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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
I'll be posting several new monsters over the coming two weeks. Is there any thoughts on the system?
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Here are a couple more monsters for review.
2-FACED
2-Faced are floating balls that bare a happy face on one side and an angry face on the other. it is said they appear in hot deserts and wastelands, waiting to attack unaware passers-by.
2-FACED
Small Aberration 4
Challenge Level 5
Init +5; Senses Perception +2; low-light vision
Defences Ref 17 (flat-footed 14), Fort 13, Will 13, Mag 12
HP 19; MP 8; Threshold 13
Speed 4 squares (fly; clumsy)
Ranged Slam +6 (1d4+3)
Fighting Space 1; Reach 5 squares
Base Attack +3; Grp +1
Special Qualities Low-light vision, spell resistance (earth; no effect)
Abilities Str 6, Dex 16, Con 6, Int 4, Wis 11, Cha 2
Spells Bomb Blast, Cure
Feats Improved Defences, Toughness
Skills Spellcasting +7, Survival +7
BOMB BLAST
Type: Non-Elemental.
MP Cost: none (reaction).
Effect: The monster self-destructs after being successfully attacked three times with a ranged or melee weapon; causing all enemy targets within a 12-square radius from its position to receive 3d8 points of energy damage and are moved -3 steps down the condition track.
Special: Player characters do not receive XP for the encounter if the monster self-destructs by the effects of this spell-like ability.
JENOVA --birth--
JENOVA --birth-- is a form of JENOVA that appears once a certain amount of its cells have formed a reunion. it is by far its weakest form but still may present a problem to those unfarmiliar to its nature.
JENOVA --birth--
Gargantuan Aberration 5
Challenge Level 6
Init +2; Senses Perception +10
Defences Ref 17, Fort 26, Will 27, Mag 18
HP 134; MP 15; Threshold 31
Speed none (immobile)
Melee none
Fighting Space 3x3; Reach 3 squares
Base Attack +3; Grp +10
Special Qualities Spell Resistance (gravity, no effect; poison, no effect), Terrifying Presence
Abilities Str 25, Dex 10, Con 25, Int 9, Wis 17, Cha 4
Spells Bio, Cure, Laser, Stop
Feats Improved Damage Threshold, Skill Focus (Spellcasting)
Skills Perception +10, Spellcasting +13
LASER
Type: Non-elemental.
MP Cost: 3.
Effect: A monster can make ranged attack against a single target or a group of targets within a 6-square radius from itself. If the attack succeeds, the monster can fire a laser from its eyes, hand, or tail, dealing 1d10 points of energy damage to the target(s) hit points.
Special: By spending an additional Mako Point (up to the monster’s Wisdom modifier) you increase the damage dealt by this spell-like ability by +1 die.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
I have to say I've skimmed the pdf and love it. The one thing that jumped out to me is the Wolfion's aging stats. IIRC the epilogue of FFVII is 500 years later, and Red XIII looks to be in his prime.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
thanks for your comment. What do you think would be their aging structure? I want all help i can get so feel free to point out more problems and offering solutions :smallsmile:
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Does anyone have any feedback on the Core Rulebook or on the monsters that are posted?
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Any more feedback on the book?
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Quote:
Originally Posted by
Marc_In_Da_Room
thanks for your comment. What do you think would be their aging structure? I want all help i can get so feel free to point out more problems and offering solutions :smallsmile:
Well... he's looking pretty robust at almost 550 years old, I'd say no more than middle-aged. But Bugenhagen says at 48 years old he's more like a 16 or 17 year old for humans, so it wouldn't be linear.
Adulthood for a human is 15 years, so adulthood for his race should be maybe 40 years.
Then middle age is 35 years. Assuming Nanaki is middle-aged in the epilogue, I'd guess something like this:
birth-40 not yet adult (split this up how you wish)
40-400 adult
400-??? middle-aged
etc.
You can pretty much do whatever as long as 500 isn't decrepit.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Quote:
Originally Posted by
danzibr
Well... he's looking pretty robust at almost 550 years old, I'd say no more than middle-aged. But Bugenhagen says at 48 years old he's more like a 16 or 17 year old for humans, so it wouldn't be linear.
Adulthood for a human is 15 years, so adulthood for his race should be maybe 40 years.
Then middle age is 35 years. Assuming Nanaki is middle-aged in the epilogue, I'd guess something like this:
birth-40 not yet adult (split this up how you wish)
40-400 adult
400-??? middle-aged
etc.
You can pretty much do whatever as long as 500 isn't decrepit.
Thanks for that. Is there anything else you've noticed that may need revising?
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Are there any more thoughts on the book, or any help in improving it?
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Version 1.11 updates include the following:
- Gazetteer of all towns and cities.
- Several typos corrected.
- The Chocobo Breeding chapter has been removed to be inserted in the Monster Manual.
Is there anymore thoughts on the book?
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Is there any more thoughts on the system? I know it seems like nagging but i do need assistance to make this project better.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
And now I have to download it all over again. Oh well. Still pushing the machine chapter to its limits. I have som eideas I'll forward to you. Probably most of the problems are in magic since it's a new system, so since I haven't had a chance to see much of that, I won't be able to comment on it for a while I'm afraid. Unless we start another game where I play a mage-type character. There's an idea - set it in Dirge of Cerberus, because I still haven't played that game so even the default plot would probably surprise me.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Sounds like a good idea, but i won't GM it as i find running multiple games can get confusing.
If you read through the chapters you haven't done so already, it might give you an idea on how the system fits into place.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Is there any more thoughts on the book?
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
I've only just been skimming it a little, since I'm doing a lot of other things, but I was going to say one thing I noticed are some things about the races. I think Moogles wouldn't have d6 claws. It's a rare small size class creature that does have d6 claws. And also, you mention the sahuagin having shells but I didn't see them having natural armor. If there's one thing that would have natural armor, I would say it it's something with a big turtle shell.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Thanks for point that out, i'll change it now. Would 2d4 be the appropriate die for Moogle claws?
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
No, I was thinking less damage would be better. Like I'm as big a fan of moogles as the next guy (possibly more than some), but because of their cutesy design and the fact that they're small size class, I'd say 1d4 at most, possibly even 1d3. If you look at a lot of creatures with claws that have low or no level adjustments in normal D&D, you'll notice that most of the ones that are medium size have d4 claws. Like an example would be Lizardfolk. If I remember correctly, they only have d4 claw damage. And kobolds, which are small size class, have d3 claw damage. That's why I'm thinking a moogle shouldn't start out with that high of a damage die. Maybe allow the Improved Natural Weapon feat from the Monster Manual, that would allow the damage die to be increased to d6 (or d4 if you chose to start it at d3) or maybe make some kind of moogle specific feat.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Thanks for that, is there anything else you've noticed that may need changing or improving?
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Quote:
Originally Posted by
Marc_In_Da_Room
Thanks for that, is there anything else you've noticed that may need changing or improving?
I've been cooking all night and haven't had a chance to take another look at it.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Quote:
Originally Posted by
Marc_In_Da_Room
I've been thinking about this and i realise a system where magic is used a number of times per day, like in D&D, wouldn't work in this system. Final Fantasy 7's magic system is one where a character uses MP until they run out then replenishes it through an ether or elixir, and i wanted to be faithful to the video game above anything else.
Having said that, i'm going to change how many Mako Points each base class and prestige class have as the amount characters receive are too few. Any help on how many each class should get would be greatly appreciated.
Thank you for your imput :smallsmile:
Aren't you forgeting about each towns inn and all the tents you found/brought? These recoved both HP and MP to there max. For the default world you could say that without a 'one use camp site in a bottle' (Tent) you cant get a good nights sleep and don't recover anything, with one you spend 8 sleeping in some magicial field that resores your HP and MP. In other worlds things would be as normal, able to camp anywere and recover there MP but not there HP.
Also has anyone put this up elsewhere? I don't like how 4shared.com wants me to sign up. I'm sure they just want to spam me... Or give my info to the cops when it comes time for them to meet the same fate as MegaUpload. I have found a copy on scribd.com that I can view but its only 1.10 so it don't have all the updates. Plus I cant download from there without signing up either. Why are sites doing this.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
I think that's probably why not many people are able to view the book and comment about it. What good site do you recommend to upload it too?
Also, i've been thinking about adding Tents to the game so thanks for your imput :smallsmile:. I'll add them in the next update.
Is there anything else from the book you've seen needs improving on?
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
I don't know about upload side of it but downloading from mediafire is easy enough. And that scribd.com site let me look at it without downloading so some may like that. It makes things a pain for you when it comes time to update but the more places it is the more likely people will look at it. or beter yet finish getting the data up on https://sites.google.com/site/finalfantasyviid20/ (I'm guessing thats your site, sorry if I'm wrong) as this will let people see sections they want without downloading the whole thing.
I was mainly intrested in the Magic system as I was thinking of making one simirlar to FF7 myself. With that being the only area I really checked and the book I was using being an older version I would like to hold off on my input untill I can get a better look.
So far you have done better than I could hope to, so keep up the good work.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Thanks, i'll try them out as soon as i can.
The google website is mine but i sort of gave up on it lol.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
is there any more feedback on the system?
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Forget the link to the updated book a few posts up, this is the new updated book uploaded to a different site, which will hopefully allow everyone to download it without having to sign up. please PEACH as i want to make this system the best it could be and every thought and advice is highly appreciated.
FINAL FANTASY VII D20 ROLEPLAYING GAME - CORE RULEBOOK I
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Is there any feedback on the system?
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
I've just created the relevant page to this project on the Final Fantasy Wiki. the link is here.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Is there any more feedback on the book?
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Is there anymore comments or imput into the book? Also, is everyone able to download it better than before?
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
I could download everything. I expect Safer Sephiroth with huge anticipation :D
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
This is an old thread but the links are in my signiature.
Also, I haven't done any of the limit forms yet, would you be able to help me with them?
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
I haven't been able to download the core rule book. All it says is:
ERROR: Download permission denied by uploader. (0b67c2f5)
Help me out here?
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
I'm posting from my phone and away from my computer but will sort out the problem when I get home.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
If there's any problems with the downloads, I can host them on a mirror that's a direct download click. :P
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
What version of the books have you got, Servbot? They should be 1.16 and should be named as they are in my signiature.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Quote:
Originally Posted by
Marc_In_Da_Room
What version of the books have you got, Servbot? They should be 1.16 and should be named as they are in my signiature.
Well, mine are a little older. Downloaded them ages ago. If you can get me a working download to the newest ones (you're also free to e-mail me the books via my profile) I'll upload them and give you a link here.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Quote:
Originally Posted by
Marc_In_Da_Room
What version of the books have you got, Servbot? They should be 1.16 and should be named as they are in my signiature.
When I try using the links in your signature I get the message "Permission denied by uploader".
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Yay, the new link in my signature is working
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Forget the last post, I just tried the link again and still no luck. Servbot, I tried emailing you the books but it won't allow me to attach files. Help?
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Uh, hm, huh. That's certainly odd! What size are the files? http://boonce.org/ These guys allow a 32mb zip file, and if you can link me that I can deliver a download link from my place. D:
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Thanks Servbot.im at work at the moment so will make a new link by tonight.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Ok, Thanks to Servbot, i now have a fully working link to my books for everyone to download and view at their pleasure :smallbiggrin:. so, without further ado, i give you:
FINAL FANTASY VII D20 ROLEPLAYING GAME v1.17
The link in my signature is also working now, as well.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Thank you Marc_In_Da_Room and Servebot!
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
you are welcome. The monster manual isn't finished so if you would like to help me with monster stats I'll be most greatful.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
One thing I'd like to ask, with the double barrel pistol, it damage is listed as 3d8, yet the description says to roll damage twice, does that mean it would deal 6d8? Even if it uses ammo twice as quick as a normal pistol that's just insanely strong
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Sorry that was an error I thought I had corrected. I was just describing it as a weapon that uses twice as much ammo as it fires two bullets instead of one, but the damage is only 3d8, not rolled twice.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Any thoughts on the system?
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Overall I find it pretty well done (the magic rules in particular are good considering how unique they are in saga edition), I just need a complete monster manual for a proper play test (on that note, I would play test the original 'era,' any advice on how to track exp? I was thinking Cloud and the others would be lvl 10 by the time Sephiroth summons meteor)
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Thanks Solidchaos. What do you mean by tracking exp? And for who? If you meant the original characters of ff7, I would say Cloud would be a fighter 1/mage 1 at the start of ff7, Barrett would be a rogue 2, Tifa would be a fighter 2, and Aerith would be a rogue 1/mage 1.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Quote:
Originally Posted by
Marc_In_Da_Room
Thanks Solidchaos. What do you mean by tracking exp? And for who? If you meant the original characters of ff7, I would say Cloud would be a fighter 1/mage 1 at the start of ff7, Barrett would be a rogue 2, Tifa would be a fighter 2, and Aerith would be a rogue 1/mage 1.
Ultimately I was going to have one of my 'at home' players go along with the main story as an extra character (kinda like white knight chronicles with the player avatar) I was more asking what level SHOULD certain characters be by certain points in the story. I figured level 2 would be a good start for the mako reactor, but what about the first northern crater trip? (After the mountain climb)
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
On that note, Solidchaos, i would say level 9-11. only reason because i statted Aerith to be level 10 when she dies at the end of disc 1.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Cool, thanks for the advice, I'm just trying to get a friend to help me play test the rules. Having resistance lol, the main story I'd actually use is this scenario.
http://silvertech.wikispaces.com/
Are you familiar with this? Thereturnergames made a ffrpg several years back and these people took the ff7 settin and made a fan expansion set roughly 100 years after the end of the original game.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
I can't say that I am familiar with it but its worth having a look. If SE make more games/films for the CoFF7 then I will make campaign guides for my system.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Well, these guys have been done with that particular setting for a couple of years at least, I was particularly interested in Silvertech's LEGION and thralls (the organizations answer to Shinra's SOLDIER and Turks respectively)
Anyway, more constructive criticism: I realize the the classes hit die and mp die seem largely inconsistent. The fighter has both the highest hit die and the second highest mp while the Mage ha both the highest hp AND mp.
IMO that wrecks havoc on balance, you should readjust hp and mp according to class.
My opinion in hit die:
D12: Fighter
D10: SOLDIER, Scout
D8: Noble, Rogue
D6: Mage
Now mp:
D10: Mage
D6:Noble, Rogue
D4: SOLDIER, Scout
D3: Fighter
This is just my opinion, feel free to keep it as such if you like, just sharing my thoughts.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Thanks for the advice. How about I change it to this:
Hit Points
D12: Fighter, SOLDIER
D10: Noble, scout
D8: Mage, rogue
Magic Points
D6: Mage, noble
D4: Rogue, SOLDIER
D3: Fighter, scout
How does that look?
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Quote:
Originally Posted by
Marc_In_Da_Room
Thanks for the advice. How about I change it to this:
Hit Points
D12: Fighter, SOLDIER
D10: Noble, scout
D8: Mage, rogue
Magic Points
D6: Mage, noble
D4: Rogue, SOLDIER
D3: Fighter, scout
How does that look?
It's your system ultimately, that seems good but I would give the Mage a lesser hit die (adventuring gods decree that mages be squishy) and the lone highest mp die
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Thanks for the advice, but im going to keep it as I put it in my last post. Reason being is because hit die for player characters have always been d12, d10 and d8 in my system (any lower is considered non-heroic or chocobo). As regards to mp die, I won't go higher than d6 because I want to stay true to the CoFF7 in that magic points have always been lower than hit points.
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Fair enough, and I can accept that: up until you get the hp-mp swap materia, and your hp became 999 and mp 9999 :smallwink:
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Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
That is true, and its for that reason why I didn't covert the hp-mp materia into the d20 system lol.
Any more feedback on the books?