Q373
Does the crafting rule that lets you ignore a prerequisite by increasing the DC by 5 also apply to special prerequisites? specific item in question is a silver smite bracelet crafted by a nonpaladin
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Q373
Does the crafting rule that lets you ignore a prerequisite by increasing the DC by 5 also apply to special prerequisites? specific item in question is a silver smite bracelet crafted by a nonpaladin
A 373 Yes. The only thing the difficulty increase can't replace is the item creation feat. Special prereqs like being a dwarf or nonpaladin can be emulated with that +5 increase.
Q 374: What exactly happens when you cast Greater Magic Weapon on a flask of Alchemist's Fire? Does the ranged touch attack gain the enhancement bonus? Does the damage on a direct hit gain the enhancement bonus? Does the splash damage gain the enhancement bonus? Does the damage in the following round gain the enhancement bonus?
A374: I'm fairly certain all but the last point are a "yes". The burning damage isn't technically damage from the weapon, but from a condition applied by it. But it should boost attack, damage, and splash damage (as splash damage is just "minimum direct hit damage").
Q 375
How does the enforcer feat work when your character is invisible? Can you still cause the shaken condition if your enemy can’t see you?
A 375:
enforcer just provides a demoralize attempt, but that requires you to be visible and audible, so it is worthless unless your target has see invisibility, true sight, or some other exotic sense that makes you not invisible.
https://aonprd.com/Skills.aspx?ItemName=Intimidate
Quote:
Originally Posted by PFSRD
Q376: Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
How does the "allow" work exactly?
1) Does the creature decides at the beginning of their turn and then HAVE to treat all the rolls as 11?
2) They decide before rolling each die if they want to treat that die as 11 instead of rolling?
3) They can decide after rolling to treat the result at 11?
My gut says it's 2) on the flimsy ground that "all" is not "every" and that replacing the result after the roll would have probably been called out more explicitly, but would like to hear if there's a clearer reading of the ability.
Q377 Can an Archeologist bard activate masterpieces whose activation time is 1 standard action as swift actions, since archeologist luck is swift action?
A377 No, archeologist luck is its own ability with its own action cost to activate, it doesn't grant the ability to use other bardic performances as a swift action
Q378 How does the powerless prophecy oracle curse interact with the lookout teamwork feat?
A378: Your Initiative is moved to your Initiative roll or your Ally's -1 (whichever is higher) and then you take no actions.
"Act in the surprise round" has a specific meaning in the rules, and is considered a more general rule. Going by the basic precept that specific (your Oracle curse which prevents you from ever taking actions during a surprise round) trumps general, you still get no actions.
In essence, Powerless Prophecy allows you to "act in the surprise round" (you have an Initiative, you do technically have an action you could take in the form of Flash of Insight) but does not allow you to take any actions.
Lookout works as normal for your ally however, and so you are always a valid "trigger" for Lookout for them.
Q379:
Does a druid’s animal companion heal naturally overnight, and if so, does the amount of healing correspond to the druid’s level, or some other factor?
I can’t find any reference to animal companions’ healing in the CRB, so not sure if there are any specific rules on this.
A379: All creatures follow the same rules on natural healing.
Quote:
Natural Healing
With a full night’s rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night.
If you undergo complete bed rest for an entire day and night, you recover twice your character level in hit points.
It would be up to GM discretion on whether an Animal Companion's character level corresponds to the Druid's level (since Animal Companion is sort of a "class", they even have archetypes) or their Hit Dice though.
A380 are the pei zin practitioner and the spirit guide archetypes of oracle compatible? at a first glance going by aonprd they seem to be compatible, but if you go to the details they both replace bonus class skills from the mistery? but one of them captions them as bonus skill, whereas the other caption the "change done" as to the class skills... herolab allows taking them together, but I'm not convinced that is correct
A380: HeroLab is frequently wrong, and this is one of those cases. Both archetypes replace or alter the same feature (class skills from Mystery) in different ways. As such, the archetypes are not compatible.
Mind; most GMs in my experience would be amenable to houseruling otherwise.
Q381: I start as Level 1, doing medium XP progression, and gain 5000XP. Am I now exactly level 3 or am I level 2 with 2000XP missing until level 3?
A381: You are exactly level 3. The number of experience points listed in the character advancement table is "Experience Point Total", not "Experience Point to this Level".
Q382: Which item(s), if any, can an Aegis wearing Crystal Spaulders (which takes up the armor slot) also wear so as to get access to armor enhancements?
A382: The traditional alternative source for armor is Bracers of Armor. They can be enchanted like normal armors, including armor special abilities, but not including armor special abilities with a flag gp cost.
Sorry, I didn’t realize you already get an armor bonus.
A 382 dispute I think that was tradition but errata may have added this clause.
So it no longer works, unfortunately.Quote:
Originally Posted by Bracers of Armor
A 382: You would use a shield.
Q 383: Using the rules for retraining racial traits, can a Human switch their +2 to a different ability score?
A384: RAW is fuzzy. The ability score increase is a "racial trait", and while the section for retraining racial traits does mention ALTERNATE racial traits by name, it doesn't specify ONLY alternate racial traits.
As far as RAI goes, who knows?
FWIW, I'd allow it as a GM; you can already retrain ability score increases from levelup, so why not your racials?
Quote:
Originally Posted by Gift of Consumption (Su)
Bold for Clarification: I don't think it requires a round to setup, but it is only once per day per target for a saving throw redirection and requires the use of an immediate action; meaning once per turn and only if you are not surprised.
Q384: suppose I make an unarmed bull rush or disarm or trip (and hit), can I use a swift action to tack on a School Strike or Hex Strike?
A 384 No, a combat maneuver isn't an unarmed strike regardless of how it's accomplished. A follow-up like from Greater Trip performed with an unarmed strike could, though.
Q 385: If a Shaman with the Life spirit has the Enhanced Cures hex (which boosts Cure spells) and the Healing hex (which duplicates the Cure Light Wounds spell), does the Healing hex gain the benefits of the Enhanced Cures hex?
A385 no, using a supernatural abilities is not casting a spell, even when the Su ability says it acts like one. That means also no spell resistance applies to them, can't be counterspelled, cannot be modified with metamagic, doesn't provoke AoO, doesn't require concentration check, etc.