"Well Xander, that depends on what I'm doing. I drink a lot, but the effects never last that long."
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"Well Xander, that depends on what I'm doing. I drink a lot, but the effects never last that long."
@Xander: You ponder on what could've been used on Kalyn's body. The flash Bishop mentioned. Given the brief flash and disappearance of the body from the site, it would seem some sort of teleportation spell may have been used. As for the intent of the body, that could be anyone's guess.
@Dantie: You meet at the north gate with everyone and admire Bishop's handiwork, as well as learn Kalyn's fate as well as exchange ideologies with your comrades. Lucian hears the most relevant part of the tale and announces.
"It would seem that this will require further investigation. Dantie, I thank you for your efforts. I will be returning to Geoff and arrange for an investigative council to look into this matter. May the gods smile upon your travels."
He addresses you and Xander with a military salute, clicking his heels together sharply, makes an about face, and heads back to the city.
"Well we got rid of him, let's head to the woods."
"Yep. Hopefully, we will run into a guide before too long. I don't know too much about the forests. I tend to find the opportunities of a city much more interesting."
Tarith heads towards the fey woods
A guide would be nice, I know a fair amount about forests, however navigating through one is not a skill i excel in.
Bishop, I trust you know of the potential negative effects imbibing large amounts of alcohol over a extended period of time may have on the body? Is there something in particular witch has made to decide to spend so much time in a drunken haze? Or simply love of the beverage?
"Yes, I am no dwarf. I drink for a purpose, like most, to forget." Bishop then drinks a large amount from his decanter, looks down at the ground, reflects for a second, then looks back up and drinks again from his decanter, while heading into the Fey Woods with the others.
Forget? I assume this is a single moment in your life you are trying to forget, but is drinking away years of what you have learned the best route in witch to do that? Surely there must be a better way. Have you considered chronicling the events so you can puzzle out what led to the unfortunate outcome and the best way in witch to ensure history does not repeat itself?
SpoilerBishop didn't seem to big on chatting about it, but Xander being a little to naive to pick it up, or realize it might be a touchy subject likes to ask questions, and isn't paying enough attention to think it would bother Bishop at all due to being distracted with his reading. Should I start handing you objects to hit things with before Xander ends up making Bishop angry or soemthing?
"Trust me, it won't happen again. It couldn't.... Drinking allows me to numb the pain, even if it is only a temporary cure it still helps."
Spoiler
Bishop doesn't think much of himself, he is pretty relaxed if anyone confronts him directly, as he doesn't really care that much about what happens to him. The only thing that will anger him is insulting things that he holds dear, and don't try to steal his decanter.
If the event troubles you so, why have you not simply paid to have the memory removed from your mind, the loss of one memory seems a lesser evil than muddying the accumulated memories of a life time.
SpoilerI was mainly talking about opening old wounds in the unpredictable drunk Xander just met, Xander only casually drinks and tries to get no drunker than a buzz from time to time, so your decanter will be safe.
Tarith I could see trying to sell it if we meet a rich parched dwarf however, but he may get penalties to trying to bluff you into thinking his water skin is really your decanter.
"I would never want to forget her." Bishop continues drinking heavily as he remembers Lea.
"The past should remain the past. Better for everyone that way. Riches lost and gained, Loves gained and lost, revenge sought, and denied, there seems to be little reason to hold to the past, or plan for the future. Live in the now, not the was, or the future."
Bishop is now having a difficult time comprehending the words that Tarith is saying. He instead starts fiddling about with his scythe. He rapidly spins the scythe in circles around his body, throws it up in the air as it spins, catches it like a experienced scythe wielder, then trips over a tree root that he didn't notice.
Tarith swiftly moves in, and catches the scythe, as a distraction for his pickpocketing.
Spoiler
Tarith borrows the flask... Should be interesting...
He also replaces it with his flask.
sleight of hand[roll0]
"Bishop, walking into unknown territory drunk is not a good plan."
But Tarith, does that statement not oppose our current actions? We are after all entering a area long ago sealed and forgotten, in order to uncover its secrets. And surely one such as yourself knows the benefits of planning ones actions ahead of time.
Xander simply raises a eyebrow at Bishop and Tarith's maneuvers.
"Nah... We are investigating it because there are odd happenings, and it seems to be part of some sort of greater plan. The history is irrelevant. As far as planning goes, in order to make a good plan, you need information, which usually means you need to gather that information. But, if you are in a position to gather the info, you can just do what you came there to do in the first place. Or just go in with items for contingencies, and save yourself a lot of effort. Besides, so far, I have been lucky, and just skilled enough to succeed."
I suppose your method seems sound enough, and has seemed to work well for you so far, I however believe i would miss the research and study involved in devising a well planned course of action, and there are many other ways in witch one can gain the information needed with out putting yourself in harms way.
Spoilerthis is my last post for a bit, got a dentist appointment so i will be drugged up for awhile, and need to work with my internet a bit tonight, ill try and get a few more posts later tonight, if i end up having to use my cellphone then the posts may lack formatting and proof reading, but i can pretty them up in the morning.
Tarith nods, and continues walking.
@The Party. You walk through the city and take a good look at its landmarks. Dantie, you can only hope Rosalind is doing well and by the time you return, she may surprise by being a neophyte no more, but a worthy successor to Wilhelm himself. Xander, as you walk through the busy streets, you see a few of your soon to be students walk past and bow in reverence. Surely, this city may yet to learn the true arts your teachings have to unveil. Tarith, you see the Wench in the distance and can only imagine Bill and Oliver planning their next heist, and Otis sweating profusely as he tries to cover up any messes they may do. Bishop, you can only hope, for anyones sake, that your house is unattended by the time you come back. You finally reach the southern gate. The guards open the doors solemnly and without a word. They have learnt not to ask questions anymore to those who wish to wander in there. The gate closes behind you and a dirt road leads towards an enormous forest. There is no entrance per se, but the road leads towards an opening between the trees. The sounds of the city are gradually dimmed as you venture into the woods.
This forest is vast. The huge trees reach up to the sky and battle in a war of branches and leaves, blocking out the sun, leaving but scarce light rays that manage to seep through. Flowers in full bloom, despite the time of year, spring around you, with a palette of colors yet to be matched by any artist. The entire place holds an eerie aura. You feel like you do not belong here, a place untarnished by mortals indeed. As you walk through the woods, you can feel presences watching you. A quick shadow here, a rustling of leaves over there, but no one to greet. Oddly enough, no animals can be heard in this place.
Then, you see it, broken by some tremendous force. An old statue covered in dried up roots and withered vines. The statue is made of stone, a crude carved slab. The statue depicts what looks to be like a woman, hard to tell the exact features, but looks like she bears robes. An inscription has been chiseled into the stone. The area around it has patches of sand, which trail into different directions and get lost in the woods.
I wonder what the inscription reads.
Tarith moves up to get a better look at the inscription.
There are no animals...the lich you mentioned must have them ill at ease.
When they reach the statue, Xander pulls out "The Fey Woods"
The book speaks of Ehlonna having blessed the springs i spoke of earlier, this may be a depiction of the goddess herself, possibly a shrine to her, clearly long neglected.
SpoilerKnowledge Religion [roll0] Knowledge Nature [roll1]
Tarith, what does the inscription say? Do any of you know what all this sand is here for?
After Tarith is done, Xander looks at the inscription anyway.
SpoilerI couldn't remember if Tarith told Xander the lich used sand or if he just said it was a lich.
SpoilerOOC. I assume one of you has Sylvan as a language
@Xander & Tarith. You get a closer look at the inscription on the broken statue. The statue itself is no bigger in size than a full grown man, probably used as a marker or decor around the forest. This is what it reads.
SpoilerArrallae the Shining One
Smile Upon Your Most Sacred Guardian
Light my Blade Upon thy Enemies
That I will forever Prowl your Garden
As Tarith reads the inscription in sylvan, Tarith translates it into common for his less linguistically gifted companions.
"Well, this inscription is horribly wrong now. Bailon, the guardian, betrayed his trust, and is now attacking the forest. The sand is probably from that lich, he seems to desiccate the area around him. I suppose we might as well pick one of these trails, and follow it. Still, I wonder why they seem to come here so often."
Tarith casts detect magic, and searches the area near the statue for items mundane and magical.
search[roll0]
@Tarith. You search the area around the broken marker. There was magical activity here, not long ago. Necromancy was involved, but of what nature, difficult to tell. Rummaging through the sand left, you find a small signet ring. This ring was commissioned a few months back and made specifically to have the desired motif engraved on it - A Raven's head.
This ring belonged to Cecile.
There are currently five trails of sand going in different directions into the forest. Deeper in, a growl echoes through the woods. Unnatural in nature.
"Well, my friend was here, and she lost a ring. Well, I think we have a direction. Time to head to the growl."
Tarith activates his ring, and starts moving stealthily as he heads down the trail that seems to head towards the growl.
@Tarith. You activate your ring and follow one of the trails, hopeful to lead towards the growl and, ideally, Cecile.
SpoilerYou may roll a Survival check DC 15 to find the right track leading to the growl
Xander casts invisibility on himself and follows Tarith.
@The Party. You follow Tarith as Xander disappears from view. You trek for about twenty minutes through the undergrowth when you come across a blasted clearing and a disturbing sight.
A family of black bears lie strewn around the area. Their bodies have apparently been punched to death and their fur is now shriveled and almost gone. Their skin has lost all moisture and appears dessicated. Amidst the slaughter stand three humanoid figures. Their skin is gray and dry, cracked even. Their faces twisted into a perpetual expression of rage. They are wearing tattered white robes very similar to those the pilgrims wore at the city. The creatures spot you from forty feet away and growl as they begin to approach you, making cracking sounds as they move.
Tarith, moving quietly, sneaks past them, and attacks the back two, striking simultaneously.
Spoiler
so here are my hide and move silently rolls
[roll0] hide
[roll1] move silently
Going with a simultaneous strike, attacking the one on the left with the dagger, and the one on the right with the bastard sword. Also casting Gravestrike from the wand.
Miss chance 1-20
Enemies should be flat footed, as they are not aware of Tarith.
bastard sword attacks
attack[roll2] damage[roll3] SA[roll4] miss chance[roll5]
attack[roll6] damage[roll7] SA[roll8] miss chance[roll9]
Dagger attacks(min damage 1)
attack[roll10] damage[roll11] SA[roll12] miss chance[roll13]
attack[roll14] damage[roll15] SA[roll16] miss chance[roll17]
SpoilerSorry everyone can only be here for certain times during the day.
Dantie follows the others into the woods. Once they get to the statue he looks around the area to see if he can tell which path is the most recent.
Spoiler[roll0] Survival
As he follows Tarith Dantie pulls out his holy symbol and holds his morningstar in the other hand. As he sees the three bodies he quickly begins chanting.
Spoiler[roll1] Initiative [roll2] Turn undead [roll3] Knowledge religion, [roll4] Arcane [roll5] history, [roll6] the planes Turn check results makes anything undead with 15HD or less be destroyed within 60ft. of us.
Bishop takes the scythe back from Tarith, and drinks from his decanter. Upon finding it empty after just a sip he crushes the flask. Stops walking, and looks around at everyone, then yells, "WHO TOOK MY DECANTER???"
After attacking the Zombies, Tarith looks up, and faces Bishop
"Now is probably not the time to find it if you misplaced it. Perhaps we can look for it after the zombies are dead?"
Somehow, I think this is going to be interesting
Bishop continues yelling, "I DON'T CARE ABOUT ZOMBIES, AND I DON'T MISPLACE MY DECANTER! NOW WHO TOOK IT?" Bishop fills with rage, and refuses to listen to Tarith anymore after his ridiculous claim.
"You have misplaced it before. Remember that time in that tavern... What was it called... Well, you were so drink, you were trying to pick up the tavern, and the guards and the barkeep were all trying to stop you, but you just kept on trying. In the end, you passed out. You did not wake up for two days... You might not remember that... But you have been drinking for several hours so far. You might have misplaced it somewhere."
Spoiler
bluff[roll0]
hoping for some sort of bonus for the awesome story
Oy... You added that last bit in after I hit reply...
Bishop calms down a little, enough to realize that he can probably buy another one in town. However, it will never be the same.
Bishop then begins walking back the way he came, headed towards town, leaving the others to fend for themselves. He heads back to Silas' magic shop.
"BISHOP, do you want to know where your Decanter is, then listen: Xander was prodding you about your past, and you were getting rather... Morose, and acting like an idiot, so I borrowed it to get you to sober up a bit. You were pretty drunk not to notice that one, and you kept on drinking water for hours without noticing, so I would say it was worth it..."
@Dantie. You see the three dessicated humanoids walking towards you and learn the following.
SpoilerThese are salt mummies. A rare type of undead uncommon in these lands. They are created through an ancient mummification rite. These intelligent undead have the ability to draw moisture from living creatures through mere touch.
Initiative for the salt mummies.
Spoilersalt mummy 1 [roll0]
salt mummy 2 [roll1]
salt mummy 3 [roll2]
SpoilerAlan you are missing the big bang of their death.
Bishop sees Tarith holding the decanter. He rips it out of Tarith's hand, then punches him in the face, then drinks from the decanter as he continues walking past Tarith.
Spoiler
Atk roll (punch):
[roll0]
Damage roll:
[roll1]
added something wrong, atk is actually 9 less, making it 32
Spoiler
Bishop, Tarith is Blinking, so you get a 50% miss chance. 1-50 miss...
[roll0]
Also, Tarith is behind the mummies, so you just ate 3 AAO's as well...
He might even still be hiding, depending on order of actions...
SpoilerIf Bishop doesn't see the decanter, he would have kept walking towards town, since he has been ignoring Tarith.
@The Party. Dantie sees the dessicated beasts and raises his holy symbol, which catches one of the sun rays coming from above the canopy and directs it at the area where the mummies are. One of them begins to shine light through its cracked body, turns around to see his comrades, growls and explodes in chunks of salt and dust. The other two growl in pain as Tarith sticks a dagger in their flanks, but is cut short of his victory as Bishop punches him in return. The mummies make their moves.
SpoilerMummy 1 to Bishop (AoO) [roll0] if it hits, [roll1]
Mummy 2 to Bishop (AoO) [roll2] if it hits, [roll3]
After that, one of the mummies attempts to slam Tarith
SpoilerMummy 1 [roll4] miss chance [roll5] if it hits, [roll6]
The other monster attempts to smack Bishop
SpoilerMummy 2 [roll7] if it hits, [roll8]
Tarith deftly evades the mummy's attack, seeing it go whizzing past him
Bishop drinks from his decanter two more times.
SpoilerFortitude save:
[roll0]
"You know, Bishop, that really wasn't very nice... I was trying to help you."
As he is speaking, Tarith is turning to the mummy that attacked him, and is returning the favor, slicing deeply into it, always striking where it least expects him to.
Spoiler
Love blink, it means free sneak attacks, although here, Tarith will also be getting flanking benefits...
If the mummy dies, and Tarith still has attacks left, transfer the remaining attacks to the other mummy.
on a 20 or less, Tarith misses, min damage on the dagger is a 1
bastard sword[roll0] miss[roll1] damage[roll2] sa[roll3]
bastard sword[roll4] miss[roll5] damage[roll6] sa[roll7]
Dagger[roll8] miss[roll9] damage[roll10] sa[roll11]
Dagger[roll12] miss[roll13] damage[roll14] sa[roll15]
@Tarith. You strike true and the mummy growls in pain and anger...but is not out of the battle yet. It attempts to hit you again.
SpoilerMummy 1 [roll0] miss chance [roll1] if it hits, [roll2] and a DC 19 Fortitude or an extra [roll3] dessication damage
@Bishop. You take a few drinks from your decanter and the mummy takes his chance at you.
SpoilerMummy 2 [roll4] if it hits [roll5] and a DC 19 Fortitude or an extra [roll6] dessication damage
Bishop re-selects his target as the mummy attacking him then moves 60 ft. away from the mummies, then drinks from his decanter.
@Dantie. You raise your holy symbol again and intone the old teachings of Pelor. The mummies growl at your words and, like their brother earlier, find themselves lighting up from within. You watch as Bishop and Tarith are both covered in salt and dust as the mummies are utterly destroyed.
As the last enemy falls to Pelor's holy words Dantie looks to the group. I believe it is time to cast spells. Can everyone get close? Dantie says as he begins taking out all the materials he needs to cast the haste spell, once ready, and everyone is in position he cast the spell and then follows it up with a permanency spell.
SpoilerAlan I need a number of XP for the spell to become Permanent. Looking at magic fang greater, I would price it at 1,500xp. But in the end comes down to you, Every this is now what you gain to your character sheet, I suggest you put the information under the additional info bar so you know where the bonus comes from.
When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take a extra action in the round.) A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.
Once the spell is cast Dantie holds his hand out holding onto a tree for support as he feels the energy leave him. Slowly he begins to take a drink from his water skin, trying to regain his strength. Well that was something. Dantie says trying to laugh. So did you find anything Tarith? Dantie asks as he looks around and listens to see if he hears anything around them.
Spoiler[roll0] Spot [roll1] Listen [roll2] Survival (never know we may need that roll for something.
It seems like our friend the lich has been busy, its good to know that these creatures are not as powerful as him and that Pelors light can still destroy them. Dantie says as he finally regains his strength.
After the battle.
So this lich has power over sand, and the ability to grant like power to its creations. That may explain the multiple trails from the marker, most creatures when turned undead lose most of the cognitive functions, possibly the marker could be used simply help ensure the lich's spawns do not get lost when then are sent out on a task. Did you notice that the inscription only spoke of a single guardian, I wonder if the marker predates the existence of this goddess.
Bishop, I must apologize for prying, I had not realized i stumbled into a touchy subject. Allow me to make amends by bolstering your defenses. I also have a spell prepared that will allow as many of us as I choose to double in size, granting all the benefits and drawbacks one would expect. And Tarith, I have that same spell I spoke of at the ball, allowing instant mental communication between the four of us, I will hold off on both spells however until such a time as it appears we will need it.
SpoilerXander casts mage armor on Bishop and himself. The other spells I mentioned were Enlarge Person(Chain), and Telekinesis.
"Still looking. This does remind me. I brought a new ring in town, and so, have a spare ring of protection +1. Does anyone else want it? And Xander, I would prefer to remain my own size. My strength in combat is not my strength, it is my speed."
Tarith is still searching the remains(36 search)
********
In a cabin in the fey woods, deeper into the forest...
Kazym paces back and forth inside the cabin as Old Balion is sitting down on a rustic wooden table, scribbling notes on an old, brown ledger, his attention is completely focused on his writing, ignoring the lich and his two salt mummy attendants. Both whoch wear black, tattered cloaks and leather armor.
"How much longer must we wait, Guardian? Time is of the essence." Kazym looks at the grime covered druid in disgust, but is reminded of why he must be with him, and as such, sweetens his words (a most difficult feat, given his dry, hollow voice).
"Think about how you have been denied time with her, Ferocious Balion. Would you want Jacob to take all the glory and merit for him being the guardian?"
Old Balion, breaks his quill as the lich ends his sentence and looks up at him with wide eyes, then stands up and rushes towards the lich. Kazym, makes a grim face and prepares to bring upon the druid a fate worse than death, but the druid simply rushes past him, nearly knocking him to the side and steps out into the clearing which has a good amount of salt mummies prowling aroud the area. Looking at his surroundings, a breeze flies by and Balion takes a whiff.
"We have guests- of the living kind, not yours. Hmmm... you seem to have been followed, sand caster. I also percieve the scent of your followers where these strangers stood. Sand and dust, dissolved and carried by the winds. No mere pilgrims."
Kazym steps outside and looks around. "Odd. I came in here with these two initially. I made sure nobody followed me. Are they a threat to be considered?" Kazym smiles internally at the thought.
"Maybe, maybe not. If they are here, maybe they are after her. I cannot let that happen."
Balion kneels and places his hand on the ground, speaking in a secret language.
"She chose me to be her finest guardian, sand caster. These woods are mine. I know every inch in this place. Wherever they go, I will know. Such is the blessing of Arrallae."
"Then truly your goddess is one I must meet, Old Balion, but, most importantly, one you must be reunited with. Time to for the wronged to be rewarded, old friend."
Old Balion keeps his back turned to the lich and takes out a whistle made of bone. As he blows it, it produces no sound. A few seconds later, a huge skeletal wolf-like creature comes into view, quite stealthy, despite its size.
"Aluserk, my faithful companion, even in death. We ride for the Swan, but first, I must set some deterrents for our guests. Can you keep up Kazym?"
The Seneschal frowns as the druid rides his skeletal mount and bids his mummies to follow suit. He turns around and sees Cecile and Basil are standing idly by, growling at the sky. Kazym walks up to Cecile and smacks her swiftly, knocking the mummy to the ground.
"Stupid girl. Don't stand idly by! Now catch up with the rest!."
He then uncorks a decanter and let's sand flow from it, much like Bishop's. From the sand, three monstrous giants take form, composed of arid sand and gravel.
*********
@Tarith: You notice that one of the mummies left behind a small pocket journal. Most likely tugged into one of the robe's pockets. These are the later entries, in Common.
SpoilerWe met a priest in the city who tried to convince us to abandon our pilgrimage. Although I can understand where he's coming from, we need to find the Goddess. She is a boon on Oerth and I think we should all bask in her glory. I was never a pious man, but in a world with monsters, supernatural horrors, and nightmares from beyond the grave, why can't there be someone like her?
We have been in the forest for a day already. And already I have lost half the group I was leading in. We managed to hide or outrun some of them, but the others, they fell to the creatures. Why were they wearing our robes? It is dark now and we have barely managed to light a fire and set up camp. My daughter says there is a man coming in from the west, not too far away. Maybe a straggler? The more the merrier, I guess. Goddess, may you guide us tonight safely.
@Dantie: You survey the area and notice, apart from the sand trails which become thinner as they divide into the wilderness, one path that does not have a sand trail, but instead a few lights, much like fireflies, buzzing around in place. After you see them, they begin to move farther away, but not at a striking speed, just casually separating and buzzing around silently.
As Dantie takes in his surroundings he notices that though the sand paths eventually get smaller, that their seems to be something in the woods, for where no path of sand stays is a small line of fireflies. Not to take this without letting the others know Dantie calls out to them, I think these creatures are trying to show us something. Look. Dantie says as he watches them start to fly away, but never to fast so that their light would be gone. I think they are showing us the way we need to go. Though to do what I am not sure. Dantie says wishing Angelis was here with them right now. At least then it would be easier on everyone to get through these woods.
Spoiler[roll0] Listen [roll1] Spot [roll2] Survival
"Well, it takes us deeper into the woods, so good enough for me. Looks like the pilgrims are being turned into these sand creatures, which is bad news. There are probably a lot more, and a lot more could be a serious challenge. Bishop, you took a few hits there. Are you good to go?"
Looks like Cecile and Basil were probably turned into undead, but why? If there were so many pilgrims, it is unlikely that they would be needed, so perhaps that attack in the city was the start of events here as well.
Tarith pauses for a moment, looking around, before heading down the path that Dantie mentioned, keeping out of sight as much as he can.
Spoiler
So, Tarith will leave a readied action in place to activate the ring if enemies are spotted.
spot[roll0]
listen[roll1]
hide[roll2]
move silently[roll3]
"Yeah, I'll be fine."
Bishop then takes out a chain from his backpack. He ties the chain around his decanter with all his strength. Then wraps the other end of the chain around his right arm, several times over so to not lose his decanter or have it stolen again. He then drinks from his decanter and takes out his scythe with his other hand.
Xander follow follows the group, taking a moment to study the lights.
SpoilerKnowledge arcana [roll0] Knowledge nature [roll1]
Dantie seeing everyone agrees with him, follows the lights to wherever it is they will lead.
@Dantie: You head into the direction the fireflies are circling about, as you push through the undergrowth, you notice the area is filled with flowers and moss covered roots. The fireflies spark with different colors and you see one has landed with a buzzing sound onto your shoulder. You turn your head to look at the bug, but this is no insect.
On your shoulder stands what appears to be a very, very small elf, of most slender and lithe design. She appears to be nude, with golden eyes and green skin. Faceted wings, like a dragon fly turn on their own accord. Buzzing one second, still the next. The creature seems to be saying something to you, but it's so small, that you can barely make out what it's saying, just a high-pitched screech into your ear.
@Tarith: You hide and walk beside the group, at a decent distance, certainly, so as to not stumble or brush against them and blow your cover, but close enough to strike anyone attacking them or pocket one of Bishop's wooden weapons with ease.
SpoilerHide [roll0]
Listen [roll1]
Spot [roll2]
You do see a group of no more than four or six of the glowing bugs circling around. One has landed on Dantie's shoulder.
@Bishop: The effects from the alcohol are wearing off slowly already, but the mind seems to play tricks on you as these fire flies buzzing around Dantie seem to concoct a most dazzling pattern of color.
Hey
A voice whispers into your left ear, but no one is there.
@Xander: You approach Dantie and take a good look at the creature on his shoulder and the few flying around. You have read about these creatures, but something is odd.
These are Shimmerlings. A very small fey race that would inhabit locales such as these. Normally, they would feed off pollen and individually they are no threat. Strangely enough, they are not only known as Shimmerlings.
The book calls them a Shimmerling Swarm.
Somehow, I think this may turn nasty...
Tarith continues observing events, but he does activate his ring.
Bishop holds his position, with his scythe in one hand and his decanter in the other. Preparing for the worst, drinks two tankards worth of ale from his decanter. Then yells, "Who is there? Show yourself, or else..."
@Bishop: The first whisper came from the left. Now you hear a whisper from your right as a few leaves are carried by a gentle wind and circle around you then fly upwards. The voice appears feminine and carries a jesting tone in her words.
Big, strong man... what will you do?
@Tarith: Although you can see no more than the glowbugs flying around Dantie. You can hear the creature on his shoulder speak. A familiar language, but it´s too high-pitched to make anything out of it at the distance you're in. Perhaps if you stood next to the priest and leaned over, you might make a better sense of what it says.