"Uh, yeah, I think so..." He pulls another wand out of his bag, along with some rope. He tosses you the rope. "I assume you know how to tie people up."
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Kel nods Ah understood then. Well let us be back to the inn. If she stayed in the inn as well than I can find something there to track her and bring her back. With that Kel starts heading towards the inn.
If he returns without incident Kel will look into Zerhka's room and repeat the same process as before. Taking 10 on the Search check to find something to track her and than taking 10 on the track check with Silvan aiding another me on the track check to find Zerhka.
Lyral nods in response, taking the span wordlessly. The elf had come prepared: better than Lyral had, in any case. He begins to tie the halfling up immediately, in order to complement the creature's lack of consciousness and cuts to the legs.
SpoilerUse Rope: [roll0]
Can I take 20 on this, considering that the target is unconscious and Lyral can retry it?
After several failed attempts, he shakes his head in frustration. Lyral had never been very good with knots. He wasn't in the habit of leaving his prey alive, in any case.
"Can you help me with this?"
You get there without incident. In fact, you find her without incident, unless she is trying to make herself hard to find.
"Uh, sure... I can try..." After a failed attempt to help, he starts casting a spell. The rope itself starts helping.
SpoilerAid Another: 1
He cast Animate Rope. You get a +2.
Algrith, looking around at the others, takes a moment to cast a quick cantrip on himself.
Spoiler
Casting resistance
Force Shield - 69 rounds
Inertial Armor - 4198 rounds
Resistance - 10 rounds
with that, he shrugs his shoulders, places his hands on where Tarmikos said the secret door was, and gives a firm push.
As he has finished trussing up his captive, Lyral stands up slowly.
That should serve, for now. He thanks his companion for the help, glancing around warily at their surroundings.
"We've gotten sidetracked. We'll get to the ruins once I figure out what's going on." He adjusts his stance, allowing himself to keep an eye on the halfling and the wilderness around them. Lyral will wait until he wakes up. After all, what kind of hunter does not know patience?
As Kel enters the inn, Jorah looks up from the table he had been sitting at, seemingly shocked out of his thoughts. "Ah, Kel. I seem to have lost track of time. Lost in thought, I suppose. Has much progress been made with finding the rest of us? I apologize for not aiding you. Not sure quite what I was doing."
Ah well I found Lia, I just need to go up to Zerhka's room and find something of hers so I can track her down. Shouldn't take long but you are free to come. Have you heard of anything from Hazala or the others?
Then Kel proceeds to do what he was originally going to do with Jorah following along.
Tarmikos watches the blockade disappear into the wall with a mixed look on his face. While such things would normally interest him merely out of fascination, now is not the time to be distracted. "Alright. Let's go." he whispers, not even bothering to turn back. He immediately advances into the passage, quietly and swiftly, his blade and shield drawn, and his senses sharp.
SpoilerUnless you demand I roll, I'm taking 10 on Move Silently, Spot, and Listen, for a 13, 13, and *17, I did a bit of mess up on the math* respectively.
Move Silently: (1d20+3)[14]
Spot: (1d20+3)[7]
Listen: (1d20+7)[10]
Jesus, a 4 and 3 on perception... I'm most definitely not the party scout.... at least an 11 on the Move Silently means I'm not hurting anything right now.
Unless you've ruled that the buff spells from the Inn have already worn out (and considering a base speed of 70 ft. per round, it shouldn't have been more than a minute of running and a minute of talking once there), I should be able to go at 35 ft. and not take a penalty to my Move Silently.
I'd add Search to the skills being worked out right now, but that takes a Full Round Action for 5 Feet of Space Searched, so it's not something that can really be done while trying to moving quickly.
Imaran watches, one eyebrow up. Handy door. He mutters, before following Tarmikos
SpoilerI dont believe you can take 10
Spot [roll0]
Listen [roll1]
MS [roll2]
As Tarmikos and Imaran enter, pauses for a moment as he pulls out a bit of fleece from his pouch. Incanting quickly, an image of the false guard in Digan's custody appears. With that, he marches him forward as he quickly looks around.
Spoiler
Silent image of the prisoner.
Spot
[roll0]
Listen
[roll1]
Hide
[roll2]
Move Silently
[roll3]
Suddenly, the floor gives way below Tarmikos!
SpoilerYou just fell 60 ft for [roll0] fall damage.
As Tarmikos walks, he doesn't notice whether or not he merely walked into a pit, or if he triggered a trap in the hallway. His mind barely registers when he begins to fall, though this faint reflex is enough for his body to prepare. As he falls, his being glows with a faint yellow aura of energy, and the air around him collects about him, arresting his fall. Tarmikos lands on both feet, no worse for the wear. "Everything okay up there?" he lightly calls out, while reaching into his bag for equipment.
SpoilerYay for Feather Fall! No Damage for me. I wonder how big the pit is, for the sake of getting out. As well as what the walls were made out of.
Algrith stands above the hole looking down at Tarmikos. He nods in agreement, hoping he is seen, as he continues to concentrate on the image, as it moves forwards down the hallway.
Spoiler
Force Shield - 67 rounds
Inertial Armor - 4196 rounds
Resistance - 8 rounds
"That would be great, thanks." Lyral's arms remain at his sides.
Imaran stands, waiting for the issue to be resolved.
While trying to maintain his concentration, walks to the edge of the hole and extends a hand down, hoping Tarmikos can grab it, a bit of nonplussed look on his face.
Spoiler
Force Shield - 68 rounds
Inertial Armor - 4195rounds
Resistance - 7 rounds
At the lack of reaction from the would-be assassin, Lyral stifles yet another sigh. In order for the two of them to coerce information and deal with the bandits, they needed this to work. Lyral finds his hands at the hilt of his skinning knife - anxiety brought out a man's habits.
"Can you keep trying?" He moves to look around, making sure that no one else is sneaking up on them.
SpoilerListen: [roll0]
Spot: [roll1]
Seeing his ally's outstretched hand, Tarmikos decides to forgo launching a pointed object upward. Gathering a pair of gloves and boots designed for extra traction, it takes him only a moment to apply them. "Hey. Catch this." Tarmikos calls again, waving a tightly wound rope around. After a moment, he throws it up to Algrith.
SpoilerNot sure who needs to make what roll for this...
Imaran grabs on to the rope as well, ready to help pull his new (and rather foolish) friend up.
"Perhaps next time you should take it a bit more slowly", he calls down dryly (though trying to keep his voice down).
After climbing up to the top of the pit, Tarmikos puts away his equipment. "Thanks for the help. Sorry for the diversion. I've never been good at dealing with traps."
Tarmikos faces the hole in the ground, and begins to walk backwards. "I'm not the type to do things slow, either." he remarks, before sprinting forward and jumping over the pit.
SpoilerJump: (1d20+24)[42]
Seeing Tarmikos easily jump the pit, Algrith is inspired and backs up a few steps and begins to run towards the pit.
Quickly he does a calculation in his head and stops short, realizing he probably wouldn't make the jump, even over such a short distance. The a sour look appears on his face as he realizes that he let go of his concentration of his spell. As his face grows red, he then lets out a sigh and, incanting while drawing a sigil, in the air, he takes another step back and blurs forward as he jumps.
Spoiler
Casting Expeditious Retreat and jumping with a +12
[roll0]
Force Shield - 67 rounds
Inertial Armor - 4194 rounds
Resistance - 6 rounds
Expeditious Retreat - 41 rounds