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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Quote:
Originally Posted by
SamBurke
It is the country of Guilder. It'd be inconceivable that it was totally serious.
That said, the leaders of Venice, a maritime trade empire-city in Italy, were called Doges. [The More You Know]
Oh, I'm familiar with the Italian title, but it still doesn't mean they weren't all my doge. :smallbiggrin:
As for naming your country Guilder, I had odds at 50/50 that it was unintentional.
EDIT: Also, I said once before, with only one person noting interest, the heir to Celero is currently unwed. A Private Message will be required to confirm Courtship. If you want a chance at a marriage pact with the next ruler of Celero, I need a PM* before round 2 ends. If no suitors present themselves by that time, she weds a noble from within the borders of Celero itself.
*Preferably in character
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Quote:
Originally Posted by
Logic
Oh, I'm familiar with the Italian title, but it still doesn't mean they weren't all my doge. :smallbiggrin:
As for naming your country Guilder, I had odds at 50/50 that it was unintentional.
EDIT: Also, I said once before, with only one person noting interest, the heir to Celero is currently unwed. A Private Message will be required to confirm Courtship. If you want a chance at a marriage pact with the next ruler of Celero, I need a PM* before round 2 ends. If no suitors present themselves by that time, she weds a noble from within the borders of Celero itself.
*Preferably in character
Well, that is a most interesting offer... I may take you up on that.
Yeah, Guilder was intentional. As was "Tumberink", which was the most serious version of Humperdink I could think of. :smallbiggrin:
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Behold, the ruler of Guilder:
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Quote:
Originally Posted by
Silverbit
Behold, the ruler of Guilder:
I would like to request MorphBark put this with my country's information. :smallbiggrin:
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Quote:
Originally Posted by
SamBurke
I would like to request MorphBark put this with my country's information. :smallbiggrin:
With a simple edit of your people it could even be an accurate representation.
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
@Sam Burke, Regarding your IC question in the other thread:
I'm guessing the lighthouse you are building would take 5 turns or perhaps 5 years, if you intend it to be a great wonder type of lighthouse.
Just a normal lighthouse you say? Not sure you need to make that an action. If you want to pepper your coast with lighthouses, that's probably an action.
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Research is for high curiosity only last I heard. I'm not sure whether you can spend an action on research just to raise your curiosity.
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Quote:
Originally Posted by
Silverbit
Behold, the ruler of Guilder:
This is just hilarious. I look forward to doing trade with the great dog doge.:smallbiggrin:
-moossabi
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Quote:
Originally Posted by
avr
Research is for high curiosity only last I heard. I'm not sure whether you can spend an action on research just to raise your curiosity.
In that case how do you even raise Curiosity if being Curious about things is banned?
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Quote:
Originally Posted by
Tychris1
In that case how do you even raise Curiosity if being Curious about things is banned?
Well, he may not have seen the newest rules. But the way I see it, research would only be something minor and doesn't impact the game besides raising your Curiosity.
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Research raises curiosity. Fruitful research requires high curiosity.
The difference is success. :smallwink:
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Quote:
Originally Posted by
Morph Bark
Each member of an alliance needs to spend one action to join an alliance. Or do you mean members needing to spend 3 actions to join it? The latter would be ridiculous indeed.
Ahh, so you're in... the Philippines, Japan, South Korea, thereabouts?
Yes, I did mean the latter.
Yes, that timezone.
Quote:
Originally Posted by
Morph Bark
Also, I'd like to request those who have "metals" or variations thereof pick one metal as their resource, as to not be nonspecific. (Because having access to all metals or even three as opposed to one gives a very big edge.)
(It was worth a try).
I select iron. I seem to have a spare action for this round. As the current Curiousity 5 includes the new Curiousity 5 action (discovering a resource), hypothetically, could I spend it rather than wait? Also, are there any rules on finding things such as adamantine, mithril, or bloodfire in your own home region?
EDIT
Quote:
Originally Posted by
Morph Bark
A good question! Let's say, up to about three? I just remembered that I wanted to put tags on the resources as a quick description of how good and abundant that resource is ([Good] as the standard and for starters, [Great!] for abundance, which would allow more trade with it).
Is this still correct? [Good] resources can be traded with up to three regions?
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Quote:
Originally Posted by
Tychris1
In that case how do you even raise Curiosity if being Curious about things is banned?
What gave you the idea that being curious about things is banned?
Quote:
Originally Posted by
zabbarot
Research raises curiosity. Fruitful research requires high curiosity.
The difference is success. :smallwink:
That's basically the gist of it.
Tychris, if you meant to refer to my reaction to Thunderfist's pre-edit actions, that was because they resulted in the introduction of magic, which is not yet in the game. To note, even Curiosity 5 (or Curiosity 10 from Round Two onwards) cannot introduce magic.
Quote:
Originally Posted by
Rain Dragon
I select iron. I seem to have a spare action for this round. As the current Curiousity 5 includes the new Curiousity 5 action (discovering a resource), hypothetically, could I spend it rather than wait? Also, are there any rules on finding things such as adamantine, mithril, or bloodfire in your own home region?
You can still spend it on that, yes. As for those who spend their Curiosity 5 action in Round One on new technology, that counts as having spent their Curiosity 10 action from Round Two onwards. (Because I have no idea how else to best do it, plus those who have done that and do not increase their Curiosity have high chances of that technology being stolen with an opposed Curiosity check.) Those who spend it on new resources will count as having spent their Curiosity 5 action from Round Two onwards, as normal.
As for finding things like adamantine, mithril or bloodfire in your home region, that is certainly possible, as long as you can reasonably justify it. Regions without mountains are unlikely to yield any sort of metals other than precious ones such as gold, for instance. Regions without volcanic activity won't have obsidian or sulfur around, and regions in the far north or in desert areas probably will have less or no wood to be found.
Quote:
Is this still correct? [Good] resources can be traded with up to three regions?
Yes.
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Alright, thats good to know. I'll add it to the faq as follows:
[Poor] - A region can only use this resource in their own country, and only in limited uses.
[Good] - A region can use this resource in trade to a limited amount (three) of other countries, and for use in its own country.
[Great] - A region can use this resource in trade to many other countries, and for use in its own country.
Is that the thick of it?
Can a region trade one resource to 4 countries and forgo using it itself, but by doing so they deplete it to a [poor] status?
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Quote:
Originally Posted by
TheWombatOfDoom
Alright, thats good to know. I'll add it to the faq as follows:
[Poor] - A region can only use this resource in their own country, and only in limited uses.
[Good] - A region can use this resource in trade to a limited amount (three) of other countries, and for use in its own country.
[Great] - A region can use this resource in trade to many other countries, and for use in its own country.
Is that the thick of it?
Can a region trade one resource to 4 countries and forgo using it itself, but by doing so they deplete it to a [poor] status?
Add to [Poor] that they cannot have any specific benefits. Like technology cannot be based off it (cannot be involved in Curiosity 10 actions).
A region could technically trade a resource to 4 countries and forgo using it itself, I suppose. I'd rather not though, for the sake of making keep track easier. (But you could invite people from one such other region to make use of it within your borders for research, perhaps.)
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Quote:
Originally Posted by
Morph Bark
Add to [Poor] that they cannot have any specific benefits. Like technology cannot be based off it (cannot be involved in Curiosity 10 actions).
A region could technically trade a resource to 4 countries and forgo using it itself, I suppose. I'd rather not though, for the sake of making keep track easier. (But you could invite people from one such other region to make use of it within your borders for research, perhaps.)
Added to the FAQ.
Also, since I have a preexisting alliance with Razdis, do I need to spend an action on our longstanding trade agreement, or can I just list it in my country details?
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Quote:
Originally Posted by
TheWombatOfDoom
Added to the FAQ.
Also, since I have a preexisting alliance with Razdis, do I need to spend an action on our longstanding trade agreement, or can I just list it in my country details?
You can just list it.
By the way, I just received word that my assessment interview for a school will be next Thursday, so between starting Round Two and Thursday afternoon I won't be available for questions. If anyone has any questions, please don't hold them off until too late.
For that reason, if nobody minds, I'd like to start Round Two Sunday morning rather than Sunday evening (GMT+1, so Pacific Coasters who are night owls might be in luck). I wanted to shift the start of the round to Sunday morning since some players may only have time on weekends, and I figure they still might not have all weekends available. This way, they can post one round's actions on Saturday, and the next round's actions the day after, not needing to worry about it until Saturday two weeks later (unless they have conversations standing with other players).
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
@ C'nor: I'm still willing to trade some of your bloodfire for eighter raw materials or building you a temple. just let me know :smallwink:
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Another question for the FAQ here. Does the first action take place in 330 or 331? I have seen both in the IC thread. So the turn will either be 330-334 or 331-335.
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Quote:
Originally Posted by
zabbarot
Another question for the FAQ here. Does the first action take place in 330 or 331? I have seen both in the IC thread. So the turn will either be 330-334 or 331-335.
Everything preliminary to the game players have made is up to 330. Round One is then 331-335, Round Two 336-340, etc.
Each action is roughly a year, but if someone doesn't specifically put an action in a specific year in accordance with where another player they made an agreement with put theirs, I won't nitpick on that. The importance lies in which round things happen, not in which order of actions.
On that note, has anyone not yet acted that made any agreements with other players during this round?
EDIT: For the record, in the future, any questions sent to me via PM that apply to everyone in general, rather than the person asking the question in particular, I'll quote it here to answer it. Questions asked in the IC thread will generally be overlooked, so please don't post them there.
Quote:
Would it be possible to begin a "Great Project" to improve my country's farmland? The intent is to mitigate my import necessity, so I understand if this would not be permitted.
As for other "great Projects"
Can we have more than one Great Wall, or will this be like Civilization?
As to the first, currently I'd go with "no", but that's a valid point. I'll think on it. (I think I'd rather have a Great Project negate Import Necessity rather than a Curiosity 5 Special Action, which could be the case now.)
As for Great Walls, I was actually thinking a Great Wall would effectively occupy all borders and so you wouldn't need more than one. Does this seem logical, mechanically balanced or fair?
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Quote:
Originally Posted by
Morph Bark
On that note, has anyone not yet acted that made any agreements with other players during this round?
I'm not done acting, and I'm doing some acts with other players, such as the Grand Ball invites (which will be to all nations). Working on finishing all that up now. Why, what's up?
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Quote:
Originally Posted by
Morph Bark
Everything preliminary to the game players have made is up to 330. Round One is then 331-335, Round Two 336-340, etc.
Thanks, I mostly just wanted to know for the sake of tracking ages :smalltongue:
Quote:
Originally Posted by
Morph Bark
As to the first, currently I'd go with "no", but that's a valid point. I'll think on it. (I think I'd rather have a Great Project negate Import Necessity rather than a Curiosity 5 Special Action, which could be the case now.)
As for Great Walls, I was actually thinking a Great Wall would effectively occupy all borders and so you wouldn't need more than one. Does this seem logical, mechanically balanced or fair?
I like the idea of being able to do "great projects" to improve resources. Would we be able to do the same thing to say improve a resource from [Good] to [Great]?
And I think the question about the wall meant "If someone else constructs a great wall, may I also do so? Or is there a limit on the number of such projects that can exist."
Realistically, every country could probably build a great wall. It's just expensive and most people don't really need that.
Edit: and is Great Project a clearly defined thing? Does it take the same number of actions to construct a Great Wall as it does to say improve farmland?
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Quote:
Originally Posted by
zabbarot
Edit: and is Great Project a clearly defined thing? Does it take the same number of actions to construct a Great Wall as it does to say improve farmland?
And in addition to that, can one attempt to shorten the amount of time by gaining a resource/outside technology that could speed up the process, or having another nation assist in construction? Such as sending my craftsmen to assist in the construction, or having elephants assist in moving material, or being taught a more efficent way to make the kingdom faster.
(edited)
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
The IC thread for the Grand Conference (Note: NOT the Grand Ball) is posted here.
However, maybe we can mix the Conference and the Ball into one Grand Event.
Just throwing it out there.
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Quote:
Originally Posted by
WaylanderX
The IC thread for the Grand Conference (Note: NOT the Grand Ball) is posted
here.
However, maybe we can mix the Conference and the Ball into one Grand Event.
Just throwing it out there.
How is it possible to get invited to the Conference? Because Guilder would most certainly like to attend.
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Well, since the Ball is a way of extending the olive branch to the nations, and meet and greet with the royals, it could stand to reason that it could be used for people all discussing trade. It certainly would save people actions to attend, as they could discuss trade with everyone needed in one action...at least I believe.
It would have to be in Lyradis, but I see no reason why some nations couldn't have other actions present at this event.
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Another biggish question: In founding a religion how mystical can I be? I realize magic will eventually exist in this setting, so is it alright to ham it up a bit? :smalltongue:
I figure Mosi II will receive a vision, upon which he will build his Church.
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Alright folks! Done my Actions. :smallcool: I wrote a LOT. :smalleek: :smallredface:
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Re: EMPIRE! A Community World-Building Tale of People & Discovery
Quote:
Originally Posted by
SamBurke
How is it possible to get invited to the Conference? Because Guilder would most certainly like to attend.
Write me a PM to me in character and I'll see what I can do.
Also, I'm not sure yet if I'm able to attend the Ball with all these people raising armies. Can't get too far behind in army size.
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My opinion on import necessities: I think no matter your import, there is only so much you can do to improve your least available item. You might be able to scour the countryside looking for iron, or spend some time researching how to undo the damage caused by an enemy salting the earth, but you will probably never have it as an exportable resource. The best you can hope for is that a worldwide shortage doesn't suddenly leave you crippled.
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