A23
Unless you have taken damage, or have another feature that would prevent it's loss, yes you would stop raging at the end of the turn in which you made no attack.
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R23: In the example, "I rage and dodge," the rage would have ended after the barbarian dodged since it was that same turn in which the barbarian didn't take or do damage.
That's the reason entering a rage is a bonus action. You therefore still have your action in which to attack after raging.
R23 I suppose it would, but there is still the possibility that he's taken damage since the previous turn. I was imagining that they are in combat and got hit prior prompting the need to dodge. So assuming the Barbarian hasn't taken damage before the turn in which they activated rage, then it would indeed end at the end of the same turn it was activated.
A22:
thanks for the input/answer, but can you provide a D&D reference - where can I find the RAW D&D definition?
Q24. Can a wizard cast Shield on their familiar as the wizard's reaction to the familiar getting hit?
I know wizards could share self-range spells in 3.5e but I don't know if they can in 5e as well. And even if so, I'm not sure if Shield can only be triggered if the wizard themselves took the hit instead of the familiar.
R 24:
Further, you can't share spells with a familiar any more. You can cast a touch spell through your familiar, such that only the familiar needs to touch the target, not you. You can also share spells with a creature you summon via the paladin spell Find Steed, if you are mounted on the steed.
A paladin with access to the Shield spell somehow (such as via the Magic Initiate feat or multiclassing) who is hit by an attack could cast Shield and share it with her mount, and both would then benefit from the +4 to AC for the spell's duration, but said paladin could still not cast Shield in reaction to the mount being hit.
Thank you all!
Q25. Is there anything preventing a creature from repeatedly taking 5 ft long jumps to avoid the movement penalty in an area of Plant Growth? For example, instead of using using 20 ft of movement to walk 5 ft, jump 5 ft four times. This is assuming the creature has at least 10 strength to take a 5 ft long jump without a running start.
What about for difficult terrain (putting aside the DC 10 acrobatics check each time to avoid falling prone)?
A25 The movement penalty isn't limited to walking. So, where you would normally jump 5 ft, difficult terrain would have you jump 2 ft, and plant growth would have you jump 1 ft.
Q26: Is there a way, without multiclassing, for a Druid to access the Fireball spell?
Q27 Does a 3rd level spiritual weapon give more damage?
Q28 are cantrips level dependent in regard to their damage?
Q29 Can I intentionally fail a check? More specifically can I have my Imp familiar fail an Investigation check to detect a real vs. Illusory Darkness spell?
A28
Yes that are. Cantrips increase in damage according to the spell description. They follow a pattern of increasing at levels 5, 11, and 17. Usually by increasing the number of damage dice rolled by one. At least one (magic stone) doesn't increase, so be sure to consult the spell description.
Edit: Note that these scale by character level, not class level. A Wizard 2/Fighter 3 has cantrips as if they are 5th level, typically 2 damage dice.
A 29:
You never need to fail a check. If for some reason you would want to, you simply don't do whatever it is that would call for a check. In this situation, you could simply tell your familiar not to investigate.
Though I'm not sure what you're trying to accomplish, here: An imp could see through both real darkness or a recognized illusion of darkness.
R29: oh yeah, if you know it to be an illusion, then it looks semitransparent to you. An imp would see through it yet still see the illusion and could call it out as one. In was trying to solve the problem of a DM using fire against fire if I were to fake a Darkness spell using Silent Image.
Q30
Life Cleric + Goodberry
I've seen many posts about Life Clerics and Goodberry combining for extra healing. Is this RAW?
Disciple of life states: Whenever you use a spell to restore HP to a creature, the creature regains additional hp = to 2+ the spell's level.
When you cast goodberry you create 10 goodberries, when a creature eats a GB it restores 1 hp ... Casting the spell creates GBs, but it doesn't heal anyone directly, that happens later when someone eats the GB.
Is there a JC tweet about this one or something?
A30
The RAW are as you've stated them.
Designers have tweeted that the benefit applies to each goodberry as eating a goodberry counts as using a spell to restore HP.
Personally, I'm with you. The spell has a duration of Instantaneous, not 24 hours, so how can a spell that's long since ended be what's restoring the HP?
Powers &8^]
Q31
If I cast Elemental Weapon on a magic weapon that I have which has a +3 bonus, does the total bonus to hit using that weapon increase to +4?
A31 You can not cast elemental weapon on a magic weapon.
Q32
Is a polymorphed Mimic an object? It says the statistics remain the same with the only exclusion being the size but it also says the mimic turns into an object.
Q33
If a creature attempts to change to a different plane while grappled, does the plane-change succeed, and does the creature escape the grapple?
A33: The grappled condition only sets the movement speed to 0. Changing planes does not involve movement, so it is not impeded by being grappled. If the grappling opponent is transported as well depends on the specific ability or spell that is being used, and probably up to GM judgement. (Though I would generally say no.)
Q34
A mount is directed to take the "Disengage" action and moves to within 5 ft of an orc. The rider takes his attack and the mount moves 30ft away. Does the rider provoke an opportunity attack for leaving the orc's 5ft reach range, or does he share the mount's disengage?
A34
In essence, yes the rider "shares" the disengage but it's a bit deeper than that. An opportunity attack only activates when you move out of reach while using your movement, action, or reaction. It doesn't activate when something else moves you.
When the horse moves out of reach, it could trigger an opportunity attack but since it disengaged, that's not possible. The rider can't be targeted either. Therefore, your mount disengaging makes both you and your mount immune to opportunity attacks.
A hit-and-run tactic is perfectly possible with a mount.