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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Luzahn
Hm. Is there no way to take out talent points after they've been spent?
Not without promoting/reset cards. Reset cards are Rare, you can have up to 3 at a time (after that they stop dropping). Promoting is promoting.
Since I've maxed out a lot of Rare weapons, reset cards aren't that annoying to include in my drop pool, so I tend to use those.
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Aotrs Commander
PC too. Got the Justicar. Meh. Still no engineers...!
I wouldn't worry about that - Human Engineer is REALLY good.
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Re: Mass Effect 3.5 Does this thread have a soul?
So! I got the Krogan Battlemaster from the Victory Pack. Now I'm trying to decide on a good shotgun to use. Unfortunately my options are limited to Katana X, Graal Spike Launcher II, and Eviscerator IV. Which would would you guys suggest from what I mentioned?
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Starsign
So! I got the Krogan Battlemaster from the Victory Pack. Now I'm trying to decide on a good shotgun to use. Unfortunately my options are limited to Katana X, Graal Spike Launcher II, and Eviscerator IV. Which would would you guys suggest from what I mentioned?
Eww.
Graal is too heavy, I think. You'll have some 100% Cooldown with it. Katana X is better, around 160%. Eviscerator should be around 130%.
Depends a bit on how you play. If you're running around and charging things and shooting them in the face, go with the Katana (Or Hornet. I like Hornet. Talon is also light enough now, but I doubt you have one). If you take cover often, and find yourself shooting things from a distance on occasion, go with the Graal; it has the best accuracy and damage by a huge margin.
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Re: Mass Effect 3.5 Does this thread have a soul?
My victory pack gave me a Geth Infiltrator. The one new class I already had. I am not amused, random number generator, not in the least :smallannoyed: . Especially since everything else in the pack was a damn expendable.
Happy to see that new weekly pack though. Premium Specter plus guarantee of one of the new rares? Oh yes, I will be farming that thing until I have the Krogan Vanguard, and probably a decent-rank Geth Plasma SMG and the Asari Justicar while I'm at it.
Quote:
Originally Posted by
Starsign
So! I got the Krogan Battlemaster from the Victory Pack. Now I'm trying to decide on a good shotgun to use. Unfortunately my options are limited to Katana X, Graal Spike Launcher II, and Eviscerator IV. Which would would you guys suggest from what I mentioned?
*suppressing jealousy* Katana X or Eviscerator IV. Normally I'd say Eviscerator over Katana, but with that big of a rank difference the Katana may be the better choice. The Graal, while my favorite shotgun, needs more ranks to be worth its weight.
Quote:
Originally Posted by
SiuiS
They are currently working on two new enemy factions, maybe three.
:smallconfused: Where did you hear that?
Quote:
Originally Posted by
SiuiS
No, sentinels are actually adepts, since barrier predates tech armor and tech armor is a series of warp fields.
I have no idea how you come to that conclusion. Tech Armor involving warp would just mean it's both biotic and tech - which would be about right for Sentinels.
Quote:
Originally Posted by
SiuiS
Both fortification and blade armor are predominantly offensive as well, being used more for the damage they cause than the passive boost.
Unless you're willing to tell me Grunt was some sort of tech savvy engineer guy?
Fortification in ME2 wasn't a Tech Armor knock-off. It, Geth Shields, and Barrier had some similarity to Tech Armor in that they restored your shields and boosted their strength, but important differences in that they had a limited duration and completely lacked Tech Armor's burst effect.
This is different in ME3, where they function identically to Tech Armor, just having a few different upgrade options or side-effects. Hence why I call them knock-offs of Tech Armor.
Quote:
Originally Posted by
SiuiS
Do the classes consist of names and powers or archetypes? Am I in the wrong for speccing throw (my pistol), warp (my grenades) and toting a sniper rifle, then calling myself an Asari soldier? Or perhaps as a justicar with defensive bubble; their training reduces AR weight. Am I a sentinel?
:smallconfused: I have no idea what you're talking about in most of that. To that last though, of course not. Reducing assault rifle weight has nothing to do with being a Sentinel.
Quote:
Originally Posted by
Arbitrarity
Engineers work well if you have a setup and a detonating adept. Setup can be Justicar, regular Asari, or Drell, detonate is usually Asari or Human Sentinel (generally has Throw). That way, you have one Adept on dedicated throw duty, and the other setting up combos with Warp/Reave. You get enough throws out that they'll detonate all the tech and biotic combos, and kill anything without defenses to boot.
Without another adept though, throw spam is less effective, and having your Warp detonate tech bursts is a huge waste of a cooldown.
I did not have another Adept on that team. Our last teammate was a Human Soldier.
Quote:
Originally Posted by
SiuiS
almost. Warp will still weaken and deal damage over time after activating a tech burst, but will not detonate. That is the only thing it loses.
Well, that's still awful, but I suppose a little less so.
Zevox
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Re: Mass Effect 3.5 Does this thread have a soul?
I take it back, Batarian Sentinel. Your submission net is awesome.
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Psyren
I wouldn't worry about that - Human Engineer is REALLY good.
I really enjoy the human engineer - except when I take him to Gold. He just doesn't feel like he can pull his weight there. Overload and Incinerate don't do enough damage and getting tech bursts is far, far harder than biotic explosions.
I seem to be more useful firing the Carnifex than tossing off abilities at times. At least the Carnifex can one shot headshot most things rather than having to rely on 2-3 casts of overload/incinerate.
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
SiuiS
Sad they had to nerf decoy but it was inevitable; it ruined gold as a legitimate difficulty.
Don't be sad, it still ruins gold as a legitimate difficulty, I just tried it. The nerf just means that you actually need to stay in cover and kill everything while it's focusing down your decoy.
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Anarion
Don't be sad, it still ruins gold as a legitimate difficulty, I just tried it. The nerf just means that you actually need to stay in cover and kill everything while it's focusing down your decoy.
And besides. Multiple engineers allow for multiple decoys. I just played one and if our second engineer wasn't incompetent and leaving in the 3rd round it would have been easy.
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Luzahn
They covered a mechanic change with in-game lore, but it was still a mechanic change. I wouldn't expect them to create entirely different weapons for one mission.
I would. If they were going to make a stupid decision about the universe, they should have at least made it consistent.
Quote:
Originally Posted by
BRC
Isn't' the explanation that the Geth used disposable heat sinks, and after the Battle of the Citadel everybody thought it was such a nifty idea that they all switched over to it? To the point where two years later there is not a single old-style gun to be found.
Yes, that's the official explanation, and it remains just as idiotic to me now as it did when I first found out about it.
Quote:
Originally Posted by
Joran
Christina Norman had a presentation at GDC about the development process from ME1 to ME2 called
Where Did My Inventory Go?
For heat sinks, she said they selected heat sinks because
- Encouraged different weapons
- Stopped Bullet Spraying
- Could Make Weapons More Powerful with Limited Ammo
I have to say I disagree with every one of those points. It didn't encourage me to try different weapons. My soldier stuck to sniper rifles and assault rifles, and in fact only used two different sniper rifles the entire game. My other playthroughs generally only used one kind of weapon since I generally had powers to do other stuff. It didn't stop bullet spraying nearly as much as power spam did. And I actually felt like my weapons were weaker than my ME1 guns. Now I've got to go through the whole thing...
Just got to the part where it's talking about Mass Effect 1 not being a shooter like that's a bad thing. Also that they wanted to push players more into real time combat. That explains the loss of squad control and powers... :smallsigh:
On "regenerating health": "Defensive powers sap intensity." What!? I can remember tons of times in ME1 where I'd be frantically going for shield restore or having someone throw up a barrier just in time. It didn't detract from intensity at all! :smallmad:
Lol at the screenshot of ME1's level up system with the caption "Even I don't know what all this stuff is." I guess that means she didn't play much ME1, because I can look at that and I know what each and every one of those things means. It's pathetic that the designer didn't.
Grrr, now I'm even more annoyed at the development and even less hopeful that we'll ever see another game with unique combat mechanics like ME1.
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Re: Mass Effect 3.5 Does this thread have a soul?
Huh. The Falcon is weird.
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Sholos
Yes, that's the official explanation, and it remains just as idiotic to me now as it did when I first found out about it.
Conrad agrees with you!
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Sholos
I have to say I disagree with every one of those points. It didn't encourage me to try different weapons. My soldier stuck to sniper rifles and assault rifles, and in fact only used two different sniper rifles the entire game. My other playthroughs generally only used one kind of weapon since I generally had powers to do other stuff. It didn't stop bullet spraying nearly as much as power spam did. And I actually felt like my weapons were weaker than my ME1 guns. Now I've got to go through the whole thing...
Just got to the part where it's talking about Mass Effect 1 not being a shooter like that's a bad thing. Also that they wanted to push players more into real time combat. That explains the loss of squad control and powers... :smallsigh:
On "regenerating health": "Defensive powers sap intensity." What!? I can remember tons of times in ME1 where I'd be frantically going for shield restore or having someone throw up a barrier just in time. It didn't detract from intensity at all! :smallmad:
Wat.
ME1, I always got the regenerating health armor upgrade, because medigel wasn't that fun to be using out of combat (and it gave CDR). Medigel served a "clutch" purpose, for the most part. ME2 regenerating health meant I didn't have to deal with this. Instead, medi-gel was improved for in-combat use to basically be Shield Boost, Unity, and old medi-gel in one.
Did you ever play Soldier or Infiltrator? Perma-immunity was the most boring mechanic ever. Every class but Engineer (no Barrier/Immunity) had enough defensive powers to trivialize damage taken on Insanity (Soldier has Immunity/Adrenaline/Shield Boost, Vanguard has Adrenaline/Barrier/Shield Boost, Infiltrator has Immunity/Shield Boost/Electronics, Adept has Barrier/Shield Boost, Sentinel has Barrier/Shield Boost/Electronics). You'd just run around, lock down targets, and mash defensive powers on cooldown to negate any incoming damage. The only threatening enemies were tech damage (not reduced by damage reduction, ignores shields) and shield-piercers (for non-immunity classes). And the only source of tech damage in the game... Husks. Shield pierce? Slow projectiles from Rachni and Thresher Maws.
Insanity was the definition of padded sumo combat. Headshots weren't rewarded, and most targets took a few sniper shots to the shield before it went down. Then they popped immunity (well, humans did. Geth were relatively easy targets) and we got to trace them along the ground as they ragdolled for the next 20s of sniping. Pistols were better for direct damage, but still took a while to down most targets.
Seperate cooldowns were toxic as hell. They made early-game boringly slow, and exceedingly difficult for casters, and made later levels able to permanently lock down arbitrarily large groups of enemies.
In general, ME1 has awful difficulty scaling. It goes from "super slow, all classes rely on guns, hug cover" to "sprint around like derp because nothing hurts you", simply because of the ridiculous multiplicative scaling that the system had. Neither of those extremes is really fun to play, and the transition between them tends to be fairly quick.
This was also a consequence of the overly-discrete skill system. Points had essentially negligable returns (anyone remember what Hardening actually did? I do, but I still don't care), until you hit the breakpoints.
ME2 sacrificed squad control? All I recall about ME1 squadmates was queuing up powers in pause. ME2 did exactly the same thing, except with convenient hotkeys, and GCD. Both games let you direct squadmates to locations, cast powers, and designate targets. What else did ME1 have?
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Re: Mass Effect 3.5 Does this thread have a soul?
Is it just me, or are adepts pooched in ME2? It just seems that biotic explosions aren't very big or helpful, and everyone and their grandmother is packing shields or armor and thus stymies biotics. Is there something I'm missing? Something I'm doing wrong? Or are Adepts just the step-headed red children of ME2?
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
masterjoda99
Is it just me, or are adepts pooched in ME2? It just seems that biotic explosions aren't very big or helpful, and everyone and their grandmother is packing shields or armor and thus stymies biotics. Is there something I'm missing? Something I'm doing wrong? Or are Adepts just the step-headed red children of ME2?
You do have to use guns a lot more than in ME3, but ME2 adepts work fine. What you're missing is Singularity (Heavy Singularity preferred). Singularity staggers targets, even shielded ones, and lets you shoot them until they finally get dragged in. Follow up with a nice Unstable Warp, and you blow the defenses off everyone in the area. Rinse and repeat. Basically every non-boss enemy falls to Singularity-Warp, or just general Singularity lockdown. Harbinger? Toss a singularity in his face and watch him stop moving. Singularity is the Adept's unique power, and like every other unique power, defines his playstyle, and is effective against almost any enemy.
Shockwave is useless, and pull is of marginal use. Singularity and Warp are the only powers you really need, though throw sometimes helps.
Bring along people with appropriate ammo powers. Zaeed and Grunt are the best options; you can take Warp ammo as a bonus power, if you want. Miranda is universally useful for defense stripping as well.
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Arbitrarity
Wat.
ME1, I always got the regenerating health armor upgrade, because medigel wasn't that fun to be using out of combat (and it gave CDR).
There are people who didn't? I figured that was the obvious choice: everyone who didn't get hp regeneration naturally (which was just Ashley and Wrex, and maybe a class or two on Shep, I can't recall about that) got the medical armor mods, because hp regeneration saves time and money in that game. Also provides resistance to toxins at higher ranks, which is helpful against some annoying enemies (Thorian Creepers, Rachni).
Quote:
Originally Posted by
Arbitrarity
Did you ever play Soldier or Infiltrator? Perma-immunity was the most boring mechanic ever. Every class but Engineer (no Barrier/Immunity) had enough defensive powers to trivialize damage taken on Insanity (Soldier has Immunity/Adrenaline/Shield Boost, Vanguard has Adrenaline/Barrier/Shield Boost, Infiltrator has Immunity/Shield Boost/Electronics, Adept has Barrier/Shield Boost, Sentinel has Barrier/Shield Boost/Electronics). You'd just run around, lock down targets, and mash defensive powers on cooldown to negate any incoming damage. The only threatening enemies were tech damage (not reduced by damage reduction, ignores shields) and shield-piercers (for non-immunity classes). And the only source of tech damage in the game... Husks. Shield pierce? Slow projectiles from Rachni and Thresher Maws.
You don't even need Shield Boost if you get the class specialization that bolsters Barrier/Immunity's power. Max that and walk around as a nigh-invulnerable god to your heart's content. The power will have a longer duration than cooldown and soak insane amounts of fire.
Anyway, I had an oddly difficult time finding gold games to farm for money for Resurgance packs tonight. Several groups I dropped in on disbanded almost immediately after I arrived, a couple kicked me for some reason, one even consisted of nothing but a level 10 Human Vanguard - with an N7 rating of 10, so he probably was a new player with no idea what he was getting into, so I left that one immediately. Eventually I found two groups: one which was incompetent (tried to play on Firebase Glacier by camping near the starting area in very non-defensible positions; failure on round 2), one of which consisted of three Infiltrators, only one of which, a Salarian, was competent, and all of which were armed only with the Mantis. That group made it to wave 7, but eventually we were overrun.
After that I decided to give up on gold for the night, and switched to my Vanguard for some silver games, since it had been a while since I played her. Armed myself with my new Disciple II - and thus did I for the first time experience the joy of near-continuous charge-nova-charge. Never had a shotgun that allowed for cooldown times that low before, and boy was it glorious. I hardly had to fire a shot (which was good, since the Disciple did not impress when I did, but eh, it had a decent rate of fire and good ammo for a shotgun at least). Worked extremely well against the Reapers (yes, even against Banshees :smalltongue: ), netting me the top spot in that game. Was less effective against the Geth in the next game - damn Rocket Troopers and Hunters threw quite the wrench into my play in later waves. Being on Firebase Reactor didn't help, nor did the "power not working" bug popping up a couple of times. Took 3rd there, but eh, it got me money.
And I picked up my first Resurgance Pack. Results: Geth Plasma SMG, Geth Pulse Rifle, and Shotgun ammo mod. Not bad. I'll want to wait for more ranks or Ultralight Materials to try the SMG, but I will at least try it, and I can use the Shotgun mod right away on my Krogan's Claymore. Probably won't use the Pulse Rifle though.
Zevox
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Re: Mass Effect 3.5 Does this thread have a soul?
:smallsmile: Ah, the lovely Vanguard waltz (if you picked up double nova) Charge-nova-nova-charge-nova-nova-charge-nova-nova-oh-look-the-round's-done. Of course if you didn't pick that up it's a dance with two steps instead (What would that be?)
And I'd be more than happy to break into silver or gold with you (I've a level 18 Salarian Infiltrator with Tactical Cloak specced for melee), but I'm on PC (username landis963, as mentioned (although I don't think the list's been updated in quite some time)) and I don't see your name on that list.
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Re: Mass Effect 3.5 Does this thread have a soul?
Got a battlemaster in my victory pack, but I'm still too enamoured of my asari adept to care. She didn't do too well in bronze; things die too quickly there for biotic combos to count for much, but I had my first silver game with her and did very well, even the enemy being geth. I'm kind of glad to see the back of the premium spectre packs; as good as all the loot I got from them was I felt compelled to save up for them instead of buying veteran packs and getting that Phalanx I've been wanting (got one in my first v pack!).
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Arbitrarity
I prefer Revenant for Turians, because it gets better use out of their racial stability and Marksman. It's rare though, so you might have trouble levelling it.
Victory pack dropped me Gethgineer. I now have all the new classes. Currently built full support turret, Neural/chain, which is pretty solid. Support turret makes automatic weapons very viable on Gold; you can sit out of cover and unload full clips, and the turret will full restore your entire team's shields every 3s.
I'm looking forward to getting some new stuffs myself.
Comparing bars on the phaeston IX and revenent VIII the phaeston comes out smelling like roses. Not much weaker*, but a good bit lighter and more accurate. Pulled through gold As a turian sentinel, with liberal application of overload, warp and bullet.
Quote:
Originally Posted by
VanBuren
Got my victory pack today.
Krogan Battlemaster?
Oh hell yes!
Me too. I was pleasantly surprised to find Krogan vanguard is one of the classes where secondary color changes help immensely.
Quote:
Originally Posted by
Starsign
So! I got the Krogan Battlemaster from the Victory Pack. Now I'm trying to decide on a good shotgun to use. Unfortunately my options are limited to Katana X, Graal Spike Launcher II, and Eviscerator IV. Which would would you guys suggest from what I mentioned?
Pistol and melee stunner, if you can. Only reason to bring a shotgun is the bayonet or plays toe preference, in which case the eviscerate is nice.
Quote:
Originally Posted by
Zevox
:smallconfused: Where did you hear that?
One of the resurgance ads from bioware listed new enemies as one of the perks of the resurgence thingy. Turns out they were just in the works. I read two, Nd have had others confirm the news but say three. Regardless, it seems like legitimate news.
Quote:
I have no idea how you come to that conclusion. Tech Armor involving warp would just mean it's both biotic and tech - which would be about right for Sentinels.
Fortification in ME2 wasn't a Tech Armor knock-off. It, Geth Shields, and Barrier had some similarity to Tech Armor in that they restored your shields and boosted their strength, but important differences in that they had a limited duration and completely lacked Tech Armor's burst effect.
This is different in ME3, where they function identically to Tech Armor, just having a few different upgrade options or side-effects. Hence why I call them knock-offs of Tech Armor.
It was all semantics to point out that yor argument, too, was all semantic. :smallsmile:
Quote:
:smallconfused: I have no idea what you're talking about in most of that. To that last though, of course not. Reducing assault rifle weight has nothing to do with being a Sentinel.
What makes a soldier?
The class powers?
The class name?
How they are played?
Justicar gets a defense power, which you argued is a Sentinel thing. They get biotics like sentinels, and implied weaponry preferences. Sure, the card says "adept" but does that make it any less a sentinel if Krogan vanguards and Krogan soldiers are both sentinels due to their protective powers?
Where do you'd raw the line saying "this matters" and "this is just fluff"?
Quote:
Well, that's still awful, but I suppose a little less so.
Zevox
It is frustrating. A week ago I could have sworn stasis, warp, throw produced two detonations, but it didn't tonight...
Quote:
Originally Posted by
Anarion
Don't be sad, it still ruins gold as a legitimate difficulty, I just tried it. The nerf just means that you actually need to stay in cover and kill everything while it's focusing down your decoy.
Aye, which is handy. I can't use my left hand for much, but I'll go stir crazy if I don't have something to do... Such as hit folks with my face.
Quote:
Originally Posted by
Sholos
Just got to the part where it's talking about Mass Effect 1 not being a shooter like that's a bad thing. Also that they wanted to push players more into real time combat. That explains the loss of squad control and powers... :smallsigh:
On "regenerating health": "Defensive powers sap intensity." What!? I can remember tons of times in ME1 where I'd be frantically going for shield restore or having someone throw up a barrier just in time. It didn't detract from intensity at all! :smallmad:
Lol at the screenshot of ME1's level up system with the caption "Even I don't know what all this stuff is." I guess that means she didn't play much ME1, because I can look at that and I know what each and every one of those things means. It's pathetic that the designer didn't.
Grrr, now I'm even more annoyed at the development and even less hopeful that we'll ever see another game with unique combat mechanics like ME1.
It's good to see someone else who liked ME1.
Quote:
Originally Posted by
Luzahn
Huh. The Falcon is weird.
the falcon is kinda useless. Fun, but... The striker does the same only better. Or the scorpion.
Still fun though. Scorpion/falcon was a good match, though I spent most of it laughing and running.
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
SiuiS
Pistol and melee stunner, if you can. Only reason to bring a shotgun is the bayonet or plays toe preference, in which case the eviscerate is nice.
Once I got biotic charge up and running, I found I very rarely fired a gun at all (really only in the extraction); other than that it was charge spam. Being able to charge from point-blank and recharge half your barrier is immensely useful. I only carry a shotgun for the blades, (not melee stunners yet, and level three of the former).
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Re: Mass Effect 3.5 Does this thread have a soul?
Bleh. I unlocked Geth Infiltrator. I already have all other Infiltrators, so I'm not too happy. And he's got Proximity Mine, which I found from playing a Turian Soldier isn't too great. Oh well.
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
SiuiS
Scorpion/falcon was a good match, though I spent most of it laughing and running.
It seemed that half of my Falcon shots were ejecting shells but not actually sending out a projectile. it was odd.
I'm probably going to write it up to lag for now.
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
SiuiS
It is frustrating. A week ago I could have sworn stasis, warp, throw produced two detonations, but it didn't tonight...
I think there might be a bug with throw on shielded/barrier enemies. Do you remember what you were fighting? I noticed it especially against some phantoms where I tried stasis/warp/throw and it failed, so I tried just stasis/throw and even hitting them in a stasis bubble without shooting at all (so no chance of it breaking) no biotic explosion from the throw. It's not consistent though.
Quote:
Originally Posted by
Morty
Bleh. I unlocked Geth Infiltrator. I already have all other Infiltrators, so I'm not too happy. And he's got Proximity Mine, which I found from playing a Turian Soldier isn't too great. Oh well.
How did you spec proximity mine? I've found it quite useful on the Turian soldier. It does a fair bit of damage and stuns everything, which set up easy headshots. The trick is to aim it differently. If you're used to putting your gun sights straight on an enemy head, your mines will miss a lot. You want to aim at or right in front of the enemy's feet then move up your sight and headshot during the stagger.
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Luzahn
It seemed that half of my Falcon shots were ejecting shells but not actually sending out a projectile. it was odd.
I'm probably going to write it up to lag for now.
Yeah, the Falcon and the Striker glitch horribly unless you're the host.
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Anarion
How did you spec proximity mine? I've found it quite useful on the Turian soldier. It does a fair bit of damage and stuns everything, which set up easy headshots. The trick is to aim it differently. If you're used to putting your gun sights straight on an enemy head, your mines will miss a lot. You want to aim at or right in front of the enemy's feet then move up your sight and headshot during the stagger.
I specced it as Radius/Damage Increase/Damage. Sometimes I get lucky and an enemy walks onto it, sometimes not.
Also, the more I think about it the less I like loyalty powers in ME2. Since you can't exactly do all loyalty missions at once, at least some squad members will either have to hog their points or end up with their loyalty powers significantly less advanced than their normal ones.
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
SiuiS
What makes a soldier?
The class powers?
The class name?
How they are played?
All of the above.
Quote:
Originally Posted by
SiuiS
Justicar gets a defense power, which you argued is a Sentinel thing.
No, I said that having Tech Armor or one of its knock-offs was usually a trait Sentinels had, which is much specific. I said this after saying that their primary trait is mixing biotic and tech powers, which the Justicar of course does not do.
Quote:
Originally Posted by
SiuiS
Sure, the card says "adept" but does that make it any less a sentinel if Krogan vanguards and Krogan soldiers are both sentinels due to their protective powers?
Yes, it does. Neither the Justicar's bubble nor the Krogan Barrier/Fortification make them Sentinels.
Quote:
Originally Posted by Aotrs Commander
Once I got biotic charge up and running, I found I very rarely fired a gun at all (really only in the extraction); other than that it was charge spam. Being able to charge from point-blank and recharge half your barrier is immensely useful.
Only half? Tisk, you need to level up then. Get Charge maxed out and see just how glorious the Vanguard is when you're recharging your barrier to 100% every time you use it. :smallbiggrin:
Zevox
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Re: Mass Effect 3.5 Does this thread have a soul?
My take on vanguard is that you are functionally immortal for as long as you can pinball your way around. The problem comes if the next target happens to duck behind a corner or the charge pathing goes wonky. Even bigjobs are only an issue when you miss the pack around the corner or the Banshee happened to have her claws out at the exact moment you appear in her crotch. The strategy of kill everyone else first saves so many headaches it is silly.
Still trying for asari adept and Krogan vanguard. My victory pack was Batarian soldier again. I'm going for resurgence packs then spectre packs until I'm finished with my pokedex but hoping for more weapon unlocks.
Incidentally, as I am interpreting it, once you get to Weapon X or attachment V, you can't pull those anymore but you can always get every class (because of the exp boost) even if you have all the appearance unlocks, even if you have that class parked at 20. Is that accurately summarizing the card system?
Sago
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Sagonene
Incidentally, as I am interpreting it, once you get to Weapon X or attachment V, you can't pull those anymore but you can always get every class (because of the exp boost) even if you have all the appearance unlocks, even if you have that class parked at 20. Is that accurately summarizing the card system?
Sago
I believe so, yes. Which is really irritating me with the Recruit Packs I've been picking up every so often, since they've started giving me more Human class cards than weapon or mod upgrades, and I still am missing some supposedly-common stuff: my Avenger is stuck at rank 5, my Katana at 2, my shotgun and pistol damage mods at 1, I still don't have any Shotgun Blade Attachment or Assault Rifle scope, and most of my other non-ammo mods still need a couple of ranks to max out.
Zevox
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Re: Mass Effect 3.5 Does this thread have a soul?
I have been building the weapons I have by doing silver and then buying 1 vet plus 1-2 recruits per run if only to bolster my med kits and rocket supply. I am missing a lot of high end weapon bits (only ultralight for smg so far) but the generic mods are mostly capping nicely.
Thanks for the confirmation of insights.
Sago
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Zevox
Only half? Tisk, you need to level up then. Get Charge maxed out and see just how glorious the Vanguard is when you're recharging your barrier to 100% every time you use it. :smallbiggrin:
Zevox
I picked the 25% no recharge instead, working on the basis that repatedly spamming 50% shields was better than getting full more infrequently (as at my level of play - i.e bronze - the charge recharge is usually faster than they take to knobble the shields...)