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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
EDIT: I meant for DA2. Sorry.
Well, I'm going to try a Rogue for the first time ever, but I have no idea how to go about building him. Should I go for Archery or Dual Weapon? Or should I skip both of those trees and go for some of the more weapon ambivalent abilities? What about my attributes? Should I pump Dex or Cunning? How much should I put into Con and Will?
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
Morty
So I've seen. I read the description on the DA wiki. I'll probably spec as Templar if I play DA2.
Meanwhile, I'm replaying Origins with a City Elf Warrior. I've got fairly far, but I keep being mildly annoyed that before you find all the juicy late-game sets, your characters will wear really patchwork armor. Sten, for instance, is wearing Veridium plate, Redsteel gauntlets, steel chain boots and Executioner's Helm. I couldn't find anything that'd resemble a complete set. At least my Warden is wearing a modded-in good-looking set of chainmail. Same goes for weapons, really. I like some symmetry, and wielding the Green Blade and Aodh isn't very symmetrical.
Which is why I liked the system in DA2 where we could only customize certain equipment with our companions. It eliminates the Football Helmet, Clown Shoes Guy problem.
DA3 is supposed to have a new system where certain armor pieces will adapt to the companion's theme so patchwork armor won't clash aesthetically.
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
I realize it, yes. If I do play DA2, I'm looking forward to it. In general, I find the micromanagement that inventory systems in most cRPGs involve to be a huge headache.
Meanwhile, I can't help but wonder if the modded weapons I bought for my City Elf Warden aren't overpowered. They're from this mod and while I did have to play 17 sovereigns for each of them, they do seem powerful...
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Edit: oh, dear me, I automatically assumed DA:O.
Quote:
Originally Posted by
Beowulf DW
Well, I'm going to try a Rogue for the first time ever, but I have no idea how to go about building him. Should I go for Archery or Dual Weapon? Or should I skip both of those trees and go for some of the more weapon ambivalent abilities? What about my attributes? Should I pump Dex or Cunning? How much should I put into Con and Will?
I made dagger and buckler Rogue to get the achievement for unlocking all rogue talents, and I can't say I liked it as much as I liked dual wielder. Archery in DA: O is a bit gimped, as in it can deal most damage in the game but can only do so passively. Trick here is to ignore archery talents and focus on normal attacks with items and talents that increase critical hit chance and critical hit strength.
When I consider dual wield rogues, I think they should be stealthed backstabbers with two daggers in contrast to the dual wield warriors with swords/sword and dagger, which let loose steady stream of attacks. Dual wield rogues like this require micro management, and use their weapon talents more then archers or dual wield warriors.
If you want to micro manage your warden, I'd say dual wield. If you want to watch him chucking away arrows at steady pace and occasionally use scattershot while controlling entire party, then archery. If you're not playing on Nightmare difficulty, you can spec your rogue to have 20 strenght to wear best light armor, 36 dex to wield best weapons, and pump rest to cunning. Dual wielder rogue can also be build to be dex-tanks, but I have no experience on those.
Quote:
Originally Posted by
Morty
Meanwhile, I can't help but wonder if the modded weapons I bought for my City Elf Warden aren't overpowered. They're from
this mod and while I did have to play 17 sovereigns for each of them, they do seem powerful...
Well, they seem to be better then top end items currently in play. Personally I'd price them much higher then 17 sovereings. But then again my Oblivion is modded with Daedra knows which weapons...
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
Beowulf DW
Well, I'm going to try a Rogue for the first time ever, but I have no idea how to go about building him. Should I go for Archery or Dual Weapon? Or should I skip both of those trees and go for some of the more weapon ambivalent abilities? What about my attributes? Should I pump Dex or Cunning? How much should I put into Con and Will?
In Origins or 2? Makes a big difference in a lot of things.
I will say that in Origins, Dual Weapon is much better than Archery. Archers take until the late game to become good, and are plain awful early on. Dual Weapon meanwhile is the best setup for physical damage-dealing available. There's a specific tactic you can use to make a team of archers godlike apparently, involving Shale's support mode, but that's all I've ever heard as far making archers good in Origins goes.
Archers do become almost mage-level overpowered in Awakening, however, and they're good in 2.
Zevox
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
darksolitaire
Well, they seem to be better then top end items currently in play. Personally I'd price them much higher then 17 sovereings. But then again my Oblivion is modded with Daedra knows which weapons...
I think so too, after watching my Warden carve through a few encounters like a hot knife through butter. Oh well. I'll get rid of them and figure out what other weapon set she should use. The Green Blade and Aodh should serve me well for now. It's a shame, though. They do look very spiffy. My problem is that I really want the weapons my character is using to look nice and symmetrical.
And yes, without mods archers in Origins are quite underpowered. Mods can bring them up to par, but using them is always risky business.
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
DA2 is the game I'm making a rogue in, for those of you who asked.
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
Beowulf DW
DA2 is the game I'm making a rogue in, for those of you who asked.
In that case, either one works. You're a glass cannon either way - deal a lot of damage, either with multiple quick attacks (two-weapon fighting) or individual powerful ones (archery). Two-weapon fighting gets massively powerful single-target abilities, archery gets some good AoE ones.
I would recommend getting most or all of the two-weapon fighting talents if you go that route, as they are all quite powerful (I find I prefer to skip a couple of the cooldown-reduction upgrades in favor of other talents, but you may not). Archery is more personal preference I think - having at least Bursting Arrow seems like a good idea to me, but most of the rest are debatable. Pinning Shot fails quite often I find, Archer's Lance is hard to use effectively, and you may find Arrow Rain redundant with Bursting Arrow (or may like having two AoE abilities).
As for the other trees, they can all be quite useful. I'd definitely recommend the Speed passive from the Specialist tree if you're going Archer, since rate-of-attack is what they lack. Blindside from the Scoundrel tree is pretty much a no-brainer in either case - only requires you to be level 5, grants a 20% damage increase vs enemies that are targeting someone other than you.
Otherwise, you have options. The Sabotage tree lets you acquire status-affect abilities to use against the enemy (including one of the only ways to inflict the Disorient status, which other classes can do cross-class combos with). Scoundrel talents can let you control which characters the enemies attack, or inflict automatic criticals on stunned enemies, or teleport to where one of your allies are (that one's most useful for two-weapon wielders, obviously). Subterfuge gives you stealth abilities, which help you avoid attracting enemy attacks or get away from enemies, or inflict automatic criticals from stealth mode. And while only one of the Specialist tree's abilities can be used at a time, getting them all gets you access to the Harmony talent, which applies a lesser version of the other two to whichever one you do use, which is quite nice.
For specializations, Assassin is great for straight damage-dealing, Shadow is good for stealth-based abilities (synergizes very well with heavy use of the Subterfuge tree), and Duelist... I don't know about Duelist. It seems intended to make the Rogue into a pseudo-tank, but I was too wary of that to test its effectiveness. Maybe someone else can help you there.
So, yeah, take your pick, you've got a lot of good options there. Rogue is probably the class with the most variety to its viable builds in DA2, at least from my experience.
Zevox
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
Zevox
*words of wisdom*
Zevox
Thanks a bunch. I already had an idea about what everything did, but I was worried that there may be "traps." You know: abilities that aren't very useful, but look good.
I think I'll go for an archer (because I just saw Avengers and the guy with the bow was awesome) with the Assassin specialization eventually. I suppose I'll also go for either the Specialist tree or Subterfuge trees, as well. Subterfuge seems great for situations where everything starts going to hell.
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
Beowulf DW
Thanks a bunch. I already had an idea about what everything did, but I was worried that there may be "traps." You know: abilities that aren't very useful, but look good.
There may be some of those - I admit I'm not familiar with everything. I usually picked what I thought would be the most useful from each tree - for my dual wielder I did a lot of his weapon tree and assassin and cherry-picked the rest, for my archer I did a lot of Subterfuge and Shadow, 2/3 or so of her weapon tree, and cherry-picked the rest. I have limited experience with Sabotage's abilities in particular - I know that Miasmic Flask can be useful early on, but seems much less so later in the game, and I wasn't happy with Rush in general when I tried it (seems like it really should've had the effects that it needs upgrades for from the get-go to be useful). Confusion I haven't tried, and Fatiguing Fog I only ever used for Disorient.
I also never tried the Brand or Back-to-Back abilities from Scoundrel, which seemed of limited use to me (Brand is an effect that causes allied warrior and mages to get a boost to critical hit chance against the target, Back-to-Back is the "teleport to an ally's location" one.)
The rest though were all useful when I tried them, and the couple of others that I haven't tried myself seem like they should easily be quite good if used right (the Scoundrel ones that control which ally enemies attack). Though again, not counting Duelist.
Zevox
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
I have to say I'm not sure if I feel like playing Awakening. I'm enjoying Origins more than I expected... but I remember having mixed feelings about Awakening. The story wasn't bad, although it felt like something was missing. But the high-level gameplay mechanics... well. My mages were saddled with too many spells to actually use and I know that at least two of the high-level Two-Handed Weapon talents don't really work. And don't get me started on runecarving, which was a nightmare.
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
I'm not sure if it matters at this point, but Bioware just did a thing where they released all the promotional items for Dragon Age Origins, Dragon Age Awakening and Dragon Age 2 for free, including stuff you could only get by attending certain conventions or by pre-ordering.
The only pre-requisite is that you need an account on the BSN.
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Done and done!:smallbiggrin:
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Ooo cool, coincides nicely with an urge to replay these games I've been having.
Too bad this doesn't include the proper DLC though but hey /shrug
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Grabbed it. Kind of nice of them to do that, actually. I wonder if they will with the Mass Effect series too?
Zevox
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Nice :smallsmile::smallbiggrin::smallsmile:
Now I got the urge to restart Origins...!
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
I thought I'd blow off the dust on this thread to let you guys know The Black Emporium for DA2 and The Stone Prisoner for DAO are apparently free downloads for XBox Live now, as a result of EA dispensing with that online pass nonsense. I dinnae ken aught whit PC or PS3.
http://www.gametrailers.com/side-mis...are-going-free
Also, the scuttlebutt making rounds at the local Internetz is that there will be a DA3 trailer at E3.
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
Candle Jack
Also, the scuttlebutt making rounds at the local Internetz is that there will be a DA3 trailer at E3.
There would pretty much have to be, if they actually intend to release it this year. We know next to nothing about the game at this point, so I've been very skeptical about that.
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
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Originally Posted by
Zevox
There would pretty much have to be, if they actually intend to release it this year. We know next to nothing about the game at this point, so I've been very skeptical about that.
It's sad that I'm not even interested enough in this game to have realized the release is this year. I assumed it was somewhere lat 2014, early 2015.
Of course, if it truly is an open world sandbox a'la Skyrim but with Bioware-written characters... That is awesome. However I fear that all the talk about benig impressed and inspired by Skyrim (and the numbers it sold, no doubt :smallamused:) is probably just hype, and we will get a game that is about as non-linear as DA:O but with DA:2's crappy gameplay.
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Given that Obsidian have difficulty making bethesda model RPGs interesting on the narrative side, every single remark Bioware make about 'being like Skyrim' just pushes me further and further away from caring about this game. A studio known for at least putting emphasis on writing probably shouldn't be taking cues from the studio that gave us the plot of Fallout 3.
The fact that Fereldan is one of the least interesting fantasy worlds in existence doesn't help matters much either.
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
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Originally Posted by
Mr.Silver
The fact that Fereldan is one of the least interesting fantasy worlds in existence doesn't help matters much either.
The Elder Scrolls universe is one of the most intresting fantasy game worlds I know. Fereldan is... not. It might not be totally generic (it's way too depressing and full of downer endings to be that) but it just lacks that little bit of "hey that's cool".
Skyrim is, to date, the best RPG I have ever played. The rest of the list is dominated by Bioware though (Top 15):
Skyrim
BG2
ME3
Planescape: Torment
BG1
ME2
ME1
Dragon Age: Origins
FO:NV
FO2
FO3
FO1
Morrowind
Oblivion
Eye Of The Beholder 2
Edit: Btw, am I the only one that is worried that TES Online will steal focus away from TES VI and FO4? I don't want it to flop, because I don't want Bethesda to lose money, but I really would prefer it had never been planned in the first place.
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Oh, gods. An open sandbox inspired by Skyrim? Another one? Gah. First Witcher 3 and now DA3 too, apparently. I like Skyrim for what it is, but not every frickin' cRPG needs to ape it.
Say what you will about BioWare, but at least their games do have characters and plots you can care about, if you don't have overly high expectations. TES games... don't. You're an emotionless android amongst other emotionless androids. Their selling points are the grand, open worlds, freedom in creating the character you want and the original setting - although Oblivion and Skyrim did their damnedest to water it down into generic fantasy sludge. Why don't BioWare play to their strengths while trying to fix what didn't work out in DA2 and DA:O instead of trying to make DA3 like a completely different sort of game? :smallsigh:
As it happens, I am just finishing DA2 again. Like I've said before, it could have been a much better game than DA:O, but it's got its problems that drag it down. So it's only somewhat better.
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
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Originally Posted by
Morty
Oh, gods. An open sandbox inspired by Skyrim? Another one? Gah. First Witcher 3 and now DA3 too, apparently.
(I think the line between those who prefer Bethesda Sandboxes over other games and others is drawn depending on both how you define "Roleplaying" and how much you are capable of abstract in your head; as an old-timey Pen and Paper RPG player, Skyrim is still far more detailed than the worlds the GM created for me, and I had to fill all those things in myself in my head anyway ).
Anyway, personally I think that for some reason several game companies had counted single player openworld sandboxes as a thing of the past, everybody hunting for multiplayer for any flimsy reason whatsoever, and they genuinely got shocked when Skyrim outsold tons of titles last winter (2011-2012, including Modern Warfare 3). The sheer word-of-mouth hype factor was also extremely surprising to a lot of people; the 1 gazillion versions of the Skyrim theme that popped up on Youtube within a week of it's realease is only one testament to the word-of-mouth campaign going under the radar.
In short, several large studios suddenly had proof that not only do sandbox single player RPGs still sell, they have the capability to outsell everything.
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
I know why they're doing it. I just wish they didn't. Sandboxes are good for what they are, but not everything should be a sandbox. Some games are fine with self-contained, character-driven stories.
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
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Originally Posted by
Morty
I know why they're doing it. I just wish they didn't. Sandboxes are good for what they are, but not everything should be a sandbox. Some games are fine with self-contained, character-driven stories.
Yeah, this is exactly why I wish companies would stop trying to make the new WoW. (especially Bethesda).
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
I am unaware of any actual indication that Dragon Age 3 is going to be patterned after Skryim. Unless you've seen a source that isn't anyone's wishful thinking or fears, don't panic yet.
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
I'm going to be quite happy if it turns out to be a baseless rumour. The reason I was so annoyed is that Witcher 3 is confirmed by CDProjekt to be more open and sandbox-y, and I would hate to see more RPG series go that route.
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
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Originally Posted by
Kish
I am unaware of any actual indication that Dragon Age 3 is going to be patterned after Skryim. Unless you've seen a source that isn't anyone's wishful thinking or fears, don't panic yet.
According to this article, DA3 is being influence by open world games such as Skyrim.
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
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Originally Posted by
Avilan the Grey
Of course, if it truly is an open world sandbox a'la Skyrim but with Bioware-written characters... That is awesome. However I fear that all the talk about benig impressed and inspired by Skyrim (and the numbers it sold, no doubt :smallamused:) is probably just hype, and we will get a game that is about as non-linear as DA:O but with DA:2's crappy gameplay.
I'd agree, if you swapped all the positive and negative qualifiers in those statements around :smalltongue: . I fear the possibility that those rumors are true, and hope it turns out to be nothing more than marketing trying to ride the coattails of Skyrim's popularity. It turning out to be the opposite has the potential to ruin the game for me the way DA2 was ruined for some others. I very much do not want to see the one WRPG developer that I like turn down that path.
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
From what I've managed to gather form the various dev comments on BSN (though they're still very tight lipped) they won't make a copy of Skyrim, though they're looking at it for inspiration. The game they'll make will still very much be a Bioware one, which is to say both story and dialogue heavy (and yes, it will be voiced. That one has been confirmed) and not nearly as sandbox as Skyrim.
Exactly how much inspiration they've taken though, we'll start to see from E3 forward. The devs have indeed confirmed that's when they'll reveal the game.