vice 2 (vīs) Pronunciation Key
n. & v.
Variant of vise.
/\ From dictionary.com, American Heritage Dictionary definition specifically, so he's OK there if he wants to keep it that way.
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vice 2 (vīs) Pronunciation Key
n. & v.
Variant of vise.
/\ From dictionary.com, American Heritage Dictionary definition specifically, so he's OK there if he wants to keep it that way.
"Vise" exists only in American English. In British English, both meanings use the spelling "vice". So, assuming there's a healthy infusion of Brit-speak here, as in virtually all fantasy settings, there's no problem.
But given "vise" is less ambiguous, it's a better word anyway.
I don't think it's hard to tell which meaning of the word is meant via the context it appears in, to be honest.
I think it would totally throw me if I seen it spelled vise, and I am not sure how non English speaking people would have learnt it either.
That's like the problem of spelling the word "defense" or "defence." Or "armor" or "armour."
Given that Parson is American, I would not expect him to speak with a British accent, or use British spellings. But otherwise, I retract the majority of my earlier post.
Not sure if it counts but...
Knock is Spelled as "nock" on page 4
On page 2, panel 10, Stanley needs Wanda "2 uncroak him [Manpower] an find SMOEbody new 2 lead army"
Now, I'm no native speaker. While the missing d in "an" might just be not there to shorten the writting (just like "@" and "2"), is there anything funny behind SMOEbody I just don't understand or is it a blooper? :smallwink: :smallbiggrin:
Of course it could just show that even the Tool himself is not free of spelling errors when chatting... :smallsigh:
Page 15, panel 7 -- repeated word ("...I have been been preparing...")
Looking at the blowups I can now better understand a problem with Jaime's art. Due to the way detail is lost during image shrinking I see a problem that occurs whenever he draws someone with their mouth open, showing all their teeth. Because he uses a fine line to separate the upper and lower jaws and likes to show all of the ivories, it tends to blend into one weird white donut in the smaller panels, making it look like characters have thick white lips. It was quite a while before I even realized they were supposed to be teeth, but the blow-up panels make it much clearer. Was I the only one who confused by this? I recommend a retouch if it is going to print like that, especially since Jaime's minimalist touches tend to rely heavily on the observer's ability to unconsciously fill in the relevant details from a few simple strokes.
Then again, I may be the only person who had a problem with this.
Trivia: The print version could easily have somewhere between four and nine times the level of detail, even disregarding the artifacting caused by the resizing algorithm (let alone the image file compression algorithm) that was used on the web version. Dual media comics typically keep a 300-600 dpi (at actual print size) version for printing as the primary version; it looks like Erfworld is 400 dpi. The web version is usually shrunk down to (72 dpi / print dpi)% in pixel size, presumably 18% in this case. Because screen pixels are so much farther apart than print dots, it actually looks better on a webpage in addition to taking less bandwidth; the print version would totally kill our h-scroll.
I don't know if it qualifies as a booper, but Parson was incorrect in his assumption in page 60. Ansom does know about the lake, though you won't be able to prove it by reading the comic. On the blowup for Ansom's tactical map (http://www.partiallyclips.com/erfwor...mmap_1200.jpg), we can see that there's part of a lake hex showing. However, that part is covered up by Ansom's dialog in page 56.
I know, it's a real stretch!
jericho
:elan:
I'm not sure this is "Booper". But up untill #56 Prince Anson is in armor on land, in a battle, and riding the carpet. Then in #57 he's in the Kneviel outfit.
Is there a reason for this?
Not a blooper.
Ansom only sees a water hex - he doesn't know it's a lake.
Also, Parson is probably not entirely clear on how Ansom's setup works. Remember, as far as Parson knows, Ansom only knows what a hex is, and what's in it, by actually sending (or trying to send) a unit into it, since Ansom has to use scouts...
Yeah, so the writers could make a joke for the 'flight' option Vinnie gives.Quote:
I'm not sure this is "Booper". But up untill #56 Prince Anson is in armor on land, in a battle, and riding the carpet. Then in #57 he's in the Kneviel outfit. Is there a reason for this?
From Page 38:
In panel 10 Wanda pours the amnesia dust into her right hand, but in panel 12 she throws it with her left.
I assumed that she transferred it to free up her right hand to lock the dungeon cell door. (Admittedly, this invites the question of why she didn't just pour it into her left hand to begin with, but anybody who watched closely while I handled my keys, wallet, and Metro pass on any given morning would probably end up asking the same sort of question at least twice.)