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"The future will be better tomorrow." - Dan Quayle
"I think we agree, the past is over." - George W. Bush
The Future Technologist is a gramarist who has reached the end of the tech tree and just kept on going. Fluffy fluff fluff fluff.
Prerequisites:
Feats: Skill focus (any two skills)
Gramarie: Knowledge of at least ten principles, at least one of which must be Doctorate-level
Skills: 23 ranks in any four
Hit Die: d6
Skill Points at each Additional Level: 6+Int modifier
Class skills: Appraise (Int), Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (architecture and engineering) (Int), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Knowledge (nature) (Int), Knowledge (the Planes) (Int), Knowledge (psionics) (Int), Knowledge (religion) (Int), Listen (Wis), Open Lock (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), and Use Magic Device (Cha)
{table will be here]
Epic spellcasting: The Future Technologist gains the Epic Spellcasting feat at 1st level even if he/she does not meet the prerequisites. He may use his ranks in Knowledge (architecture and engineering) to determine how many epic spells he can use per day and in place of Spellcraft when making the skill check required to cast the epic spell.
Master Gramarist: The Future Technologist is an unrivaled gramarist. He adds his class level to skill checks made when preparing any principle, and can use his Spectroconstruction ability one additional time per day for each class level he possesses.
1st level: Gramaric Revolution (Su): The Future Technologist heralds the age of a new era of technological wonders, and can produce fantastic gramarie far more easily than his less-experienced colleagues. By spending half an hour working with supernal concentration and mastery, the Future Technologist can prepare principles in any combination and quantity that he could prepare in twelve hours of normal work. Once this ability has been used, the Future Technologist must rest, refocus, and plan for two hours before using it again.
At 6th level, and again every 5 levels thereafter, the Future Technologist can use this ability one additional time without needing to take a 2-hour period of downtime.
If the Future Technologist's gramaric principles count as extraordinary abilities, so does this ability.
2nd level: Cutting Edge (Ex): The Future Technologist stays up to date on the latest research in gramarie - and little wonder, considering that he produces most of it. The Future Technologist can choose to either learn a new principle of gramarie for which he meets the prerequisites or half the preparation time for a principle of gramarie which he already knows.
At 7th level, and again every 5 levels thereafter, the Future Technologist can choose to learn another principle or halve the preparation time of an additional known principle. Two halvings equals a thirding, three equals a quartering, and so on.
3rd level: Bonus feats: Bonus feat at 3rd and every 5 levels thereafter. To come!
4th level: Universal Innovator (Ex): At 4th level, the Future Technologist can select an additional discipline of gramarie to specialize in, gaining all the relevant benefits for the new specialization. Alternatively, he can choose to gain a +5 bonus to any three skills. The same skill can be chosen more than once.
At 9th level, and again every 5 levels thereafter, the Future Technologist can choose between gaining either another new specialization or another set of skill bonuses.
5th level: Epic Principles (Su): At 5th level, by doubling the casting time of an epic spell with a duration other than instantaneous or increasing it to one hour, whichever is longer, the Future Technologist can "prepare" an epic spell as a gramaric principle. The epic spell becomes a supernatural ability, is immune to dispelling, and has a permanent duration. Though the epic spell is a supernatural ability, mitigating factors like XP or material costs are not removed. The Future Technologist can have only one such Epic Principle in existence at a time; if he would produce another, the first is unraveled as the next comes into being.
At 10th level, and every 5 levels thereafter, the number of Epic Principles that the Future Technologist can maintain at one time without having to remove old ones increases by 1.