Military Units: 13 (Altessa's Royal Army, First Sedellan Knights, Riders of Bysthia, The Silent Guard, Draconic Enforcers, Knights of Pryas x2)
Mercenaries: 0
Regions Owned: [Varjik - Region 58], [Derokar - Region 53], [New Lijas - Region 52], [Aspen Heights - Region 59], [Altessa - Region 61], [Bysthia - Region 63], [Raesija - Region 64], [Waterglen - Region 66], [??? - Region 67]
Holy Orders: Holy order of Dejanism in Aspen Heights [Burning Throne]
Total Regions: 9
Unit Cap: 15 (5 Captial + 8 Regions + 1 Tech + 1 Vassal)
Cultural Identities:
[Legacy of the Preserver] Increase die size from 2d6 to 2d8 when making stabilization rolls. (Permanent)
Military Specialization:
[The Eleventh Hour] Increase dice pool from 2d10 to 2d12 when fighting in a capital region.
Holy Artifacts: Bloodstone Diadem (Impossible to steal, fused to Amerah Kren, +4 to leader loss rolls, grants
spell siphoner powers, +1 to battles, extra +1 to battles if the enemy uses magical tech)
Military Technologies:
Sedellan Armor Coating [
Sedellan Glass] +2 VS magical tech.
Sacrificial Supply Lines [
Crops] -1 Size Loss Roll
Obsidian Fire [
Obsidian Glass] +1 to Defending
Diresnags [
Labor] +1 size loss roll (unpreventable) && [Secondary] +1 distance loss roll (unpreventable) (both for enemy)
Camel Cavalry [Camels or
Horses] +1 to Battles
Mass Conscription [
Food] - After 4 units are spent raising troops, each subsequent action raises an additional troop. && Secondary [Food x2, Labor, Preservatives] Triggers after 3 actions are spent
Refined Pican Weaponry [Iron OR Bronze] +1 to Battles
Bani Bowls [Bani/Bani, Cloth, Alcohol, and Wood] Reduces combat losses by 1 if 2 or more Combat losses occur/Reduces losses by 1 if 2 or more losses occur (Tiers do not Stack)
Prayer Seals [Enku and Writing Materials/2 Magic Writing Materials & 2 misc. Writing Materials] +2 to Leader Loss Rolls/+1 to battles that have a leader
Standardized Fortifications [Stone / 3 Stone] Fortifications GP takes 3 actions instead of 5/+1 defense roll
Dwarven Forts [Stone / Stone, 2 Food, Preservative] +1 to defending / +1 to fortified regions & -1 size losses roll
Hard Iron Armor [Iron] +1 to Battles
Pyroclastic Engines [2 Dragon HCs or
1 and a Fuel Resource] +2 to attacking
Spoiler: Mil tech color to slots
Show
Close Combat Weaponry
Cavalry
Logistics
Armor & Wards
Fortifications, Sappers, and Siege
Drugs, Medicine, and Blessings
Stealth, Sabotage, and Traps
[GP effect: Ability to spread the gift of the Siphoner among the Court of Thorns]
[Miracle Effect: Grant Dejanic Followers +2 against magical techs if the
Emperor's Oath is sworn]
Generals:
Mila
Economics Technologies:
Violet Oath [
Violet Oak] +1 Against Secret Actions
Salt Wagons [Preservatives] +1 Unit Cap
Surplus Production [3 Resources of the same type] Use E5s to increase resource from great to grand
Fish Glue [Fish or
Hooved Animals] +1 to 1 econ action per round
Magical Indicators [Faranna] +1 to Investigations involving magic
Expanded Holds [Ships] +1 to Buyouts AND [Ships, Preservatives, Food, Precious Metals] -1 to Distance Rolls
Diplomatic Expedition [Precious Metals and Ships Tech] Allows overseas colonization
Standardized Currency [Precious Metals] Endorse Buyouts in your own regions
Decentralized Authority [Writing Materials] +1 to new ruler stat
Intrigue Technologies:
Back-line Sabotage [Saphroxin] Very... Very complex. Allows you to kill units with intrigue actions.
Spymasters [Precious Metals, established intelligence branch] Allows the use of I5s to recruit spymasters
Capital: Aspen Heights
Secrets Whispered: 3
Resources Required:
Foreign Workforce
Resources controlled: Violet Ash (R53, TP1), Textiles (R59, TP2), Sedellan Glass (R58 TP2 & TP4), Verdant Wine (R52, TP1), Obsidian Glass (R40, TP3), Bysthian Horses (R63, TP2)
Embassies: Avakonia?, Azenhal, Karys, Dvatla
CC Bases: [R58 - Varjik]
OMC Bases: [R53 - Derokar]
Reputations:
Crescent Company - 7
Eternal Lamp - 5
Feast of Rieba - 4
Omanush Convoys - 4