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Re: Casters versus everything 3. Triangle spell! (IC thread)
Morker
Spoiler
Show
Morker
AC= 12; Current = 12
HP = 22 ; Current = 22
Fire arrow at #5
[roll0]
Damage
[roll1]
Crit 20/x3
[roll2]
[roll3]
Effects ~
Small earth elemental with Enhanced Summoning
Power attack #5 for 1
[roll4]
Damage
[roll5]
Crit 20/x2
[roll6]
[roll7]
Size/Type: Small*Elemental*(Earth,*Extraplanar)
Hit Dice: 2d8+6*(15 hp)
Initiative: -1
Speed: 20 ft. (4 squares)
Armor Class: 17 (+1 size, -1 Dex, +7 natural), touch 10,*flat-footed*17
Base Attack/Grapple: 1/0
Attack: Slam*+7*melee (1d6+6)
Full Attack: Slam*+7*melee (1d6+6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Earth mastery, push
Special Qualities: Darkvision*60 ft., earth glide, elemental traits
Saves: Fort*+6, Ref*-1, Will*+0
Abilities: Str 21, Dex 8, Con 17, Int 4, Wis 11, Cha 11
Skills: Listen*+3,*Spot*+2
Feats: Power Attack
Effects ~
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Re: Casters versus everything 3. Triangle spell! (IC thread)
Kritk fiddles with his thumbs, knowing that the reast of the party under his superior supervision will defeat the opponent.
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Re: Casters versus everything 3. Triangle spell! (IC thread)
Cevt will let the rest of the party mop up and pass turn.
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Re: Casters versus everything 3. Triangle spell! (IC thread)
Spoiler: Owlbear Skeleton 1
Show
Ready action to attack an enemy if it surfaces
[roll0]
damage [roll1]
===crit stuff===
[roll2]
damage [roll3]
Spoiler: Owlbear Skeleton 2
Show
Ready action to attack an enemy if it surfaces
[roll4]
damage [roll5]
===crit stuff===
[roll6]
damage [roll7]
Spoiler: Thoqqua 1
Show
Attack M4
[roll8]
damage [roll9]
===crit stuff===
[roll10]
damage [roll11]
Spoiler: Thoqqua 2
Show
If charisma check is successful, move to L-6 and attack M4
[roll12]
damage [roll13]
===crit stuff===
[roll14]
damage [roll15]
Spoiler: Szivv
Show
Charisma check to try to convince it to Attack M4: [roll16]
Ready an action to cast lesser orb of cold at any enemy that surfaces and isn't killed by my minions/allies
[roll17] ranged touch, includes +1 for higher ground
damage [roll18] damage, multiplied by 1.5 for cold vulnerability
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Re: Casters versus everything 3. Triangle spell! (IC thread)
Another readied action.
Finger of Death Eye Ray
Will save [roll0] vs DC 19 or failed
Ranged touch [roll1]
DC 14 Fort save or die, if successful, deal [roll2] damage instead.
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Re: Casters versus everything 3. Triangle spell! (IC thread)
Gendithor heals [roll0] and readies to shoot anything that survives the rest of the party's efforts.
Attack [roll1] Damage [roll2]
Status:
Spoiler
Show
Power points: 22/40
Attack/Damage: +11/1d8+4 with GMW
Touchsight 60' radius
Snowsight
60' move speed from Haste
Reflex: +1 from Haste, total +8
AC: +4 armor from Mage Armor, +6 from dex, +1 dodge from Haste
Total AC: 21
Flatfooted: 14
Touch: 17
Hit points: 76/88
Unique spells level 1: Haste, 2 available
Unique spells level 2: Energy Missile, 2 available
Unique spells level 3: Greater Magic Weapon, Touchsight, 1 available
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Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 2. Rests left 3. Party wipes 3
2 of the shadows hit M (4), the other two miss.
Earth elemental misses.
Thoqqua 1 kills M (4)
Thoqqua 2 makes the charisma check.
Archmage's acid orb misses M (5)
Kingfrog, I rolled the crit confirm for you, it failed. But yours and Douglas's attacks together kill M (5)
Most people gain 450 xp
Kingfrog and Razorbeck gain 495 xp
Douglas and Meemas gain 562 xp
Would you like to use a rest?
Attack
Spoiler
Show
M (5)
[roll1]
[roll2]
M (4)
[roll3]
[roll4]
Thoquua 1 takes 5 points of damage.
Spoiler: The init (Don't look till after the first turn is completed)
Show
Kingfrog =33
Duskranger =31
Archmage =24
J-h =21
Thricedeadcat =21
Razorbeck =19
Douglas =13 (1)
Memmas =10
M (2+5) =9
M (4) =8
Spoiler: Dm info (Never look)
Show
Thoqqua MM 1 p242 Hp 16 AC 18 To 11 FF 17 (M4 Str 5)
Thricedeadcat has Heart of earth on himself for 5383 rounds on his init.
Thricedeadcat has heart of air on himself for 5384 rounds on his init.
Thricedeadcat has familiar pocket on himself for 5385 rounds on his init.
Thricedeadcat has mage armor on himself for 5386 rounds on his init.
Archmage has mage armor on himself for 5382 rounds on his init
Archmage has shield up 75 rounds on his init
Archmage has resistance for 6 rounds on his init
Memmas has snowsight up for 3577 rounds on himself.
Douglas has snowsight up for 3578 rounds on Memmas's init.
J-h has snowsight up for 3590 rounds on Memmas's init.
Razorbeck has snowsight up for 3580 rounds on Meemas's init.
Meemas has obscuring snow up for 3581 rounds on Meemas's init.
Meemas has luminous armor up for 3582 rounds on his init. Will deal 1 point of strength damage at the end.
Meemas has primal instinct up for 13383 rounds on his init.
Meemas has heart of water up for 3584 rounds on his init.
Meemas has greater resistance up for 14395 rounds on his init.
Kingfrog has primal instinct on himself for 14980 rounds on his init.
Kingfrog has nightshield on himself for 71 rounds on his init.
Kingfrog has forcescreen on himself for 72 rounds on his init.
Kingfrog has fox's cunning on himself for 73 rounds on his init.
Kingfrog has fly on himself for 74 rounds on his init.
Kingfrog has see invisibility for 885 rounds on his init.
Kingfrog has psionic vigor for 86 rounds on his init.
Kingfrog has 2 owlbear skeletons for 5 rounds on his init.
Duskranger has mage armor on himself for 4786 rounds on his init.
Douglas has greater magic weapon on his bow for 4486 rounds on his init.
douglas has touchsight on himself for 56 rounds on his init.
Douglas has mage armor on himself for 585 rounds on his init. (CL 1)
Shadow 2 lasts for 4 rounds on J-h's init.
Shadow 3 lasts for 5 rounds on J-h's init
Shadow 4 lasts for 8 rounds on J-h's init.
Razorbeck has mage armor on himself for 3596 rounds on his init.
Razorbeck has summon monster 3 on himself for 5 rounds on his init.
Douglas and Shadows (1+2+3) are hasted for 6 rounds on Douglas's init
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Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 3. Rests left 3. Party wipes 3
A big canine with yellow-brown fur and large ears appears completely ordinary. And then it disappears in the blink of an eye and instantly reappears in a different location.
Please place yourselves, roll knowledge checks, and roll init.
It has been 1 hour, since the last fight.
Archmage's shield fades
Archmage's resistance fades.
Kingfrog's nightshield, force screen, fox's cunning, psionic vigor, two summons, and fly fade away.
Douglas's touch sight and mage armor fade away.
The summoned shadows, and earth elemental, and haste fade away.
Spoiler: The init (Don't look till after the first turn is completed)
Show
M (1) =20
M (8) =19
M (10) =13
M (4) =12
M (7) =11
M (6+9) =10
M (3) =9
M (5) =7
M (2) =6
Spoiler: Dm info (Never look)
Show
Blinkdog MM 1 p28 AC 6 FF 13 To 13
Thricedeadcat has Heart of earth on himself for 4783 rounds on his init.
Thricedeadcat has heart of air on himself for 4784 rounds on his init.
Thricedeadcat has familiar pocket on himself for 4785 rounds on his init.
Thricedeadcat has mage armor on himself for 4786 rounds on his init.
Archmage has mage armor on himself for 4782 rounds on his init
Memmas has snowsight up for 2977 rounds on himself.
Douglas has snowsight up for 2978 rounds on Memmas's init.
J-h has snowsight up for 2990 rounds on Memmas's init.
Razorbeck has snowsight up for 2980 rounds on Meemas's init.
Meemas has obscuring snow up for 2981 rounds on Meemas's init.
Meemas has luminous armor up for 2982 rounds on his init. Will deal 1 point of strength damage at the end.
Meemas has primal instinct up for 12783 rounds on his init.
Meemas has heart of water up for 2984 rounds on his init.
Meemas has greater resistance up for 13795 rounds on his init.
Kingfrog has primal instinct on himself for 14380 rounds on his init.
Kingfrog has see invisibility for 285 rounds on his init.
Duskranger has mage armor on himself for 4186 rounds on his init.
Douglas has greater magic weapon on his bow for 3886 rounds on his init.
Razorbeck has mage armor on himself for 3596 rounds on his init.
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Re: Casters versus everything 3. Triangle spell! (IC thread)
I will assume that during that hour, Douglas manifest a cure serious wounds for my injured thoqqua, using one of my manifesting sling bullets as the PP source. This would heal [roll0].
Thoqqua 1 will take my spot if we get a haste (and if Douglas allots a second space for me/my minions, Thoqqua 2)
T-4 Rounds: Sign on Self
T-3 Rounds:Fox's Cunning on Self
T-2 Rounds: Manifest Force Screen on self (1 PP)
T-1 Rounds: Summon Undead III (2x Owlbear Skeleton)
Initiative: [roll1] using nerveskitter
Knowledge arcana [roll2]
Knowledge religion [roll3]
Knowledge planes [roll4]
Knowledge nature [roll5]
Knowledge psionic [roll6]
Knowledge dungeoneering [roll7]
Szivv: E-11
Owlbear Skeleton 1: H/I-11/12
Owlbear Skeleton 2: J/K 11-12
Thoqqua 1: G-11
Thoqqua 2: M-11
Snake/Elf: Sitting this one out
Spoiler: Status
Show
HP: 57/32
PP: 29/39
+1 Manifesting Sling Bullets: 1/4
Abrupt Jaunt 11/11 (temporarily increased from 9 due to Fox's Cunning)
Effects:
Force Screen (ML 6, 1 PP)
Primal Instinct (CL 7)
See Invisibility (CL 7)
Fox's Cunning (CL 7)
-
Re: Casters versus everything 3. Triangle spell! (IC thread)
Jack will hide in Q18.
[roll0] init
Recasting Shield, and resistance
[roll1] know: Arcana
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Re: Casters versus everything 3. Triangle spell! (IC thread)
Morker
Spoiler
Show
Morker
AC= 12; Current = 12
HP = 22 ; Current = 22
Initiative
[roll0]
Starting B-18
Kn:Arcana
[roll1]
Kn:Dungeoneering
[roll2]
Kn:Local
[roll3]
Kn:Nature
[roll4]
Kn:Psionics
[roll5]
Kn:Religion
(1d20+11)[31]
The Planes
[roll6]
Effects ~
-
Re: Casters versus everything 3. Triangle spell! (IC thread)
Initiative: [roll0] using the last use of his SLA nerveskitter.
Placement: T20
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Re: Casters versus everything 3. Triangle spell! (IC thread)
Cevt will start at N18. The Familiar Pocket will be open to permit the bonus.
Initiative
[roll0]
Knowledge (Arcana)
[roll1] (an additional +3 if used to identify Dragon-type creatures)
Knowledge (Dungeeneering)
[roll2]
Knowledge (Local)
[roll3]
Knowledge (Nature)
[roll4]
Knowledge (Religion)
[roll5]
Knowledge (The Planes)
[roll6]
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Re: Casters versus everything 3. Triangle spell! (IC thread)
Gendithor uses a borrowed Manifester sling bullet to cast Cure Serious Wounds on the thoqqua between battles as requested.
Gendithor will start in M11.
T-1: Wand of Mage Armor (599 rounds remaining)
T-0: cast Haste CL 10 with Reserves of Strength +3 and Arcanist's Gloves, targeting the party except KingFrog, plus the permanent shadow and both thoqqua. RoS damage: [roll0] (1 PP, 10 rounds remaining)
Initiative: [roll1]
Knowledge (Arcana): [roll2]
Knowledge (The Planes): [roll3]
Status:
Spoiler
Show
Power points: 21/40
Attack/Damage: +11/1d8+4 with GMW
Touchsight 60' radius
Snowsight
60' move speed from Haste
Reflex: +1 from Haste, total +8
AC: +4 armor from Mage Armor, +6 from dex, +1 dodge from Haste
Total AC: 21
Flatfooted: 14
Touch: 17
Hit points: 69/88
Unique spells level 1: Haste, 2 available
Unique spells level 2: Energy Missile, 2 available
Unique spells level 3: Greater Magic Weapon, Touchsight, Cure Serious Wounds
-
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 3. Rests left 3. Party wipes 3
These creatures are blink dogs.
Blinkdogs are magical beasts which means Good Fortitude and Reflex saves. Darkvision out to 60 feet and low-light vision. Proficient with its natural weapons only. Proficient with no armor. Magical beasts eat, sleep, and breathe.
Blink (Su): A blink dog can use blink as the spell (caster level 8th), and can evoke or end the effect as a free action. (They are currently blinking)
Dimension Door (Su): A blink dog can teleport, as dimension door (caster level 8th), once per round as a free action. The ability affects only the blink dog, which never appears within a solid object and can act immediately after teleporting.
They also have scent This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. Whenever the creature comes within 5 feet of the source, the creature pinpoints the source’s location. A creature with the Track feat and the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Track feat. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.
It is Kingfrog, Meemas, and Duskranger's turn.
Spoiler: The init (Don't look till after the first turn is completed)
Show
Kingfrog =31
Duskranger =28
Meemas =26
M (1) =20
Archmage =19 (1)
M (8) =19 (2)
Thricedeadcat =18
Douglas =13
M (10) =13
J-h =12 (1)
M (4) =12 (2)
M (7) =11
Razorbeck =10 (1)
M (6+9) =10 (2)
M (3) =9
M (5) =7
M (2) =6
Spoiler: Dm info (Never look)
Show
Blinkdog MM 1 p28 AC 16 FF 13 To 13
Thricedeadcat has Heart of earth on himself for 4783 rounds on his init.
Thricedeadcat has heart of air on himself for 4784 rounds on his init.
Thricedeadcat has familiar pocket on himself for 4785 rounds on his init.
Thricedeadcat has mage armor on himself for 4786 rounds on his init.
Archmage has mage armor on himself for 4782 rounds on his init
Archmage has shield up for 70 rounds on his init
Archmage has resistance up for 10 rounds on his init.
Memmas has snowsight up for 2976 rounds on himself.
Douglas has snowsight up for 2977 rounds on Memmas's init.
J-h has snowsight up for 2989 rounds on Memmas's init.
Razorbeck has snowsight up for 2979 rounds on Meemas's init.
Meemas has obscuring snow up for 2980 rounds on Meemas's init.
Meemas has luminous armor up for 2981 rounds on his init. Will deal 1 point of strength damage at the end.
Meemas has primal instinct up for 12782 rounds on his init.
Meemas has heart of water up for 2983 rounds on his init.
Meemas has greater resistance up for 13794 rounds on his init.
Kingfrog has primal instinct on himself for 14379 rounds on his init.
Kingfrog has see invisibility for 284 rounds on his init.
Kingfrog has fox's cunning up on himself for 797 rounds on his init.
Kingfrog has forcescreen up on himself for 49 rounds on his init.
Kingfrog has 2 owlbear skeletons on himself for 7 rounds on his init.
Duskranger has mage armor on himself for 4185 rounds on his init.
Douglas has greater magic weapon on his bow for 3886 rounds on his init.
Douglas has mage armor for 599 rounds on his init (CL 1)
The entire party besides Kingfrog, and the shadow, and the Thqouua have haste for 10 rounds on Douglas's init.
Razorbeck has mage armor on himself for 3596 rounds on his init.
-
Re: Casters versus everything 3. Triangle spell! (IC thread)
Spoiler: Szivv
Show
Move to E-7
Manifest Psionic Charm on M-9 (7PP affects Magical Beasts, 13 day duration), DC 25 Will Save negates
Miss chance if blinking, low is a hit (I have see invisibility up, so that may reduce the miss chance): [roll0]
Attempt to command it to attack M1 if possible, charisma check [roll1]
Spoiler: Thoqqua 1
Show
move to I-8 avoiding AoO's, ready action to attack M-10 when it is flanked
Miss chance if blinking, low means hit: [roll2]
[roll3]
damage [roll4] plus [roll5] fire damage
===crit stuff===
[roll6]
damage [roll7] plus [roll8] fire damage
Spoiler: Thoqqua 2
Show
move to J-8, provokes an AoO if M-10 can do so while flatfooted, ready action to attack M-10 when it is flanked
Miss chance if blinking, low means hit: [roll9]
[roll10]
damage [roll11] plus [roll12] fire damage
===crit stuff===
[roll13]
damage [roll14] plus [roll15] fire damage
Spoiler: Owlbear 1
Show
5-foot step to H/I-10/11
Full Attack M-10
Miss chance if blinking, low means hit: [roll16] [roll17] [roll18]
claw/claw/bite: [roll19],[roll20],[roll21]
damage: [roll22], [roll23], [roll24]
===crit stuff===
claw/claw/bite: [roll25],[roll26],[roll27]
damage: [roll28], [roll29], [roll30]
Spoiler: Owlbear 2
Show
5-foot step to J/K-10/11
Full Attack M-10
Miss chance if blinking, low means hit: [roll31] [roll32] [roll33]
claw/claw/bite: [roll34],[roll35],[roll36]
damage: [roll37], [roll38], [roll39]
===crit stuff===
claw/claw/bite: [roll40],[roll41],[roll42]
damage: [roll43], [roll44], [roll45]
Spoiler: Status
Show
HP: 32/32
PP: 22/39
+1 Manifesting Sling Bullets: 1/4
Abrupt Jaunt 11/11 (temporarily increased from 9 due to Fox's Cunning)
Effects:
Force Screen (ML 6, 1 PP)
Primal Instinct (CL 7)
See Invisibility (CL 7)
Fox's Cunning (CL 7)
-
Re: Casters versus everything 3. Triangle spell! (IC thread)
Move to O14/P15
Free action: First Level Spellstalk: Cast Magic Missile at M(3) in my Left side arc.
Damage [roll0] damage, auto hits.
Free action: Third Level Spellstalk: Cast Stinking Cloud at the centerpoint of N4/O5, which I believe should catch M(2, 4, 5, 6, 7) DC 20 Fort Save or Nauseated. Using my Front arc.
Standard action: Cast Bite of the Wererat on myself, not using any eyestalk to do so.
Free action: Finger of Death Eye Ray at M(5) in my Front arc.
Will save DC 19 or failed [roll1]
Attack roll [roll2] vs Touch.
Miss chance to Blinking [roll3]
If hit, DC 14 Fort save or die, if passed, take [roll4]
Free action: Disintegrate Eye Ray at M(7) in my Front arc.
Will save DC 19 or failed [roll5]
Attack roll [roll6] vs Touch.
Miss chance to Blinking [roll7]
If hit, DC 14 Fort save or take [roll8]
Free action: Flesh to Stone Eye Ray at M(1) in my Left side Arc
Will save DC 19 or failed [roll9]
Attack roll [roll10] vs Touch.
Miss chance to Blinking [roll11]
If hit, DC 14 Fort save or turned to stone
Free action: Inflict Moderate Wounds at Douglas in my Left side Arc
Will save DC 19 or failed [roll12]
Attack roll [roll13] vs Touch.
If hit, DC 14 Will save or heal [roll14]
-
Re: Casters versus everything 3. Triangle spell! (IC thread)
Kritk lobs a fireball at N4/O5
Damage: [roll0] reflex 18 for half
-
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 3. Rests left 3. Party wipes 3
M (9) fails it's will save towards Kingfrog's psionic charm. But it doesn't seem to be willing to listen.
Owlbear 1 misses all three times.
Owlbear 2 misses with one claw, but the other claw and the bite hit.
Thoquua 1 hits and kills M (10)
Meemas's magic missile fails because as far as I'm aware you can't target an invisible creature.
M (2+4+5+6+7) fails it's save versus Meemas's stinking cloud.
M (5) resists the finger of death spell but dies anyway.
Meemas's disintegrate, and flesh to stone fail.
Meemas's ray does hit douglas. (I'm assuming he'd allow it) and heals him for 18 points of damage.
M (2+4) makes it's save versus fireball. M (6+7) fail their saves.
It is Archmage's turn.
Attacks
Spoiler
Show
M (1)
[roll0]
[roll1]
[roll2]
[roll3]
Miss chance low is good for the monster. [roll4]
No damage is taken.
Spoiler: The init (Don't look till after the first turn is completed)
Show
Kingfrog =31
Duskranger =28
Meemas =26
M (1) =20
Archmage =19 (1)
M (8) =19 (2)
Thricedeadcat =18
Douglas =13
M (10) =13
J-h =12 (1)
M (4) =12 (2)
M (7) =11
Razorbeck =10 (1)
M (6) =10 (2)
M (3) =9
M (2) =6
Spoiler: Dm info (Never look)
Show
Blinkdog MM 1 p28 Hp 22 (M 2+4 Hp 13) (M6+7 Hp 4) AC 16 FF 13 To 13
Thricedeadcat has Heart of earth on himself for 4783 rounds on his init.
Thricedeadcat has heart of air on himself for 4784 rounds on his init.
Thricedeadcat has familiar pocket on himself for 4785 rounds on his init.
Thricedeadcat has mage armor on himself for 4786 rounds on his init.
Archmage has mage armor on himself for 4781 rounds on his init
Archmage has shield up for 69 rounds on his init
Archmage has resistance up for 9 rounds on his init.
Memmas has snowsight up for 2976 rounds on himself.
Douglas has snowsight up for 2977 rounds on Memmas's init.
J-h has snowsight up for 2989 rounds on Memmas's init.
Razorbeck has snowsight up for 2979 rounds on Meemas's init.
Meemas has obscuring snow up for 2980 rounds on Meemas's init.
Meemas has luminous armor up for 2981 rounds on his init. Will deal 1 point of strength damage at the end.
Meemas has primal instinct up for 12782 rounds on his init.
Meemas has heart of water up for 2983 rounds on his init.
Meemas has greater resistance up for 13794 rounds on his init.
Meemas's has bite of the wererat on himself for 8 rounds on his init.
Kingfrog has primal instinct on himself for 14379 rounds on his init.
Kingfrog has see invisibility for 284 rounds on his init.
Kingfrog has fox's cunning up on himself for 797 rounds on his init.
Kingfrog has forcescreen up on himself for 49 rounds on his init.
Kingfrog has 2 owlbear skeletons on himself for 7 rounds on his init.
Kingfrog's psionic charm on Blink dog has 187200 rounds on his init.
Duskranger has mage armor on himself for 4185 rounds on his init.
Douglas has greater magic weapon on his bow for 3886 rounds on his init.
Douglas has mage armor for 599 rounds on his init (CL 1)
The entire party besides Kingfrog, and the shadow, and the Thqouua have haste for 10 rounds on Douglas's init.
Razorbeck has mage armor on himself for 3596 rounds on his init.
M (2+4+5+6+7) are nauseated by Meemas's stinking cloud.
Meemas's stinking cloud exists for
-
Re: Casters versus everything 3. Triangle spell! (IC thread)
Seeing that the fireball hadn't done it's job, Jack follows it with a burst of electricity.
Spoiler: Actions
Show
Casting Scintillating sphere, targetting NO45.
[roll0] Electricity damage.
DC 18 reflex for half.
-
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 3. Rests left 3. Party wipes 3
M (1)'s AoO damages Archmage for 3 points of damage.
M (2+6+7) fails it's save versus Archmage's sphere. M (4) succeeds it's save. M (6+7) die.
It is Thricedeadcat, Douglas's, and J-h's turn.
Attacks
Spoiler
Show
M (8)
[roll0]
[roll1]
[roll2]
[roll3]
Miss chance low is good for the monster [roll4]
Archmage takes 5 points of damage.
Spoiler: The init (Don't look till after the first turn is completed)
Show
Kingfrog =31
Duskranger =28
Meemas =26
M (1) =20
Archmage =19 (1)
M (8) =19 (2)
Thricedeadcat =18
Douglas =13
J-h =12 (1)
M (4) =12 (2)
Razorbeck =10 (1)
M (3) =9
M (2) =6
Spoiler: Dm info (Never look)
Show
Blinkdog MM 1 p28 Hp 22 (M 2+4 Hp 1) (M4 Hp 7) AC 16 FF 13 To 13
Thricedeadcat has Heart of earth on himself for 4782 rounds on his init.
Thricedeadcat has heart of air on himself for 4783 rounds on his init.
Thricedeadcat has familiar pocket on himself for 4784 rounds on his init.
Thricedeadcat has mage armor on himself for 4785 rounds on his init.
Archmage has mage armor on himself for 4781 rounds on his init
Archmage has shield up for 69 rounds on his init
Archmage has resistance up for 9 rounds on his init.
Memmas has snowsight up for 2976 rounds on himself.
Douglas has snowsight up for 2977 rounds on Memmas's init.
J-h has snowsight up for 2989 rounds on Memmas's init.
Razorbeck has snowsight up for 2979 rounds on Meemas's init.
Meemas has obscuring snow up for 2980 rounds on Meemas's init.
Meemas has luminous armor up for 2981 rounds on his init. Will deal 1 point of strength damage at the end.
Meemas has primal instinct up for 12782 rounds on his init.
Meemas has heart of water up for 2983 rounds on his init.
Meemas has greater resistance up for 13794 rounds on his init.
Meemas's has bite of the wererat on himself for 8 rounds on his init.
Kingfrog has primal instinct on himself for 14379 rounds on his init.
Kingfrog has see invisibility for 284 rounds on his init.
Kingfrog has fox's cunning up on himself for 797 rounds on his init.
Kingfrog has forcescreen up on himself for 49 rounds on his init.
Kingfrog has 2 owlbear skeletons on himself for 7 rounds on his init.
Kingfrog's psionic charm on Blink dog has 187200 rounds on his init.
Duskranger has mage armor on himself for 4185 rounds on his init.
Douglas has greater magic weapon on his bow for 3885 rounds on his init.
Douglas has mage armor for 598 rounds on his init (CL 1)
The entire party besides Kingfrog, and the shadow, and the Thqouua have haste for 10 rounds on Douglas's init.
Razorbeck has mage armor on himself for 3596 rounds on his init.
M (2+4+5+6+7) are nauseated by Meemas's stinking cloud.
Meemas's stinking cloud exists for 8 rounds on his init.
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Re: Casters versus everything 3. Triangle spell! (IC thread)
Dohl
With the enemies reduced so much already, Dohl has his shadow stand in front of him as he steps up and casts a spell.
Dohl moves to L9, shadow moves to L8.
Dohl uses divine metamagic to cast a Fell Drain Sound Burst, hitting M4 and M2. It does [roll0] sonic damage, inflicts a negative level, and forces a DC 17 Fort save to prevent 1 round of being stunned.
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Re: Casters versus everything 3. Triangle spell! (IC thread)
Cevt will fire a magic missile at M1 (if it's invisible or otherwise not target-able, then make that M8).
Damage
[roll0]
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Re: Casters versus everything 3. Triangle spell! (IC thread)
Gendithor shoots twice at M(3).
Attack 1: [roll0] Damage [roll1] Miss chance (hi=good) [roll2]
Attack 2: [roll3] Damage [roll4] Miss chance (hi=good) [roll5]
Status:
Spoiler
Show
Power points: 21/40
Attack/Damage: +11/1d8+4 with GMW
Touchsight 60' radius
Snowsight
60' move speed from Haste
Reflex: +1 from Haste, total +8
AC: +4 armor from Mage Armor, +6 from dex, +1 dodge from Haste
Total AC: 21
Flatfooted: 14
Touch: 17
Hit points: 88/88
Unique spells level 1: Haste, 2 available
Unique spells level 2: Energy Missile, 2 available
Unique spells level 3: Greater Magic Weapon, Touchsight, Cure Serious Wounds
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Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 3. Rests left 3. Party wipes 3
M (2+4) die to J-h's sound burst.
Thricedeadcat's magic missile hits M (1)
Douglas's second arrow hits M (3).
It is Razorbeck's turn.
Spoiler: The init (Don't look till after the first turn is completed)
Show
Kingfrog =31
Duskranger =28
Meemas =26
M (1) =20
Archmage =19 (1)
M (8) =19 (2)
Thricedeadcat =18
Douglas =13
J-h =12 (1)
Razorbeck =10 (1)
M (3) =9
Spoiler: Dm info (Never look)
Show
Blinkdog MM 1 p28 Hp 22 (M1 hp 7) (M3 hp 10) AC 16 FF 13 To 13
Thricedeadcat has Heart of earth on himself for 4782 rounds on his init.
Thricedeadcat has heart of air on himself for 4783 rounds on his init.
Thricedeadcat has familiar pocket on himself for 4784 rounds on his init.
Thricedeadcat has mage armor on himself for 4785 rounds on his init.
Archmage has mage armor on himself for 4781 rounds on his init
Archmage has shield up for 69 rounds on his init
Archmage has resistance up for 9 rounds on his init.
Memmas has snowsight up for 2976 rounds on himself.
Douglas has snowsight up for 2977 rounds on Memmas's init.
J-h has snowsight up for 2989 rounds on Memmas's init.
Razorbeck has snowsight up for 2979 rounds on Meemas's init.
Meemas has obscuring snow up for 2980 rounds on Meemas's init.
Meemas has luminous armor up for 2981 rounds on his init. Will deal 1 point of strength damage at the end.
Meemas has primal instinct up for 12782 rounds on his init.
Meemas has heart of water up for 2983 rounds on his init.
Meemas has greater resistance up for 13794 rounds on his init.
Meemas's has bite of the wererat on himself for 8 rounds on his init.
Kingfrog has primal instinct on himself for 14379 rounds on his init.
Kingfrog has see invisibility for 284 rounds on his init.
Kingfrog has fox's cunning up on himself for 797 rounds on his init.
Kingfrog has forcescreen up on himself for 49 rounds on his init.
Kingfrog has 2 owlbear skeletons on himself for 7 rounds on his init.
Kingfrog's psionic charm on Blink dog has 187200 rounds on his init.
Duskranger has mage armor on himself for 4185 rounds on his init.
Douglas has greater magic weapon on his bow for 3885 rounds on his init.
Douglas has mage armor for 598 rounds on his init (CL 1)
The entire party besides Kingfrog, and the shadow, and the Thqouua have haste for 10 rounds on Douglas's init.
Razorbeck has mage armor on himself for 3595 rounds on his init.
M (2+4+5+6+7) are nauseated by Meemas's stinking cloud.
Meemas's stinking cloud exists for 8 rounds on his init.
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Re: Casters versus everything 3. Triangle spell! (IC thread)
Morker
Spoiler
Show
Morker
AC= 12; Current = 12
HP = 22 ; Current = 22
Standard Action
Shoot at #3, miss % [roll0]
[roll1]
Damage
[roll2]
Crit 20/x3
[roll3]
[roll4]
Effects ~
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Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 3. Rests left 3. Party wipes 3
Razorbeck's attack misses M (3). Please remove one arrow. I rolled and you won't be able to get it back.
It is Kingfrog, Duskranger, and Meemas's turn.
Attacks
Spoiler
Show
M (3)
[roll0]
[roll1]
[roll2]
[roll3]
Miss chance low is good for monster [roll4]
No damage is taken.
Spoiler: The init (Don't look till after the first turn is completed)
Show
Kingfrog =31
Duskranger =28
Meemas =26
M (1) =20
Archmage =19 (1)
M (8) =19 (2)
Thricedeadcat =18
Douglas =13
J-h =12 (1)
Razorbeck =10 (1)
M (3) =9
Spoiler: Dm info (Never look)
Show
Blinkdog MM 1 p28 Hp 22 (M1 hp 7) (M3 hp 10) AC 16 FF 13 To 13
Thricedeadcat has Heart of earth on himself for 4782 rounds on his init.
Thricedeadcat has heart of air on himself for 4783 rounds on his init.
Thricedeadcat has familiar pocket on himself for 4784 rounds on his init.
Thricedeadcat has mage armor on himself for 4785 rounds on his init.
Archmage has mage armor on himself for 4781 rounds on his init
Archmage has shield up for 69 rounds on his init
Archmage has resistance up for 9 rounds on his init.
Memmas has snowsight up for 2975 rounds on himself.
Douglas has snowsight up for 2976 rounds on Memmas's init.
J-h has snowsight up for 2988 rounds on Memmas's init.
Razorbeck has snowsight up for 2978 rounds on Meemas's init.
Meemas has obscuring snow up for 2979 rounds on Meemas's init.
Meemas has luminous armor up for 2980 rounds on his init. Will deal 1 point of strength damage at the end.
Meemas has primal instinct up for 12781 rounds on his init.
Meemas has heart of water up for 2982 rounds on his init.
Meemas has greater resistance up for 13793 rounds on his init.
Meemas's has bite of the wererat on himself for 7 rounds on his init.
Kingfrog has primal instinct on himself for 14378 rounds on his init.
Kingfrog has see invisibility for 283 rounds on his init.
Kingfrog has fox's cunning up on himself for 796 rounds on his init.
Kingfrog has forcescreen up on himself for 48 rounds on his init.
Kingfrog has 2 owlbear skeletons on himself for 6 rounds on his init.
Kingfrog's psionic charm on Blink dog has 187199 rounds on his init.
Duskranger has mage armor on himself for 4184 rounds on his init.
Douglas has greater magic weapon on his bow for 3885 rounds on his init.
Douglas has mage armor for 598 rounds on his init (CL 1)
The entire party besides Kingfrog, and the shadow, and the Thqouua have haste for 10 rounds on Douglas's init.
Razorbeck has mage armor on himself for 3595 rounds on his init.
M (2+4+5+6+7) are nauseated by Meemas's stinking cloud.
Meemas's stinking cloud exists for 8 rounds on his init.
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Re: Casters versus everything 3. Triangle spell! (IC thread)
Spoiler: Thoqqua 1
Show
Move to Q-16 (I think he barely makes it, due to haste)
Attack M8, miss chance (50% low=hit) [roll0]
[roll1]
damage [roll2] plus [roll3] fire damage
===crit stuff===
[roll4]
damage [roll5]
Spoiler: Thoqqua 2
Show
Double move to P-17
Spoiler: Owlbear Skeleton 1
Show
Double move to O/P-17/18
Spoiler: Owlbear Skeleton 2
Show
Double move to S/T-16/17, this should provoke an AoO from M8
Spoiler: Szivv
Show
Move to H-10
Standard: cast magic missile, 2 missiles to M1, 2 missiles to M3 (See invisibility is still up)
M1: [roll6]
M3: [roll7]
Attempt to command my charmed blink dog to attack M3 if it's still up, M8 if M3 is down, charisma check [roll8]
Spoiler: Blink Dog (if CHA check works)
Show
Dimension Door into flanking position (S-20 or S-18 depending on target)
Miss chance, target's blink (50% low=hit) [roll9]
Miss chance, own blink (20% low = hit) [roll10]
attack M3, or M8 if M3 is down [roll11]
damage [roll12]
===crit stuff===
[roll13]
damage [roll14]
Spoiler: Status
Show
HP: 32/32
PP: 22/39
+1 Manifesting Sling Bullets: 1/4
Abrupt Jaunt 11/11 (temporarily increased from 9 due to Fox's Cunning)
Effects:
Force Screen (ML 6, 1 PP)
Primal Instinct (CL 7)
See Invisibility (CL 7)
Fox's Cunning (CL 7)
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Re: Casters versus everything 3. Triangle spell! (IC thread)
Morgan will move to be 10 feet up in O17-P18
Free action: Finger of Death Eye Ray in my Right Side Arc on M(8)
Will Save[roll0] vs DC 19 or failed
Ranged Touch Attack Roll [roll1]
Fort Save DC 14 or die, if passed, deal [roll2]
Miss chance [roll3]
Free action: Flesh to Stone Eye Ray in my Right Side Arc on M(8), if dead, target M(3)
Will Save[roll4] vs DC 19 or failed
Ranged Touch Attack Roll [roll5]
Fort Save DC 14 or turned to stone
Miss chance [roll6]
Free action: Inflict Light Wounds Eye Ray in my Right Side Arc on M(8), if already dead or stone, target M(3)
Will Save[roll7] vs DC 19 or failed
Ranged Touch Attack Roll [roll8]
Will Save DC 14 or take [roll9]
Miss chance [roll10]
Free action: Disintegrate Eye Ray in my Downward arc on M(1)
Will Save[roll11] vs DC 19 or failed
Ranged Touch Attack Roll [roll12]
Fort Save DC 14 take [roll13]
Miss chance [roll14]
Free action: Fear Eye Ray in my Downward arc on M(1)
Will Save[roll15] vs DC 19 or failed
Ranged Touch Attack Roll [roll16]
Will Save DC 14 or Feared as the spell
Miss chance [roll17]
Free action: 1st Level Spellstalk, Magic Missile in my Downward arc on M(1)
Damage [roll18]
Force Effects ignore blinking.
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Re: Casters versus everything 3. Triangle spell! (IC thread)
Kritk readies a magic missile to fire it at the creatures standing after Kingfrogs and Meemas characters and charmed minions have gone.
Firing all at one target.