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Re: Mass Effect Andromeda: To Boldly Go
"Just write it differently" is neither a reasonable demand nor a realistic one. You're requiring that they have every last plot detail needed to flow into the next title nailed down in advance, even with their franchises' unique ability to bring a highly mutable protagonist along for the ride. I do apologize, but I just don't get it (and likely never will.)
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Re: Mass Effect Andromeda: To Boldly Go
How is Shadow Broker not as required as Arrival? Heck, I think it's more required.
Without Arrival, Shepard is on trial for being with Cerberus. Plot makes sense, we move on.
Without Shadow Broker, Liara is still the new Shadow Broker come Mass Effect 3. What? How? I believe Liara mentions briefly that she's investigating him during her cameo, but that's all we learn. Her becoming the Shadow Broker is a major part of her character arc, and Liara plays a major role in the events of Mass Effect 3. You miss a lot by skipping it, and it was this DLC that prompted me to actually buy DLC at all. This is especially true if you romanced Liara in the first game as there's major developments and choices that occur during the DLC.
I'm fine with Arrival - it's a side story that has minimal impact on the plot. Losing out on a load of character development when that's the best part of any Bioware game? Nuh-uh.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Psyren
"Just write it differently" is neither a reasonable demand nor a realistic one. You're requiring that they have every last plot detail needed to flow into the next title nailed down in advance, even with their franchises' unique ability to bring a highly mutable protagonist along for the ride. I do apologize, but I just don't get it (and likely never will.)
How is it unreasonable? Literally every other game company in existence manages to do it.
Quote:
Originally Posted by
Rodin
How is Shadow Broker not as required as Arrival? Heck, I think it's more required.
Without Arrival, Shepard is on trial for being with Cerberus. Plot makes sense, we move on.
Without Shadow Broker, Liara is still the new Shadow Broker come Mass Effect 3. What? How? I believe Liara mentions briefly that she's investigating him during her cameo, but that's all we learn. Her becoming the Shadow Broker is a major part of her character arc, and Liara plays a major role in the events of Mass Effect 3. You miss a lot by skipping it, and it was this DLC that prompted me to actually buy DLC at all. This is especially true if you romanced Liara in the first game as there's major developments and choices that occur during the DLC.
I'm fine with Arrival - it's a side story that has minimal impact on the plot. Losing out on a load of character development when that's the best part of any Bioware game? Nuh-uh.
I don't see it as all that different from finding out Garrus is Archangel. It's part of her story, but it's not something that was cut from the original ME games to make you buy a DLC. Her story is wrapped up nicely enough within the game itself. Much better than something like they did with Solas or Morrigan where they intentionally leave a plot thread hanging in the main game and force you to buy a DLC to resolve it.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Anteros
How is it unreasonable? Literally every other game company in existence manages to do it.
I don't see it as all that different from finding out Garrus is Archangel. It's part of her story, but it's not something that was cut from the original ME games to make you buy a DLC. Her story is wrapped up nicely enough within the game itself. Much better than something like they did with Solas or Morrigan where they intentionally leave a plot thread hanging in the main game and force you to buy a DLC to resolve it.
Garrus being Archangel is apples and oranges. We learn the important parts of that story via his loyalty mission in the base game - beyond that, there's no way to pay money to go get that additional character development. And yes, it is EXACTLY something that was left out to make you buy a DLC - what the heck do you think it was if not that? "Come play Shadow Broker to see what your favorite character from the first game is doing!"
I will definitely agree on Solas and Morrigan, however. Resurrecting Flemeth in Dragon Age 2 is bizarre and comes out of nowhere if you didn't play Witch Hunt, and Morrigan's character development suffers BADLY if you don't play the DLCs, to the point that I didn't know what to make of her when she showed up in Inquisition.
Liara being the Shadow Broker in 3 was jarring, but nowhere close to the hash they made of that plotline. I don't know the details on Solas (because again, I didn't play the DLC), but what I've heard is sufficient to know that it has huge ramifications for both his character and the world in general. Which is crazy to put in a DLC.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Anteros
It's necessary if you want to know what everyone is talking about and why Shep is on trial for the first several hours of ME3. I shouldn't have to write my own fan fiction to fill in the holes of a story because EA wanted an extra DLC. I mean, I could skip a few chapters of any story, make up what I think should happen, and jump back into the story later. It doesn't make it good storytelling.
With Trespasser, they purposely wrote Solas' story into a cliffhanger so you'd need the DLC to find out what's going on. It's not like they gave it a satisfying conclusion in the main story and you're just learning more as a result of time passing...they actually wrote it so you'd have to buy the DLC to get the end of his arc from the main plot.
Arrival isn't necessary for ME3, if you don't do it you're under arrest for working with Cerberus instead of blowing up a Batarian Colony. It functions either way, either you did the mission or a N7 team did it and died completing the mission. Either way the Reapers arrive at the same time for ME3.
Inquisition on the other hand wasn't written with Corypheus as the final boss originally but the story got too big for a single game so they split it in two. They could of just chosen to drop the entire second half of the story but decided it was something they wanted to pursue for DA4 so we got Trespasser to bridge the gap. Personally I'm fine with that decision and Trespasser really doesn't feel like a cash grab to me.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Anteros
How is it unreasonable? Literally every other game company in existence manages to do it.
First off this is wrong - other series do this too. Borderlands for instance used its DLC to introduce characters than ended up playing major roles in Borderlands 2 , and Dishonored does something similar with its own DLC. Like Mass Effect, you can ignore this DLC and not actually miss anything vital to the plot, but claiming Bioware is the only game company to use DLC this way is false. And that's to say nothing of the only other feasible way they could do this - to churn out expansion packs masquerading as new titles in the series instead, like the Borderlands Pre-Sequel or the slew of Assassin's Creed titles that squatted between 2 and 3, or make the game episodic like Resident Evil Revelations or Hitman. At least the last time Bioware made an expansion pack (Awakening) they actually called it that.
Second, even if you were right - how many of those other games let you bring a highly-customizable protagonist from one title to the other, or have to write around the permutations of all your choices, like massively different world states and party member permadeath? This isn't a simpler RPG like Final Fantasy where the story and characters are largely static, nor even Skyrim/Fallout where your protagonist is a blank slate and the details of each title in the series are basically unconnected to the next one. Bioware RPGs have permanence of your choices and worldstate between titles, and that requires far more writing overhead than you're giving them credit for.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Dienekes
1) Was meaning Javik. Though, I definitely like Javier better. Now I feel that the Prothean should speak with a deep Spanish accent, and call my Shepard senior.
Being able to Renegade snark-name people would have been awesome. Vega would have never been able to show his face off the ship. "I am Private Buttshank, and this is my favorite store on the Citadel."
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
GungHo
Being able to Renegade snark-name people would have been awesome. Vega would have never been able to show his face off the ship. "I am Private Buttshank, and this is my favorite store on the Citadel."
*grumble grumble* stupid phone autocorrect *grumble grumble*
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Inarius
Arrival isn't necessary for ME3, if you don't do it you're under arrest for working with Cerberus instead of blowing up a Batarian Colony. It functions either way, either you did the mission or a N7 team did it and died completing the mission. Either way the Reapers arrive at the same time for ME3.
Inquisition on the other hand wasn't written with Corypheus as the final boss originally but the story got too big for a single game so they split it in two. They could of just chosen to drop the entire second half of the story but decided it was something they wanted to pursue for DA4 so we got Trespasser to bridge the gap. Personally I'm fine with that decision and Trespasser really doesn't feel like a cash grab to me.
I thought the reason people considered Arrival important was because it supposedly gave context to the Reapers and smoothed the transition to Starchild, not because it explained Shepard's arrest.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Lethologica
I thought the reason people considered Arrival important was because it supposedly gave context to the Reapers and smoothed the transition to Starchild, not because it explained Shepard's arrest.
I think you're thinking of Leviathan. Which also should have been in the main game.
Arrival is just Shepard murdering a few billion (trillion?) Batarians in cold blood to slow the Reapers down.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Anteros
Arrival is just Shepard murdering a few billion (trillion?) Batarians in cold blood to slow the Reapers down.
According to the wiki, it's only 304,942 Batarians.
To be fair, there is the option of trying to warn them to get an evacuation going. You just get interrupted before you can do it (and, admittedly, it's rather short notice for an evacuation of that scale). And the stakes Shepard is fighting for are high enough to make even billions of people, of any race, small change by comparison.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Douglas
According to
the wiki, it's only 304,942 Batarians.
Yea... ME Planets are rather underpopulated. That many people barely qualifies as a state.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
5ColouredWalker
Yea... ME Planets are rather underpopulated. That many people barely qualifies as a state.
The Humans and Batarians were both trying to secure as much territory as possible to ensure long term prosperity, so many colonies are rather sparsely populated. Aratoht also had a rather low population because it was barely habitable, leading to high death rates among the slaves.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Douglas
According to
the wiki, it's only 304,942 Batarians.
To be fair, there is the option of trying to warn them to get an evacuation going. You just get interrupted before you can do it (and, admittedly, it's rather short notice for an evacuation of that scale). And the stakes Shepard is fighting for are high enough to make even billions of people, of any race, small change by comparison.
Yeah, that's surprising considering that you're basically destroying a whole system. For scale, New York City alone has about 8 million people. Their entire system has about 4 football stadiums worth of people in it?
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Re: Mass Effect Andromeda: To Boldly Go
There's probably some Star Trek influence going on here. 300K sounds like a lot when you grew up with colonies that consisted of about 20 people (3 of whom actually matter).
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Re: Mass Effect Andromeda: To Boldly Go
It's low compared to what a planet can hold, sure, but not necessarily low for what a planet actually holds. Population on planets other than homeworlds depends on emigration rates, reproduction/survival rates, and time since colonization more than anything else. It would take many generations to fill a planet to capacity, especially with emigration from the homeworld being divided among dozens or even hundreds of colonies.
Pre-Genophage Krogan might be able to do it faster, but that's exactly why the Genophage was made.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Anteros
Yeah, that's surprising considering that you're basically destroying a whole system. For scale, New York City alone has about 8 million people. Their entire system has about 4 football stadiums worth of people in it?
Well, if it's been settled sometime in the last 50 years (and most Human and Batarian colonies in Mass Effect have), that's actually a fairly substantial number. Remember, we're not talking about core star systems, here. These are recently-settled fringe worlds with maybe two decent-sized cities (which may or may not have breathable atmosphere) and a bunch of small 1000-person-max outpost-towns. The only way to get new people there is to either breed them (slow) or ship them in at fairly high cost via spacecraft (which means, inevitably, not huge numbers). Even if you started with 20,000 people on some sort of colony ship and double the colony's size every five years, growth that would be literally impossible to sustain for a modern city, it still takes 20 years to get across the 300,000 mark, and I'm not sure immigration would be able to sustain that sort of grown rate for long. Getting a colony's population into the millions is the sort of thing that takes many decades even with fairly casual travel. Getting to numbers in the billions would take centuries. There's a reason settings like the Honorverse are set 500+ years after interstellar diaspora.
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Re: Mass Effect Andromeda: To Boldly Go
As others have stated, Batarians and Humans are johnny-come-lately. As for the rest: Asari don't appear to be big on procreating (the act certainly, not so much the result); Salarians are fecund but have high attrition, and Turians have the big problem of minority chirality in the galaxy for their colonies. In fact, these limitations are likely why Humans have advanced as far as we have as fast as we have, every other race is handicapped in some key expansionary way.
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Re: Mass Effect Andromeda: To Boldly Go
Its probably also why the Krogan were such a huge threat as well. It probably didn't take that long for a moderate sized initial colony to boom and overpopulate a whole planet.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Squark
The Humans and Batarians were both trying to secure as much territory as possible to ensure long term prosperity, so many colonies are rather sparsely populated. Aratoht also had a rather low population because it was barely habitable, leading to high death rates among the slaves.
Given that it extends to planet colonized's colonized by other races non-recently, I don't think that's the reason.
Quote:
Originally Posted by
Douglas
It's low compared to what a planet can hold, sure, but not necessarily low for what a planet actually holds. Population on planets other than homeworlds depends on emigration rates, reproduction/survival rates, and time since colonization more than anything else. It would take many generations to fill a planet to capacity, especially with emigration from the homeworld being divided among dozens or even hundreds of colonies.
Pre-Genophage Krogan might be able to do it faster, but that's exactly why the Genophage was made.
Honestly, with them the problem was more breeding faster than they could build infrastructure.
Quote:
Originally Posted by
DaedalusMkV
-snip-
On one hand, true.
On the other, ME Earth canonically had 11.4 Billion people and was horribly overcrowded with rampant poverty. The very fact that exists on the homeworld is something that caused Humans to be laughed at by other races.
People should be being shipped out as fast as infrastructure can be put in, which with Pre-Fabs/Omniforges/Cheap labor from people who don't want to live the rest of their lives in squaler should result in larger populations.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
5ColouredWalker
Given that it extends to planet colonized's colonized by other races non-recently, I don't think that's the reason.
I dont know, most of the Turian and Asari colonies shown had populations in the hundreds of millions or low billions which is about where one would expect them to be. Not because they couldn't cram more people in but because that population level would be fairly comfortable to live on without straining the planets resources or getting too crowded.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Inarius
Its probably also why the Krogan were such a huge threat as well. It probably didn't take that long for a moderate sized initial colony to boom and overpopulate a whole planet.
Yes - they had evolved/adapted to thrive on Tuchanka, a planet so full of hazards that they could expect the bulk of their offspring to fall to attrition, and so would need to produce a large number to compensate and continue their species. And later, when they achieved technological mastery over the natural hazards of the planet, violence against each other fulfilled the same role.
Once the Salarians had gifted them with spaceflight however, everything changed. They found themselves with room to grow, on much more hospitable worlds, and plenty of other races that could become a common foe for their numerous factions. At first no one minded, because their primary target (the Rachni) was such a major threat, but once the Rachni were dealt with there was nobody left to keep the Krogan in check - until the similarly warlike Turians arrived that is, and even then it was a close call.
Quote:
Originally Posted by
Inarius
I dont know, most of the Turian and Asari colonies shown had populations in the hundreds of millions or low billions which is about where one would expect them to be. Not because they couldn't cram more people in but because that population level would be fairly comfortable to live on without straining the planets resources or getting too crowded.
I don't know how representative those worlds are though. Certainly major colonies like Invictus have populations like that, but I don't know if a world like that is comparable to a backwater like Aratoht, even before you consider the relative galactic youth of humans and batarians.
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Re: Mass Effect Andromeda: To Boldly Go
I'm back on Multiplayer for a while, and very much enjoying Geth Infiltrator and Reegar Carbine. Cloak, sneak on someone unsuspecting, proximity mine, full clip, watch them melt! Repeat!
Sad that I've come to the end of the carbine challenges (both of them). I really don't get on with shotguns and that one was nice. Need to do the Graal Spike Thrower next (to avoid doing many waves), and I am really not getting it.
Challenge status:
Mass Effect/ Best of the Best: 11/25
Squad Elite/Operator: 7/8 Only 2 survival medals left...
Spectre Mastery/Hardcore): 2/3 Only 1.7 million points to go...
Solo Mastery/Lone Wolf: 1/3 Completed the extractions on bronze. Feel reasonably confident about silver, particularly if I uninstall the DLC that gives cerberus and geth their base-busters. Gold still looking... Problematic. Nearly attempted a solo with my Geth infiltrator/reegar carbine before realising I was only level 16 and it would be silly to attempt this before I've got N7 out of the way.
N7 Mastery/N7: 55/60 Five promotions to go...
Map Mastery: Done.
Biotic Mastery: Done.
Tech Mastery: Done Twice.
Resurgence Mastery: 5/9 with Kishock, Striker, and Geth Plasma SMG to go, which I have all of. Yay! None of them are shotguns. Boo! Then 10 extractions with one of the krogan battlemaster, batarian soldier or sentinel shouldn't be hard.
Rebellion Mastery: 7/9 Extractions with the Vorcha Soldier/Sentinel or Quarian Engineer or Pheonix Adept shouldn't be hard.
Earth Mastery: 7/9 N7 Typhoon! I have it! Yay! Not a shotgun. Boo! And extractions with one of the N7 classes to complete. I don't think I get on with the slayer, the phase disruptor is just too weird. So it's Demolisher, Destroyer or Fury. Weird that I don't like the vanguard. It's my favorite class in SP. Again, fairly close here.
Retaliation Mastery: 3/6 Collector SMG, which If unlocked! Woo! Also not a shotgun, grrr. Not that I like shotguns, I really don't. But it's nice to kill two challenges at a time. Then I'd need two extractions for either Volus Adept/Engineer or Turian Ghost/Havoc. Shouldn't be too hard. I like all these easy ones.
Blood Pack Mastery: Uh oh. 1/9, only carnage use complete! Always always always do weapons and powers, so that's Graal Spike Thrower (Shotgun! I have it!), ballistic blades and submission net. Then 800 waves of Krogan, Vorcha or Batarians. Ouch! At least these guys probably like to use shotguns.
Commando Mastery: Done. Guess it had the least required to unlock.
Machine Mastery: 7/9 A combined 51 waves to go with Geth Infiltrator and Engineer. I love those dudes. This will be the next big challenge to complete I reckon.
Outsider Mastery: 5/9 M-358 Talon, then 600 waves as Drell, Pheonix Adept, Volus or Talon. Joy.
Reckoning Mastery: 6/10 The first one to be problematic because I haven't unlocked everything. If I can unlock the venom and the blood pack punisher, then I only need to do Adas anti-synthetic rifle and I've made a start towards Krogan Warlord extractions. Possibly one to leave to last.
Shotgun Mastery: 3/9 This is why I was complaining of a lack of shared shotgun challenges above. Easier to list what I've done than not - Disciple, Piranha, Reegar Carbine. I really don't get on with shotguns though. Only weapon challenge I've not made any real progress with. They just seem to do pitiful damage. Any tips? I have LOADS of shotgun rail amps speed up though. Graal Spike Thrower and Venom (when unlocked) probably mandatory.
Assault Rifle Mastery: Done.
Sniper Rifle Mastery: Done.
SMG Mastery: Done.
Pistol Mastery: Done.
Combat Mastery: Just 210000 points off melee damage to go. Confident I'll break that without special effort.
Cerberus Mastery: Done.
Reaper Mastery: Done.
Geth Mastery: Done.
Collector Mastery: Just needed to hunt down 13k more captains. People don't like to play against collectors for some reason...
So the biggest obstacle to BotB is approx 2000 more waves and a couple of solo gold runs. Seems like a lot put like that, but I'm confident I'm a lot more than half way there! These will also all become a lot easier when I get N7 and no longer need to play under-leveled. I use experience from equipment packs to get up to level 10 or so, so I don't play really handicapped, but it's still frustrating!
(Also release of MEA might be an issue...)
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Re: Mass Effect Andromeda: To Boldly Go
Speaking of multiplayer:
https://www.youtube.com/watch?v=6OmW-4F4h30
The basic formula appears to remain the same - 1-4 co-op horde mode with objectives + extraction at the end. Kett and Remnant enemy types confirmed, along with 5 maps and several race/class kits available at launch. Looks like we'll be going the lootbox route for monetization. You can also play through the multiplayer maps in single-player during timed Strike Team missions (like the N7 missions from ME3, but repeatable every X hours.) Whether you do the strike missions in single player or multiplayer, either way the rewards are usable in single-player.
Looks like Krogan Engineers are a thing now too. I wonder if there will be DAI-ish banter?
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
5ColouredWalker
On one hand, true.
On the other, ME Earth canonically had 11.4 Billion people and was horribly overcrowded with rampant poverty. The very fact that exists on the homeworld is something that caused Humans to be laughed at by other races.
People should be being shipped out as fast as infrastructure can be put in, which with Pre-Fabs/Omniforges/Cheap labor from people who don't want to live the rest of their lives in squaler should result in larger populations.
In addition to needing to have the infrastructure at the receiving point to deal with all the people arriving, you also need the lift capacity to actually move the people. At a homeworld population of 11.4 billion, an enormous number of people would need to be moved offworld to counteract population growth even if the annual population growth rate is very low (for example, at an annual population growth rate of a tenth of a percent, you'd need to move ~11.4 million people offworld every year before you could even think about actually reducing the homeworld's population through emigration). From what I recall, the various states in Mass Effect just don't appear to have that kind of lift capacity, and what lift capacity the states have is likely further limited by travel times to colonies which are not conveniently in the same system as a mass relay and by the downtime required by the ships.
It's entirely possible that humans are emigrating from Earth as quickly as they can, and that the colonial populations remain relatively small because the lift capacity needed to grow the colonial populations more rapidly simply isn't there.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Aeson
In addition to needing to have the infrastructure at the receiving point to deal with all the people arriving, you also need the lift capacity to actually move the people. At a homeworld population of 11.4 billion, an enormous number of people would need to be moved offworld to counteract population growth even if the annual population growth rate is very low (for example, at an annual population growth rate of a tenth of a percent, you'd need to move ~11.4 million people offworld every year before you could even think about actually reducing the homeworld's population through emigration). From what I recall, the various states in Mass Effect just don't appear to have that kind of lift capacity, and what lift capacity the states have is likely further limited by travel times to colonies which are not conveniently in the same system as a mass relay and by the downtime required by the ships.
It's entirely possible that humans are emigrating from Earth as quickly as they can, and that the colonial populations remain relatively small because the lift capacity needed to grow the colonial populations more rapidly simply isn't there.
Remember that that's net population growth though - there are folks dying every day too. Depending on conditions on MEverse Earth, <1% may not be that strange. (Our own today is at around 1.1%, but we also have half the population of the Earth in ME and a lot less technology than they do to do things like control births.)
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Psyren
Speaking of multiplayer:
[...]
The basic formula appears to remain the same - 1-4 co-op horde mode with objectives + extraction at the end. Kett and Remnant enemy types confirmed, along with 5 maps and several race/class kits available at launch. Looks like we'll be going the lootbox route for monetization. You can also play through the multiplayer maps in single-player during timed Strike Team missions (like the N7 missions from ME3, but repeatable every X hours.) Whether you do the strike missions in single player or multiplayer, either way the rewards are usable in single-player.
Looks like Krogan Engineers are a thing now too. I wonder if there will be DAI-ish banter?
Strike Missions caught my attention more than I thought they would, if I'm understanding it right. I really like the idea of being able to jump into a quick multiplayer match if the urge hits while in the middle of playing the single-player campaign, cutting out a lot of menu loading tedium.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Saggo
Strike Missions caught my attention more than I thought they would, if I'm understanding it right. I really like the idea of being able to jump into a quick multiplayer match if the urge hits while in the middle of playing the single-player campaign, cutting out a lot of menu loading tedium.
While I will probably not touch the Multiplayer myself, I do admit, I really like how Bioware has used it to answer the question that plagues most of their games: What the hell is everyone else in this organization doing while the same 6 guys seem to handle everything?
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Psyren
Speaking of multiplayer:
-video snipped-
Mm, that jetpack into Nova at 5:22 is so satisfying.
It also looks like you can use a second currency (Mission Funds) to buy specific items in addition to getting packs. I think I've heard that before, but the list contains:
- permanent gear (Adaptive War Amp, Juggernaut Shield, etc)
- player-wide consumables (ammo restores, RPG rounds, first aid packs and revive packs)
- respec cards
- "unlock guns", no idea what it does
IN OTHER NEWS:
Renaming guns, at least in Single Player, confirmed. I'm keeping my M-9 Tempest, retcons to avoid conflict with the name of the ship be damned.
Character customization (10 minute YouTube video). Notables: Basically the same character creator as ME3 with more color options, frankly. Slightly more hair allowed than Shepard's military cuts. Makeup, tatoos, and scars all independently customizable for both Broder and Sisder. Lots of makeup options; if you want to play as a quasi-military clown, now's your chance. :smallwink:
Krogan squadmate intro (2 minute YouTube video). The other major character Krogan we've seen is apparently his granddaughter, and he behaves exactly like you'd expect a Krogan grandpa to. Also some really obvious model clipping at 0:18 and an NPC is facing the wrong direction for the action at 0:43... Bioware pls.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Saggo
Strike Missions caught my attention more than I thought they would, if I'm understanding it right. I really like the idea of being able to jump into a quick multiplayer match if the urge hits while in the middle of playing the single-player campaign, cutting out a lot of menu loading tedium.
Dear god I hope so. Just think, one day we might actually be able to play a game's single-player while waiting in its MP lobby. The future is now people.
Quote:
Originally Posted by
Siosilvar
Mm, that jetpack into Nova at 5:22 is so satisfying.
I can't help but notice his nova didn't seem to affect his shields either :smallamused:
Quote:
Originally Posted by
Siosilvar
Krogan squadmate intro (2 minute YouTube video). The other major character Krogan we've seen is apparently his granddaughter, and he behaves
exactly like you'd expect a Krogan grandpa to. Also some really obvious model clipping at 0:18 and an NPC is facing the wrong direction for the action at 0:43... Bioware pls.
Most of the Gamespot/IGN vids are from the press build whose embargo was lifted recently. As such they contain older animations and glitches like the ones you describe, which have since been fixed. (Not saying the game will be perfect at release but something to keep in perspective.)