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Re: (OOC) The Primeval Dark
Quote:
Originally Posted by
Chromascope3D
"Could find my way
to Mariana..."
fug it yolo. i got -2 to saves from frightened so I'm gonna burn another use of resolve on overcoming frozen skin.
DC 18 Frozen Skin [roll0] | [roll1] and Spite [roll2]
DC 18 Ripping Gaze [roll3] and damage if applicable [roll4]
DC 14 Freezing to Death [roll5]
And I'm probably not going to be able to make a post until Monday as a heads up
hah, 20 damage is babby food
Haha. Its a good thing Kazik and Erik are both pretty stout. 20 damage from just being in this thing's way though is... :smalleek:
Quote:
Originally Posted by
Stevesciguy
Yeah, that's what I've been thinking now. Erik might not like running, but he knows that Kaslin is clearly in a whole different league from him, and if this thing's got her spooked...:smalleek:
Let's see how I roll on that 5d6:
[roll0]
Erik doesn't have Blindfighting or anything, so the answer to that last question is 'not great'.
Oh hey, we both got 20
Oh, shoot, I just realized I forgot the -2 from Shaken on those saves. It doesn't change anything this time, but I'll need to make sure to remember from now on
Edit: if the water comes up to my chest, can I swim in it? Would that let me move faster?
Yeah... Kaslin isn't sticking around to tango with this thing, she's just giving Erik a head start out the door.
The familiar black water is deep enough to swim in, but that's not the only reason why your speed is being impeded, and why you're unable to proceed at a quicker rate. The ickor is hindering navigation and making physical movement difficult, and while the consistency of the water is unremarkable it feels like moving through a sludge. Further investigation might reveal more to the unknown substance.
Additionally, here's some more context worth considering while playing an experienced Delver, since there's quite a lot to take in and consider. The hardships of tainted lands cannot be overstated, but there are large differences in rational and instinct between the veteran who's 'survived', and the veteran who thrives in such adversity. This is largely influenced on their age and experiences throughout the recent years of changes:
If Erik's been around for awhile as a veteran merc, then he would have lived through the transition of combat styles, into the modern day supremacy of hit-and-run, or ranged tactics, after the world changed. A method best demonstrated by the Harriers. After the lights went out, it didn't matter if you were struck by a Veilbeast or a child with a sharp fork, wounds became crippling, and people didn't heal that well without magical intervention... Thus leading to a radical increase in its value. The 'Grievous Wound' mechanic represents this change, and isn't something that's just 'part of the world', it's a transition away from the recognizable way of life before the Night. It's as new to the characters as it is to players, and not fully understood.
Assuming Erik survived multiple journey's into tainted land before, then it should be an all-too-familiar reality for him that trading blows with the more remarkable horrors which dwell there is as good as suicide. While even those beasts which seemed to deny their sense of reality could be killed, it was not by way of trying to overturn an enemy ambush. A planned counter-attack or prepared trap was the preferred method when possible. When there was no opportunity for such strategy, fights were long and grueling trials, sometimes spanning days of blitz tactics to whittle down the enemy and minimize risk of receiving a wound which could not be mended (as they have both recently experienced). Running was always an option, be it to simply buy time and find a suitable place to attack, or just escape from an enemy you don't currently have the means to defeat. The men who delved into the tainted regions, regardless of skill and experience, didn't engage in every fight, and didn't succeed in every bout they did. However, 'victory' belonged to those who survived, not the one who struck down the enemy. Survival was always the most paramount thing above all else, as was keeping men alive for as long as you could. People didn't come back out of these places, hence why the title of 'veteran' was afforded to anyone that had, even once.
Unless Erik had simply been 'last man standing', or was carried through his venture into the most twisted bowels of the world, he should undoubtedly understand that each battle against such nightmares was not something to be accepted readily. At best it was an uncertain investment. An investment of life, for even during those most prepared encounters, rarely or never would all those who stepped into the fray come back out. Someone would get touched. Someone would be living on borrowed time, just like he had. Failing that perfectly prepared trap, or some semblance of strategy, if the enemy caught you first death was an unquestionable assurance. Some Veilbeasts couldn't even be harmed or slain without use of specific materials or measures, preparation was key during each engagement. The scouts and researchers which accompanied mercenary bands were critical members in gathering and interpreting information to prepare potential strategies, sometimes observing types of enemies for weeks to formulate a plan worth risking lives. Due to the slow-and-steady nature of such ventures, Delves into the tainted lands lasted much longer than simple scouting missions, averaging about 6 months if anyone returned at all.
I hope that adds more insight into just what kinds of places these are and what dives look like.
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Re: (OOC) The Primeval Dark
Quote:
Originally Posted by
Mornings
Haha. Its a good thing Kazik and Erik are both pretty stout. 20 damage from just being in this thing's way though is... :smalleek:
Yeah... Kaslin isn't sticking around to tango with this thing, she's just giving Erik a head start out the door.
The familiar black water is deep enough to swim in, but that's not the only reason why your speed is being impeded, and why you're unable to proceed at a quicker rate. The ickor is hindering navigation and making physical movement difficult, and while the consistency of the water is unremarkable it feels like moving through a sludge. Further investigation might reveal more to the unknown substance.
Additionally, here's some more context worth considering while playing an experienced Delver, since there's quite a lot to take in and consider. The hardships of tainted lands cannot be overstated, but there are large differences in rational and instinct between the veteran who's 'survived', and the veteran who thrives in such adversity. This is largely influenced on their age and experiences throughout the recent years of changes:
If Erik's been around for awhile as a veteran merc, then he would have lived through the transition of combat styles, into the modern day supremacy of hit-and-run, or ranged tactics, after the world changed. A method best demonstrated by the Harriers. After the lights went out, it didn't matter if you were struck by a Veilbeast or a child with a sharp fork, wounds became crippling, and people didn't heal that well without magical intervention... Thus leading to a radical increase in its value. The 'Grievous Wound' mechanic represents this change, and isn't something that's just 'part of the world', it's a transition away from the recognizable way of life before the Night. It's as new to the characters as it is to players, and not fully understood.
Assuming Erik survived multiple journey's into tainted land before, then it should be an all-too-familiar reality for him that trading blows with the more remarkable horrors which dwell there is as good as suicide. While even those beasts which seemed to deny their sense of reality could be killed, it was not by way of trying to overturn an enemy ambush. A planned counter-attack or prepared trap was the preferred method when possible. When there was no opportunity for such strategy, fights were long and grueling trials, sometimes spanning days of blitz tactics to whittle down the enemy and minimize risk of receiving a wound which could not be mended (as they have both recently experienced). Running was always an option, be it to simply buy time and find a suitable place to attack, or just escape from an enemy you don't currently have the means to defeat. The men who delved into the tainted regions, regardless of skill and experience, didn't engage in every fight, and didn't succeed in every bout they did. However, 'victory' belonged to those who survived, not the one who struck down the enemy. Survival was always the most paramount thing above all else, as was keeping men alive for as long as you could. People didn't come back out of these places, hence why the title of 'veteran' was afforded to anyone that had, even once.
Unless Erik had simply been 'last man standing', or was carried through his venture into the most twisted bowels of the world, he should undoubtedly understand that each battle against such nightmares was not something to be accepted readily. At best it was an uncertain investment. An investment of life, for even during those most prepared encounters, rarely or never would all those who stepped into the fray come back out. Someone would get touched. Someone would be living on borrowed time, just like he had. Failing that perfectly prepared trap, or some semblance of strategy, if the enemy caught you first death was an unquestionable assurance. Some Veilbeasts couldn't even be harmed or slain without use of specific materials or measures, preparation was key during each engagement. The scouts and researchers which accompanied mercenary bands were critical members in gathering and interpreting information to prepare potential strategies, sometimes observing types of enemies for weeks to formulate a plan worth risking lives. Due to the slow-and-steady nature of such ventures, Delves into the tainted lands lasted much longer than simple scouting missions, averaging about 6 months if anyone returned at all.
I hope that adds more insight into just what kinds of places these are and what dives look like.
Got it. Running away is smart. Don't fight the things head on. Even super-powered highly trained Knights of legend don't want to fight these things.
In other words:
"For like the third time now, forget how you've played in other games. That will get you killed around here."
If we make it through this, I'll flesh out Erik with some non-combat abilities so that I have more solutions than run away or stab it
Edit: that does make me wonder, though... how powerful would a character need to be to like... actively hunt these things? Could there be some otherworldly creature going around like a kind of trophy hunter that's mounting their heads on its eldritch wall? Or are these things so twisted that even the most powerful things around don't tangle with them unless it's necessary?
The mental image that puts in my head is a tentacled horror with a pith helmet, rifle, and a tentacle mustache. It is amusing
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Re: (OOC) The Primeval Dark
Hey, what was the Lands of the Linnorm Kings like while the Purifiers were around? I was thinking about adding more detail into Erik's backstory, since it's a bit vague, and was thinking that might be where he hid during his sort-of exile.
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Re: (OOC) The Primeval Dark
Quote:
Originally Posted by
Stevesciguy
Got it. Running away is smart. Don't fight the things head on. Even super-powered highly trained Knights of legend don't want to fight these things.
In other words:
"For like the third time now, forget how you've played in other games. That will get you killed around here."
If we make it through this, I'll flesh out Erik with some non-combat abilities so that I have more solutions than run away or stab it
Edit: that does make me wonder, though... how powerful would a character need to be to like... actively hunt these things? Could there be some otherworldly creature going around like a kind of trophy hunter that's mounting their heads on its eldritch wall? Or are these things so twisted that even the most powerful things around don't tangle with them unless it's necessary?
The mental image that puts in my head is a tentacled horror with a pith helmet, rifle, and a tentacle mustache. It is amusing
There are characters/creatures out there that do hunt Veilbeasts and other horrors, some that even survive off them as a source of sustenance (refer to IC page 1). The majority of characters who do hunt such creatures aren't anywhere near as strong as Kaslin, but they possess vasts amounts of knowledge and experience which set them apart from other, more powerful warriors in the world. Namely knowledge of cures to various curses, and entire profile summaries of their quarry. They're well versed in the different features of the specific tainted regions they hunt, and defeat their enemies with their preparedness, skills, and bringing the right tools to the fight which are required to kill their otherworldly enemies.
If you want to see an example of such a character, you can read further back in the game to some of the exploits of the Harrier Captain, Iron Hawk. During her and Asiresh's prison break she slayed a named Veilbeast, and later during a different event, led an attack and defeated Stella Astral (forg99rules main character). She's only 4th level, with about 8 Harrier potentials, relying mostly on mundane equipment and blitz tactics to strike hard and fast. While far weaker than miss Crowe, she's a more efficient combatant versus a larger range of tainted creatures, as Kaslin only excels at dealing with one particular type of enemy. Thus, it's less of a matter of mechanical power, and more one of knowledge and experience. If you don't know how to deal with certain creatures or survive their lairs, you won't be doing much hunting of them regardless of how hard you might hit. At least in terms of First World characters, but we haven't gotten to that yet. :smallwink:
Quote:
Originally Posted by
Stevesciguy
Hey, what was the Lands of the Linnorm Kings like while the Purifiers were around? I was thinking about adding more detail into Erik's backstory, since it's a bit vague, and was thinking that might be where he hid during his sort-of exile.
Well, to answer that we'll have to go back a bit before the Witch Hunts and emergence of the Purifiers. As the vast majority of the known world either died or was isolated during the Long Night, most places which existed in general isolation become, well, hellholes. Virtually no life existed in the more remote regions of the world following the Night, and thus the Purifiers made no efforts to venture out to places they considered 'too isolated'. Areas which could not create large bastions of continuous light over the course of the Long Night were washed away beneath endless hoards of monstrosities, where were later called the 'Hollowed Tide'. After the Night, these 'dead places' became a haven for those looking to escape the law or influences of the re-emerging civil world, but survival out so far from civilization was hard and dangerous. While some Harriers fled to these reaches to further refine their training, those who actually lived in far-flung regions which had been hit the hardest mostly subsisted off of scavenging and salvaging what they could from ghost towns and abandoned villages.
The Land of the Linnorm Kings was one such place, considered 'good as dead', yet unbeknownst to the Inquisition life still remained here. Kalsgard mostly withstood the year long siege, but nearly all of the smaller holdings throughout the country had been lost, or were abandoned, to be later rebuilt. Most travel and communication in or out of the region came to a complete standstill as the Uttercold first emerged from Irrisen, creating deathly storms of magically animated frost which killed anything caught in its way. Virtually nothing could move between the span from Hoarwood Forest to Losthorne during the most tame period directly following the end of the Night, or they'd be consumed by the arcane frost. In the months which followed, the storm only intensified, before breaking off into large roaming storm cells which spread death and havoc at an unprecedented degree. Those who stayed, holed up in Kalsgard. Those who left, fled directly south into Varisia, further westward into the Ironbound Archipelago, or those most daring souls pushed further north, toward the Crown of the World. The whole of the frozen reaches became a land more savage and barbaric than even the collapsed regions of Iobaria. In more recent years during the 'thaw' of the deathly storms, rebuilding had begun, but it remained a remarkably hostile place.
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Re: (OOC) The Primeval Dark
Quote:
Originally Posted by
Mornings
There are characters/creatures out there that do hunt Veilbeasts and other horrors, some that even survive off them as a source of sustenance (refer to IC page 1). The majority of characters who do hunt such creatures aren't anywhere near as strong as Kaslin, but they possess vasts amounts of knowledge and experience which set them apart from other, more powerful warriors in the world. Namely knowledge of cures to various curses, and entire profile summaries of their quarry. They're well versed in the different features of the specific tainted regions they hunt, and defeat their enemies with their preparedness, skills, and bringing the right tools to the fight which are required to kill their otherworldly enemies.
If you want to see an example of such a character, you can read further back in the game to some of the exploits of the Harrier Captain, Iron Hawk. During her and Asiresh's prison break she slayed a named Veilbeast, and later during a different event, led an attack and defeated Stella Astral (forg99rules main character). She's only 4th level, with about 8 Harrier potentials, relying mostly on mundane equipment and blitz tactics to strike hard and fast. While far weaker than miss Crowe, she's a more efficient combatant versus a larger range of tainted creatures, as Kaslin only excels at dealing with one particular type of enemy. Thus, it's less of a matter of mechanical power, and more one of knowledge and experience. If you don't know how to deal with certain creatures or survive their lairs, you won't be doing much hunting of them regardless of how hard you might hit. At least in terms of First World characters, but we haven't gotten to that yet. :smallwink:
Alright, so it's more about knowing your enemy than being the fightiest fighter that ever fought. Got it.
Quote:
Originally Posted by
Mornings
Well, to answer that we'll have to go back a bit before the Witch Hunts and emergence of the Purifiers. As the vast majority of the known world either died or was isolated during the Long Night, most places which existed in general isolation become, well, hellholes. Virtually no life existed in the more remote regions of the world following the Night, and thus the Purifiers made no efforts to venture out to places they considered 'too isolated'. Areas which could not create large bastions of continuous light over the course of the Long Night were washed away beneath endless hoards of monstrosities, where were later called the 'Hollowed Tide'. After the Night, these 'dead places' became a haven for those looking to escape the law or influences of the re-emerging civil world, but survival out so far from civilization was hard and dangerous. While some Harriers fled to these reaches to further refine their training, those who actually lived in far-flung regions which had been hit the hardest mostly subsisted off of scavenging and salvaging what they could from ghost towns and abandoned villages.
The Land of the Linnorm Kings was one such place, considered 'good as dead', yet unbeknownst to the Inquisition life still remained here. Kalsgard mostly withstood the year long siege, but nearly all of the smaller holdings throughout the country had been lost, or were abandoned, to be later rebuilt. Most travel and communication in or out of the region came to a complete standstill as the Uttercold first emerged from Irrisen, creating deathly storms of magically animated frost which killed anything caught in its way. Virtually nothing could move between the span from Hoarwood Forest to Losthorne during the most tame period directly following the end of the Night, or they'd be consumed by the arcane frost. In the months which followed, the storm only intensified, before breaking off into large roaming storm cells which spread death and havoc at an unprecedented degree. Those who stayed, holed up in Kalsgard. Those who left, fled directly south into Varisia, further westward into the Ironbound Archipelago, or those most daring souls pushed further north, toward the Crown of the World. The whole of the frozen reaches became a land more savage and barbaric than even the collapsed regions of Iobaria. In more recent years during the 'thaw' of the deathly storms, rebuilding had begun, but it remained a remarkably hostile place.
Ok, so Erik could have fled North, but he'd have to have been a tough bastard to survive there, and potentially would have needed to be even tougher of a bastard in order to make it there in the first place? Am I understanding that right?
What about the concept of the Linnorm Kings themselves? Do people still look to defeat a Linnorm to claim the title, or have things become so messed up there that that's not how things work anymore?
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Re: (OOC) The Primeval Dark
Quote:
Originally Posted by
Stevesciguy
Alright, so it's more about knowing your enemy than being the fightiest fighter that ever fought. Got it.
Ok, so Erik could have fled North, but he'd have to have been a tough bastard to survive there, and potentially would have needed to be even tougher of a bastard in order to make it there in the first place? Am I understanding that right?
What about the concept of the Linnorm Kings themselves? Do people still look to defeat a Linnorm to claim the title, or have things become so messed up there that that's not how things work anymore?
Erik could have simply stayed in Kalsgard as well, but yes, if he felt particularly crazy he could have pushed even further north across.... well, wherever he decided to stop across the the 9,000km stretch of barren frozen wasteland between him and the Crown. None of the tribal settlements survived the Night, but some nomadic inhabitants still wandered the tundra. Perhaps he could have stayed with one such small group for a time.
The slaying of a Linnorm is still a key tradition for the region, but the creatures during the Night didn't differentiate between man or beast. Thus they became even more rare. Due to what was effectively the collapse of the entire region there wasn't much ability to fulfill such goals. Most living creatures couldn't travel more than a few hours without succumbing to the cold following the night, nevermind hunting Linnorms. A relative measure of stability has only recently returned in the north after the so called 'Thaw' in recent years, when the Uttercold begun to spread to the south and lessen the burdens to the people. While some individuals became prominent figures due to their influence and contributions during this period of strife, their standing did not supersede the right of rule which was ingrained in the Ulfen way.
The rite of the Linnorm Kings still stands and is vitally important to their culture, but was unable to be practiced for nearly a decade due to the immediate and constant threat of death which made the wilderness impossible to survive.
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Re: (OOC) The Primeval Dark
Quote:
Originally Posted by
Mornings
Erik could have simply stayed in Kalsgard as well, but yes, if he felt particularly crazy he could have pushed even further north across.... well, wherever he decided to stop across the the 9,000km stretch of barren frozen wasteland between him and the Crown. None of the tribal settlements survived the Night, but some nomadic inhabitants still wandered the tundra. Perhaps he could have stayed with one such small group for a time.
Oh I got my geography mixed up. Yeah, I don't think Erik would've felt the need to push further north than Kalsgard.
Quote:
Originally Posted by
Mornings
The slaying of a Linnorm is still a key tradition for the region, but the creatures during the Night didn't differentiate between man or beast. Thus they became even more rare. Due to what was effectively the collapse of the entire region there wasn't much ability to fulfill such goals. Most living creatures couldn't travel more than a few hours without succumbing to the cold following the night, nevermind hunting Linnorms. A relative measure of stability has only recently returned in the north after the so called 'Thaw' in recent years, when the Uttercold begun to spread to the south and lessen the burdens to the people. While some individuals became prominent figures due to their influence and contributions during this period of strife, their standing did not supersede the right of rule which was ingrained in the Ulfen way.
The rite of the Linnorm Kings still stands and is vitally important to their culture, but was unable to be practiced for nearly a decade due to the immediate and constant threat of death which made the wilderness impossible to survive.
Ok, so still exists, but is much harder between environmental dangers and decreased numbers of Linnorms. And everyone was too busy trying to not die to worry about it much.
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Re: (OOC) The Primeval Dark
Quote:
Originally Posted by
Stevesciguy
Oh I got my geography mixed up. Yeah, I don't think Erik would've felt the need to push further north than Kalsgard.
Ok, so still exists, but is much harder between environmental dangers and decreased numbers of Linnorms. And everyone was too busy trying to not die to worry about it much.
Yeah, hard to go out and hunt big scaly guys during (what they thought was) the apocalypse :smallredface:
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Re: (OOC) The Primeval Dark
When you're in a tainted area, how common is it for different sectors in the same point to have the same 'rules'? Is it just a total toss-up?
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Re: (OOC) The Primeval Dark
Quote:
Originally Posted by
Stevesciguy
When you're in a tainted area, how common is it for different sectors in the same point to have the same 'rules'? Is it just a total toss-up?
Uncommon in the extreme, to the point of being improbable. Most sectors are identified by the fact that an area is different or unusual. The rational behind these differences is not yet understood.
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Re: (OOC) The Primeval Dark
I've been thinking about ways to tie my character's mechanical being into the setting. I keep coming back to how wondering how the lost tech of Numeria would have been affected by the Night. I think the idea of transferring consciousness into machine would best be arrived in the lost technology of the crashed ships, so I think it's probably the best place for her to originate.
Also, are we waiting on any specific character in the Sleepless group?
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Re: (OOC) The Primeval Dark
Quote:
Originally Posted by
Deadguy
I've been thinking about ways to tie my character's mechanical being into the setting. I keep coming back to how wondering how the lost tech of Numeria would have been affected by the Night. I think the idea of transferring consciousness into machine would best be arrived in the lost technology of the crashed ships, so I think it's probably the best place for her to originate.
Also, are we waiting on any specific character in the Sleepless group?
Pretty sure it's me. :smallfrown:
My boss has been off for the holidays, and I'm both salaried and on-call 24/7 as the #2 guy for our office. He gets back Wednesday, so I'm aiming to post before the weekend.
Working 14 hours a day and getting paid for 8 is a blast! :smallannoyed:
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Re: (OOC) The Primeval Dark
Quote:
Originally Posted by
Deadguy
I've been thinking about ways to tie my character's mechanical being into the setting. I keep coming back to how wondering how the lost tech of Numeria would have been affected by the Night. I think the idea of transferring consciousness into machine would best be arrived in the lost technology of the crashed ships, so I think it's probably the best place for her to originate.
Also, are we waiting on any specific character in the Sleepless group?
Yeah, we're waiting on the post for Miryks since flat_footed isn't AWOL, just busy lol
Hm, yeah Androffan tech could be one solution, but there's quite a few other potential avenues as well. The addition of things like the modern weapons listed under the creation rules, and characters like Loimi, hint at some of the changes which occurred during the Long Night with the introduction of so-called 'Offworlders'. There's quite a bit more context to consider since, well, the people of Golarion have yet to fully grasp just how radically the Long Night impacted their world. On one hand people live normally in the civilized places just like they had before it, ignoring the unsettling reality of their isolation (as travel has become immensely challenging to the point of most locals receiving no word from even neighboring regions). Then on the other, groups such as the Cotton Club and Harriers have emerged to venture outside and gauge the state of the world, returning with fragments of evidence that the places once-familiar are now rendered unrecognizable. The characters themselves know what they would know from the cannon Golarion setting, while the discoveries of how it has changed is unearthed with each daring raid into the unknown; be it a simple forest, or following the Lost Coat Road. So, here's a little worldly context with how technology and those who use it have changed since the Long Night :smallredface:
Far more than technology and lifeforms have been discovered that are not only foreign to Golarion, but foreign to the multiverse of planes spanning the Inner and Outer Spheres. This radical alteration of the fundamental principles which govern the collection of knitted realms people known as 'reality' has changed the mentality and objectives of those individuals who pursue both science, and the arcane. Inorganic lifeforms unlike anything known blend into society. Weapons of unprecedented power and purpose emerge from the collapsing forgotten reaches of the world, where life has yet returned, and unknown magics sown by mysterious strangers twist and corrupt - working towards some unknowable purpose (much like those events revealed by Regina's recent visions.)
Since the Long Night and the discovery of such oddities, numerous individuals have reclaimed such technological artifacts. Selling, hoarding and researching has lead to the emergence of a breed of technomancers, unrelated to the influences of the Technic League. A once dangerous concept, now too far beyond their control to guide or direct. It was simply a matter of coin, or luck during ventures into the dead places of the world left in the wake of the Night. Artifacts themselves were rarely understood easily, but those who dedicated themselves entirely to their pursuit were often able to glean a fraction of insight into the nature and origin of these strange devices. The Divinity had been but a single vessel which changed the course of history, but now a seemingly limitless reserve of oddities from individual worlds beyond number were being discovered each day, as humanity daringly journeyed outward. The mental image of the world men still clung to was history. The old books and studies of knowledge past was now decayed. Each day brave souls forayed out to take back their world which had been stolen from them, only to return with evidence of just how much it had changed. There was life beyond that which they knew. Perhaps spawn of some nameless Worldscape brought crashing into their home. Perhaps not. Yet there were many would-be scholars, aspirants and men of study who took to the challenge of these secrets with a fervent and zealous obsession.
Quote:
Originally Posted by
flat_footed
Pretty sure it's me. :smallfrown:
My boss has been off for the holidays, and I'm both salaried and on-call 24/7 as the #2 guy for our office. He gets back Wednesday, so I'm aiming to post before the weekend.
Working 14 hours a day and getting paid for 8 is a blast! :smallannoyed:
That sucks dude. No worries though, we'll be here.
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Re: (OOC) The Primeval Dark
Is the Playground also getting DDoSed or something? It seems like the loading issues are just getting worse.
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Re: (OOC) The Primeval Dark
It was pretty sucky last night, wondering if it is a combination of the holidays and several other sites (myth-weavers) being down, or if it is deliberate.
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Re: (OOC) The Primeval Dark
Yeah, site's been kinda weird lately.
I'll have the update up for stella and group 1 tomorrow. I've been working on it, but the last few days have been super busy... to the point of having to work while on vacation. :smallfrown:
Anyways, look out for that when it goes up. :smallwink:
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Re: (OOC) The Primeval Dark
Quote:
Originally Posted by
Mornings
Yeah, site's been kinda weird lately.
I'll have the update up for stella and group 1 tomorrow. I've been working on it, but the last few days have been super busy... to the point of having to work while on vacation. :smallfrown:
Anyways, look out for that when it goes up. :smallwink:
Oh geez, that sucks pretty hard.:smallfrown:
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Re: (OOC) The Primeval Dark
My keyboard has been making it difficult to finish this update (which is turning out a little longer than anticipated). So expect delays, but i do have a new one coming in monday.
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Re: (OOC) The Primeval Dark
Quote:
Originally Posted by
Mornings
My keyboard has been making it difficult to finish this update (which is turning out a little longer than anticipated). So expect delays, but i do have a new one coming in monday.
Extra work and keyboard trouble? Sounds like you're having a grand old time
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Re: (OOC) The Primeval Dark
Burden of Captive Fate, Expended: Super Strength (15 Stamina)
Uses: 6/7
Status: Bleeding
Fate 1: [roll0]
Fate 2: [roll1]
Fate 3: [roll2]
Fate 4: [roll3]
Fate 5: [roll4]
*Utilizing Fate 2*
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Re: (OOC) The Primeval Dark
Annnnnnd... posted.
My keyboard is still messed up, sooo. There might be some mess-ups in the update. Just have to make do for now lol
This update was for Stella and Group 1
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Re: (OOC) The Primeval Dark
A terrifying nightmare demon after us and now hands trying to drag us under. This is fine:smalleek:
Fort Save vs Uttercold(+1 from Heatstone, -2 from Shaken, -4 from cold water): [roll0]
Reflex Save vs Blackened Hands(-2 from Shaken): [roll1]
I'm sorry, I kinda missed the significance of the bits Erik found. Do they look like something Crofte had? Are they actual items, or just bits of debris he recognizes?
And are we being used as some kind of learning algorithm or something?
Edit: Damn, that is two close saves :smalleek:
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Re: (OOC) The Primeval Dark
Did the slashing damage bypass Kazik's temp HP?
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Re: (OOC) The Primeval Dark
also
fort save vs cold [roll0]
ref saves vs catching these hands [roll1]
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Re: (OOC) The Primeval Dark
Quote:
Originally Posted by
Chromascope3D
also
fort save vs cold [roll0]
ref saves vs catching these hands [roll1]
Ouch:smallfrown:
Do you think you'll need help escaping from the hands?
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Re: (OOC) The Primeval Dark
We'll give you a hand.... :tongue:
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Re: (OOC) The Primeval Dark
:smalleek:
Let's see what escape artist gets me first
[roll0]
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Re: (OOC) The Primeval Dark
Quote:
Originally Posted by
Stevesciguy
A terrifying nightmare demon after us and now hands trying to drag us under. This is fine:smalleek:
Fort Save vs Uttercold(+1 from Heatstone, -2 from Shaken, -4 from cold water): [roll0]
Reflex Save vs Blackened Hands(-2 from Shaken): [roll1]
I'm sorry, I kinda missed the significance of the bits Erik found. Do they look like something Crofte had? Are they actual items, or just bits of debris he recognizes?
And are we being used as some kind of learning algorithm or something?
Edit: Damn, that is two close saves :smalleek:
Erik recovered unusual shards from the debris that seem out of place, but they're not manufactured items. He's not certain what the material is, but it looked important enough to recover.
:smallamused:
Quote:
Originally Posted by
Chromascope3D
Did the slashing damage bypass Kazik's temp HP?
Nope, the damage did not bypass his temp hit points.
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Re: (OOC) The Primeval Dark
Okay!
Also, Assuming that Kazik burns a standard action to escape, does the Escape Artist check I made break the grapple?
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Re: (OOC) The Primeval Dark
Ok, time to try some weird stuff.
So, Kaslin said that she'd hoped we'd be acquaintances "from last time." Which implies that we've made it this far before.
Is it possible for Erik to try and tap into the memories of himself from "last time" to try and learn something? Or is that impossible/way beyond his abilities at the moment?