Stvari Inhibiraj
Male LE Dwarf Monk (MM)//Cleric,
Level 3,
Init 2,
HP (1 temp HP) 25/25,
Speed 30
AC 16,
Touch 16,
Flat-footed 14,
CMD 22,
Fort 6,
Ref 6,
Will 8,
CMB +7,
Base Attack Bonus 2
Unarmed Strike +6 (1d6+4, x2)
(trip friendly) Spiked chain +6 (+9 for trip attempt) (2d4+4, x2)
Flurry of Trip/dirty trick +7/+7 (-, )
(+2 Dex, +4 Natural)
Abilities Str 18, Dex 15, Con 14, Int 16, Wis 18, Cha 6
Condition Hardy, Stability, Dimdweller, Shadowhunter
Evasion, +2 saves vs fear
Ki pool: 1/1
Stunning fist: 2/2
Maneuver defense: gain AoOs for dirty trick and trip, even when usually not
Destructive Smite: 7/7
Touch of Darkness 7/7
Cleric spells (see sheet)
Death Knell: 50 minutes
) +2 str
) +1 effective caster level
Round 1 attacks:
presumably 5-foot step is enough to close to at least one of them?
flurry of maneuvers, prioritizing trips:
[roll0] trip 1
[roll1] trip 2
If either are successful, unarmed AoO with vicious stomp:
[roll2] attack for
[roll3] damage
If both are successful, do it again! (thanks, combat reflexes!)
[roll4] attack for
[roll5] damage
If anyone is foolish enough to stand up, or otherwise provokes yet another AoO:
[roll6] attack for
[roll7] damage
Round 2:
Spoiler: If they survived and/or stood up
Show
DO IT AGAIN!
flurry of maneuvers, prioritizing trips:
[roll8] trip 1
[roll9] trip 2
If either are successful, unarmed AoO with vicious stomp:
[roll10] attack for
[roll11] damage
If both are successful, do it again! (thanks, combat reflexes!)
[roll12] attack for
[roll13] damage
If anyone is foolish enough to stand up, or otherwise provokes yet another AoO:
[roll14] attack for
[roll15] damage
Spoiler: If there's nothing alive but us
Show
Move out of the hut, ideally close enough to trip the lead guard:
[roll16] trip attempt
if successful, vicious stomp:
[roll17] attack for
[roll18] damage