Of The Things That Lurk In Darkness
There once was a town guardsman, returning home. Today, he thought, was a good day. He had just returned from the home of a man. This man had fallen on hard times, you see, but he had a great many items of value. The man was trying to sell them off, to various merchants but he was not having tremendous luck. He had a daughter, too, and they were both hungry. Of course what few items he was able to sell did not provide much, so he was forced to steal food to feed them both.
He was a thief now and the rulers of the town did not approve of thievery, whatever the reason. So they sent a guardsman out to arrest him. This guardsman however, was a greedy man. Upon entering the house he saw the unsold items his greed got the better of him. The man was there, but his daughter was not. The man was a thief and the guardsman was only defending himself, he would later say. With none to refute his claims that he was attacked first. The man was a thief and his possessions were no longer his after death. The lion's share of the many valuables went to the guardsman for "bravery in the act of enforcing order" while the rest were divvied between his fellows.
Several weeks passed by and the guardsman was happy with the gold gained from selling what he "earned". One day, there was a small commotion in town and he investigated. It was a small scuffle, a drunken fight between patrons. What happened next, few would dare retell. The guardsman drew his sword and slew the two drunken brawlers and then, bloodied sword in hand, rushed towards the crowd. With screams and sword strikes the guardsman's rampage soon caught the attention of other guards who soon rushed to the scene.
Talk did not calm the guardsman, reason did not sway him and his companions could not subdue him. They had no other action but to kill him. But there was shock in the guardsman's killer, for he looked upon the shadow of the guardsman and saw a thing trail away. A thing that, the guardsman's killer knew, was what forced the guardsman's hand.
A distance away, in view of the slaughter of the guardsman, was the daughter. The daughter of the man the guardsman killed out of greed and avarice. The shadow-thing slinked towards her, stopping at her shadow not to influence but to whisper three words. "It is done". The daughter smiled and walked away. But from then on, the girl's shadow was... different, smaller. Whenever people looked upon her shadow, they saw that it was missing an arm. A payment, for the shadow. For the revenge it helped her accomplish.
The Shadow
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Base Statistics:
Shape: Amorphous;
Size: Medium;
Speed: 30ft (Fly);
Attack: 1d6 Cold, Touch Attack
Hit Dice: D8;
BAB: Average (3/4);
Base Stats:
Str: -
Dex: 14
Con: -
Int: 12
Wis: 13
Cha: 15
Class Level |
Hit Dice |
BAB |
Fort |
Ref |
Will |
Skill Points |
Feats |
Base Crafting Pool |
Special |
1st |
1 |
+0 |
+0 |
+2 |
+2 |
4(x4) |
1 |
3 |
Undead Traits, Incorporeal, Unholy Toughness, Chilling Touch 1d6, Telepathic Link |
2nd |
1 |
+0 |
+0 |
+2 |
+2 |
4 |
1 |
4 |
Shadow Rider |
3rd |
2 |
+1 |
+0 |
+3 |
+3 |
8 |
1 |
5 |
Chilling Touch, 2d6 |
4th |
3 |
+2 |
+1 |
+3 |
+3 |
12 |
2 |
7 |
Sensory Link |
5th |
3 |
+2 |
+1 |
+3 |
+3 |
12 |
2 |
8 |
|
6th |
4 |
+3 |
+1 |
+4 |
+4 |
16 |
2 |
9 |
Chilling Touch, 3d6 |
7th |
5 |
+3 |
+1 |
+4 |
+4 |
20 |
2 |
11 |
|
8th |
6 |
+4 |
+2 |
+5 |
+5 |
24 |
3 |
12 |
Chilling Touch, 4d6 |
9th |
6 |
+4 |
+2 |
+5 |
+5 |
24 |
3 |
13 |
Shadow Possession |
10th |
7 |
+5 |
+2 |
+5 |
+5 |
28 |
3 |
15 |
|
11th |
8 |
+6/+1 |
+2 |
+6 |
+6 |
32 |
3 |
16 |
Chilling Touch, 5d6 |
12th |
8 |
+6/+1 |
+2 |
+6 |
+6 |
32 |
3 |
17 |
|
13th |
9 |
+6/+1 |
+3 |
+6 |
+6 |
36 |
4 |
19 |
|
14th |
10 |
+7/+2 |
+3 |
+7 |
+7 |
40 |
4 |
20 |
Chilling Touch, 6d6 |
15th |
10 |
+7/+2 |
+3 |
+7 |
+7 |
40 |
4 |
21 |
|
Special:
Undead Traits: The Shadow possesses all the traits of an Undead creature. However, as it not
actually an Undead Creature, any ability, spell, effect, etc, that targets or affects Undead does not affect The Shadow.
Incorporeal: The Shadow possesses the Incorporeal Subtype.
Unholy Toughness (Ex): The Shadow possesses the Unholy Toughness special quality, allowing it to use it's Charisma Modifier in place of it Constitution for Hit Points.
Chilling Touch (Su): At The Shadow's first Hit Dice, it gains a Touch Attack that deals 1d6 Cold Damage. At The Shadow's 2nd Hit Dice, and every even numbered Hit Dice thereafter, the damage increases by 1d6.
Telepathic Link (Su): The Shadow maintains a permanent link to The Episkesptis that summoned it. This is identical to the "Telepathy" special ability, except that it only links The Shadow and The Episkeptis and it functions regardless of distance.
Shadow Rider (Ex): The Shadow may, as a free action, latch onto a single, adjacent shadow cast by a living creature. The Shadow does not become "invisible", the creature's shadow appears to gain "something", such as an extra limb or a large lump. The Shadow may attempt a Disguise Check to hide in the shadow.
Sensory Link (Su): As a Standard Action, The Shadow can attempt to merge it's own senses with that of it's Host. The Host must make a Will Save to prevent this merging. If the host fails the save, then whatever the Host senses, the Shadow does as well.
The Host must be a Humanoid for this ability to function.
Shadow Possession (Su): If The Shadow has successfully linked with the senses of its host, it may, as a attempt to gain complete control over its host. This action also forces a Will Save (However, if The Shadow's Charisma Modifier is higher than that of the Episkeptis, it may use its own Charisma Modifier on this save). If the host fails, The Shadow has complete control over the host's actions, as per the Dominate Person spell. (Including Will Saves to do things against its nature or committing self destructive acts.)