Lord Cragchin is a wonderful name for the archetypal hero with a jaw that can cut cheese.
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Lord Cragchin is a wonderful name for the archetypal hero with a jaw that can cut cheese.
Handbook of Heroes #335: Mobility Training
In which Monk cheats lawfully in a horse race.
Well, at least the monk isn't throwing the horse. Through why the alchemist hasn't created some sort of horse abomination yet is beyond me.
If one horse devours another, do they both win if they cross the finish line first?
Handbook of Heroes #343: Championship Round
We wanted to depict Succubus's final smash, but we couldn't get it past the censors.
That's illegal strictly on the grounds of common decency: https://vignette.wikia.nocookie.net/...20130220001305
Handbook of Heroes #345: Christmas Spirit(s)
In which The Evil Party fill in for some goodly ghosts.
Handbook of Heroes #349: Technological Dependence
In which Street Samurai confronts the painful realities of life in meat space.
Handbook Of Heroes #354: Adversarial GMing
I don't care what they say. It's fun making your players hate you!
Handbook Of Heroes #357: Fire Guy
Always call "shotgun fireball guy."
Handbook Of Heroes #357: Session Summary
How do you go about organizing your notes? How do you handle recapping at the beginning of sessions? How do you remember all those obscure freaking NPC names!?
Personally, I just have a good head for names. I tried writing it down for a while, but I found it was easier for me to just remember. Give NPCs some memorable characteristic (ie we had a dwarf who's armor was extremely shiny) and the party will remember the NPC, even if they don't remember the name. After that, its just a matter of keeping good track of your character sheets.
Handbook of Heroes #363: Fear Itself
You ever pause to ask yourself, "What would I see if I got hit with a phantasmal killer?"
I actually have a program that can generate characters automatically. All I need to do is tell it to generate, say, a 9th level human fighter and bang, instant character sheet. Fill in the name and add a couple details about who he is and where he lives and youre golden.
Theoretically it will even generate spells for spellcasters, but since those can vary from day to day, I tend to just delete those and just fill in my own if I suspect I will need them.
Handbook of Heroes #367: Build Change
In which dragons and gunslingers discover the power of a well-timed self-nerf.
Fun fact, my dad actually programmed it himself when he was in college. At this point its probably running on the computer equivalent of duct tape and chewing gum. Im sure there are similar programs out there though, he cant have been the only one to have had that idea in decades. We call it the DM helper.
Handbook of Heroes #36:9 Origin Stories: Commoner
The house cat / commoner wars have raged since time immemorial, with no end in sight.
Handbook of Heroes #371:Monster Adoption
In which Inquisitor meets an aurumvorax and acquires a new pair of distressed jeans.
Handbook of Heroes #373: Alternate Loadouts
Intelligent weapon? Meet rust monster.
Handbook of Heroes #375: Consequences
Protip: If you're trying to keep the filthy peasants from murdering you in the face, it helps not to refer to them as "dirty peasants." Contrary to popular opinion, being polite to NPCs is not against the rules!
Handbook of Heroes #377: Third Wheel
If you've ever found yourself in a bad group, there are usually signs that you should get out. Learn to read those signs.
Handbook of Heroes #381: Battle Trance
In which a monk and a catgirl bond over fire damage.
Handbook of Heroes #383: Active NPCs
So often, NPC tag-alongs turn into extensions of the party. Why not allow them to bring their own motivations and storylines to the game?