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@matthew: I'm rather put off by this skill system. In particular, what it means for skills like open lock, and in general, what it means for the rogue class. I'm pretty sure I've got a handle on how they're changing fighters(maneuvers for everyone, hurray! Also, the aforementioned specialization, about which I'm pretty iffy) but on the subject of rogues, I've no idea what they're doing, but I know they're changing them drastically. And this one hurts, because I LIKE rogues.
Yeah, that is a concern, but I actually doubt that it will be perfectly like Saga in this respect. What I expect is for the 'buying Skills as Proficiencies and Focus aspects to remain (granting +5 and +5 Bonuses), but some sort of Skill Point Mechanic to be available. even if it isn't by default, it would be relatively easy to House Rule on.
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As for speeding up combat, I feel like slow combat is something we all complain about, but don't really want to see change. Because ALL RPG combat drags. Any RPG that is respected has slow combat. I think it's secretly because we all like that time in the spotlight, where everyone's watching OUR dice.
Not me, I much prefer speedier combats.