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Re: Mass Effect Andromeda: To Boldly Go
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Originally Posted by
Psyren
No, where did you get that idea? Krogan live longer than they do. The problem is their lifespan is theoretical since nobody has seen one die of natural causes, not even them.
I can't find anything that explicitly states an average Krogan age or if they die of old age, there are some confirmed to be older than a 1000 so they can live as long as Asari but we don't know if they are outliers or not though. Unless ME:A does have something on it.
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Re: Mass Effect Andromeda: To Boldly Go
They are outliers in practice, because Krogan usually don't get to live that long - due to violence though, not biology.
In any event, however long they live, the point was that 5ColouredWalker is correct - only Krogan might conceivably care about a "round trip", and the ones here explicitly don't, so there's no point in one. We're all here to stay.
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Re: Mass Effect Andromeda: To Boldly Go
Well, you could put people back into cryo sleep and send them back that way (Although since the arks carry resources the Initiative needs, that's not going to happen unless people get together and build a new one). But that's probably not going to be viable any time soon.
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Re: Mass Effect Andromeda: To Boldly Go
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Originally Posted by
Squark
Well, you could put people back into cryo sleep and send them back that way (Although since the arks carry resources the Initiative needs, that's not going to happen unless people get together and build a new one). But that's probably not going to be viable any time soon.
It was less the feasibility of getting them back and more them having a reason to go back. All your immediate friends and family, even your children and grandchildren for most species, would be long dead.
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Re: Mass Effect Andromeda: To Boldly Go
Alright, key acquired, download commencing.
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Re: Mass Effect Andromeda: To Boldly Go
I am bummed my preorder from Amazon didn't arrive today. Tracking says it won't get here till Thursday. They gave me a $5 credit by it still kind of sucks.
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Re: Mass Effect Andromeda: To Boldly Go
How do you read datapads? It gives me an icon like it's adding something, but there's nowhere obvious that journals show up. Doesn't appear to be in the codex, unless it's well hidden.
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Re: Mass Effect Andromeda: To Boldly Go
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Originally Posted by
Rodin
How do you read datapads? It gives me an icon like it's adding something, but there's nowhere obvious that journals show up. Doesn't appear to be in the codex, unless it's well hidden.
I just read them as they are. Hold the use button, datapad screen pops up, read, never come back to.
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Re: Mass Effect Andromeda: To Boldly Go
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Originally Posted by
Strigon
Fun fact about critics: they love to nitpick. A game that's completely perfect, save for one flaw, will probably rate lower than a consistently good game that's never perfect.
Personally, I find critics rarely have opinions that correspond with my own tastes, and when they do it's likely either by chance or because the game was "objectively" (insofar as that's possible) phenomenal or terrible.
I doubt the first claim, but whatever.
That's why knowing the critics' personalities is crucial to deciding its relevance....when it comes to their opinion. There's little that their personal tastes can change about objective facts. "This game has text you must read to move on" is an objective fact.
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Re: Mass Effect Andromeda: To Boldly Go
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Originally Posted by
tonberrian
I just read them as they are. Hold the use button, datapad screen pops up, read, never come back to.
Not those, the other type. You'll often get a little icon pop up on the screen with the title of an article, like a Codex entry. However, they don't show up in the Codex, which as far as I can tell hasn't updated since I began the game. Some are datapads, other times I've just had them randomly show up as I enter an area.
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Re: Mass Effect Andromeda: To Boldly Go
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Originally Posted by
SangoProduction
That's why knowing the critics' personalities is crucial to deciding its relevance....when it comes to their opinion. There's little that their personal tastes can change about objective facts. "This game has text you must read to move on" is an objective fact.
That's also a pretty banal fact as it applies to... if not every game with text ever, at least most of them.
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Originally Posted by
Rodin
Not those, the other type. You'll often get a little icon pop up on the screen with the title of an article, like a Codex entry. However, they don't show up in the Codex, which as far as I can tell hasn't updated since I began the game. Some are datapads, other times I've just had them randomly show up as I enter an area.
Could you give an example? Because the first kind of "datapad" is the only one that's coming to mind.
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Re: Mass Effect Andromeda: To Boldly Go
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Originally Posted by
Rodin
Not those, the other type. You'll often get a little icon pop up on the screen with the title of an article, like a Codex entry. However, they don't show up in the Codex, which as far as I can tell hasn't updated since I began the game. Some are datapads, other times I've just had them randomly show up as I enter an area.
Giving a couple examples would be helpful when troubleshooting problems. Are you talking about the "Dead Krogan" and "Dead Unknown Alien" and such when you scan them?
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Re: Mass Effect Andromeda: To Boldly Go
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Originally Posted by
Psyren
That's also a pretty banal fact as it applies to... if not every game with text ever, at least most of them.
It was an example. "It has performance problems even on top-of-the-line equipment" is also an objective fact. If you'd prefer that example. Or perhaps more relevant to this title, "Lacks many staple options in its menus, like Motion Blur and Depth of Field."
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Re: Mass Effect Andromeda: To Boldly Go
Given that I haven't been able to read any of them, it's difficult to give samples. I remember one title was something about collecting botany samples.
Again, they're icons that pop up on the bottom left side of your screen. I'll keep an eye out for another in my next play session, as I just came in here after my game hung on a loading screen. With no quicksave button in evidence and an open-world game, I'm....not sure where it saved me.
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Re: Mass Effect Andromeda: To Boldly Go
So just as a heads up to everyone who does any crafting. The augments you can research can only be researched once and used once. The only way to regain an augment you've researched and used is to deconstruct the item the augment was installed into. I learned this a little too late for a couple of augments sadly, and I never noticed any warnings about how researched augments work. I just assumed they could be plugged into whatever gear you crafted.
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Re: Mass Effect Andromeda: To Boldly Go
FYI - there is hope for those of you who are expecting Drell, Hanar, Elcor etc. Apparently Spoiler
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they're all stuffed into the Quarian Ark, which had technical and logisitical problems and left later than the others.
Quote:
Originally Posted by
SangoProduction
It was an example. "It has performance problems even on top-of-the-line equipment" is also an objective fact. If you'd prefer that example. Or perhaps more relevant to this title, "Lacks many staple options in its menus, like Motion Blur and Depth of Field."
Do you mean on console? Because that first one isn't a fact on PC, at least not for me. The game has been fluid so far.
The latter employs a subjective term - "staple". I certainly couldn't care less about the presence or absence either of those two bells.
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Originally Posted by
Inarius
So just as a heads up to everyone who does any crafting. The augments you can research can only be researched once and used once. The only way to regain an augment you've researched and used is to deconstruct the item the augment was installed into. I learned this a little too late for a couple of augments sadly, and I never noticed any warnings about how researched augments work. I just assumed they could be plugged into whatever gear you crafted.
That tip and others can be found in this article: https://www.forbes.com/sites/insertc.../#3e435b605e68
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Re: Mass Effect Andromeda: To Boldly Go
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Originally Posted by
Psyren
FYI - there is hope for those of you who are expecting Drell, Hanar, Elcor etc. Apparently they're all stuffed into the Quarian Ark, which had technical and logisitical problems and left later than the others.
AKA DLC. Be a pretty poor thing if they made it paid DLC given the popularity of those races. At least it wouldn't be day one DLC.
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Re: Mass Effect Andromeda: To Boldly Go
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Originally Posted by
Psyren
FYI - there is hope for those of you who are expecting Drell, Hanar, Elcor etc. Apparently they're all stuffed into the Quarian Ark, which had technical and logisitical problems and left later than the others.
In other words they didn't have the budget to add all those races to the new game engine, but they don't want to write them off totally either. Seems like a pretty fair call on their part.
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Originally Posted by
Psyren
Thanks for the link, still though permanently losing augments due to it not being explained in game is a poor call. A better call would of been letting people reuse the augment but only allow one to be equipped or function while equipped to prevent stacking if thats the concern.
Also finally crafted an Asari sword for my Vanguard and its pretty dang awesome. It lets you do a mini biotic charge forward before slashing at your opponent for a really good amount of damage. Plus melee attacks refill your shields as a Vanguard so the mini charge to close the gap can be a lifesaver if you get yourself over extended.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Inarius
So just as a heads up to everyone who does any crafting. The augments you can research can only be researched once and used once. The only way to regain an augment you've researched and used is to deconstruct the item the augment was installed into. I learned this a little too late for a couple of augments sadly, and I never noticed any warnings about how researched augments work. I just assumed they could be plugged into whatever gear you crafted.
Is there any in game justification why researching how to build something doesn't allow you to keep building it?
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Re: Mass Effect Andromeda: To Boldly Go
Is there any way to store those augments you find in the field in, I dunno, some sort of item bank? I really don't want to be clogging up my inventory with them.
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Re: Mass Effect Andromeda: To Boldly Go
Played a bit last night, and a bit this morning - the bit where I can start playing at 42% downloaded is very cool. I'm just about to get the Tempest.
So far I'm liking it. I just have to keep my brain completely disengaged to maintain this state Because once I start thinking about it, I notice things like how basically everybody is written like the sort of flaky 20-something liberal arts major you'd barely trust to purchase pizza let alone colonize a distant galaxy, apparently trained professionals possess the decision making skills of a rutababa*, or that the AI would flunk high school physics**. So far my dialog options are basically whiny derp and slightly less whiny derp, but whatever, it absolves me from actually caring. This facilitates keeping various parts of my brain in the full upright and off position, which keeps the whole thing a lot more fun.
Also apparently we hauled ass to an entirely different galaxy, only to discover that we need to kill a giant black space fart using magical blue sky beams, and fight the Boring Covenant on Budget Pandora. I think next up I get to visit Off-Brand Tatooine. Fortunately I wasn't expecting anything even vaguely original, so I'm rather looking forwards to a Sci-Fi's Greatest Hits mixtape.
The saving grace is that the art and level design are really quite good. The local hazards*** and avoiding the lightning made the environment a lot more interesting to occupy than in a lot of games. Jetpacking around is awesome - you can just about hear the level designers crying out for joy at being able to build spaces for an actually mobile main character - and the combat is solid. Feels quite like the original Mass Effect and scratches that same badass space marine feel, except that you actually start able to shoot worth a damn, and the jetpack makes you much more mobile. Changing cover is easy, getting flanks is easy, not overextending yourself requires careful self control, it works out really well.
Basically the gameplay is excellent, but for some reason I keep having to listen to people talk. Which is about the best outcome I thought reasonably likely.
*Spoiler
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Point 1. If you're going to land on an arbitrary spot on a planet, why would you land in the middle of a giant storm? And why, having done this, would you explore about a square kilometer and decide the entire planet is totally uninhabitable? Let alone decide that the aliens must be bringing food from elsewhere, because nothing could possibly grow here except the plants everywhere?
Point 2. Tragic self-sacrificial deaths by removing your helmet to replace a broken one work a hell of a lot better if it wasn't established immediately previously that helmets can be repaired by magic wrist-thingy. Even if it doesn't work because the hole is too big, you'd think a person would try that first. Also if I've exchanged more than like 30 words with the character to date it hits the feels a bit more.
**Spoiler
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If you're falling out of an aircraft and approaching terminal velocity, your acceleration is not increasing. It's decreasing.
***Spoiler
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I don't think the designers actually know what LD50 means though....
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Re: Mass Effect Andromeda: To Boldly Go
I've found that the story/dialogue does improve a fair bit after the dopey opening mission, although there are still really dumb moments. Case in point, the sidequest I just did for that Asari scientist on the Nexus:
Spoiler
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Yes, let's put a USB drive into a powerful AI without checking it for viruses first. SPLENDID idea.
While I have to keep pushing through the overall lack of polish, I am enjoying myself. It's just a step backwards in a lot of ways I didn't expect to be stepping backwards.
Oh, and the UI design team needs to be put up against a wall and shot. Or worse, forced to use their own UI until the end of time.
One weird thing that keeps irking me is how everybody calls you Pathfinder. Okay, that's fair enough for civilian yokel #16436 that wants me to find their missing relative. But some of your own crew and squadmates do it too!
In Inquisition this was quite forgiveable, because the game has no idea what you called yourself. But in this game they KNOW your last name. It's locked to Ryder for a reason. And if you don't change your first name, the game knows THAT too. So why keep hammering the Pathfinder title? Use Ryder. It worked just fine for Shepard.
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Re: Mass Effect Andromeda: To Boldly Go
In the OT, folks on your ship called you both Shepard and Commander (or both at once in the case of Legion), and folks here use both Ryder and Pathfinder too. I don't see the issue personally.
There is the one rude lady on the Nexus that won't call you Pathfinder until you've Pathfound something, you could always go chat with her to scratch the Ryder itch.
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Re: Mass Effect Andromeda: To Boldly Go
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Originally Posted by
Rodin
I've found that the story/dialogue does improve a fair bit after the dopey opening mission, although there are still really dumb moments. Case in point, the sidequest I just did for that Asari scientist on the Nexus:
That's good. Though really, it couldn't actually get much more flat if it tried, short of actually becoming a Tom Clancy game.
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Oh, and the UI design team needs to be put up against a wall and shot. Or worse, forced to use their own UI until the end of time.
It wouldn't feel like a Mass Effect game if the inventory didn't hurt to use though!
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Re: Mass Effect Andromeda: To Boldly Go
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Originally Posted by
warty goblin
It wouldn't feel like a Mass Effect game if the inventory didn't hurt to use though!
What has me most exercised at the moment is actually the quest UI. Nesting the quests several categories deep is pretty dumb, but what's worse is that the quests get assigned almost randomly.
I have a quest for someone on the Nexus to do something on Eos. Does it get categorized under Nexus? Or Eos? Neither! It gets categorized under "Errands".
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Re: Mass Effect Andromeda: To Boldly Go
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Originally Posted by
Psyren
In the OT, folks on your ship called you both Shepard and Commander (or both at once in the case of Legion), and folks here use both Ryder and Pathfinder too. I don't see the issue personally.
There is the one rude lady on the Nexus that won't call you Pathfinder until you've Pathfound something, you could always go chat with her to scratch the Ryder itch.
Commander does sound a lot more natural than Pathfinder though. Being an extremely common military title and all.
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Re: Mass Effect Andromeda: To Boldly Go
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Originally Posted by
Anteros
Commander does sound a lot more natural than Pathfinder though. Being an extremely common military title and all.
Technically, Pathfinder is too.
But we're arguing preference really. It bothers you and Rodin, it doesn't bother me, we'll live and let live.
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Re: Mass Effect Andromeda: To Boldly Go
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Originally Posted by
Anteros
Commander does sound a lot more natural than Pathfinder though. Being an extremely common military title and all.
I think that's the big difference, the ME trilogy is a military oriented game. ME:A is a very exploration and sort of civilian game.
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Re: Mass Effect Andromeda: To Boldly Go
One of the wikis claims that once you research an augment, you can start finding it in the field. No idea if its true, though.
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Re: Mass Effect Andromeda: To Boldly Go
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Originally Posted by
Psyren
Technically,
Pathfinder is too.
But we're arguing preference really. It bothers you and Rodin, it doesn't bother me, we'll live and let live.
We're not arguing at all. Just saying that it sounds forced. People call their commanders "commander" in real life. You don't really go around calling people "pathfinder" even in the military. It's a minor gripe in the grand scheme of things.