Not on the town square. Some target shooting occured from the cliff above Junk Beach towards the Chopper's Isle, that's 200..300 feet to the west. You can get some roof tiles and throw them, but improvised for 1d2-1 per tile is not very much.
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Knowledge (Religion) to have Adalbert know aboutRovagugLamashtu/the Goblin Hero-gods. [roll0]
Trying out a block of bookkeeping and pre-declared/pre-rolled stuff:
Spoiler: Attack of Opportunity #1 (reach)Lucerne Hammer [roll0], damage [roll1]+[roll2].Spoiler: AoO #2 (Combat Reflexes)Lucerne Hammer [roll3], damage [roll4]+[roll5].Spoiler: AC and other defensesAC 13 (+1 Dex, +2 Shield). Counter: Oaken shield, +4 to AC (additional shield bonus)
Spoiler: Fort save[roll6]Spoiler: Ref save[roll7]Spoiler: Will save[roll8]Spoiler: Resource trackingManeuvers readied: Oaken Shield, Encouraging Roar, Staunching Strike.
Triage: 3/3
Hit Points: 10/10
Ugh, that was close. 0 hp for a moment there.
Because I am a dork, I need to roll CLW again with a d8 this time: [roll0]
Sorry Lizuga for leaving you there.
Yeah, you guys are bastards :-).
Whip-goblin is going to have a hard time doing anything without eating an AoO.
Yeah, sorry about that. I looked at everything and said "she can handle a couple goblins and they'll be dead before I get there and I've got nothing special to help with fire" and I manage to run to another location before it is handled, so my bad.
Yeah, my thinking was my dwarf speed would take too long to get there, and the crowd would block my archery, so I'd be better off sticking to the northeast corner. :smalleek:
Besides, is it really splitting the party if our characters haven't learned we're a party yet?
BTW, I have to admit, Revitalizing Touch feels a little dirty at level 1. Once we hit level 3 or 4, it's going to be a reasonable trade-off, but at level 1 it's really good.
@ U-B
Does my counter with its dance check allow me to avoid one of the attacks? It beat their roll so I'm hoping I avoided the first hit. Means I'm on a healthy 4hp rather than 0!
cheers
I have seen that a Pathfinder character _needs_ to be viable in combat. Would you allow a rebuild? Do you even think I need one? Because I already feel if Lizuga's build wasn't so good, she's be dead and it would be my fault.
I wouldn't say it is your fault, there was 3 others of us that ran off on our own choice.
As for a rebuild, you could shoot stuff just fine if you had your crossbow. A ranged weapon (or fineese weapon) would make you decent enough.
Not wanting to jump into close combat is understandable, just hard when you've left your ranged weapons at home.
Idon't think a rebuild is required. You were handling, without full gear, a fight which is CR 2 for a four-person party. For one person, that was supposed to be dangerous if not outright deadly, so I think Lizuga did adequately, to say the least. I'm reading that this AP contains more fights that would be deadly if not carefully arranged, but that's, like, by design.
This is probably as good a time as any to point out that I'm fairly inexperienced with Pathfinder, so, sorry if I make any mechanical mistakes. I've played and DMed both 3.5 and 5th ed. D&D (mainly 5th of late), but so far my Pathfinder experience has only been a few sessions and plenty of browsing open content to translate material to other editions. I think I've got a solid handle on everything, but something that's just a little different from the other systems may occasionally catch me off guard.
From a mechanical standpoint, Archaeologist's Luck is a solid bonus; what you are lacking is something to apply that bonus to. Ranged combat is very feat-intensive to get into, and if you're going that route, you should probably hold off on Lingering Performance.
Try and stabilise, with Justin's current luck I've not got high hopes. I feel embarrassed bring dropped by goblins!
Stabilise Vs DC14 (10 + -4 HPs) [roll0]
I would like to switch the following things after the battle:
1) Go to Archivist from Archaeologist. I understand that inspire courage is an easy-to-use bonus that is always good, but Archivist fits the fluff better. It even has the rogue's trapfinding built in, even though it's second level.
2) Switch traits from Fate's Favored and Trapfinder to Adopted (Gnome): Helpful (+4 to aid another) and Dangerously Curious (+1 to Use Magic Device, I WANT to use that skill very liberally once i've reached Lv 3+ and can safely activate those items).
3) Switch feat from Lingering Performance to Extra Performance (to prepare for Master Performer with the request to allow this to refluffed for my academy and my style of performance).
This way I retain the curious adventurer type scholar, but I can help others with their combat, I have a crunch reason to heavily invest into knowledge skills. I can assist with a crossbow while not really focussing all my performance boni on myself.
Oh right, small sized gear, I guess that probably includes the arrows, too. So Silna probably won't be converting those into crossbow bolts.
Someone should probably invite Lizuga along to Aldern's shin-dig.
I'm good to skip to the morning. I guess we're going boar hunting?
Maybe I should put down my weapons and join Adelbert in a life of books, I think I've had like 2 decent attack rolls so far.
While I don't get spellstrike until next level, any chance there could be another touch cantrip I could get? I know arcane mark works but it just feels extra gamey because there is no reason to do it other than the extra attack. I know some of the "touch of" spells can be a bit much to add, but something like Cauterize? It is 3rd party, but its only 1 point of damage and stops them from bleeding.
Hi all.
Sorry for the quiet week, I had some work stuff crop up that kept me out of action. Boar hunting sounds good.
Did I miss something about another dwarf woman warrior?