Round 29
[Imperial Sultanate of Regno]
Desert of Magic regions: Regno (8), Iadesh (7), Jherki (9), Deaux (56), Thae Guceart (92), Avegan (3)
[Imperial Sultana Venusa Regno, Grand Magus of Initia, Mother of Silence, Embodiment of the Aspect of Spirit, A Founder of the Sunajin]
Actions:
- [Military] WAR Defend against the Overvann's attack on Thae Guceart with 5 units, led by Magi Vecto.
Spoiler: Battle Bonuses (+27 -1d3)Defensive Strategems (+Die Bonus)
5 Units
[Brinefather's Scalecrawl Curse: -1 Unit pre-battle] (Over eager to repel the Overvann from their borders, the majority of the Stormvine Shock Troops Stormduir charge before the rest of the army can have any tactical advantage. Others just refuse to participate, not trusting in their allies or too distraught over their twisted misshapen forms. Morale is effected... possibly for the better?)
Magi Vecto [Mil 8]
Hard Iron Armor (+1) [Bronze, not Scalecrawl]
Camel Cavalry, Enchanted Arrows, Stochiophraktoi (+3, +1 Enemy Loss Rolls if Victorious, +4 Tactics Roll)
[Relic] Brinefather's Scalecrawl (+3, +1 Enemy Loss Rolls if Victorious)
[Relic Curse] Brinefather's Scalecrawl (-1d3)
Refined Pician Weaponry (+1)
Elemental Catapults (+2)
Magi Blessed Scrolls (+1, +2 Tactics Roll)
[Relic] Brinefather's Eyes (+2 Defensive Battle)
[Relic Curse] Brinefather's Gaze (+2 Defensive Battle)
Bani Bowls (-1 Combat Losses for 2 or more Combat Losses)
Sacrificial Magic Supply Lines (-1 Size Loss Roll)
Diresnags (+1 Opponent Size Loss Roll)
Total: +28 Defensive Combat Roll, -1d3 Combat Roll, -1 Unit, +1 Opponent Size Loss, -1 Combat Losses for 2 or more, -1 Size Loss, +2 Enemy Loss Rolls if Victorious
Once allies - or at least, neutral acquaintances - the Overvann seem to think that the Sultanate has been weakened. Magi Vecto regrets that he must go to war once again, but he understands the Overvann best. He leads the troops in honorable combat.- [Military] DUEL Magi Arunca negotiates and participates in a duel against the Jintha's champion, over the fate of Les Alps de Sang. (GM APPROVED)
Magi Arunca [Mil 8]
Jintha arrives to the shores of Les Alps, hoping it seems, to pull the Kunai's forces away from defending against the Pride's attack. However, they find no Clan soldiers. Only a boat with Magi Arunca and some of the local governing leaders for the region. While the exact story is still left to speculation at this point, the truth soon becomes apparent: Regno does not want to fight Jintha. Jintha does not want to fight Regno. Yet, because honor demands it, the Jintha must do something for fear of the Pride's retaliation if the Volzen broke their word. Magi Arunca will fight Mia Grand. One on one. In a Serene Masara Pride duel of honor. The winner retains control of the region.- [Military] Raise a unit of Legionnaires.
Recovering from the losses during the fight with Mad King Dafi's foul machinations is not a simple thing. Yet, while mourning the valiant who died, the Sultanate is still able to find more brave heroes.- [Military] Raise a unit of Sea Wolves.
Recovering from the losses during the fight with Mad King Dafi's foul creatures is not a simple thing. Yet, while mourning the valiant who died, the Sultanate is still able to find more brave heroes.- [Military] Raise a unit of Stormvine Shock Troops.
Recovering from the losses during the fight with Mad King Dafi's foul dying wish is not a simple thing. Yet, while mourning the valiant who died, the Sultanate is still able to find more brave heroes.- [Military] Raise a unit of Legionnaires.
With so much distrust among the populace, caused by various wars and a lack of sleep, many choose to find comfort in the military lifestyle that the Legionnaires provide.- [Diplomacy] Attend an Event
Sultana Venusa refuses to be reclusive. With a guard of Pegasi riding Legionnaires, she flies off to consult with other world leaders.
Spoiler: Event Sub-Actions
- Trade Magi Blessed Scrolls to Ti Linnad for Living Walls, with the understanding that these respective technologies will not be traded outside of vassals for fifteen years (5 Rounds)
- Trade Lindeen Magi Blessed Scrolls and Enchanted Arrows for War Caster, with the understanding that these respective technologies will not be traded outside of vassals for fifteen years (5 Rounds)
- Trade the Isles of Lazar Full Course Discourse, Magi Blessed Scrolls, Mass Conscription, Meteorological Navigation, Spymaster, and Salt Wagons for Byonic Tactics and Blood Bullion, with the understanding that these respective technologies will not be traded outside of vassals for fifteen years (5 Rounds)
- Gift Sfair Magi Blessed Scrolls in return for their kind gift of allowing Regno to borrow the Banner of Unity, to be returned before the turn of the century (year 200 IR)
- Trade Yondar Camel Cavalry and Spymaster for Headhunting and Magical Indicator
- Accept the vassalage of Sycoraxistan, with the following conditions:
- At the next selection of Grand Magus, the Sycorax may choose a suitable candidate to test their magical might for the right to wield the Staff of the Sun.
- The Sycorax will assume some responsibilities typically handled by the Three Towers of Regno.
- The Sycorax will answer the call to battle in times of war, and will, themselves, be protected by the Sultanate and their fellow vassals.
- The Sycorax will build an Embassy in Regno as soon as they are able.
- New Technologies will be shared freely between Sycoraxistan and Regno, whenever honoring contracts allows. The Sycorax will endeavor to follow all contracts related to Regnan technologies obtained by other countries, and safeguard them to the best of their ability.
- In order to follow the above stipulation, Regno gifts Sycoraxistan the following technologies:
- Expanded Holds
- Standardized Currency
- Fish Glue Manufacturing
- Full Course Discourse
- Warded Locks
- Decentralized Authority
- Mass Conscription
- Coatlan Numerals
- Bani Bowls
- Camel Cavalry
- Refined Pician Weaponry
- Sacrificial Magic Supply Lines
- Surplus Production
- Salt Wagons
- Dwarven Fortifications
- Diresnags
Roll link 1
Non-Actions:
- Allow Vassals to pass through Sultanate lands as needed
- Resist conversion of Initia HCs into any other religion within Regno owned regions
- Amham Embassy
- Izbefe Embassy
- Clanlands Embassy
- Dvalta Embassy
- Formally request whatever aid Dvalta can spare to protect Thae Guceart from the attack of the Overvann and those from Whern. Even if it's something as simple as trying to cut off a supply route.
- Trade Elemental Catapults for White Sails Phalanx
- Khirus Embassy
- Formally request whatever aid Khirus or it's vassals can spare to assist in the unprovoked attack from the Overvann, even if it's something as simple as trying to cut off a supply route.
- Karys Embassy
- -Currently Defunct-
- Theocracy of Coatl
Spoiler: News and Rumors
- Tacere and Privire are twelve years old. They both choose to have the First Rune placed upon their brows, and to almost everyone's surprise, Tacere is extremely talkative, mentally speaking. After nearly twelve years of relying upon her sister to speak for her, Tacere finally has the chance to communicate directly with others... and many in her presence find it a chore to be nearby the formerly mute chatterbox. Privire claims that her tattoo hurt when obtaining it, and many wonder if she has already found her limits for Initia in just the first rune. The younger twin turns her attention towards economics, and seems to excel. Tacere, on the other hand, is already excited to start learning more magical things, and takes every chance she has to 'speak' with the Sycoraxistan leader, Caliban.
- Rumors of Queen Sigyn and her distrust of the various world dragons reaches the Sultana, who reportedly frowns at the information. Sultana Venusa seems to place full faith in her friend, vassal, and fellow monarch, as no overt actions come to pass as the revelation. After all, many in the Sultanate are celebrating the confirmed death of the Mad King Dafi, and attributing a lot of the victory to Queen Sigyn's valiant army for starting the charge to finally end him. There is even a growing faction in Avegan's leadership that wants to try and mend the rifts between the Izbefe ruler and the region.
- There's a bit of an ambassadorial snafu in Ti Linnad; the current ambassador to the kingdom said the wrong thing at the wrong time to the wrong person. Details are sparse, but ultimately, the ambassador is quietly recalled and replaced. Ambassador Jirlax is a Harentse - a Jherki Lizardman - and finds the people of Ti Linnad charming... though the Diplomatic Headquarters in Regno has lodged complaints that Jirlax's handwriting is atrocious and his reports are supposedly hard to make out.
- Dafi, the Mad King, is dead! The Sultanate rejoices as one of it's biggest embarrassments - and dangers - is finally removed from Emjata. There is a long period of mourning, however, when it is revealed that many died in the assault on his stronghold. Many people wonder if Wazham and Binpultry will ever be the same again, and there are many within the Construction Guild whom volunteer to assist in rebuilding the region.
- The Sycoraxistan Ambassador and his assistant continue to live, and seem to be developing a written guide for other visitors. The first rule seems to be "When in Sycoraxistan, do what the Sycorax tell you, no matter how silly or embarrassing. Better to be embarrassed than dead." The second rule is apparently just as important: "If you don't know, ask. If you think you know, ask anyways."
- Regno children are developing a weird game involving various hand gestures. Apparently, you can play at any time so long as you lock eyes with someone else who knows the rules and can see their hands. Older Oamenii are still trying to learn how to play, but the rules seem to keep changing. The fact that it is happening all over the Five Cities of Regno - and that the changes in the rules seem to be consistent - is actually quite bothersome to those who realize it. Scholars who aren't scoffing at the weird hand gestures are rare... but worried.
- Alteto Yaldean Sortis Regno in Jintha has been promised that he and the local Ambassador are free to leave the region at any time, but choose to remain. The current Heir to the Sultanate sends messages to his sister and ruler, claiming that there seems to be a split faction among the Volzen. Those whom was to remain friendly with Regno, and those whom are afraid of something worse than Regno's displeasure.
- The Ambassador to the Overvann returns home. Both of his arms are in slings. It seems he tried one last time to arm wrestle his way to seeing various military leaders of the warriors, and though he succeeded at speaking with some, each leader's guards insisted on arm wrestling him. Over and over. He eventually stumbled upon one that had been... afflicted... and the transformed guard wasn't going to hold back, resulting in the first arm being broken. With regret - and a not inconsiderable amount of pain - the Ambassador and his own Legionnaire protectors use some Pegasi to return home. For some reason, this angers several Overvann, and one throws a very large rock which hits the Ambassador in his other arm. The pain, or so the story goes, was enough to make him pass out; his Legionnaires decided that it would be best to return to Regno, and they were already mostly there before the Ambassador awoke again.
- The Academy in Azenhal seems to be losing popularity, and is making requests of Guildleader of Education, Arata Doceo, that they be given more techniques and skilled teachers to better support the local political allies of the former Concordance - now called the Cinder Queen's Fangs - and the (now shattered) Republic of Khirus. Guildleader Doceo does send some new teachers, but a few of them seem to be very inquisitive towards the new developments within Azenhal; particularly those related to the Cinder Queen and the suddenly broken Republics. Some people within the Three Towers are also noting that Guildleader Doceo still looks young, even for an Oamenii.
- The Eyes and Hide of 'Gxe'dhok are causing quite a bit of havoc, and the mostly peaceful people of the Sultanate are all on edge. Many volunteer to become Legionnaires just to be shipped towards one war front or another, in the hopes of getting away from the unusual disquiet that is caused by the now - clearly - cursed objects. Sultana Venusa is rumored to have always been vocal about her opinions that the dragon remains should never have been in the Sultanate to begin with, but in this, even the Grand Magus could not - for the past decade - sway the minds of the other leaders within the Three Towers. Now, though...? Now, many others seem eager to find some kind of solution, and turn to their Sultana to deal with the matter. Something Venusa is quite willing to do...
- After further investigation, and through various different Ambassadorial channels, Regno has reason to believe that the somewhat aggressive buyouts in the last few years of Sultanate property from the otherwise defensively minded Volzen were made in an effort to prevent the Pride from attacking their shores. The Sultanate traded fierce economic blows with Jintha and came away even; or perhaps a little worse for wear. Many merchants - but not Military - of Regno have sworn to get back at the Volzen when next they meet in the markets. Most of the Legionnaires seem to blame the Pridelands for involving others; after all, the Sultanate taught the Serene Pride how to conduct Economics. This was akin to them forcing someone else to take their final exam for them... a serious offense if there ever was one, for a nation of scholars.
- While originally going to attend the talks regarding Dragons in Lazar, it surprises many that Sultana Venusa doesn't show. Instead, only Magi Vecto and a small contingent arrive. At first, this information is alarming, but then the Lesser Dragon form that is their Sultana is spotted near Les Alps de Sang, circling around and around until she is met by the much larger form of her Consort, the Father of Silence, Vahi'huj'i. According to reports, the two fly together for some time. When asked about the matter later, after she returns to Sortis, Venusa merely smiles and indicates that she was just talking to her love, after a long time apart.
Spoiler: Ruler Information
Dragon Blooded - All future rulers of the Regno line will receive +1 Stat upon Ruler Rolls (chosen by the GM)
Lesser Dragon - Venusa Regno can turn into a Lesser Dragon and back at will
Sultana Venusa Regno D E F M I Current 7 10 8 8 5 End of round 25 0 0 0 2 0 End of round 26 1 2 0 0 0 End of round 27 0 1 0 2 0 End of round 28 0 0 1 1 0 End of round 29 0 0 0 0 0
New Ruler Next Round
Expected Stat Bonuses: +2 Military
Spoiler: Mechanical Bookkeeping
Total Number of Regno 'Owned' Religious Centers: 11
Total Number of Initia 'Learning' Centers: 28
Total Number of Initia Holy Orders: 3
Regno Controlled Trading Posts:
- Bani - Region 8, TP #1
- Bani - Region 8, TP #2
- Sapphires - Region 9, TP #3
- Corn - Region 33, TP #3
- Iadeshian Camels - Region 7, TP #1
- Iron - Region 12, TP#2
- Giant's Silk - Region 11, TP#2
- Moon Opals - Region 22, TP#1
- Granite - Region 26, TP#2
- Parchseed Oil - Region 51, TP#2
- Ships - Region 6, TP #3
- Medicinal Herbs - Region 89, TP #2
- Beer - Region 92, TP #1
- Millet - Region 5, TP #1
- White Bani - Region 36, TP #2
- Porphyra - Region 20, TP #2
- Labor Guilds - Region 62, TP#1
- Herring - Region 105, TP#2
- Copper - Region 30, TP#1
- Enku - Region 54, TP#3
- Tin - Region 18, TP #2
- Sedellan Glass - Region 58, TP#1
- Stonewood - Region 108, TP#2
- Pegasi - Region 21, TP#3
- Gxe'dhok Hide Hard Metal - Artifact
Hlaali Bark - Region 56, TP#1
Technologies:
(Red = Requirements Not Met)
(Bold = Restricted Technology)
- Diplomatic Expedition (Exploration, Colonization, and Diplomacy Claim)
- Expanded Holds (Buyouts)
- Precision Weights (Buyouts)
- Standardized Currency (Support Buyouts)
- Fish Glue Manufacturing (1/round Econ)
- Full Course Discourse (Stabilization)
- Warded Locks (+2 Defend Thefts)
- Decentralized Authority (New Ruler Stat Increase)
- Spy Master (Can I5 a Spymaster)
- Mass Conscription (Extra Units)
- Red Herring Evidence (Defend Against Investigations of Secret Actions)
- Himitsu (+1 Resist Investigations)
- Coatlan Numerals (1/round Econ Bonus)
- Privacy Tapestries (Org Rolls / Secret Actions)
- Bani Bowls [Medicine]
- Camel Cavalry [Calvary]
- Refined Pician Weaponry [Weapons]
- Sacrificial Magic Supply Lines [Logistics]
- Hard Iron Armor [Armor]
- Heavy Wood Armor [Armor]
- Wingknights [Cavalry]
- Enchanted Arrows [Ranged]
- Enchanted Catapults [Siege]
- Aerial Bombardment [Tactics]
- Surplus Production [Siege]
- Salt Wagons [Supply]
- Signal Lamps [Tactics]
- Standardized Fortification [Siege]
- Dwarven Fortifications [Siege]
- Wave Bombing [Siege]
- Diresnags [Traps]
- Prayer Seals [Armor/Ward]
- Stochiophraktoi [Cavalry AND Ranged Weapons]
- Sedellan Armor Coating [Armor/Ward]
- Coin Armor [Armor/Ward]
- Magi Blessed Scrolls [Divination]
.- Feth Dens (Destabilization)
- Meteorological Navigation (+1 Exploration Rolls)
- Obsidian Fire [Siege]
- Inyoni Skyfarers [Live Weapons]
- Black Blood [Tactics]
- Impaler Palisades [Traps]
Military Units:
- 1 [Legionnaires]
- 1 [Sea Wolves]
- 2 [Stormvine Shock Troops]
- 1 [Avegan Warband]
- Magi Vecto [+8 Mil General] {Very Old; Soon to Retire}
- Magi Arunca Newbess [+8 Mil General]
- Magi Rubrum Nisip [+8 Mil General]