Link please?(unless that's against the rules?)
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What's with the tilted perspective on that last one (of the Empress)? It ruins the whole piece for me.
It is the Empress, yes. Reference was the art on page 33 of 2E core. That is one of the complaints about it on the OP forums, along with the wardrobe malfunction for the Empress' leg, her giant thigh, the loincloth shot on the exigent, and questions about what the exigent's biological gender actually is. General consensus appears, to the best of my ability to discern, seems to be: the technical skill of the piece is superior, the content is not.
The Exigent's gender is not actually a complaint. The artist was told to make it deliberately ambiguous, so working as intended there.
I agree about the odd slip location of her dress, though. Only possible Watsonian reason it would be like that is if she was crossing her legs, which the rest of the dress doesn't imply. The thigh is fine (IN A PURELY ARTISTIC SENSE) though, she's supposed to be physically fit. Chun-Li legs are not that bad, especially for a former soldier who keeps up her training.
I can see it being a thing depending on the shape of the throne below. Her leg isn't crossed, she's perched forward and has angled herself to sit crosswise on the edge of the throne, with the dress draping down on either side (the front and right, actually) of the seat. I was able to recreate the pose with a blanket and a chair without arms, though given what all is visible I'm not sharing the pictures.
I've updated the Developers Q&A thread summary again. Sorry for not getting to it for a couple weeks; life's been unpleasantly hectic lately. I hope you find this useful!
Man, I bet it'll look nice when the game is released in 2024.....
Making a No Moon Sorceress for the first time. 2.5e. Any general suggestions for NOT being a complete and total idiot?
Summoning is your most powerful and versatile tool. Occult is still important despite not needing it for the initiation, as most rolls which are involved in spells key off occult. Don't try to do things charms do, charms will do it better and cheaper. Elemental Benediction is amazing fun if you get creative with it (enchant a bottle of wine with the blessing of wood and never run out of drinks for your party again!). Don't be afraid to ask for homebrew spells.
Edit: Oh, and use your anima.
Well, Sorcery/Necromancy can be used to good effect to RAW, but the path to success is a winding one.
Get Sorcery-capturing cords for convinience. The One Hand Orb can be used to reflexively unleash spells in combat. Take care of your Willpower regeneration, unless you're using one of the more powerful tricks, it's advisable to have some extra boost (Cult at 1, memorial iron hearthstone, hearthstones that grant Convinction, etc).
As mentioned, you want to have your Circle be able to Defend Other you. Alternatively, Spoken In Kind words from the Compassion style in the Imperfect Lotus can protect you well. You can also benefit from the merit Danger Sense, as well as any non-charm boosts to Join Battle, as you cannot aid post-Sorcery shaping Join Battles with charms per RAW.
Speaking of RAW, there are gray areas that are left to the ST but are crucial. One such for Sorcery is what is applicable to Essence roll-off rolls, in particular whether Channeling Virtue is. If it is, there are ways to channel dozens of successes into such rolls enabling you to easily beat anyone not doing so, regardless of their Essence score. Another issue are a number of powerful keywordless spells that frequently cause arguments, although you might want them to be left like that because Sorcery isn't that powerful anyway.
Good spells include:
- Anything utility that grants useful things like strategic movement (Stormwind Rider, Teleport) or long-distance communication; also Hidden Plaza
- long-lasting buffs (Bronze Skin, Bones of Stone) and possibly Wood Dragon's Claw (they are usually used in pairs, one for offense, one for defense)
- Droning suggestion used to be useful in 2.0 for faster interrogation scenes
- There are a few spells inflicting attack penalties like Curtain of Quartz and Burning Eyes of the Offender, they are useful for high DV builds
- Demon, elemental, and ghost summoning have some many uses they merit their own discussions
- Necromancy's Blind Edge can be very powerful when fed, but keep in mind it's still dispellable
- Necromancy's Bone Puppet Dance is one of them powerful keywordless spells at a lower ring, most of the rest are Solar Circle
- Generally out of a Lunar's reach are a number of very powerful game-changing Solar spells
There are also a couple of highly synergetic spells that won't make sense using unless you're familiar with the most optimized builds out there, one is for Solar Hero stylists, the other for anyone exploiting Infernal gear bonanza to the maximum.
Also, sorcerers stand to benefit the most from hearthstones from the Sorcerer's Wall/Azimuth stone line which grant permanent defensive counterspelling. Why? Well, you're the one most likely to have spell buffs and you can't waste your time counterspelling every mook Terrestrial Sorcerer for one.
emeraldstreak, you forget, as a Lunar with a fixed caste, HT's not going to be able to apply any of the good physical buff spells to his character.
No. Very few spells have the Shaping keyword.
You're correct that the Lunar tattooes offer broader protection, but, except for said Shaping spells and Bronze Skin which is called out specifically the list is up to individual STs. Moreover, directly or via sorcery cords, sorcerers can buff allies.
Anyone here know if their are rules for having a Virtue of 0?My brain vaguely remembers something about a 'dream-eaten' that result from permanent willpower 0, but I'm not sure that that applies to anything else (IIRC, they basically have no spine or self-initiative, and just do whatever anyone else tells them). Autonomata also have something similar, buts that's for lacking everything. I would expect that it would be kinda like a limit break permanently, since only 1 point in virtue means that you're deficient in it. So compassion0=heart of flint, conviction0=heart of tears, temperence0=overindulgance, valor0=curse of the whipped dog, or something similar. Anyone got something more concrete/official for me?
The rules for it, outside Automata, are in GWM.
It's not quite as severe as permanent limit break.
Quote:
Compassion 0 - Utter sociopaths and are incapable of feeling true empathy for others. Such characters suffer a -2 external penalty on all attempts to understand, empathize with or influence others socially.
Conviction 0 - Lack the wherewithal to grasp when any sort of ethical or moral framework should compel or prohibit certain actions. Such characters quickly become alienated from civilized society and suffer a -2 external penalty on all social rolls and on all Socialize-related rolls.
Temperance 0 - Without any sense of their own identity. Such characters are virtual amnesiacs, forgetting their names, identities and Motivations. Such a character also suffers a -2 external penalty to all Lore rolls due to disregarded memories.
Valor 0 - Live in terror of everything and everyone. Such characters suffer a -2 internal penalty on all actions.
Willpower 0 - “the dream-eaten.” Such characters automatically fail all Willpower rolls and can never spend Willpower for any purpose. They will meekly accept any orders given to them.
So I need some help designing a weapon. I want to convert a Steel Rain Caster submachine gun to work in vanilla Autochthonia. I don't want it to actually be a modern firearm, with explosives and bullets, but I want it to be functionally identical and very similar in form.
Here's my problem. I don't want it to have a repair rating. All I can come up with is an essence-powered spike thrower (specifically it uses the tips of crossbow heads), and that would either require a hearthstone or essence expenditure to fire. That could be fine by itself, but things that are powered that way are magitech. There are self-repairing items of the first age, but while Autochthonian technology is marvelous to Creation, it can't match the High First Age, so I don't know if that would be appropriate.
This is currently theoretical so I can't ask a nonexistent ST.
Well I don't like the stats of laser guns, but I think you're just talking fluff, but then, frickin' essence beams seems too much like essence cannons.
On the other hand, the inspiration for this character and her weapon was Cave Story, and this is the Cave Story machine gun. And having it be a new type of weaker, faster-shooting and fully hearthstone-powered essence cannon is perfectly within reason (for the record I have neither Scroll of Kings or Scroll of Fallen Races, so no Essence Pulse Cannon for me. Only Concussive Essence Cannon).
Mostly I wanted it to fire crossbow heads to keep with the one-dot resources cost for ammo, even if it's irrelevant for someone with Class 3.
Why not use Onslaught Crossbow re-fluffed ?
Rate, magazine, damage (it didn't get the 2.5 treatment where artifact weapons now all have O tag). I don't think I'll ever use the full Rate 4, but the ability to make 3 attacks is nice, and the Strafing tag is useful for hitting multiple targets.
Yep. :smalltongue: Kind of a warmer version of Voice of Authority. Scout and soldier. I think she'll have been created for the purpose of aiding Old City workers in Arat with taking out an armed voidbringer cult that's in the lower layers.