-
Re: Hearthstone 19: Patches In All The Wrong Places
Quote:
Originally Posted by
Haruspex_Pariah
The Rogue Quest does look like a lot of fun. I'm not 100% on vancleef though. Doesn't he anti-synergize with bounce effects? And his buffness gets overwritten by the Quest reward. Maybe there's something I'm missing.
Due to Shadowstep, Preparation, and abundant cheap minions, VanCleef routinely hits the field as a 10/10 or 12/12. His presence lets you deal with immediate threats while assembling the combo, or just forces your enemy to expend time and resources they can ill afford to spend.
I don't often call a deck degenerate, but I think Quest Rogue qualifies. Only decks I've been able to deal with it other than the mirror have been Elemental Shaman due to bountiful removal and taunts, and one lucky blitz with Quest Hunter after teching in Snipes.
EDIT: after facing it a few more times, I'm starting to get a feel for it. Quest Rogue is fragile as heck if they aren't finding their combo pieces, and succumbs to anything with a solid pressure game in those situations. In my case, hitting the Fire-Blazing-Kalimos series shut one out just as he got his fourth play of Engineer.
-
Re: Hearthstone 19: Patches In All The Wrong Places
Quote:
Originally Posted by
PsyBomb
Having pulled the Rogue quest, I decided to rip off a netdeck to test it out. I'm currently short only VanCleef, but this thing makes me feel dirty using it. I underestimated Crystal Caverns by a long shot.
I think everyone did. Trump gave it one star, which is Dr. Boom levels of Trump being wrong. I said it was probably good, but I didn't expect this good.
-
Re: Hearthstone 19: Patches In All The Wrong Places
Quote:
Originally Posted by
Destro_Yersul
I think everyone did. Trump gave it one star, which is Dr. Boom levels of Trump being wrong. I said it was probably good, but I didn't expect this good.
To be honest it *is* the kind of thing that is either gamebreakingly strong or unplayable weak.
Anyways, welp. Feels like Pirate warrior should be good against it
-
Re: Hearthstone 19: Patches In All The Wrong Places
I opened 28 packs and pulled the Warrior Quest and Mage Quest, so I've been trying those out. With the Warrior Quest, it seems that hitting a good curve is really what's most important, and doing so usually gets you pretty far unless your opponent can solidly out-tempo you. The reward is usually pretty game ending, unless your opponent can afford to flood the board. The Mage Quest has been much more difficult to get to work, largely due to my not having some of the better cards for it, but also that it's been difficult to not die first.
-
Re: Hearthstone 19: Patches In All The Wrong Places
Starting to get annoyed at myself for crafting Aya to make a hybrid Jade-Elemental Shaman. The deck is honestly better the less you lean on the Jade side. My current plan will likely drop it altogether, except for POSSIBLY keeping Claws. Need Al'Akir, now... and a second Lava Burst.
-
Re: Hearthstone 19: Patches In All The Wrong Places
I pulled the mage quest and the shaman legend with 58 packs. Good amount of epics though. I'm currently bandwagoning the hell out of the rogue quest, which I crafted to rank up while it lasts.
I did also make a combo mage deck that's had some good success beating Rogues (it loses to pirate warrior though). It's just the Antonidas Molten Reflects setup and then all the card draw (loot hoarder, engineer, acolyte, arcane intellect) with the 2 mana discover and Cabalist tomes as your out of deck spells.
Quote:
Originally Posted by
Gandariel
To be honest it *is* the kind of thing that is either gamebreakingly strong or unplayable weak.
Anyways, welp. Feels like Pirate warrior should be good against it
People playing pirate warrior right now are monsters.
Edit: Also do I get credit for being one of the most positive outlook on the rogue quest of our predictions? Granted "most positive here" was "I can't tell right now" but that's still above the curve on that one! :smallbiggrin:
-
Re: Hearthstone 19: Patches In All The Wrong Places
After seeing all of the positive reviews I decided to try out quest rogue.... so far I am not seeing this ridiculous success everyone is talking about. I'm sure it's good, but my first game I made it to turn 6 only having drawn a single bounce effect. Second game I ran into a Hunter who played Dinomancy turn 2, by the time I finished my quest he had a 10 attack raptor on the board I had no way of dealing with. I am just having trouble sussing out how Rogue survives until the infinite value time.
-
Re: Hearthstone 19: Patches In All The Wrong Places
21 packs.
Warlock quest AND legendary.
Game is telling me to get into the disco.
-
Re: Hearthstone 19: Patches In All The Wrong Places
So I came across an interesting deck that seemed to run Hemet and then 2 other cards above 3: Holy Wrath and Molten Giant. So I'm glad Hemet isn't 100% worthless.
-
Re: Hearthstone 19: Patches In All The Wrong Places
Quote:
Originally Posted by
Jaxzan Proditor
So I came across an interesting deck that seemed to run Hemet and then 2 other cards above 3: Holy Wrath and Molten Giant. So I'm glad Hemet isn't 100% worthless.
Better hope you don't draw your Giants before Hemet.
-
Re: Hearthstone 19: Patches In All The Wrong Places
Quote:
Originally Posted by
Jaxzan Proditor
So I came across an interesting deck that seemed to run Hemet and then 2 other cards above 3: Holy Wrath and Molten Giant. So I'm glad Hemet isn't 100% worthless.
That's the Johnny-est thing I've ever heard. I might just cry.
(And I'd describe myself as 90% Spike, 10% Johnny)
-
Re: Hearthstone 19: Patches In All The Wrong Places
Quote:
Originally Posted by
Togath
I have all but Edwin and Patches... is a quest deck workable without them?
The deck doesn't rely on them, but they help with the deck's consistency: Patches removes himself from the deck to give you another charging 1/1 that you can bounce for the quest, Edwin is an alternate win condition. Biteweed is essentially a cheaper (but overall far inferior) Edwin if you don't have the real deal, but even it is an epic.
-
Re: Hearthstone 19: Patches In All The Wrong Places
Elemental Decks are running wild in arena, every opponent seems to have Servant of Kalimos and Tolvir Stoneshaper.
-
Re: Hearthstone 19: Patches In All The Wrong Places
Bought more packs with my gold. I really hope in that refund :D
Total haul: 1 legendary, 5 epics, from 28 packs. Seems about average.
Legendary is Spirit singer Umbra. Not the best, but not the worst.
Epics: Dinomancy, Stampede, the druid Cobra, Explore Ungoro, Bright-eyed scout.
-
Re: Hearthstone 19: Patches In All The Wrong Places
I think I went a bit mental with crafting.... I used 7k dust for several epics and legendaries who start to look weak (Kun without Aviana, Lyra the Sunshard which is quite unnecessary for quest priest and now I have to decide if I want Kalimos, Megafin or Aviana...)
-
Re: Hearthstone 19: Patches In All The Wrong Places
Settling on refining my Shaman list, and I think the surprise winner is Vicious Fledgling, the 3/3 for 3 that Adapts when you go face.
Maybe it'll grow less useful in a more refined meta that only consists of Caverns Rogue and Shamanstone, but a lot of decks are running sparse removal (Hunter needs exactly kill command, druid needs exactly wrath, Priest needs exactly pain), and it will literally win you the entire game singlehandedly when not answered immediately.
I know, I made fun of the card too in my head, but after seeing the "best" answers to it involve a rogue prep-fanning a board of only 1 minion, and a Hunter RNGing his way into Ironbeak Owl off of Stampede... I feel like it might be okay.
-
Re: Hearthstone 19: Patches In All The Wrong Places
I played a couple games.
With the few cards I got (don't wanna craft stuff yet) the cheapest decks to adapt to Ungoro were Pirate warrior (almost no change) and Beast Druid (added the 2/2 draw a card, the 4 mana choose one, the 5/1 adapt and the 5/4 adapt for testing).
Will also craft the new 4/8 can't attack in order to play Handlock.
Anyways, had a couple games playing Beast druid: can't really tell much, because bad rank and new meta.
But I did encounter one Quest mage, and the game went pretty much how I imagined:
In turn 6 I had 20 power on board, he had a Babbling book, a Kabal Courier, and a full hand.
-
Re: Hearthstone 19: Patches In All The Wrong Places
Quest Rogue is kinda insane, actually. The quest can be finished by turn 3 or 4, sometimes.
-
Re: Hearthstone 19: Patches In All The Wrong Places
So does anyone know if Paladin has gotten a shot in the arm this expansion? I got Tirion in the 10 pack boost that they sold a couple months ago but never really played him. I have about 4k dust banked thanks to Sylvanas getting exiled so I'm curious as to what I'd need to get to be semi-competitive.
-
Re: Hearthstone 19: Patches In All The Wrong Places
Rouge quest is indeed easier than initially expected, but unlike the others, the reward is not insane, and requires added tools to be useful.
-
Re: Hearthstone 19: Patches In All The Wrong Places
Quote:
Originally Posted by
Anarion
Edit: Also do I get credit for being one of the most positive outlook on the rogue quest of our predictions? Granted "most positive here" was "I can't tell right now" but that's still above the curve on that one! :smallbiggrin:
I was telling people that shadowstep + swashburgler would be a powerful combination that could rapidly power out the quest with Youthful and Ferryman, but no one remembers because I didn't do an eval of all the quests. You get credit for not dumping on the quest, but not for having the most positive outlook on it. :smalltongue:
Quote:
Originally Posted by
Seerow
After seeing all of the positive reviews I decided to try out quest rogue.... so far I am not seeing this ridiculous success everyone is talking about. I'm sure it's good, but my first game I made it to turn 6 only having drawn a single bounce effect. Second game I ran into a Hunter who played Dinomancy turn 2, by the time I finished my quest he had a 10 attack raptor on the board I had no way of dealing with. I am just having trouble sussing out how Rogue survives until the infinite value time.
It seems like the kind of deck that needs you to know what you're doing. I'm struggling with it at rank 16, but it seems like the way to play is control via VanCleef/Eviscerate/hero power/Fan of Knives unless you've got gas and a Preparation in hand. I'm thinking of dropping Mimic Pod and one Violet Teacher from the provided list at the moment, probably for a Sap and two Fireflies, just because they're so slow.
-
Re: Hearthstone 19: Patches In All The Wrong Places
the thing about quest rogue is that, unlike many of the other quests, the cards you want in your deck to complete the quest are the same ones you want after the quest is completed, which is to say cheap minions with good battlecries and card draw. Once you've completed the quest, what was previously potential bounce-targets become a swarm of 5/5 minions. Your Bounce cards like shadowstep and brewmaster become heal effects, since when your 5/5s cost 1 mana it's pretty easy to bounce back a wounded one and replay it same turn. Especially if it has charge.
The deck's weakness is that often early on it has little board impact. Bounce effects mean that you don't have many minions on board until you've completed the quest. Fan of Knives helps, but isn't enough on it's own.
Unfortunately, all that does is encourage hard-aggro decks like Pirate Warrior, who simply kill the rogue before the quest, and subsequence swarm of powerful minions, can win them the game.
Like most of the quests, it's played entierly from hand. a well-timed Dirty Rat could throw a wrench in your opponent's scheme, pulling out the swashburgler they were hoping to use, or depriving them of a Brewmaster. However, otherwise, you can't really interact with the quest in any way, since they won't play the minion until they have a way to bounce it back to their hand.
-
Re: Hearthstone 19: Patches In All The Wrong Places
Quote:
Originally Posted by
Yana
So does anyone know if Paladin has gotten a shot in the arm this expansion? I got Tirion in the 10 pack boost that they sold a couple months ago but never really played him. I have about 4k dust banked thanks to Sylvanas getting exiled so I'm curious as to what I'd need to get to be semi-competitive.
The game is a little too fast for him in general at the moment, unfortunately. If you're willing to burn dust on Legendaries and Epics, there's a few control-ish decks (which generally slot Tirion, as opposed to the faster ones that don't) that some streamers were playing with. Savj's Elemental Paladin, J4CKICHAN's Control Paladin, the latter should be fairly affordable since you already have Tirion.
-
Re: Hearthstone 19: Patches In All The Wrong Places
Quote:
Originally Posted by
Sporeegg
How does the card work exactly? If you simply play two Wisps pulled from your deck, does the counter go up to 1/4? If you then play two Target Dummies, does it go up to 2/4?
If you play two Wisps, the counter goes up to 2/4. Two Target Dummies, it stays at 2/4, but you can bounce Wisp/Target Dummy again at that point to complete it.
Quote:
Originally Posted by
Togath
I have all but Edwin and Patches... is a quest deck workable without them?
IMO yes.
Patches is just a third Stonetusk Boar that sometimes comes out of your deck for free--which is especially killer if you wait until completing your quest to play a pirate.
I don't even run Edwin; I'm not sure if he's optimal. Sure, having a massive 10/10 is amazing, but it's kinda overkill against most decks. You can win with the rest of your minions pretty easily, so he's only really good as an early-game threat before your quest is complete. The main advantage I see is that he could potentially give an edge in the mirror match.
Spoiler: My Decklist
Show
2x Backstab
2x Preparation
2x Shadowstep
2x Argent Squire
1x Patches the Pirate
2x Stonetusk Boar
2x Swashburglar
1x The Caverns Below
2x Bilefin Tidehunter
2x Gadgetzan Ferryman
2x Novice Engineer
2x Stubborn Gastropod
2x Youthful Brewmaster
2x Acolyte of Pain
2x Mimic Pod
1x Moroes
1x Vanish
I'll probably be aiming to refine this list, and if you have any questions about it, feel free to ask!
-
Re: Hearthstone 19: Patches In All The Wrong Places
Quote:
Originally Posted by
Fable Wright
I was telling people that shadowstep + swashburgler would be a powerful combination that could rapidly power out the quest with Youthful and Ferryman, but no one remembers because I didn't do an eval of all the quests. You get credit for not dumping on the quest, but not for having the most positive outlook on it. :smalltongue:
The best card to get I think is Novice Engineer. You bounce it 3 times over 2 turns and draw 4 cards, making it much more likely for you to draw into your Prep or your Charge mions/Moroes. Swashburglar draws a bunch as well, but it's drawing random class cards so it isn't quite as crazy.
The two decks that look like they're going to be the cancer of this expansion (at least from the very early impressions) are Quest Rogue and "Egg Druid" (at least, that's what Toast was calling it), which makes Pirate decks look slow. I saw the Druid deck get lethal on turn 4 a couple times, and Toast was running over Quest Rogues before they could hit their quest on turn 4/5.
Pirate decks get an honorable mention, mainly because the deck's power hasn't really changed but I haven't actually seen anyone playing it to compare it to the other speedy decks.
-
Re: Hearthstone 19: Patches In All The Wrong Places
Egg druid? Something involving devilsaur egg?
-
Re: Hearthstone 19: Patches In All The Wrong Places
I'm on a HUUUGE winstreak with Beast Druid.
It's pretty sick.
It's just like the rogue quest, except it's always on :D
My list: (all 2x)
Innervate
Enchanted raven
Mark of ysharj
Power of the Wild
Tortollan Forager
Wrath
Elder Longneck
Feral Rage
Savage RoAr
Shellshifter
Swipe
Druid of the Claw
Stranglethorn Tiger
Verdant Longney
Menagerie Warden
I went from rank 16 to 10 with exactly one loss (to Priest! Wish I was kidding, I had an awful start)
The deck is super solid. Still testing the ungoro stuff. I also kinda wanna remove one of the removal cards, but I'm not sure which one to take out and what to swap in.
Also, the deck is ridiculously cheap for how effective it is. No legendaries, no epics. 28 common/basic cards and two Shellshifters are the only Rares.
Now to a total of 2 losses. Second loss was to a quest rogue.
Currently 3-1 vs quest Rogue, 0-1 vs Deathrattle priest (lol), and x-0 against everything else: taunt warrior, quest mage, tempo(?) Rogue, disco warlock, some other stuff I can't remember
Edit: queues into Warrior: "it's day 1 of the expansion, it's certainly taunt warrior, I don't need Swipe or Feral Rage.".
Died on turn 5.
-
Re: Hearthstone 19: Patches In All The Wrong Places
My god. Caverns Below is hilariously degenerate. I'm having so much fun. :smallbiggrin:
-
Re: Hearthstone 19: Patches In All The Wrong Places
Quote:
Originally Posted by
Togath
Egg druid? Something involving devilsaur egg?
I couldn't find it on Hearthpwn, but looking back at the VOD I managed to locate the decklist.
Spoiler: Toast's Druid
Show
2x Innervate
2x Argent Squire
2x Bloodsail Corsair
2x Fire Fly
2x Mark of the Lotus
1x Patches
2x Bluegill Warrior
2x Power of the Wild
2x Ravasaur Runt
2x Tortollan Forager
2x Eggnapper
2x Murloc Warleader
2x Savage Roar
2x Defender of Argus
1x Finja
2x Living Mana
Hence the so-called in front of the Egg Druid descriptor - I'm guessing it's similar to an old deck that used Nerubian Egg? The deck works by flooding the board early and buffing all the minions with PotW and Mark of the Lotus, then hitting a second wind with Finja. It also has an AoE check on turn 5 - if you can't clear Living Mana, it goes face for 23 damage the following turn when it's paired with Savage Roar.
-
Re: Hearthstone 19: Patches In All The Wrong Places
Whelp. Disguised Toast might have discovered something that will force Blizzard to fix the darned animation buffering thing. Exploit Priest.