Gartrand looks around, asking Where's Torrim? He asks, scanning the room.
SpoilerCasting Detect Magic.
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Gartrand looks around, asking Where's Torrim? He asks, scanning the room.
SpoilerCasting Detect Magic.
"He went out the window to try to get in the room from the other side so he could maybe open the door from that side or something."
Spoiler
Sorry about the delay there, folks. I hadn't seen that Xela posted. I was waiting for everyone, and ended up making all of you wait. :/
Also, initiative order is broken, now.
Gartrand -
You can see a minor aura surrounding the door Theodric is flailing swords-on-chains at, as well as a very faint dissipating trail.
Torrim continues his crawl, and slips up to the window, ready to burst through. For just a moment, he studies the empty room, muttering a few choice words of power. "Time to go."
SpoilerCasting Faerie Dust. Outlines anything invisible, etc, negating miss chances.
Perception check: [roll0]
Accro Check to move through the window: [roll1]
Torrim finds the window to be unlocked and maneuvers inside easily enough. Throwing the magic dust out reveals nothing hidden in this room.
Gartrand, you notice another aura behind the door.
Torrim raises one eyebrow, dropping to hands and knees and crawling as quietly as possible across the room. He scans for the exit point of the girl and whoever took her.
SpoilerCurse that low will save.
Perception check: [roll0]
Gartrand moves to the window I'm going to follow him, hopefully I can get the door open.
Spoileracrobatics [roll0]
edit
SpoilerDANG IT!
SpoilerSo wait, if initiative's broken, could Theo just take ten on his rolls? Or would I still have to keep rolling to break it? I mean, I know Torrim's back there and Gartrand could probably easily dispel the barrier, but Theo does not know this. He's going to keep swinging.
SpoilerQuestion answered in Kong.
Theodric takes another set of swings at the door, hoping he'll break through.
SpoilerAttacks 1&2: Taking ten. Puts first attack at 6 and second at 2.
Damage 1: [roll0]
Damage 2: [roll1]
Gartrand -
The wizard goes to follow his roguish ally out through the window. Sadly, it seems the stars do not favor him this day. Just as he is about to set one foot on the ledge Torrim had used his other catches on the sill of the window through which he was exiting. Adrenaline rushes oxygen to every muscle and time seems to slow down as it dawns on Gartrand that neither of his feet are planted.
Spoiler
Oh, man.
Alright, give me:
-Ref save
-d20 luck roll
-3d10
Theo-
The fighter continues his onslaught on the walls, ceiling, and floor. Every swing seems like it may hit the door but is glanced off at the final moment as if by some invisible force.
The resilience of the door is wearing Theodric's patience thin. "Why will this door not break!?" Theodric strikes the door again, but this time only with a single blade, so he can ensure that the splinters the door to pieces.
SpoilerSingle attack this time.
Attack: [roll0]
Damage: [roll1]
After unleashing an ungodly torrent of blows to everything in the room but the door, Theo's blade finally lands a solid blow on the door. With a loud thunk the sword's blade cuts into the door, chipping a large section of it and busting a bit off the top getting stuck a third of the way down. A quick tug frees the blade.
At the moment the door began to crack, Theodric's frustration was instantly forgotten. He takes another swing at the door in an attempt to finish it off.
SpoilerAttack: [roll0]
Damage: [roll1]
Theo brings his sword to bear once more on the door and it is again deflected by the same unseen force.
Due to his only using one sword that time, Theodric notices the effect of the unseen force. "Wait a second...something's stopping it. Oh well, I'll just keep swinging until it wears down." Theodric takes another whack at the door.
SpoilerAttack: [roll0]
Damage: [roll1]
SpoilerSince a higher Attack roll had gotten deflected, I'll take the liberty of posting again anyway.
Theodric tries again to break the door.
SpoilerAttack: [roll0]
Damage: [roll1]
Theo swings and misses, noticing the magical pressure moving his attacks out of the way before. Following with another mighty blow to the door. The blade strikes through much of the door, splitting and cracking it down the middle and toward the side. The door is left barely attached to two of its three hinges. The third holds a small chunk of wood that sways back and forth.
SpoilerPlease, Dice Gods! Protect your servant!
ref [roll]1d20+3[roll]
luck [roll0]
damage? Please...[roll1]
Spoilerfuuuu...
please reflex, don't fail me now! Wait! I've got hero points! I'm going to use those to prevent death if this fails [roll0]
Theodric peers through the new opening and catches sight of Torrim, but not of the girl, nor of Gartrand. "Torrim! You made it around!...but wait, where's the girl? And Gartrand?" Theodric kicks the rest of the door out of his way.
SpoilerKick door:
Attack - [roll0]
Gartrand fails to grab the ledge as he falls, twisting his body around in the attempt. The wizard falls a full thirty feet onto the rocks below in the shallows.
Spoiler
Take it you'll be burning those points, eh?
EDIT:
Spoiler
Yeah, that hits the door, Turt.
SpoilerYep, I'm using them. The dice gods have hated me recently.
SpoilerCan I see him/hear him? I have Feather Fall prepared, and Levitate, so those should do the trick if I can...
Percep: [roll0]
Spoiler
He fell out of the window you originally went through, so you wouldn't be able to see him.
Also, for statistics-wise, burning those puts you down on the rocks at -9, stable.
SpoilerFeatherfall: Only useful when it's not prepared.
SpoilerWell this stinks.
SpoilerJust remember, it can always be worse. As in, you didn't have those Hero Points and you were an Outsider. AKA "You died. Roll stats for your new PC."
SpoilerWhere's the Cleric when you need 'er? :smalltongue:
SpoilerIn France.Preparing for her trip to France.
SpoilerOoh. France.
On a side note, I'm in the IRC chat.