Military Units: 9 (Altessa's Royal Army, First Sedellan Knights, Riders of Bysthia, The Silent Guard, Knights of Pryas, Whitefeather's Army x4)
Mercenaries: 0
Regions Owned: [Varjik - Region 58], [Derokar - Region 53], [New Lijas - Region 52], [Aspen Heights - Region 59], [Altessa - Region 61], [Bysthia - Region 63], [Raesija - Region 64], [Waterglen - Region 66], [??? - Region 67]
Holy Orders: Holy order of Dejanism in Aspen Heights [Burning Throne - Holds the Spellfather's Talon]
Total Regions: 9
Unit Cap: 15 (5 Captial + 8 Regions + 1 Tech + 1 Vassal)
Cultural Identities:
[Legacy of the Preserver] Increase die size from 2d6 to 2d8 when making stabilization rolls. (Permanent)
Military Specialization:
[The Eleventh Hour] Increase dice pool from 2d10 to 2d12 when fighting in a capital region.
Holy Artifacts:
Bloodstone Diadem (Impossible to steal, fused to Amerah Kren, +4 to leader loss rolls, grants
spell siphoner powers, +1 to battles, extra +1 to battles if the enemy uses magical tech)
Spellfather’s Heart - A large purple, blue, and green crystal about the size of a person, constantly leaking brackish water. Those who stare for too long at it’s fractal, coruscating surface depths claim to feel as if something is looking back at them, and anything touched by it’s waters seems different in some unknowable fashion. Strange hypnotic streaks of color play across the Heart’s depths, and it is unclear what it does...for now.
Spellfather’s Fang (+1 to two Investigations per round OR +2 to Resist Raids) A sharp ended ivory staff set with a blood-red orb at the root, the Fang appears to pierce through lies and deceptions as easily as it once pierced flesh.
Spellfather’s Talon (+4 in battle against magic - Protected by Holy Order) Short-handled, with a cruelly hooked blade, he sword seems to drink magic, some even say color itself, from the air to be refracted through its shimmering rainbow blade.
Spellfather’s Panoply (+1 on two Stabilizations/round OR +2 to Resist Investigations; acts as Fortification GP wherever it is held - Protected by Holy Order) The remains of the Spellfather’s armor, suffused with her magic. Massive, heavy, and powerful, the Panoply seems nearly to remember it’s purpose, late though it may be, and so they are easy to make into a strong redoubt, nearly impenetrable by means magical or otherwise, in whatever location the owner desires.
Spellfather’s Scale (+4 Leader Loss Roll OR -1 on battle loss dice) A perfectly circular shield made of something very like sedellan glass, unidirectionally transparent in the center, the shield grows thick and opaquely patterns around the edges. Perhaps more importantly, however, the shield’s mass and the power left in it by it’s former bearer’s demise seems to grant it protective qualities that extend beyond a single individual; when used on the frontlines, it appears that the shield protects those behind as effectively as it does the wielder.
Military Technologies:
Sedellan Armor Coating [
Sedellan Glass] +2 VS magical tech.
Sacrificial Supply Lines [
Crops] -1 Size Loss Roll
Obsidian Fire [
Obsidian Glass] +1 to Defending
Diresnags [
Labor] +1 size loss roll (unpreventable) && [Secondary] +1 distance loss roll (unpreventable) (both for enemy)
Camel Cavalry [Camels or
Horses] +1 to Battles
Mass Conscription [
Food] - After 4 units are spent raising troops, each subsequent action raises an additional troop. && Secondary [Food x2, Labor, Preservatives] Triggers after 3 actions are spent
Refined Pican Weaponry [Iron OR Bronze] +1 to Battles
Bani Bowls [Bani/Bani, Cloth, Alcohol, and Wood] Reduces combat losses by 1 if 2 or more Combat losses occur/Reduces losses by 1 if 2 or more losses occur (Tiers do not Stack)
Prayer Seals [Enku and Writing Materials/2 Magic Writing Materials & 2 misc. Writing Materials] +2 to Leader Loss Rolls/+1 to battles that have a leader
Standardized Fortifications [Stone / 3 Stone] Fortifications GP takes 3 actions instead of 5/+1 defense roll
Dwarven Forts [Stone / Stone, 2 Food, Preservative] +1 to defending / +1 to fortified regions & -1 size losses roll
Hard Iron Armor [Iron] +1 to Battles
Pyroclastic Engines [2 Dragon HCs or
1 and a Fuel Resource] +2 to attacking
Wave Bombing [Flying mil tech, Dragon Eyes / Dragon Eyes, Fuel, Stone] +2 to attack roll, lose Dragon Eye TP/+1 enemy casualty roll, no TP loss
Inyoni Skyfarers [Incense] +1 to battle rolls
Imperial Uniform [Sedellan Glass Armor, Textiles /
Dye, Different Dye] -1 size loss roll, -1 to casualty roll vs. enemies with overtly magical techs / Reduces size/coalition losses by 1 if two or more size/coalition losses occur, +1 to battle rolls vs. enemies with overtly magical techs.
Spoiler: Mil tech color to slots
Show
Close Combat Weaponry
Cavalry
Logistics
Armor & Wards
Fortifications, Sappers, and Siege
Drugs, Medicine, and Blessings
Stealth, Sabotage, and Traps
Warbeasts and Live Weaponry
[GP effect: Ability to spread the gift of the Siphoner among the Court of Thorns]
[Miracle Effect: Grant Dejanic Followers +2 against magical techs if the
Emperor's Oath is sworn]
Generals:
Mila
Economics Technologies:
Violet Oath [
Violet Oak] +1 Against Secret Actions
Salt Wagons [
Preservatives] +1 Unit Cap
Surplus Production [3 Resources of the same type] Use E5s to increase resource from great to grand
Fish Glue [Fish or
Hooved Animals] +1 to 1 econ action per round
Magical Indicators [Faranna] +1 to Investigations involving magic
Expanded Holds [Ships] +1 to Buyouts AND [Ships,
Preservatives, Food, Precious Metals] -1 to Distance Rolls
Diplomatic Expedition [Precious Metals and Ships Tech] Allows overseas colonization
Standardized Currency [
Precious Metals] Endorse Buyouts in your own regions
Decentralized Authority [Writing Materials] +1 to new ruler stat
Intrigue Technologies:
Back-line Sabotage [Saphroxin] Very... Very complex. Allows you to kill units with intrigue actions.
Spymasters [
Precious Metals, established intelligence branch] Allows the use of I5s to recruit spymasters
Capital: Aspen Heights
Secrets Whispered: 3
Resources Required:
Foreign Workforce
Resources controlled: Allspice (R39, TP2), Pearls (R74, TP2), Violet Ash (R53, TP1), Textiles (R59, TP2), Sedellan Glass (R58 TP2 & TP4), Verdant Wine (R52, TP1), Obsidian Glass (R40, TP3), Bysthian Horses (R63, TP2), Gold (R70, TP1)
Embassies: Sfaire, Lacia, Karys, Dvatla
CC Bases: [R58 - Varjik]
OMC Bases: [R53 - Derokar]
Reputations:
Crescent Company - 7
Eternal Lamp - 5
Feast of Rieba - 4
Omanush Convoys - 4