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A new hero, allowed to escape once got the mystical ability of being unkillable. The lone swordsman and crew almost killed Warlock and then still managed to escape the city long enough to be a pain in the rear for the rest of the Arc. Theif stole an entire fleet of ships The Lone Swordsman came back from the dead if killed and had a magical sword that would cut through anything. Heroes aspects are typically responsive. They counter the abilities of the Villain they are meant to defeat. Meanwhile Villains usually get a standard powerset and then have to build everything themselves.
What does all of this have to do with anything :smallconfused:
To start with there is no such thing as being unkillable. Only harder to kill than normal. But recent fight shows even that has a limit.
And turning things around, Warlock fought an entire team of heroes on his own, killed one and send the rest running. Thief only really has that trick of taking stuff.
Even her hide ability has been shown cant fool assasin. A normal mage defeated her in direct combat. So far villains have been shown to be far, far stronger than the heroes.
The only real exceptions being the retired heroes who have first now begun crawling out of retirement.
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And, as evidenced by the story. Evil may be evil, but Good isn't good. Good, in universe simply means being willing to be the mindless slaves of the God's Above. The God's below might tend to pick jerks for their champions. But in the end it's like a game where one side builds for RP, Evil, and the other side looks at what the other side has built and minmaxes to counter it.
Hmm.. can see its going to be hard finding anything resembling an actual debate on the matter. With that degree of bias. Mindless slaves, really? :smallconfused:
Also no, its more like a game where one has a level advantage of 8-9 levels, but as reigning champions then need to deal with the disadvantage of having your build known as the next serie of challengers are assembled.
I am shocked at how often it seems to be glossed over, that good champions retire after they win. Evil ones stick around until they are defeated. Of course that means they need to run by different rules to avoid a constant one-sided stomp.
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And no, the heroes are not solely reactionary as evidenced by the current Crusade Arc.
Actually it kinda is. Its heroes being gathered to deal with a Villain Queen who have risen to power.
But the important part is again, those heroes are not gathered before said villain is established.
Its the same with the mad Tyrant kid. By the time heroes were send after him, he had been allowed to gather enough power to fend all of them off on his own.
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Mind you, Black and the Calamities are the most successful Villains in generations despite being the weakest villains in generations. Why? Because they go in knowing the game is rigged and cheat right back.
No, Black is not as strong when it comes to raw power as former Black Knights have been. Because he does not fully immerse himself in his role.
But he still posses more than enough skill and experience to compensate, as we have seen in his fight with junior heroes.
And the rest of the Calamities have earned their title from being monstrously strong. Warlock alone is more or less a walking doomsday weapon.
While Captain where litterally a monster who ate a.. demigod? for a power boost.
Point being, the game is -not- rigged. Its set up move towards equilibrium.
When good heroes are dominant, they begins to grow older, and are eventually forced to retire.
When evil heroes are dominant, they remain at their prime, but need to deal with younger heroes tailored to fight them.