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Re: Smash Brothers 4 News - Release windows, characters, and more.
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Originally Posted by
Zevox
Smash and Bayonetta 2 are my big reasons at this point, but there are always going to be other great games on a Nintendo system, even if only Nintendo's own first-party ones. I've already been playing Donkey Kong Country: Tropical Freeze, for example, and it's fantastic.
Exactly. Smash bros will get me to the table but once there I'm sure I'll find other things that interest me.
I did reach a point where I was hardly using my wii, but there were other contributing factors. Such as it being left out when a wall got torn down in our house. So much dust. :smallfrown:
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Re: Smash Brothers 4 News - Release windows, characters, and more.
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Originally Posted by
Xondoure
I did reach a point where I was hardly using my wii, but there were other contributing factors.
For me it's having a TV that's so old, it still has a working Twin-lead connector. :smallbiggrin:
I have a converter attached to it for F-connector cables (and then to a digital box converter so it can get channel signals), but the picture is pretty bad so I just don't bother further adding converters to get the RCA connector I need).
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Re: Smash Brothers 4 News - Release windows, characters, and more.
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Originally Posted by
DigoDragon
For me it's having a TV that's so old, it still has a working
Twin-lead connector. :smallbiggrin:
I have a converter attached to it for F-connector cables (and then to a digital box converter so it can get channel signals), but the picture is pretty bad so I just don't bother further adding converters to get the RCA connector I need).
You should try to get a cheap replacement at a thrift shop.
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Re: Smash Brothers 4 News - Release windows, characters, and more.
I think a month is not old enough for a topic to consider this threadomancy.
Because a new challenger has been confirmed. And he makes hard to believe that any character from FE:Awakening will be appearing as a playable character.
We! Like!
http://www.smashbros.com/images/character/ike/main.png
Ike!
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Re: Smash Brothers 4 News - Release windows, characters, and more.
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Originally Posted by
Elhann
Because a new challenger has been confirmed. And he makes hard to believe that any character from FE:Awakening will be appearing as a playable character.
Already been discussed in the Fire Emblem thread. And no, actually, it does not - it just makes it easy to believe that we'll have three Fire Emblem characters playable this time around. Given Awakening was such a popular game (the best-selling of the series to date), and indeed basically saved the series from extinction, it makes a lot of sense to include someone from that title as a newcomer. It seems pretty unlikely that the devs would decide both that Fire Emblem could not have three characters and that Ike was not worth cutting in favor of a newcomer from Awakening.
Plus there's a potentially-legitimate newcomer leak floating around that names Chrom as one of the newcomers, so there's that as well.
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Re: Smash Brothers 4 News - Release windows, characters, and more.
Ah, I don't follow the FE thread, I didn't know this was old news.
Still, I think Crom and Marth are very similar, and the link I gave (despite being the Spanish version of the website, it should be the same as the English/Japanese one) mentions that Ike appears in FE:A, instead of PoR or RD.
If they were going for a third lord, I'd prefer seeing Ephraim or Hector (non-sword users) rather than Crom.
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Re: Smash Brothers 4 News - Release windows, characters, and more.
Quote:
Originally Posted by
Elhann
Ah, I don't follow the FE thread, I didn't know this was old news.
Still, I think Crom and Marth are very similar, and the link I gave (despite being the Spanish version of the website, it should be the same as the English/Japanese one) mentions that Ike appears in FE:A, instead of PoR or RD.
If they were going for a third lord, I'd prefer seeing Ephraim or Hector (non-sword users) rather than Crom.
Chrom and Marth are only as similar as the developers of the game choose to make them. Ike was changed for his Smash Brothers incarnation, after all. In his games he's a fairly typical Lord with good stats all-around, not a slow, strong bruiser. And when he was announced for Brawl they made a big deal out of his sword being a two-handed one that he's strong enough to wield one-handed, which was not the case in his games at all - his sword was actually one of a pair that were dual-wielded by an ancient hero. No offense to her, but I sincerely doubt anyone dual-wields greatswords.
As for other Lords, I'd say the odds of them are very low. They're from older games, without any particular special place in the series' history, nor do they have a lot of fans clamoring for their inclusion. With Awakening being the most recent game and something of a landmark for the series, its characters are easily the prime candidates for being newcomers.
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Re: Smash Brothers 4 News - Release windows, characters, and more.
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Re: Smash Brothers 4 News - Release windows, characters, and more.
Meh. I really don't see why I'd want one of those. Even if I hadn't played Brawl with Wiimote + Nunchuk, the Wii U has a classic controller that's pretty much identical to typical modern controllers, which are strictly better than the Gamecube controller.
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Re: Smash Brothers 4 News - Release windows, characters, and more.
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Originally Posted by
Zevox
Meh. I really don't see why I'd want one of those. Even if I hadn't played Brawl with Wiimote + Nunchuk, the Wii U has a classic controller that's pretty much identical to typical modern controllers, which are strictly better than the Gamecube controller.
You are underestimating how much pro-level Smash players love the Gamecube Controller.
Quote:
Originally Posted by
Zevox
Chrom and Marth are only as similar as the developers of the game choose to make them. Ike was changed for his Smash Brothers incarnation, after all. In his games he's a fairly typical Lord with good stats all-around, not a slow, strong bruiser. And when he was announced for Brawl they made a big deal out of his sword being a two-handed one that he's strong enough to wield one-handed, which was not the case in his games at all - his sword was actually one of a pair that were dual-wielded by an ancient hero. No offense to her, but I sincerely doubt anyone dual-wields greatswords.
Ragnell is the heaviest sword available in normal play in both Path of Radiance and Radiant Dawn, though, and having Ike be both lightning-fast and monstrously strong would've made him fairly OP.
Also, Altina was apparently some kind of hyper-turbo badass, but even then, the one image we have of her (standing bare-back on the massive Lion laguz Soan, with Dheginsea covering their rear) is of her holding only one of the swords (Alondite is still strapped to her belt). Also one-handed, since while Fire Emblem frequently has gender-based stat caps, the fighting ladies still get a strength cap of "can decapitate a mook with a butter knife."
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Re: Smash Brothers 4 News - Release windows, characters, and more.
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Originally Posted by
Mando Knight
You are underestimating how much pro-level Smash players love the Gamecube Controller.
No. Just speaking for myself.
Quote:
Originally Posted by
Mando Knight
Ragnell is the heaviest sword available in normal play in both Path of Radiance and Radiant Dawn, though, and having Ike be both lightning-fast and monstrously strong would've made him fairly OP.
Of course they wouldn't do that. But if they wanted to be more accurate to how he is in the game, they would've made him a mid-weight type, perhaps a bit heavier and stronger than Mario, to represent the fact that he's an all-around sort of character.
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Originally Posted by
Mando Knight
Also, Altina was apparently some kind of hyper-turbo badass, but even then, the
one image we have of her (standing bare-back on the massive Lion laguz Soan, with Dheginsea covering their rear) is of her holding only one of the swords (Alondite is still strapped to her belt).
Huh, I could've sworn that image showed her wielding both blades at once. Nonetheless though, what's the point of having both if you can only use one at a time? If I recall, they're identical in terms of abilities anyway.
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Re: Smash Brothers 4 News - Release windows, characters, and more.
Obviously they should include Lucina as an unlockable reskin for Marth.:smallbiggrin:
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Re: Smash Brothers 4 News - Release windows, characters, and more.
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Originally Posted by
Sith_Happens
Obviously they should include Lucina as an unlockable reskin for Marth.:smallbiggrin:
I'd rather not have to unlock anything, personally. But yes, Lucina as an alternate outfit for Marth seems very appropriate, particularly given they seem to be greatly expanding how many characters get alternate outfits. You would want a separate voice actor too, but for something like this, that can't be that big of a deal.
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Re: Smash Brothers 4 News - Release windows, characters, and more.
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Originally Posted by
Zevox
I'd rather not have to unlock anything, personally. But yes, Lucina as an alternate outfit for Marth seems very appropriate, particularly given they seem to be greatly expanding how many characters get alternate outfits. You would want a separate voice actor too, but for something like this, that can't be that big of a deal.
They're also expanding what the alternate outfits include, since the Villager and Wii Fit Trainer both come in male and female flavors. Lucina as an alternate Marth seems possible. With her hair down, so as to minimize silhouette confusion with Marth.
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Re: Smash Brothers 4 News - Release windows, characters, and more.
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Originally Posted by
Mando Knight
They're also expanding what the alternate outfits include, since the Villager and Wii Fit Trainer both come in male and female flavors. Lucina as an alternate Marth seems possible. With her hair down, so as to minimize silhouette confusion with Marth.
There's really no need to minimize such confusion if she's just an alternate outfit. She wouldn't even have different attack properties like the old clone characters. But yeah, hair down seems more appropriate anyway, since that's how she spends most of the game. Maybe we could even get both that and the masked version - that one would be even easier to make.
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Re: Smash Brothers 4 News - Release windows, characters, and more.
As far as alternate outfits are concerned, I just want a Ridley outfit for Charizard.
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Re: Smash Brothers 4 News - Release windows, characters, and more.
Quote:
Originally Posted by
Zevox
There's really no need to minimize such confusion if she's just an alternate outfit. She wouldn't even have different attack properties like the old clone characters. But yeah, hair down seems more appropriate anyway, since that's how she spends most of the game. Maybe we could even get both that and the masked version - that one would be even easier to make.
A silhouette difference would make telling the difference between her and Marth easier when two players pick those characters and with the same color scheme, particularly on the 3DS and/or when the screen is zoomed way out. (The P1/P2/etc markers over one's head help, but aren't as fast of references in the thick of battle)
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Re: Smash Brothers 4 News - Release windows, characters, and more.
I think Sakurai said that alternate costumes would not be different characters, just a different look.
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Re: Smash Brothers 4 News - Release windows, characters, and more.
I hope not. It would be an easy way to include characters who otherwise wouldn't be worth making playable.
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Re: Smash Brothers 4 News - Release windows, characters, and more.
Quote:
Originally Posted by
Zevox
Meh. I really don't see why I'd want one of those. Even if I hadn't played Brawl with Wiimote + Nunchuk, the Wii U has a classic controller that's pretty much identical to typical modern controllers, which are strictly better than the Gamecube controller.
Speaking just for myself, I vastly prefer the Gamecube controller to just about anything else out there, particularly the typical modern ones.
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Re: Smash Brothers 4 News - Release windows, characters, and more.
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Originally Posted by
Knaight
Speaking just for myself, I vastly prefer the Gamecube controller to just about anything else out there, particularly the typical modern ones.
I also prefer the Gamecube controller for Smash. It just feels better to me.
As for a potential new character, I would love to see Paper Mario.
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Re: Smash Brothers 4 News - Release windows, characters, and more.
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Originally Posted by
KerfuffleMach2
As for a potential new character, I would love to see Paper Mario.
I'd rather see Dr. Mario return, if only as an alternate costume.
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Re: Smash Brothers 4 News - Release windows, characters, and more.
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Originally Posted by
Knaight
Speaking just for myself, I vastly prefer the Gamecube controller to just about anything else out there, particularly the typical modern ones.
Gamecube controller is the only way to play Smash Bros. I did not think that was up for debate.
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Re: Smash Brothers 4 News - Release windows, characters, and more.
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Originally Posted by
Geno9999
I'd rather see Dr. Mario return, if only as an alternate costume.
If any alternate version of Mario pops up, that is the most likely way.
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Re: Smash Brothers 4 News - Release windows, characters, and more.
A Paper item that turns characters into paper versions of themselves would be pretty cool.
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Re: Smash Brothers 4 News - Release windows, characters, and more.
It would be a neat cosmetic effect, but what would it do gameplay-wise? Make the affected character lighter? Maybe act like a reverse Metal Box that you hit an enemy with instead of using on yourself...
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Re: Smash Brothers 4 News - Release windows, characters, and more.
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Originally Posted by
Dienekes
Gamecube controller is the only way to play Smash Bros. I did not think that was up for debate.
Real gamers rewire N64 controllers.
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Re: Smash Brothers 4 News - Release windows, characters, and more.
Quote:
Originally Posted by
TheSummoner
It would be a neat cosmetic effect, but what would it do gameplay-wise? Make the affected character lighter? Maybe act like a reverse Metal Box that you hit an enemy with instead of using on yourself...
That could work. Other options include a drifting paper fall (possibly with a paper airplane mode,) projectiles missing you (2d planes) or even map "shortcuts" such as going around a wall or hopping in a background warp pipe if they wanted to get really creative.
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Re: Smash Brothers 4 News - Release windows, characters, and more.
Quote:
Originally Posted by
Zevox
Meh. I really don't see why I'd want one of those. Even if I hadn't played Brawl with Wiimote + Nunchuk, the Wii U has a classic controller that's pretty much identical to typical modern controllers, which are strictly better than the Gamecube controller.
Competitive Smashers often use non-standard controller grips and fingerings. I know the 'claw' grip is fairly popular (right hand thumb on c-stick, index finger on ABXY, middle or ring finger on R) and I personally use an arcade grip for Peach (right hand thumb on c-stick, index finger on B, middle finger on AY, ring finger on X and occasionally R). Neither of these techniques work with the Pro controller because the right stick gets in the way, and the arcade grip needs a different, worse fingering on a Wii Classic because X has been moved.
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Re: Smash Brothers 4 News - Release windows, characters, and more.
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Originally Posted by
Darth Mario
Real gamers rewire N64 controllers.
The N64 controller is the single worst controller I have ever had the misfortune to use, including the Ouya ones. That the gamecube controller was well designed (again, it's my favorite controller - in general, and not just for Smash Bros) after that thing is honestly surprising.
I mean, really. Basically everyone has two hands. Those that don't tend to have either one or zero. Why is it designed with three grips?