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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 364
A.) If the 10% chance for the spell not to allow a save applied, then it would bypass the immunity (i.e. the spell does not allow a save in this case).
B.) Both Constructs and Undead have immunity to Death Effects separate to their immunity to effects that allow Fort saves, so they would be unaffected.
A 368
A.) Yes, temporary bonuses count for hardness.
B.) It would have no effect. Body parts/creatures do not follow hardness rules (unless the Monk happened to also be an Animated object, for instance).
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 369
If a caster has up an emanation spell, such as Detect Scrying, which isn't a spell that's actually ON the caster (it is merely an emanation centered on the caster), and the caster has no means of seeing magic auras (no Detect Magic, Arcane Sight, etc.), could another caster that does have Arcane Sight approach within 60 feet of the outer edge of the Detect Scrying, thus seeing the aura, target it with a Dispel Magic, and successfully bring down the Detect Scrying spell without the aura-emanating wizard noticing or realizing that fact?
Quote:
Detect Scrying
Divination
Level: Brd 4, Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: 40 ft.
Area: 40-ft.-radius emanation centered on you
Duration: 24 hours
Saving Throw: None
Spell Resistance: No
Q 370
Related to the above, minus a spell that has an obviously observable effect (fog cloud, creaking cacophany, etc) does a caster ever know if someone dispels one of his spells? Even if it is a buff-type spell that actually has the caster as the target (as opposed to emanations that don't target the caster, as above)? If someone attacks you with a mind-affecting effect, you feel a hostile mental assault, even if you save; is there any indication like that if someone brings down one of your non-concentration-duration spells?
Q 371
As above in Q 369, but the first attempt to dispel Detect Scrying fails. Does the failure of Dispel Magic provide any indication to the wizard that his spell has been attacked with a targeted Dispel Magic?
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 369
While caster 2 could try, caster 1 would get a Spellcraft check to identify the spell being cast if he could see/hear the spell components.
A 370
The caster would notice that the bonus once granted by the spell no longer exist.
A 371
Outside the mentioned Spellcraft check, no.
Q 372
Is there any printed item that grants a competence bonus to a skill check over +5 and nothing else?
I know there's a formula (100*bonus^2), but I want to know if there are printed items in any of the many books
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 373
If a creature has been petrified by a Basilisk, will Resurgence give the victim a new save to end the petrification? Is a petrified being a valid target for the spell?
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 373
Basilisks turn victims to stone permanently, not instantaneously. So it is a continuous effect and resurgence does work (as does an AMF for example)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q366
Can a wizard cast an orb of acid inside an antimagic field where the wizard has used selective spell to exclude himself from the effect?
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 366
Yes.
By exempting himself from the effects of the antimagic field, he can ignore the prohibition against casting spells within it. Then, according to the function of the antimagic field spell, it only suppresses magical effects inside the area, but doesn't block line of effect through the area, which means that if he can cast a spell it can affect anyone outside the area. On top of that, any instantaneous conjuration spell (such as an orb of acid) isn't considered to be magical after it is cast, so he could even shoot it at somebody who is inside the antimagic field because there isn't any magic left to be suppressed once the projectile is launched.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q367
Other than Transdimensional Spell and force effects, is there anything that can affect an ethereal creature, such as an unmanifested ghost, from the Material Plane?
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Quote:
Originally Posted by
Thurbane
A 368
A.) Yes, temporary bonuses count for hardness.
B.) It would have no effect. Body parts/creatures do not follow hardness rules (unless the Monk happened to also be an Animated object, for instance).
It's - for hardness; how about the +10 to hit points? It's a big deal at 1st level...
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Quote:
Originally Posted by
Jeriah
Q375
Other than Transdimensional Spell and force effects, is there anything that can affect an ethereal creature, such as an unmanifested ghost, from the Material Plane?
A 375
Abjuration effects can cross over into the Ethereal Plane.
Quote:
Normal magic. Spells function normally on the Ethereal Plane, though they do not cross into the Material Plane.
The only exceptions are spells and spell-like abilities that have the force descriptor and abjuration spells that affect ethereal beings.
Q 376
Can psionic creatures with psi-like abilities, but no Power Points, maintain and use a psionic focus? The psionic focus rules talk about needing to have at least 1 power point to gain psionic focus, but elsewhere (monster chapter) it talks about psionic monsters always being considered to have psionic focus at the start of combat.
Wondering if a (psionic) Yuan-Ti Ranger can take and use Psionic Weapon & Deep Impact without taking a level in a psionic class, or taking Wild Talent.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Quote:
Originally Posted by
ksbsnowowl
A 375
Abjuration effects can cross over into the Ethereal Plane.
What's the source on that? I've seen people say that and also that turn/rebuke works across ethereal boundaries if the undead can see the cleric, but I can't find sources for either.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Quote:
Originally Posted by
Jeriah
What's the source on that? I've seen people say that and also that turn/rebuke works across ethereal boundaries if the undead can see the cleric, but I can't find sources for either.
The DMG/SRD section on the Ethereal Plane, last bullet point/start of the last paragraph.
The section on the Etherealness special ability also notes:
Quote:
Gaze effects and abjurations also extend from the Material Plane to the Ethereal Plane. None of these effects extend from the Ethereal Plane to the Material Plane.
The section on Gaze Attacks also says "Gaze attacks can affect ethereal opponents."
I don't know of any source saying Turning works across planes/into the ethereal.
Q 377
Say a wizard wants to set up an Energy Transformation Field "trap" that triggers a Fireball. But rather than the Material Plane, he wants to set this up on the Plane of Shadow. Both [Light] and [Fire] spells are impeded on the Plane of Shadow, and impeded magic requires a Spellcraft check of DC 20 + spell level from the caster to successfully cast the spell. But in the case of an ETF, the field is casting the Fireball spell once it absorbs enough magical energy.
Is there any way for the ETF to successfully cast an impeded spell that requires a Spellcraft check?
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 378
If I use the Desert Wind maneuver Searing Charge (ToB pg. 56) and I charge to an opponent 100 ft. in the air starting from the ground, when do I start to fall towards the earth, and how far have I fallen (if at all) before my next turn starts?
Q 379
Assuming I have managed to get the Throwing melee weapon enchant to apply to my unarmed strikes and I am a Monk, can I make a full attack at throwing range with my unarmed strikes and if I can do that, do I just appear in the targets space since I am basically throwing myself?
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Quote:
Originally Posted by
AsteriskAmp
Q 358 How does the spell Sympathetic Vibrations interact with big freestanding buildings like towers or cathedrals. Are you simultaneously damaging every single part of the building or just one component?
A 358
The target, "a freestanding structure", takes damage as a whole, as do creatures (except for hydras, but they're special). So you would deal damage to the whole building as if it was an animated object. (So a building may have many components, but you are dealing damage to the building's HP pool).
Quote:
Originally Posted by
heavyfuel
Q 372
Is there any printed item that grants a competence bonus to a skill check over +5 and nothing else?
I know there's a formula (100*bonus^2), but I want to know if there are printed items in any of the many books
A 372
Checking the Magic Item Compendium...
Third Eye Improvisation: +5, 1/day for a skill in which you have no ranks
Torc of the Titans: +5, STR (skill) checks, or damage 3/day
Arcane Thieve's Tools: Expend 1st+ slot for +5 disable device/open lock
Greater Skill Shard: +5, disintegrates upon use
Tome of Worldly Memory: +5 to knowledge checks, used 3/day if studied for 1 minute or 1 standard action if you have 5+ ranks in the knowledge skill
Regalia of The Hero (2 pieces): +5 attack/save/skill to ally 1/day (although RAW you are your own ally, this item is specific that it cannot be used on yourself)
I think I'm seeing a trend...
Quote:
Originally Posted by
Catarang
Q 378
If I use the Desert Wind maneuver Searing Charge (ToB pg. 56) and I charge to an opponent 100 ft. in the air starting from the ground, when do I start to fall towards the earth, and how far have I fallen (if at all) before my next turn starts?
A 378
Players typically fall at 60 ft/round. When your next turn starts, you will be 40 ft from the ground. To clarify, Searing Charge only grants the fly speed for the charge, but not after it.
Quote:
Originally Posted by Searing Charge
...with perfect maneuverability while charging
Quote:
Q 379
Assuming I have managed to get the Throwing melee weapon enchant to apply to my unarmed strikes and I am a Monk, can I make a full attack at throwing range with my unarmed strikes and if I can do that, do I just appear in the targets space since I am basically throwing myself?
A 379
No. First of all, you cannot apply weapon enhancements to your natural weapons (fists). If you were able to do that, then you could make a full attack with weapons that can be thrown (watch out for your DM full-attacking w/ books! :smalleek:). While you technically would be throwing yourself, you would not move into the target's space. A similar "interpretation" is the spell Blood Wind (SS/SpC)
Q 380
If a character used the Feat Augmented Healing (which grants +2 hp/level of a conjur. (healing) spell) with lesser vigor, does that...
1) Apply to the first round of the duration
2) Apply to ALL rounds of the duration
3) Not Apply
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Quote:
Originally Posted by
Catarang
Q 378
If I use the Desert Wind maneuver Searing Charge (ToB pg. 56) and I charge to an opponent 100 ft. in the air starting from the ground, when do I start to fall towards the earth, and how far have I fallen (if at all) before my next turn starts?
Quote:
Originally Posted by
Goaty14
A 378
Players typically fall at 60 ft/round. When your next turn starts, you will be 40 ft from the ground. To clarify, Searing Charge only grants the fly speed for the charge, but not after it.
A 378 Contention 100'.
The falling rate of 60'/round is for feather fall and the similar effect from a dispelled fly. Without some mechanism to slow your fall you fall far far faster than 10'/second. I don't recall if there is a falling speed for un-slowed fall in the rules (it's usually considered to be "enough"), but if using RL physics it is 576 feet in 6 seconds. And yes, due to the way D&D rounds work you are assumed to have the full 6 seconds available to fall in after making your attack. (For reference 100 feet takes about 2.5 seconds from rest.)
Such movement does provoke Attacks of Opportunity from anything threatening the fall path.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Quote:
Originally Posted by
Khedrac
A 378 Contention 100'.
A 387 Contention2
It's 150 feet the first round, and 300 feet fallen each round after that.
Quote:
Minimum Forward Speed
If a flying creature fails to maintain its minimum forward speed, it must land at the end of its movement. If it is too high above the ground to land, it falls straight down, descending 150 feet in the first round of falling. If this distance brings it to the ground, it takes falling damage. If the fall doesn’t bring the creature to the ground, it must spend its next turn recovering from the stall. It must succeed on a DC 20 Reflex save to recover. Otherwise it falls another 300 feet. If it hits the ground, it takes falling damage. Otherwise, it has another chance to recover on its next turn.
To my knowledge, that is the only place that describes how far one falls in a given round.
The rules section on falling doesn't touch that subject.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Quote:
Originally Posted by
ksbsnowowl
A 387 Contention2
It's 150 feet the first round, and 300 feet fallen each round after that.
To my knowledge, that is the only place that describes how far one falls in a given round.
The
rules section on falling doesn't touch that subject.
That is the rules for a flying creature that does not maintain enough forward movement, it is not necessarily the rules for anything else that falls. That said it is the closest we have to a rule so is not a bad rule to use, it also backs up my 100' figure so thank-you for finding it.
(It's 100' because the height above ground was specified as 100' - if you manage to fall 150' you manged to miss the ground.)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 380
It doesn't apply as Vigor, despite being a Conjuration (Healing) spell, doesn't heal targets, it instead grants them Fast Healing 1 to them.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 381
How do I calculate my minimum forward movement for the purpose of determining falling during flight?
Edited to keep thread on topic.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 381
It depends on the creature's maneuverability. Perfect and Good maneuverability don't have a minimum forward speed. All other maneuverabilities have a minimum forward speed equal to half the creature's flight speed (unless they get the Hover feat or similar)
http://www.d20srd.org/srd/movement.htm (Table: Maneuverability)
Honestly this discussion is more than out of hand for the RAW thread. If there's still such a need to discuss, a proper thread should be started
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q382
Do either metamorphic transfer or assume supernatural ability allow a player who has used Mind Switch or Mind Switch, True to assume a supernatural ability of the new form?
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 383The Master Thrower has the following ability. 'Critical Throw (Ex): At 5th level, a master thrower gains the Improved Critical feat for any thrown weapon with which she has Weapon Focus.'
Me and someone else are disagreeing on what would be the outcome so this is what makes us disagree
If I have Weapon Focus for 3 different weapons, would I gain Improved Critical for the three weapons or would I have to pick one of the weapons.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 383
"Any weapon" seems pretty clear cut. They get it for every weapon they have Weapon Focus on
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Quote:
Originally Posted by
heavyfuel
A 383
"Any weapon" seems pretty clear cut. They get it for every weapon they have Weapon Focus on
Additionally, it would likely say "Any one weapon" if they wanted you to chose which one when you get it.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 384
Two questions about the Dodge feat:
A: The feat give you the bonus against all attacks from an opponent you designate. There's no specification about melee or ranged attacks (unlike the Dodge bonus from the Swashbuckler class, for example, which is specifically for melee), so you can designate a far-away opponent and gain the bonus against its ranged attacks, right?
B: Can you designate an opponent that you cannot see (but know it's here)? I know it would usually be a moot point since you usually lose Dodge bonuses (along with Dexterity bonuses) against unseen opponents, but there are conditions where you can retain them, notably with the Blind-Fight feat. So, can you designate an opponent you're aware of for Dodge, but is unable to see?
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 384
A
You're correct.
B
Since there's no definition such as "designate an opponent you can see" or even "an opponent you know is there", you could designate an opponent from across an ocean or on a different plane if you so wanted (very useful against ethereal enemies)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 385: Can the "Hanks Energy Bow" item's Power Shot ability deal damage at a rate of 2 points of damage per 1 point of penalty to attack roll (up to the users Base Attack Bonus.), or is it relegated to strictly a 1-1 trade?
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 385:
It's a 1:1 trade
Quote:
In addition, Hank can use the bow to make power shots. To do so, before making attack rolls, choose a number to subtract from your attack rolls up to Hank’s base attack and add this same number to the damage dealt by the bow with any attack that hits.
Also, by a strict RAW reading, it only works with people named Hank
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 386:
If a corporeal fiend (say, a Glabrezu), is of the type that can shuck its corporeal form, hide its body on the Material Plane, become incorporeal, and go about possessing other beings (as per the Fiendish Possession rules in FCI), and it becomes a Transformer possessing fiend, transforming its host into a copy of its fiendish corporeal form, and then it battles some high-level PC's, but escapes, and then the high level PC's attempt to find this creature they've seen via a Discern Location spell, what information does the divination give to the PC's? The location of the possessing fiend's empty body? Or the active and possessed/transformed host body which contains the fiend's incorporeal "soul?"
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 387
The 2nd level Wiz/Sorc Necromancy spell "Spectral Hand" delivers touch attacks for you and when it does so once, it...
Quote:
Originally Posted by SRD, Spectral Hand
After it delivers a spell, or if the hand goes beyond the spell range, goes out of your sight, the hand returns to you and hovers
(Note that this means the spell has not yet ended)
How fast does the spectral hand move, and do I need to use actions to move it?
Q 387a
If the spectral hand can move, then can it charge?