The Green Flash
Full Moon Lunar Malfean Akuma, using
these alternate rules for lunar chargen. Spirit shape is a gyrfalcon- very fast, very high-Dex, and the bird of kings.
Attributes: Dex 7 (we're going to be Essence 6, and akuma get their cap boosted by a further 1.), Stm 4, Wits 3, and sacrifice the remaining 10 points for +10BP. Everything else at 1.
Abilities: Sacrifice all 28 dots for +28BP.
Virtues: Conviction 3; sacrifice the other 3 dots for +9BP.
3 free Knacks:
--Deadly Beastman Transformation
--Perfected Hybrid Interaction
--Hybrid Body Rearrangement
7 free Charms:
--Third Dexterity Excellency
--Instinctive Dexterity Unity
--Instinct-Driven Beast Movement
--Flight of the Sparrow
--Sacrifice the other three for +12BP.
7 free Background points:
Manse 3 (Vitriol, Stone of the Chrysalis)
Artifact 3 (Demon Ink Tattoo- any that grants +2 Dex; the abilities and specialties are irrelevant.)
Artifact 1 (Perfected Boots)
15BP from Lunar.
30BP from Demonic Inheritance.
20BP from negative mutations (any that don't affect movement, Dex, Stm, or Wits.)
And 59 from sacrificing basic stuff.
Total bonus points available: 124.
-40BP @ Essence 6. (84)
-1BP for Attribute Reallocation Pox. (83)
-21BP @ three Malfeas charms: By Pain Reforged, By Rage Recast, Devil-Tyrant Avatar Shintai. (62)
-7BP for Artifact 5, for moonsilver Wings of the Raptor. (55)
-5BP for Artifact 4, for Prosthetic of Clockwork Elegance (legs). (50)
-7BP for Manse 5 (Solar: Gem of Perfected Mobility) (43)
-10BP to increase Willpower to 10. (33)
-30BP for five copies of the Hybrid Body Rearrangement knack. (3)
-2BP for Moonsilver Skin-Mount Amulet.
-1BP for...something. Athletics 1, maybe.
We have the following (positive) mutations available:
Hybrid Body Rearrangement: (Ess+4)*5= 50.
---God-Body Abomination x8: 48pts. Dexterity +24. The mutation is explicitly stackable, and it transforms your physical body into a perfected form, rather than simply making you magically-dexterous, so as far as I can tell it counts as natural Dex for Charm caps.
---Supernatural Quickness Affliction: 2pts. Dex +2 for movement calculations.
Deadly Beastman Transformation: Ess+4 = 10.
---God-Body Abomination x1: Dexterity +3.
---Cheetah's Pace Blight: Dex +6 for movement rates.
Devil-Tyrant Avatar Shintai: Ess*10 = 60
---God-Body Abomination x10 = Dexterity +30.
Stone of the Chrysalis: Ess*4 = 24.
---God-Body Abomination x4: Dexterity +12.
Finally, after using the Chrysalis Stone to mutate yourself until you get a set of negative mutations that doesn't hinder your move speed or Dexterity, turn your Demonic Patron 5 background (free with akuma) into Artifact 5, and grab a set of Moonsilver Celestial Power Armor (Enchanted Stride; the other features can be whatever you want), and use the Chrysalis Stone to power it.
Now. We'll be dashing, but we'll add that in later.
*Dexterity starts at 7.
*Attribute Reallocation pox: Stm 4>3, Dex 7>8.
*God-Body x23: +69 = 77.
*Deadly Beastman Transformation: +1 = 78
*Commit eight motes to Instinctive Dexterity Unity, and use Third Dexterity Excellency on every action to double Dex for that action. 78*2 = 156.
*Cheetah's Pace: +6 = 162
*Supernatural Quickness: +2 = 164.
*Prosthetics of Clockwork Elegance: +1 = 165.
Perfected Boots: +6 = 171.
*Demon Ink Tattoo: Dex +2 = 173
Devil-Tyrant Avatar Shintai adds Essence to move & dash speeds. +6 = 179
*Dashing: +6 = 185.
The Full Moon anima doubles move speeds, stacking with other speed-increasers, but only adding a factor equal to the original amount. I've assumed this to mean "Dex - mobility penalty - wound penalty + 6", including Dex increases and "treat Dex as n higher for purposes of calculating movement rate", since those modify the standard elements of the move speed calculation, but not post-Dex flat bonuses, which add additional values to the calculation. Based on that assumption, the Full Moon anima will add +173.
Full Moon Anima: +173 = 358
Now, based on the wording of the anima power that says, "...adding a
factor equal to the original value, not continuing to multiply by two...", I conclude that while the anima only doubles the base move speed before flat-adders, its addition can be multiplied normally by other speed-multipliers. After all, if it can't be multiplied, it'll never be a "factor", will it? It would just have been a bonus or an increase or something; the use of the word "factor" heavily implies that it's multiply-able.
Now we take a time out and figure out how much Essence we have left. Totaling Personal and Peripheral, Lunars get (Ess*5)+(WP*4)+(highest Virtue*4). 85. Skin-Mount Amulet makes that 95. Out of that, we've committed or spent...
10m to attune Celestial Power Armor.
11m to attune and activate the Wings of the Raptor.
12m to activate Devil-Tyrant Avatar Shintai.
1m to attune Perfected Boots.
8m to attune Prosthetic of Clockwork Elegance.
All of this adds up to 42m, assuming we Hybrid-Body-Rearrangement'd and transformed into our God-Body form and then regenerated those motes. So we have 53m remaining.
Flight of the Sparrow: 3m (leaving us with 50m), doubles Move and Dash as long as our friend is trying to escape pursuit or otherwise GTFO of a mess. x2 = 716.
Instinct-Driven Beast Movement: 4
n motes; multiplies movement rate by (1+n). With 44 motes (saving 6m, 5 for Essence Stride and 1 leftover), we can manage a x12 multiplier. (One Scene duration, by the way.) x12 = 8592.
Celestial Power Armor: Peripatetic Greaves: double movement rate. x2 = 17,184.
Wings of the Raptor: Fly at five times running speed. x5 = 85,920.
Finally: Celestial Power Armor: Enchanted Stride: Dash action and spend 5m, compress the fabric of Creation to multiply speed x10; expressly compatible with other enhancers. Presumably lasts for the three ticks of a normal dash action. x10 = 859,200.
So. We can dash for three ticks at 859,200 yards per tick, and then at a tenth of that for as long as we want. How fast is that, exactly?
859,200 yards/tick = 1,757,454.55 miles per hour. That's about 71 times the current manned speed record, set by the Apollo 10 capsule on its way back to Earth from the Moon in 1969.
On those three ticks, we can travel a total of 1,464.54 miles, or about the distance from Washington DC to Denver, Colorado. For those of you in Europe, about a hundred and fifty miles further than London to St. Petersburg.
In three seconds.
Why would such an akuma be created, you ask?
Easy. Malfeas decided to make something that could outrun Adorjan, just for the heck of it. Of course, this guy lacks any sort of defenses, so Adorjan killed him on contact, and the issue was never settled. Besides- for three seconds? Adorjan can run(/fly/swim/whatever) forever. A three-second challenger isn't even a joke to her.
Oh, and on a standard day at sea level- that's Mach 2,309. :smallbiggrin: