A 390
No, it never mentions the entangle spell so just use the entangled condition.
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A 390
No, it never mentions the entangle spell so just use the entangled condition.
A 390
No and No. The check to escape from the Entangle spell is only a part of the Entangle spell, not the entangled condition itself; each effect that causes entangling will have its own means of escaping it listed in its own rules, if any.
Entangling Exhalation also does not offer a save; if you take damage from the breath, you are entangled, regardless of whether or not you saved against the Entangling breath attack itself. (Exception: If the breath attack is Save Negates or you have Evasion or similar ability such that a successful save means you took no damage, then you don't get entangled either.)
Consider the wording of detect magic itself for a bit:Because an instantaneous spell/power is no longer functioning (the energy has come and gone), detect magic can only detect the dim lingering aura; for wall of stone, this would last for 1d6 minutes.Quote:
Originally Posted by SRD Detect Magic
Thank you, thank you. Much appreciated. I suspected the solution was squirreled away in the Detect magic rules but honestly I was finishing my first college homework in almost 10 years and didn't take the time to check.Quote:
Consider the wording of detect magic itself for a bit:
snip
Lingering Aura
A magical aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a magic item). If detect magic is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura).
Because an instantaneous spell/power is no longer functioning (the energy has come and gone), detect magic can only detect the dim lingering aura; for wall of stone, this would last for 1d6 minutes.
I appreciate each of your assistance greatly.
Edit:
Q391
Is this appropriate grounds for allowing the spell Animate Objects to animate Quintessence?
Esp. as it can be held and excepting that it doesn't have hp/hardness.
Re: Q 391
It is an object and it is non-magical. The trick is defining how much of it is a single object, which i really don't know.
Oh crud! It doesn't have a listed weight does it?Quote:
It is an object and it is non-magical. The trick is defining how much of it is a single object, which i really don't know.
Is there an analogue for "thick gooey material" already that does have a weight? Maybe Tanglefoot goo?
Actually from the power description I think it has a weight of 1 ounce or 1/16 lb to a 1 in. diameter bead.
Edit: I think this issue is complex enough that it should be discussed in your thread
A 391 No.
Liquids (including gooey liquids), fine solids (such as flour), and gases are not treated as D&D objects in the rules. A container holding a liquid is an object. So you would first need to get the quintessence into a container.
Re: A 391 contentionWhile the game doesn't provide a definition of "object", the use of the term in context does provide some relevant information. See Player's Handbook, pages 165-167.
Because creatures and objects are always separate categories for in-game effects, anything that qualifies as a creature, including Undead and Constructs, is not an object. A corpse, therefore, is an object — but not if that corpse is a Zombie. A skeleton, if it's bare of flesh but still connected by ligaments, is also an object — but again, not if that Skeleton is Undead. The D&D Plant type refers to living creatures, but non-creature plants are living objects instead.Quote:
The words “character” and creature” are often used synonymously within these rules, since almost any creature could be a character within the game, and every character is a creature (as opposed to an object).
Context also tells us that individual components of an object do not in themselves qualify as separate objects (for targeting, magic, or other purposes). You can try to Sunder a bow, but you don't get to attack just the bowstring. A bow is a listed D&D object, while the string component of the bow is not; you can't target the "easy" parts to break something more easily than by overcoming the listed hardness and hit points. (An exception: walls are statted in sections rather than in their entirety.) The skeleton inside a corpse is not a separate object. Generally speaking, if you can pick up something and move it in one piece, it's an object. If you need tools to disassemble it first, its individual elements are not.
Other things that aren't considered D&D objects are the ground, fluids (liquids and gases), ice that's attached to anything, and magical forces. We know this because you can only buy fluids in containers, and you can only target them in containers (or, for particular spells, in a designated space
that serves in lieu of a container). If you need a container to hold it, it's generally not an individually targetable object.
"Anything with no Charisma score is an object, not a creature." All you've done is find a quote grouping creatures and objects as "things". That fails to provide any categorization for all the rest of the world not distinguishable as any individual thing: the ground, air, water, forest, and so on.Quote:
Originally Posted by NeoPhoenix0
Re:Re: A 391 contention
I deeply apologize for playing devil's advocate here but where is it written that fluids can't count as objects.
Also thing is a very ill defined term with many definitions.
Q 392:
By RAW, is it possible to prepare and cast an Empowered Simulacrum Spell that creates copies with 75 % of the original's HD or levels?
A 392
No - Empower Spell only affects variable effects of spells - the 1/2 HD/levels condition of Simulacrum is a set number, not a variable.
Quote:
Empower Spell [Metamagic]
Benefit
All variable, numeric effects of an empowered spell are increased by one-half.
Saving throws and opposed rolls are not affected, nor are spells without random variables. An empowered spell uses up a spell slot two levels higher than the spell’s actual level.
Q 393
If a creature is attacked underwater by an Aboleth, what sort of modifiers is the Aboleth subject to for attacking underwater?
A 393
Since an Aboleth has a swim speed it is only subject to a -2 to hit with its tentacles and deals half damage with them. A full list of underwater combat modifiers can be found here.
Q 394
Google Fu is failing me...
Is it possible to "trade away" the Poison Use ability for anything else?
Q 395
So, my PC've got some monster on his hands and I can't figure out what exactly it is.
It's at least Large, if not Huge, it've got four pincers, a long, thin body and two eyes, probably (but not necessarily) on eyestalks. Its reach (at least, with pincers) is 25 ft and it've got some sort of charm ability to lure its prey with some sort of melody.
What is this thing? It has some similarities with Siege Crab, but it's not one. Is this monster in one of the rulebooks, or did our DM just homebrew it?
A 394
Nope.
A 395 clarification
What level are you? That'll help narrow it down.
A 395
Try making a Knowledge check.:smalltongue:
q 305
I've failed the knowledge check already
And I'm not sure that the DM wouldn't fetch a 20 ECL monster at our half-dead 3-level party. He really loves to give us "Save-Or-Die" situations (they're half-dead because they all failed a DC 15 check on a not-very-popular skill XDD ).
The PCs've encountered in a watery-cavey enviropment, my guess that it's either a Magical Beast, or an Aberration (through, I wouldn't throw away an "Outsider" version, especially an evil one )
Q 396
Are books like Oriental Adventures and Drow of the Underdark considered Campaign Setting Books just like Forgotten Realms or Ebberon are under 3.5? I need an argument to use OA for a DM that put a ''Campaign Setting books ban'' :/
A 396
Drow of the Underdark is a "generic" book, as it doesn't bear a campaign setting label.
Oriental Adventures is kind of tricky; it's explicitly the combination of a campaign setting and a sort-of update of the old Oriental Adventures book. The author refers to Rokugan as a "featured" setting in the introduction, with the intent being that you can cherry-pick material as you like. It also tells in the character creation synopsis to check with your DM to find out what material they're using from the book.
So, yeah, it's an "ask-your-DM" situation.
Q 397
How is Level Adjustment (via race or template) applied to gestalt characters? Does the LA apply to one or both of the gestalt character's classes?
Q 398
Can the spell Nystul's Magic Aura be used to make a person or object register to Detect Good or Detect Evil? For example, could I use it on a Silent Image to make the Image register as evil?
A 398: For items, yes, for people, no, for illusions, no.
Magic Aura reads as follows:
Neither creatures nor illusions are objects, and so cannot be targeted by the spell. You would have to pick a specific kind of item for which you want the aura to replicate, so if you pick an item that radiates good or evil, the item with magic aura would replicate the same.Quote:
You alter an item’s aura so that it registers to detect spells (and spells with similar capabilities) as though it were nonmagical, or a magic item of a kind you specify, or the subject of a spell you specify.
Q399Is there any way to break the cl cap of any spell?
Q400 Is there a feat similar to practiced spellcaster that works on Sla or Su abilities?
Q401
Can Eternal Wands (MIC159) be created at higher Caster Levels?
Q402
What would the price for an Eternal Wand of Chain Missile (44) be at CL 20?
A 395Then I'm afraid you're outside the scope of what the Rules As Written can do for you.
A 400 No.
There's Practiced Manifester for psionic powers, but nothing along the lines you're looking for.
A 401 No.
There is no general formula provided in the rules for eternal wand creation. Instead, you can only get what's specified on the table.
A 402 N/A.
Q 403
Does the Skill Knowledge Feat from UA make a class skill stay a class skill when multiclassing into classes that don't have the chosen class skill in the first place?
To me it misses a multiclassing clause...Quote:
Instead of choosing two class skills, you may choose one cross-class skill (whether you already know it or not) and learn it, treating it as a class skill from that point forward.