Quote:
Originally Posted by
mystic1110
Solemnity of Spirit 4WW
Creature - Angel (U)
Flying
You may cast this spell by sacrificing an enchantment and paying this spell's mana cost reduced by that enchantment's mana value.
When you cast this spell, you may destroy target enchantment.
4/4
It's a nice way to pop your Hatching Plans, but other than that having an enchantment you're willing to sacrifice is a rare occurrence in the best of times. Then again, in an enchantments-matter set, the second ability grows enough in value that it works out anyway.
Quote:
Originally Posted by
Personification
Prayer for Wisdom (W/G)
Instant C [New Alara Set Symbol]
Destroy target enchantment.
Cycling U
Angels, grant me salvation. If that is not possible, grant me the knowledge to save myself.
Is there a Bant cycling deck archetype I'm not thinking of? This card is the simplest, most efficient possible version of itself, which is nice.
Quote:
Originally Posted by
Tom the Mime
Purge the Creations 1W
Instant U
Destroy target enchantment or artifact. If it's also a creature, exile it instead.
Most Phyrexians aren't technically artifact creatures anymore. I guess they were one step ahead of you?
Quote:
Originally Posted by
Quiddle
Banishing Song 1W
Enchantment - Aura U
Enchant non-land permanent
At the beginning of each upkeep put a verse counter on Banishing Song. Then if the permanent it is attached to has a mana value equal to or less than the number of verse counters on it, exile the enchanted permanent.
WW, exile Banishing Song from your graveyard: Exile target non-land permanent that shares a name with a card an opponent owns in exile.
No, I meant to get rid of enchantments. Sorry for not noticing the question sooner. This still fits the bill, though. The first ability is way too slow to work, so the main attraction is probably the second one, except it doesn't work in the Singleton formats that would be most likely to use it. Not that any of that would stop this from being printed, necessarily.
Quote:
Originally Posted by
ben-zayb
Liquidate BW
Sorcery U
Exile target nonland permanent. If you do, its controller creates X Treasure tokens, where X is that permanent's mana value.
One for the Jennys! If your opponent already has something huge, the mana hopefully won't matter as much, I guess? But you were probably more excited to use it with some Delve mook in some artifact-etb-combo thing.
Quote:
Originally Posted by
somethingrandom
Tied to Nature 1GG
Enchantment R
Creatures you control have GGT: Destroy target artifact or Enchantment
This card basically does nothing, but it does it so elegantly that I can't think of a fitting joke.
Quote:
Originally Posted by
Comissar
Transmogrification - 2W
Enchantment - Aura C
Enchant noncreature, nonland permanent
Enchanted permanent is a 0/1 Sheep Creature and loses all abilities and other card types and subtypes. This effect doesn't remove Transmogrification.
Dwellyn's grasp on basic transmutation was woolly at best, but he was too sheepish to admit it.
Boooooo!
or should I say, baaaaaa