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Re: Spheres of Power Ask Me Anything #2
Quote:
Originally Posted by
Mehangel
If you could, it would probably just result in someone concentrating once every other round, which is sort've ineffective unless you have the Easy Focus boon.
Although even without the Easy Focus boon, that's still significantly better than concentrating every round. If you could "juggle" concentration that way, the number of abilities you could concentrate on simultaneously essentially doubles. With Easy Focus, you could maintain up to four abilities at once.
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Re: Spheres of Power Ask Me Anything #2
Q 258
The advanced talent in the time sphere handbook posted on google docs called double time:
Would a creature be able to apply spell resistance against attacks made by the future you?
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Re: Spheres of Power Ask Me Anything #2
Quote:
Originally Posted by
kkplx
Q 258
The advanced talent in the time sphere handbook posted on google docs called double time:
Would a creature be able to apply spell resistance against attacks made by the future you?
That handbook was abandoned by it's author prior to finalization and publication. May not end up in the actual book once someone else has taken it and made changes. I don't recall the talent right off, so will leave speculating on the answer for others.
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Re: Spheres of Power Ask Me Anything #2
A collection of questions regarding Alteration:
Q 259: How does the feat Transformation or the Change Shape ability interact with Permanent Transformation? Do you have to roll every time you employ Transformation/Change Shape to see if you can override the Permanent Transformation?
Q 260: Can you change the weapon gained by Shape Weapon after casting? If not, does this mean that this prevents Permanent Transformation and Improved Transformation from gaining new weapon forms?
Q 261: If you take Graft Weapon instead, how do the answers change?
Q 262: How do you know which traits are available for Belated Shift? What happens, if you grant that trait to someone else (with/without Alteration talents)? Can you add available traits somehow?
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Re: Spheres of Power Ask Me Anything #2
Q263: Do you get to take boons for sphere-specific drawbacks? That seems kinda insane. This is only for the prepackaged traditions, right?
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Re: Spheres of Power Ask Me Anything #2
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Originally Posted by
SangoProduction
Q263: Do you get to take boons for sphere-specific drawbacks? That seems kinda insane. This is only for the prepackaged traditions, right?
A263: "A caster must possess 2 general drawbacks for each boon gained." So your aforementioned option would require a houserule in the first place.
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Re: Spheres of Power Ask Me Anything #2
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Originally Posted by
SangoProduction
Q263: Do you get to take boons for sphere-specific drawbacks? That seems kinda insane. This is only for the prepackaged traditions, right?
A263: You may only trade general drawbacks for boons. Sphere-specific drawbacks only grant bonus talents in the specific sphere and cannot be used to acquire boons.
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Re: Spheres of Power Ask Me Anything #2
Quote:
Originally Posted by
SangoProduction
Q263: Do you get to take boons for sphere-specific drawbacks? That seems kinda insane. This is only for the prepackaged traditions, right?
In addition to the answers you've already received, I'll note that the Traditions presented in the books follow the standard rules for Boons/Drawbacks. They're just "serving suggestions" with a bit of fluff to explain the thematic connections. If you find any Traditions where the math doesn't add up, it's likely an error. The Cholmic Tradition from Enhancer's Handbook is a case of that; Adam told me to add Somatic Castingx2 to that one when I pointed it out to him.
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Re: Spheres of Power Ask Me Anything #2
Q264 The Easy Focus boon allows you to concentrate on two abilities simultaneously. When prompted to make a Concentration check while concentrating on two abilities, do you make two separate checks, one for each ability, or a single check to maintain concentration on both abilities?
Also, another advantage of "re-concentating" and abilities that persist after concentration is that it's practically impossible to end the effect by just breaking the caster's concentration, unless they are made incapable of re-concentrating on the ability in the first place. They could have their concentration broken every round, and as long as they are able to re-concentrate on their turn, the duration would be maintained.
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Re: Spheres of Power Ask Me Anything #2
Quote:
Originally Posted by
Dell_the_Engie
Q264 The Easy Focus boon allows you to concentrate on two abilities simultaneously. When prompted to make a Concentration check while concentrating on two abilities, do you make two separate checks, one for each ability, or a single check to maintain concentration on both abilities?
A264: Personally, I would say you make two separate checks, one for each ability.
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Re: Spheres of Power Ask Me Anything #2
Q 265: Warp's Emergency Teleport lets you try to avoid attacks by teleporting. But does this action also provoke an attack of opportunity? That would seem slightly unproductive.
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Re: Spheres of Power Ask Me Anything #2
Quote:
Originally Posted by
SangoProduction
Q265: Warp's Emergency Teleport lets you try to avoid attacks by teleporting. But does this action also provoke an attack of opportunity? That would seem slightly unproductive.
A265: If I recall correctly, swift and immediate actions do not provoke attacks of opportunity.
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Re: Spheres of Power Ask Me Anything #2
Q266:
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Originally Posted by
khadgar567
Q254: well question is for troubadour using two of his personalities as summoned companion by virtue of each of them are separate persons and that's the where the question comes can this be legal since lingering greater summoning companion they can keep each persona out for all day except 6 seconds where you summon each of them
gonna re ask this one since no one answered?
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Re: Spheres of Power Ask Me Anything #2
Q267: Is it possible to get a weapon from Shape Weapon of Morphic Weapon without losing an arm or leg? Would prehensile tail count as such a limb? Considering you can upgrade the tail with another trait to have a stinger and shape weapon is a trait, too, this seems fair.
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Re: Spheres of Power Ask Me Anything #2
Does anyone else feel that the transformation feat is overpower? For the cost of 1 feat (and no other prerequisit), a character can gain a lot of abilities at will. For exemple, the fiendish form add : +2 natural armor +1 by 5 levels, darkvision, resistance to Fire and Cold equal to half your HD and a Chaotic aura.
Is there another feat that give as much?
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Re: Spheres of Power Ask Me Anything #2
Quote:
Originally Posted by
Gobliin
Does anyone else feel that the transformation feat is overpower? For the cost of 1 feat (and no other prerequisit), a character can gain a lot of abilities at will. For exemple, the fiendish form add : +2 natural armor +1 by 5 levels, darkvision, resistance to Fire and Cold equal to half your HD and a Chaotic aura.
Is there another feat that give as much?
Are there other people who think that the Transformation feat is overpowered? Sure. But the same question could be made about feats such as Skill Focus, Weapon Finesse, or any other number of feats. I personally don't have a problem with the Transformation feat, as believe it or not there are other limitations with using the feat such as losing access to your equipment, certain racial abilities, etc.
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Re: Spheres of Power Ask Me Anything #2
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Originally Posted by
EldritchWeaver
Q267: Is it possible to get a weapon from Shape Weapon of Morphic Weapon without losing an arm or leg? Would prehensile tail count as such a limb? Considering you can upgrade the tail with another trait to have a stinger and shape weapon is a trait, too, this seems fair.
Most things that extend from the torso count as a limb, from tails to legs or even heads. That said, you must be able to wield a weapon in the limb you're transforming, so unless you're Zoro, you probably aren't swapping out your head for a sword.
...That said...there are an awful lot of weapons that fit in unusual places. Whatever you are wanting to swap out just needs to be able to wield A weapon, not the weapon you're forming it to. Some of which include the Toothpick (I think it's called), the Boot Blade, and I'm 100% certain that the 3.0 Savage Species has a couple tail weapons.
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Re: Spheres of Power Ask Me Anything #2
Quote:
Originally Posted by
Gobliin
Does anyone else feel that the transformation feat is overpower? For the cost of 1 feat (and no other prerequisit), a character can gain a lot of abilities at will. For exemple, the fiendish form add : +2 natural armor +1 by 5 levels, darkvision, resistance to Fire and Cold equal to half your HD and a Chaotic aura.
Is there another feat that give as much?
There are several limitations on the feat. Armor mostly merges (I need to check a few things on the outsider forms, but pretty muh everything else merges), so you have a hassle to work around there. Many can't talk or supply somatic components. You are pretty limited in what else you can stack on, trait wise. You dont get any traits wih the base feat, just the abilitues in the base form. Forms that can't wield weapons lock you into one of two natural attacks until you take another feat at 5. You lose bonuses from your race, which humans don't care about but many others will feel.
So largely with fiendish form, you are spend it a feat to be a teifling with scaling racials. Fiendish, celestial, and axiomatic are the easiest to work around too, due to humanoid default shapes; others will notice a lack of hands, inability to speak, etc.
As far as combat goes, keeping a form up for a while fight takes relatively little investment (minute/level with 1 SP), is more versatile (you can change your options to suite the situation), and powerful (more traits). Out of combat the versatility of alteration shows up even more, since you can often grab a trait just when you need it, sometimes even just maintaining with concentration. Plus you can by default apply them to allies also.
So yes, it is powerful. It is meant to be a character defining feat since most of the time you have to build around it somewhat. But I wouldn't expect it to be problematic in most games. If you find it to be so, please let us know.
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Re: Spheres of Power Ask Me Anything #2
Q268 The Soulfire Master archetype and the Soulfire feat refer to "burning" a point of Constitution in order to use certain abilities. What if that character lacks a Constitution score (by creature type or some other means)? Would you not be able to use these abilities at all, would you use whatever score replaces the character's Constitution, or would you be able to "burn" Constitution with impunity? What if you use a different score than Constitution for things like HP and Fort saves (Lichling Soul Weaver), but still retain your Constitution? I suspect you would still use Constitution.
Q269 For the purpose of recovering from nonlethal damage inflicted from the Draining Casting drawback, what constitutes "rest"?
Q270 A Lichling Soul Weaver uses Charisma in place of Constitution for HP and Fort saves. A Shaman Soul Weaver uses Wisdom as their CAM, and for "all class-related purposes". Would a Lichling Shaman Soul Weaver use Wisdom for HP and Fort saves?
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Re: Spheres of Power Ask Me Anything #2
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Originally Posted by
Dell_the_Engie
Q270 A Lichling Soul Weaver uses Charisma in place of Constitution for HP and Fort saves. A Shaman Soul Weaver uses Wisdom as their CAM, and for "all class-related purposes". Would a Lichling Shaman Soul Weaver use Wisdom for HP and Fort saves?
"Shamans use Wisdom instead of Charisma as their casting ability modifier, and for all class-related purposes..." so I would say yes.
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Re: Spheres of Power Ask Me Anything #2
Thank you. It looked RAW, but I wanted to be sure. "All" is indeed a very broad word.
Now, for some design commentary: do you think this combination makes for a rather potent 1-level dip? It's many a min-maxer's dream to apply their dominant ability score to as many things as possible. Lichling's Living Death was quite a good feature to begin with, but Shaman potentially makes it even better.
EDIT: The HP benefits of Living Death only apply to HD gained form Soul Weaver levels. So that's important. Nonetheless, I believe a 1-level dip is sufficient for Charisma or Wisdom-based Fortitude.
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Re: Spheres of Power Ask Me Anything #2
Q271: In Alteration sphere, Size change ability tells that you can change the size of a creature. Assuming I use blank form to apply this trait, what happens to equipment? Does it change size with the target, or stay the same and be a limiting factor, such as armor?
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Re: Spheres of Power Ask Me Anything #2
I had thought about that too. Considering the nature of Blank Form in preserving your equipment, I assume that using Size Change with Blank Form merely works like the Enlarge or Reduce Person spells.
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Re: Spheres of Power Ask Me Anything #2
Quote:
Originally Posted by
Dell_the_Engie
Q268 The Soulfire Master archetype and the Soulfire feat refer to "burning" a point of Constitution in order to use certain abilities. What if that character lacks a Constitution score (by creature type or some other means)? Would you not be able to use these abilities at all, would you use whatever score replaces the character's Constitution, or would you be able to "burn" Constitution with impunity? What if you use a different score than Constitution for things like HP and Fort saves (Lichling Soul Weaver), but still retain your Constitution? I suspect you would still use Constitution.
Q269 For the purpose of recovering from nonlethal damage inflicted from the Draining Casting drawback, what constitutes "rest"?
Q270 A Lichling Soul Weaver uses Charisma in place of Constitution for HP and Fort saves. A Shaman Soul Weaver uses Wisdom as their CAM, and for "all class-related purposes". Would a Lichling Shaman Soul Weaver use Wisdom for HP and Fort saves?
A268: for undead I would use charisma in place of constitution. Construct thaumaturges seem sufficiently niche that I don't think provision have been made, but I would treat them like undead if it came up.
A269: I believe it is intended to be the same 8 hour rest that you need to recover spell points.
Quote:
Originally Posted by
Hal0Badger
Q271: In Alteration sphere, Size change ability tells that you can change the size of a creature. Assuming I use blank form to apply this trait, what happens to equipment? Does it change size with the target, or stay the same and be a limiting factor, such as armor?
A271: I won't quote the general polymorph rules since I am on my phone, but equipment resizes in cases where it doesn't meld. Blank form doesn't meld, so it resizes.
Eldritchweaver - I will get to your question, just need to find a few minutes to check exact wording to make sure i answer it accurately.
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Re: Spheres of Power Ask Me Anything #2
Quote:
Originally Posted by
Hal0Badger
Q271: In Alteration sphere, Size change ability tells that you can change the size of a creature. Assuming I use blank form to apply this trait, what happens to equipment? Does it change size with the target, or stay the same and be a limiting factor, such as armor?
Same question can be asked for other thing as well, for example, when I grant a pair of arms with the blank form, and the target is wearing full plate armor, what happens? Does armor change according the new anatomy, or does it restricts the change?
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Re: Spheres of Power Ask Me Anything #2
Q272: The magic item rules state for the Alteration base powers:
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Multiple Forms: If the target may change or choose their form or traits from among the talents included in the item, increase the complexity by an additional +1
Does this mean that you can only choose the form and traits once per casting? If yes, how much complexity does it cost to allow changes like the Improved Transformation feat does?
Edit:
Q272: The Deadly Weapon talent states:
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You may enhance a weapon, granting it the keen special quality if it does not already possess it and a +1 bonus to critical hit confirmation rolls for every 3 caster levels possessed (to a maximum of +6 at 18th caster level).
Similarly Enhance Focus:
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You may enhance creatures, allowing them a higher standard of consistency. Whenever the creature takes 10 on a skill check, they may treat the die as if it had rolled 10 + 1/2 your caster level (minimum 11, to a maximum of 20 at 20th caster level) instead.
As well Superior Reflexes:
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At 5th caster level, and every 4 levels thereafter, increase to bonus to initiative by +1 and the number of additional attacks of opportunity by 1 (to a maximum of +5 and 5, respectively, at 17th caster level).
Considering that CL can increase further than 20, is the maximum a real hard cap or should the text be adapted?
Q273: The talent Harden grants DR/adamantine. The Construct Transformation trait construct plating does as well. Do these effects stack?
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Re: Spheres of Power Ask Me Anything #2
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Q272:
Considering that CL can increase further than 20, is the maximum a real hard cap or should the text be adapted?
There are plenty of things that aren't hard capped. Some things are just because they felt it was better. Or because they liked being arbitrary, either or.
Quote:
Q273: The talent Harden grants DR/adamantine. The Construct Transformation trait construct plating does as well. Do these effects stack?
https://rpg.stackexchange.com/questi...-in-pathfinder
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Re: Spheres of Power Ask Me Anything #2
Quote:
Originally Posted by
stack
A269: I believe it is intended to be the same 8 hour rest that you need to recover spell points.
are you sure? because normal nonlethal damage says you heal 1 hp per hour per level so I assumed it was the same with Draining Casting so if it's not I would really like to know for sure
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Re: Spheres of Power Ask Me Anything #2
Quote:
Originally Posted by
stack
A269: I believe it is intended to be the same 8 hour rest that you need to recover spell points.
Thank you for a definitive answer. That makes Draining Casting specifically like the Kineticist's "Burn" feature. I know that most commonly, nonlethal damage is simply recovered from over time, although I don't believe that time must be particularly restful in any way. There was a discussion earlier in this same thread in regard to Draining Casting, and whether or not the drawback is too harsh, or at least harsher than many other drawbacks. The conclusion was that it could be a tolerable drawback in some circumstances, assuming that the nonlethal damage is recovered from throughout the day as it typically is.
Knowing now that it can not be recovered from without the full 8 hours of rest, I think it's worth commenting that Draining Casting does seem to be noticeably harder to cope with than most other drawbacks. It seems only just bearable on the few casters that in fact cast very little throughout the day, and could be somewhat trivialized on a highly specialized summoner, but that makes for a rather small niche of sphere casters who could actually be recommended the drawback.
I would suggest the possibility that Draining Casting separate itself from its Kineticist roots, and scale in some manner with the Caster Level of the ability, rather than Character Level. That would give players the option to voluntarily lower their CL to mitigate the damage that is incurred with each ability cast. It would also be more lenient on partial casters with slow CL progression, who are also more likely to have the HP to actually absorb the damage. It would still serve its function as a drawback; most casters would likely still choose not to take it, but it would become a more calculated risk for characters with slow CL progression, or who could afford to lower their CL for most abilities.
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Re: Spheres of Power Ask Me Anything #2
Quote:
Originally Posted by
Dell_the_Engie
Q269 For the purpose of recovering from nonlethal damage inflicted from the Draining Casting drawback, what constitutes "rest"?
Quote:
Originally Posted by
stack
A269: I believe it is intended to be the same 8 hour rest that you need to recover spell points.
Personally, in games that I have played in, we have always recovered from nonlethal damage inflicted from the Draining Casting drawback at the same rate as other nonlethal damage (i.e. 1 hp each hour per character level). Consequently, this also helped resolve what happens to characters who either don't need sleep or benefit from sleeping.