Actually, Atlas guns performed incredibly well, no matter what. They really excelled over the other manufacturers.
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Or you could use a Jakobs sniper rifle and all of your shots will be dead-on. Probably hit harder, too. And the 0ne Sh0t, 0ne Kill talent (assuming I'm remembering the name right - it's the one that makes the first bullet from a clip do massive damage) is actually worth something.
White atlas guns I found tended to be utter junk. Better itemized Atlas guns out preformed everything except those that had red text.
Can anyone suggest a 61pt Axton build?
What type of guns are they? I mean, are you comparing damage from a gun with a high rate of fire and large clip against a shotgun that has to reload every time you shoot?
Of course if your play style is to run up on things then shotguns aren't really a bad choice.
This. I tend to use a Jacobs and reload after every shot. You don't have enough sniper bullets to be less conservative with them anyway unless you have the luxury of grouping with a gunzerker.
I really miss having a commando from BL1 in the group. Unlimited healing and ammo (including rockets) from one character?? Yes please.
My favorite manufacturer is still S&S Munitions. Atlas guns were just too damn rare, I saw more orange weapons than Atlases in BL1.
The one exception was when my machine gun specced Roland found two purple Atlas machine guns in one day that totally outclassed the orange rifle I had been using. But since I had a glitch that kept that day's progress from being saved, w/e.
I'm not very fond of that modifier either. I have a hard enough time keeping myself from running out of ammo already* without a gun that goes through it two or three times as fast.
*I'm a terrible shot and have a nasty habit of using just one or two types of weapon. Even a maxed-out ammo capacity only goes so far when it's all you use and you're spraying bullets like a fire hose.
I hate it when I find it on a Sniper rifle, since usually means that 1) it fires two shots per click. On a sniper rifle, this means that the second shot bullet will miss due to recoil. 2) You're using twice as much ammo, when Sniper ammo has the second lowest gun ammo cap in the game.
Sort of unrelated, how rare is E-tech weaponry? Just curious after hearing my brother note how many E-tech weapons I have found.
Also, wow this game is much better than the first, let me say that. Especially how the gun manufacturers have much more emphasis on their distinct style, I can tell a Hyperion gun from a Jacobs from their designs.
A Bloodlust-based Krieg can turn Jakobs shotguns into tools of destruction. You can turn a 1 or 2-shell shotgun into a 5 or 10 (even 20) shell murder-stick. When you go into a battlefield and fire off 10 consecutive blasts of buckshot, you start to feel like Krieg may have destroyed any balance in the game.
Thankfully, bloodlust stacks are tough to keep up while reloading and when using Release the Beast, so balance remains. Sort of.
So I recently bought Krieg and I'm not too impressed. His rage just doesn't last very long and you have to kill to heal with it (unlike Brick and Salvadore's) so you can't just pop it during a long run to some objective or during a loot session to heal up. And I hate the axe-throw mechanic where I have to wind it up and toss, instead of say being able to spam throw them with the grenade button if I just need a lot of mid-range metal. I haven't got him to a high level yet though so he may grow on me once I get to the more fun stuff like the dynamite spam.
I love his model though. Dem abs! <3
He reminds me of Monkey from Enslaved, and even has a head with similar hair.
Don't spec into Mania just yet. Start with Bloodlust first. Light the Fuse is very much an acquired taste (as odd as it sounds), so starting off on the tree that focuses on buffs for dealing damage should be more fun. Plus, explosive axes!
Also, my early complaints were the same, but at this point, I actually think BAR last too long! Release the Beast just makes Krieg too powerful to justify the full 16 seconds of carnage, and when you get one of his Bloodlust skills up to 5/5 points, you can increase the duration to a staggering 41 seconds (do you really need 41 seconds?)!
Hey...
So far on my shopping list:
The Mechromancer,
The Season Pass
And a head and a body for my Siren.
Probably a new head and body for my Mancher too when I'm at it.
Question: The Season Pass and the skins I can get in-game, but I cannnot see anywhere in-game to buy the extra characters?
The only sniper rifles that fire multiple shots per trigger pull are Dahls. And yes, Dahl sniper rifles are terrible, but I thought you were talking about the rifles that consume more than one round of ammo. Those guns take 2 (or however many) bullets from your clip, but only fire one shot. And yeah, I've noticed that the guns that consume multiple ammo per shot tend to be sniper rifles (Maliwan is a particularly egregious offender in this regard). I suspect that this is the reason the sniper character is also the melee specialist - you still have your sword for the half of the game that you have no ammo for your SR.
Huh, I could have sworn my gun fires two bullets...
But yeah, I found a Maliwan Sniper rifle. On the upside, it was fire elemental. The downside was that despite the supposedly better stats than my previous Jacobs rifle, it wasn't dealing any more damage than it.
This might because I only been on playthrough one so far (I plan on doing DLC stuff after the story,) but I haven't quite been exactly dry for ammo.
Well there's your problem right there. In Playthrough 1, fire does 80% damage to shields and armor (blue and yellow health bars, respectively). In Playthroughs 2 and 3, it does 40%.
Well, obviously. Nothing does more damage than a Jakobs. :smalltongue:
The first time I found a Maliwan fire sniper rifle in my first Zer0 playthrough, I about had to change my pants when I saw what it did. Admittedly, at that point enemies with shields/armor were still a rarity. I went from putting 2 rounds into a nomad's head and then finishing him off with my SMG to putting him down with a single bullet. Of course, I found out later that that was more due to upgrading from a level 5 white to a level 9 green - I had appalling luck getting SRs at the start. Even Jakobs can't make up for being 4 levels and a degree of quality lower.
That's one of the things I find annoying. As I recall, in the first game different elements did better against particular things, but that didn't make them do hugely *worse* against anything else--a Defiler was still awesomesauce against non-armoured foes, for example. It almost seems like they're forcing people to *not* use elemental guns in the second playthrough, because non-elemental damage works the same against everything and doesn't have any huge weaknesses!
Actually, I think the goal was the opposite. They want you to use an electric gun to blast shields, then a corrosive gun to burn through armor or a fire gun to burn through flesh. The problem with that approach is that it seriously hampers a character that uses the same weapon type to deliver different types of elemental damage (because they quickly find themselves low on ammo for their preferred weapons and can take a significant amount of damage while switching weapons) or a sniper Zer0 (whose goal is one shot one kill).
Just gonna make a few corrections here.
Hyperion also does not make launchers.
Vladof does make sniper rifles. They are the ones with the box/C mags and the ridiculously-sized charging handles. They also tend to have the second largest mag size behind Bandit weapons. They do not make shotguns.
You are missing my favorite manufacturer: Dahl. The damage isn't the highest in the world, but the fire rate is deceptive. When firing in burst mode, you can almost fire as fast as you can pull the trigger, and each trigger pull releases multiple rounds, so the reduced damage is mitigated by the wall of lead you can throw. Also, the recoil is very low and manageable, especially when firing burst. Try to find a Dahl assault rifle with a Vladof minigun barrel. It will fire 9 rounds per burst in a tight spread for mid-range combat. I also don't get the hate for Dahl sniper rifles. In my experience, the rifle barely bucks on the first few rounds. It only really jumps on the last round in the burst. Plus, an elemental Dahl sniper rifle is almost guaranteed to proc (inflict over time elemental damage) because you are firing 3 rounds, each with a 30% to proc. Ammo consumption can be a concern, I will admit. They make pistols, assault rifles, SMGs, and sniper rifles, but not launchers or shotguns.
Somebody already mentioned Tediore weapons.