, and the returning property will make it return to my hand if thrown or lost).
A magic belt of tools, capable of creating any of these items once each per day: A lantern, a mirror, a 10-foot pole, a 50-foot rope, or a sack. (This is effectively a simplified version of the robe of useful items.)
A lunchbox of endless rations (I'm surprised no-one thought to bring this along.)
Ah, a dungeon crawl. How can I resist? I'm in..
-The Anymug!
-Returning Adamantine (Masterwork) Trident, nicknamed 'the Pitchfork', and is designed to look like one
- Returning Wand of Jelly Thoughts
I like to play!
Item 1: horn of fog
Item 2: Robe of Stars which is unable to teleport to the astral plane (because of some sewing incompetencies)
Item 3: Vest of escape
rod of lordly might is a little confusing... so ill have different items... i like the returning idea, so lets have another Returning dagger, but with the abilities of frost burst, flaming burst and shocking burst bestowed on it as well. (basically it is wreathed in flame/ice/electricity on command...)
hmm... what else... ill keep the ring of water breathing, and how about FOOD!!?!?!??? ok, so i only changed one item, you wanna make something of it?
I'm in
Items:
Katana of fire (can burst into flames on command. does hurt the user, unfortunately. Not very well designed, all in all)
bag of shurikens of float. (causes whoever it hits to float uncontrollably)
Cantrops
I want to play, too!
Here are my items. You say we don't need to be confined to D&D, right?
Scimitar (nothing special about it)
Tome of Infinite Knowledge (A magic book that can tell me just about anything I want to find out)
Glasses of Vision (A pair of glasses with the ability to let me see in the dark, shield my eyes from bright light, see through walls, see far away, etc, each ability with a specific command word to activate and deactivate it. All abilities are vision-based, not offensive or defensive. No heat-vision, for example.)
Seen as eveyone else is overpowering stuff, I increase my ring to 10 charges!
Sign me up!
-Mug of Endless Grog
-rusty cutlass
-spool of endless twine
Sign me up too !
Items:
1) Staff of Transmutation
2) Robe of Useful Items
3) Fuzzy Bunny Slippers of Spider Climbing
I'd like to give this a go :)
I'll take:
1) A Ring of Improved Invisibility (always on unless consciously deactivated)
2) A Metamorphic Sword (User can change it's size, length, elasticity, elemental makeup etc etc, but it must always remain vaguely sword-shaped. Remains mentally linked to the user, who can will it to change even when not physically in contact with it)
3) Earmuffs of Warding (protects the wearer from mental intrusions, really loud noises, and the vicious Lobe Biting Spider. They let normal sounds through as if they weren't actually there.)
Lobe Biting Spider? O.o
I guess it might show up in the dungeon.
Room of hunger? If there is one, I stick by my three items!
I've decided to change to some different items which are more my character...:smallamused: *cough*pieomancy*cough*
You can bet it will now that i've mentioned it. And won't you be sorry when it comes after your lugholes since mine are all fluffily protected :smalltongue:
But the main bit about the earmuffs is the mental intrusion, which *hopefully* will protect me from rooms like the threatened "room of hunger" :smallbiggrin:
I changed my mine. Instead of a scimitar, I want an oversized sword, like Siegfried in Soul Calibur 3.
I'm in!
-staff of Passage minus Astral Projection and Greater Teleport can't teleport outside the dungeon
-staff of power
-Amulet of Contingent True Resurrection with 5 charges (see below)
Ha! You're asking for it!
And that's just off the top of my head. You'd better change that to something like an Amulet of Contingent True Resurrection (ressurects the wearer into a new body upon death; wearer can choose whether or not to come back). Of course, that may be considered overpowered.
- Eternal suffering. The amulet gets stolen by a demon. You die and come back to life so that you may be horrifically tortured for the rest of eternity.
- Continuity problem. The clone isn't really you, so you still lose, even though somebody exactly like you is running around.
- Realistic cloning. A fetus that is genetically identical to you appears next to the amulet.
OK, let me see over the new lists:
Aegeus: Approved
Akaziel: Approved
Zar Peter: Correct. Robe of Stars is not approved, simply for the fact that you could use it to escape the dungeon entirely. You may devise your own Robe of Stars without that effect (or think of a different one), but the Astral Plane would foil too many of my rooms.
Generic PC: So you have the Ring of Water Breathing, the Returning Shocking/Flaming/Freezing Burst Dagger and a food supply, correct?
Hivemind Ghost: Approved
Deckmaster: OK. Of course the answers from the book will be only as good as your questions.
El Jaspero: OK.
Amiria: OK
Jazzman: OK
Castaras: Revised list is approved as well.
GoC: Staff of Passage is not approved in its original form: Astral Projection is not allowed and Greater Teleport can't bring you to any spot outside of the dungeon. Please create a modified Staff or choose something else.
The rest is approved. Clone Creation will still be overcome by enough death devices.
Hey Silkenfist, may I possibly use Kyr's sword from The Town? It's D&D, though likely 100%+ broken. Makes for some fun times though :)
I'm no townie but if you hand me a description, I could tell you.
Hmm...
Technically it's a greatsword (since I've no clue what a buster sword would translate to) with fire, ice and lightning damage.
Thanks to Mortia, it has Dragon's bane and Demon's Bane on it.
That's mostly it. Well, it does protect Kyrian from the forementioned three elements, but I can remove that if you deem that too powerful.
A buster sword would most likely be a hugeblade, as detailed in the A&EG
If you remove the protection it is perfectly acceptable.
And to everyone: I see a lot of items capable of teleportation. Feel free to use them, but please note that:
1. They will never allow you to escape the dungeons
2. If you teleport to an unknown location or random direction, other grim events will occur and it will most likely separate you from the party for one or more rooms.
3. If you teleport to a previous room, you might really escape to safety, but your roomcount (a.k.a. the measure of success) is reset to the number of the room you teleported into.
Teleportation can save you from some dangers but it will not be the one-fits-all solution.