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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
Quote:
Originally Posted by
byaku rai
1325: If any part of my plan involves the word "orbital" it will be vetoed immediately.
1326: I may not try to explain molecular orbitals and hybridization to the goblins who are trying to cook and eat me, and no, it does not force them to make a Will save or fall asleep from boredom. ("I know you're enjoying Organic Chem and all, but please keep it out of my game. I took that class before you even got into college. I can start talking about things you haven't learned yet and make you screw up on the exam next week.")
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
Quote:
Originally Posted by
noparlpf
1326: I may not try to explain molecular orbitals and hybridization to the goblins who are trying to cook and eat me, and no, it does not force them to make a Will save or fall asleep from boredom. ("I know you're enjoying Organic Chem and all, but please keep it out of my game. I took that class before you even got into college. I can start talking about things you haven't learned yet and make you screw up on the exam next week.")
1327: I also may not begin discussing Comparative Religion.
1328: Particularly if I'm using real world religion.
1329: Can't do the same with History.
1330: More so with real world History.
1331: Or Politics.
1332: And Philosophy is right out.
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1333: I may not have my back up characters be a secret organization that occasionally sends one of it's members out on missions only known to the organization.
Question about the golem armor: What class/class combo would be best for creating the golem myself, with weapon attachments?
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
Quote:
Originally Posted by
Metahuman1
1327: I also may not begin discussing Comparative Religion.
1328: Particularly if I'm using real world religion.
1329: Can't do the same with History.
1330: More so with real world History.
1331: Or Politics.
1332: And Philosophy is right out.
related: I find it humerous, one of the first things I tell new players is "there are two things that WILL get you bodily removed from my table, rape jokes are #1. Real world political or religious topics is #2"
pennance:
number + 1
not allowed to bring new source material to table and completely obliterate encounters. (I'm looking at YOU Incarnum)
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
Quote:
Originally Posted by
The Reverend
C'nor sure here are a couple ant Jedi tools.
Repulsor lift mounted automatic mortar that fires a mix of stun, concussive, cryo, stun gas, and gluey monofiliment. I pointes out the metal storm system can fire a million rounds a minute.
Large caliber rounds filled with gluey monofiliment designed to be split open by lightsabers also rounds of the same design filled with chemicals that would eat metal i.e. to disable the lightsabers
You know that missile on Boba's arm? 10 In boxes on each shoulder, two pistols with 20 more each.
dozens of cheap repulsor droids spraying gases while another dozen with tasers another dozen with glue coated grasping arms a few more spraying buckyballs attacking together in coordinated waves.
During chases I had a back mounted pistol sized gun that let loose a steady stream of monofilimant with pecks of glue at random sprayed randomly along the walls ceiling and floors of my escape root to discourage pursuit.
Stun pad on my forehead for head butting.
Gauntlets with hidden monofilaments for cutting shackles
repulsor belt, rocket boots, and jet pack. Redundancy.
captured light saber just for throwing at big scenic space windows, cutting support pylons and cables and instantly disabling all kinds of flying stuff.
Battlesuit
Entire suit covered in a thin film of material that pops if grabbed, two layers on the boots.
Left arm bucky ball sprayer, right arm thermite sprayer.
Left hand tower shield held up by repulsors, inside view screen outside visual sensors and a magnashield. Right hand heavy gatling blaster on a repulsor lift.
All the time, effort and money spent on it reminds me of this http://www.giantitp.com/comics/oots0036.html
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
Well, all in all, the super battle-suit probably isn't any more expensive than the gear a fighter in a high-level and well-off adventuring party would have.
Quote:
Question about the golem armor: What class/class combo would be best for creating the golem myself, with weapon attachments?
As for the golem... see for yourself.
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
i will stop hijacking the thread forum now, moving to
http://www.giantitp.com/forums/showthread.php?t=217372
I am not HK-47, but i did have a M3PO trained in several forms of unarmed combat just for reloading my weapons so i didn't have to spend the actions to do so. He commanded a 30 Anubis headed assasin droids.
Quote:
Quote:
Originally Posted by The Reverend
1301 May never ask himself "what would Pharaoh Mobius do?" when dming villains.
Laugh insanely, gloat about his EVIL PLAN, and chain a hero to his personal artificial sun?
I'm confused. Under what circumstances would that NOT be a good idea?
__________________
because when he decided to play a villain like Pharaoh Mobius he became a Killer DM. Not in that giant rock falls on you and kills your part nothing you can do about it, but the "the dm is smarter than all the players and is incredibly good at playing smart villain." He apparently played it exactly like the Bards Evil Despot Father in Order of the stick. He could not only kill off the entire party mulitple time s a game session, but he could also do the " your every move furthers my plan" which is just frustrating.
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
Quote:
Originally Posted by
The Reverend
because when he decided to play a villain like Pharaoh Mobius he became a Killer DM. Not in that giant rock falls on you and kills your part nothing you can do about it, but the "the dm is smarter than all the players and is incredibly good at playing smart villain." He apparently played it exactly like the Bards Evil Despot Father in Order of the stick. He could not only kill off the entire party mulitple time s a game session, but he could also do the " your every move furthers my plan" which is just frustrating.
Well, if your DM is playing like Tarquin, then the obivous response is for the whole party to start playing like Elan.:elan:
1334. If the villain claims that "Your every move furthers my plan," I am not to test that claim by using any of the items on this list.
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
Except you are with every item on the list.
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
I think the trope you're looking for is "Dangerously Genre Savvy"
...also, who is Pharaoh Mobius?
1334.B) Spamming fireball will not help me prove him wrong, and will in fact put his plan Even further forward.
1335. Spamming fireball is almost never the appropriate response.
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1336. I may not use ranged weapons with enough knock back to ensure the enemy is still airborne on my next turn.
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1337: just because I can outoptimise my players, does not mean my respone to someone getting on my nerves should be the DnD equivelant of dropping superman and doctor manhatan's somehow-possible lovechild on them
1338: unless they're a wizard, in which case it's almost fair
1339: I must have a vague plan when DMing, not to railroad my players but so I don't react to their attempts to react to my reaction to their reaction (and so on) in rediculously unusual ways
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
Quote:
Originally Posted by
jindra34
1336. I may not use ranged weapons with enough knock back to ensure the enemy is still airborne on my next turn.
+1 Winning for trying, though.
1340: If I am told that my argument relies on OOC knowledge, I may not counter that the fact that my argument is OOC is also OOC.
1340A: If I do make that argument, it's not allowed to work.
1340B: As GM, not allowed for the above to allow the campaign to be short-cut by about ten levels.
1340C: And if it is I am not then allowed to simply skip ahead to the bossfite with the currently 10-levels-too-high BBEG.
Spoiler
Show
In my defense: The first three could easily be simplified to "I will not GM without proper sleep", and in the last case I did temporarily bump up the PCs by 10 levels, but...
1341: If at any time in a campaign it becomes appropriate for the PCs future selves to travel back in time to save their past selves from being killed, something has gone badly wrong and I will certainly not pretend that it is "all according to my plan".
1341A: If I have future versions of the characters at various levels (that the players didn't know about) available to run the above situation at the drop of a hat, I have way, way too much time on my hands...
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1342: Showing the new dragon-blooded players how to "kill everyone within a dozen meters 11 times each with a 7xp combo" is a no-no.
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
Quote:
Originally Posted by
Doorhandle
...also, who is Pharaoh Mobius?
One of several Big Bads from the multiversal RPG TORG. His world was a very Egypt-themed Pulp Adventure world, and his invading armies had a mix of 1940's and Buck Rogers tech, plus the occasional walking mummy.
Funny that this GM's version was doing so well - IIRC, the canonical Mobius actually got chased out of his home universe by its heroes, and had to retreat to a pocket dimension to attack other worlds.
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1343: I am not allowed to pull out my copy of The Art Of War during a gaming session.
1343a: Even if it's strictly OOC knowledge.
1343b: ESPECIALLY if it's strictly OOC knowledge.
1343c: SUPER-DUPER-ESPECIALLY if the group gets into a digression about the Vietnam war afterwards.
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1344. Cannot substitute a strength check for disable device.
1344.B)Nor can I substitute profession(Quack) for a heal check.
1344.C)While it may SEEM like how it works in real life, Intimidate cannot substitute for Handle Animal.
1344.D)Handle Animal is not to be used to handle goblins, halflings, and small children.
1344.E)I cannot use max ranks in perception and sense motive as a replacement for the Divination school.
1345.)I am not to play as pyramid head.
1345.B)Even if I am playing as him I may not have charisma 20.
1345.C)If the impossible happens and I am him, not to have a Tau pulse rife.
1345.D)Even if I just use it to beat people's heads in.
1346.)Even if it's allowed by raw, not to make my Magus a vorpal spork.
1346.B)Vorpal siege weapons are right out.
1347.My Oracle/cleric cannot beat the crap out of the big bad and then heal him to full health while caressing him because she's tsundere.
1348.If I am undead for whatever reason, and I repeatably cast energy drain on myself, it will still drain levels.
1349.)Saying "Red Mage did it once" is not a valid excuse for ANYTHING.
1349.A)Ditto for Thief and Fighter.
1349.B)If the phrasing was "Black Mage did it once," only the Big bad is allowed to do it.
1350. Even if it long enough to still reach the heart, not allowed to stake the vampire lord through the ass.
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
Quote:
Originally Posted by
Doorhandle
1344.D)Handle Animal is not to be used to handle goblins, halflings, and small children.
1344.D.1: I don't care what the skill's name implies, Handle Animal cannot be used in place of Strength on a Grapple check on an animal.
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1351: I may not play Guy Shishou or Simon the Digger in ANY campaign.
1351a: I may not convince another player to do so.
1351b: I may not convince another TWO players to do so, while I'm playing Zero
1351c: I may not convince another two players to play Guy and Simon, while I'm playing Zero, then convince the last one to play Shinji Ikari. Especially if it's one of the more hot blooded fan versions of him.
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
Quote:
Originally Posted by
Arbane
1344.D.1: I don't care what the skill's name implies, Handle Animal cannot be used in place of Strength on a Grapple check on an animal.
1344.D.2 I am forbidden from using Handle Animal on the party fighter after an accident involving INT damage.
1344.D.3 I may not deliberately induce INT damage/drain on targets in order to make them eligible for Handle Animal.
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1352: Eight year olds do not have the patience to go through character creation.
1353: "The Rules of Acquisition" is not an acceptable Paladin code.
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1352 When playing a thri kreen monk I may not name my character Jet Flea, Bruce Flea, chow yun gnat, or any other bug pun.
1353 I may not go shopping at magic stores when I am high level to buy out all the useful low level items.
1354 I may not have any mundane items other than those listed explicitly in the playershandbook.
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1355: I will try very hard not to take advantage of my DM's ill-thought-out homerules.
1356: Especially the no xp cost for crafting magic items. Seriously, the temptation here is ungodly.
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
Quote:
Originally Posted by
byaku rai
1355: I will try very hard not to take advantage of my DM's ill-thought-out homerules.
1356: Especially the no xp cost for crafting magic items. Seriously, the temptation here is ungodly.
That second one is just standard Pathfinder crafting rules, I think?
Anyway...
1357: I Cannot magically cure the party paladin's illiteracy via a helm of comprehend languages and read magic.
1357a: even if I build a continual flame "reading light" into the device.
1358: Offering the paladin freshly crafted magic items he didn't ask for will not make him like me more.
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1359: Animal husbandy cannot be extended to any other field of knowledge than that which specifically applies to animals and breeding
1359a: If I do extened it to other areas, use of actual animal husbandry should not be a much higher grade of nightmare fuel
1359b: Animal husbandry may NOT be used to "pimp my mount"
1360: I must be able to explain how I do everything, not why.
1360a: especially if I refer to the previous actionas the "Glorious Chainsaw method"
1361: Having the other PC's contractually bound to be my slaves is not a happy, co-operating party...
1361a: Further more so if I also, somehow, end up owning the BBEG as well
1362: Things I steal must be tangible, and actualy exist. souls, beliefs and class feaures cannot be stolen
1362a: I'm not allowed to bug a DM to let my spell thief affect more than just spells...
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1363. Just because the DM can't stop me from using Shonen hero techniques as incantations does not mean I'm allowed to use the actual techniques.
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
Quote:
Originally Posted by
The-Mage-King
...while I'm playing Zero
Which character are you talking about? There's a few different characters in the world named Zero.
1364: I am no longer allowed to play characters who make long rambling speeches about manliness that occasionally yell "Who the hell do you think I am?" at the enemy.
Edit, note: I am going to do this, and likely will be told to stop yelling that at every enemy that seems like a mini-boss.
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1365: If I do make a character that makes long rambling speeches, I may not complain when the BBEG get's a surprise round attack while I do so.
1366: Even if the attack was save or die and I failed the save.
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
Quote:
Originally Posted by
Exelbirth
Which character are you talking about? There's a few different characters in the world named Zero.
The one with the sense of style, that would probably coordinate the mentioned party's attacks.
So the Code Geass one.
1351d) Playing Orange-kun is right out. No "STORM OF LOYALTY!" allowed.
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Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1367 I may not have a drow psionicist who can use shadow step in the underdark.
1367 a: he may not use earthquake either.
1368. I may mot have a monk wizard and call him a spell puncher and name him chuck Norris.
1368a: He does not cause spell effects because reality is just trying to get out of the way of his fists.