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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Yana
Is it normal to find Insanity... easy? The only part of the campaign that I've had significant difficulty with was the Turret room of Grissom Academy. Everything else has died rather promptly to a hail of bullets. Granted, I still have about half the game to go through... ish. But even so, I'll still only die if I do something particularly stupid, like trying to melee a Guardian into submission.
Also, ran across a new favorite line concerning a Shepard response to our favorite bartender Matriarch (Aethya? Is that how her name is spelled?).
Spoiler
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NOBODY messes with my girl.
Oh the irony, considering that she'd just said the same thing to me not a few sentences earlier.
Yeah, that damn room in Grissom is probably the jankiest part of the game. Hard parts from now on are going to be either "five hunters cloak snipe you at once while the grenade you didn't see detonates", or "LOL lets spawn three banshees right here". Menae, Tuchanka, Rannock both get intense, and the geth fleet and Thessia have a couple "that shouldn't have happened!" points, but Grissom is the definition of really poorly laid out, really early for extra difficulty.
Of course, faulty targeting and some timing bugs may have contributed to that synopsis.
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Anarion
No insanity wasn't that hard. Grissom turret room is the most annoying until the last sort of largish fight, which I think is a bit tough just due to the sheer number of enemies plus banshees.
Yeah I'm expecting Grissom Acadamy to basically be the Archangel Recruitment level of ME3. (meaning hardest early game level, if not hardest level period, on Insanity. I died more times there than I ever did starting from Horizon onward) The last massive firefight of ME3 I'm not too worried about actually. Banshees are the worst part of it and I'll be hiding in the building once the insta-kill laser comes in. (plus there's a Hydra too :smallbiggrin:) I WILL die a couple times there, but not really expecting the worst.
EDIT: Oh yeah one more thing:
Spoiler
Show
Kai Leng on Thessia and Cerberus HQ. Are EITHER of them a challenge on Insanity? I'm expecting the HQ one to be but for Thessia he was by far the biggest anticlimax in the series. Y'know, aside from that which belongs to the other thread :smalltongue:
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Re: Mass Effect 3.5 Does this thread have a soul?
So, a lot of this thread is about the multiplayer, so I just wanna get some opinions here. For someone like me who has the game on X-Box, but doesn't have X-Box live gold, is the multiplayer worth buying a gold subscription to play? (And I already used that 2-day pass)
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
masterjoda99
So, a lot of this thread is about the multiplayer, so I just wanna get some opinions here. For someone like me who has the game on X-Box, but doesn't have X-Box live gold, is the multiplayer worth buying a gold subscription to play? (And I already used that 2-day pass)
Well, I don't think I would get gold just for one game, but I play lots of games online. The by-year option, though, is worth it at $5/month IMO. Never use the shorter subscriptions so I can't remember thier prices off the top of my head, but if you don't have the $60 to drop for a full year, there are one and three-month options.
Of course, I bought a 2-year subscription for $80 when they did a sale right before the price increase a while back. Only 11 more months before I actually have to give them money again.
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
masterjoda99
So, a lot of this thread is about the multiplayer, so I just wanna get some opinions here. For someone like me who has the game on X-Box, but doesn't have X-Box live gold, is the multiplayer worth buying a gold subscription to play? (And I already used that 2-day pass)
I would. Like he said, $5 a week is pretty killer. And mass effect 3 multiplayer is one of the most fun games I've played in a long time. It ate ny life for a week or two. I haven't touched anything else since...
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Krade
http://social.bioware.com/forum/Mass...1652938-1.html
Thread on the Bioware forums.
I for one think this would be awesome fun. Revenant on a turian soldier, anyone? Biotic explosions? Shotguns with shredder mods? I want to have this game mode. SO. BAD.
Just make a new enemy type: Husks. Husks EVERYWHERE!
Meh. That'd get boring awfully fast I think.
Quote:
Originally Posted by
masterjoda99
So, a lot of this thread is about the multiplayer, so I just wanna get some opinions here. For someone like me who has the game on X-Box, but doesn't have X-Box live gold, is the multiplayer worth buying a gold subscription to play? (And I already used that 2-day pass)
Depends on how much you enjoyed it. I have gold because I found I really enjoyed playing fighting games online, so ME3 is completely incidental to me there. Do I think I'd buy gold just for ME3's multiplayer? Not really, no. Since it's co-op it's a lot more similar to single player with (usually) smarter allies than in fighting games, where playing against humans is completely different than playing against AI. Plus I still hate the booster system with a fiery passion. But that's just me.
Of course, that's assuming that you tried it during that 2-day pass you mentioned. If not, your best bet would be to try it somehow. If you have friends with X-Box live gold and the game, or the PS3 version, ask if you can try it at their place. If not, consider getting the shortest subscription available (one month, if memory serves) in order to try it yourself. That's what I did back when I first got into BlazBlue, and while the longer subscriptions come out to a better value per month, the one month is good for trying it relatively cheaply to determine whether you want it longer-term or not.
Zevox
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Re: Mass Effect 3.5 Does this thread have a soul?
Well, I got the 2-months for 2 bucks, so, for the time being, I am gonna go ahead and add myself as Archmage Joda to the list of X-box based players here.
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Re: Mass Effect 3.5 Does this thread have a soul?
Ugh, continued having problems losing my connection mid-game after work tonight. Twice in a row again at the start, then I got a few games in before another and decided to call it quits. Has the (360) server been particularly unstable today or something? Disconnects were a rare occurrence for me up until today.
Oh, and it looks like Resurgance packs are gone. Pity - I never got a Geth Engineer out of them. Oh well, I'm going to put that on hold for now in favor of Veteran packs. Fish for some uncommon weapons and mods.
Of course, my luck is still crap right now, as the first few I grabbed gave me sniper rifles and an appearance unlock for my Turian Sentinel. But that's just more reason for me to curse the booster system.
Zevox
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Re: Mass Effect 3.5 Does this thread have a soul?
Of all the things that try to kill me in this game, the one that succeeds most is the interface. I just died about twenty seconds into wave 10 when I repeatedly hopped in and out of cover instead of activating the hack terminal.
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Starsign
EDIT: Oh yeah one more thing:
Spoiler
Show
Kai Leng on Thessia and Cerberus HQ. Are EITHER of them a challenge on Insanity? I'm expecting the HQ one to be but for Thessia he was by far the biggest anticlimax in the series. Y'know, aside from that which belongs to the other thread :smalltongue:
Spoiler
Show
Cerberus HQ is really frustrating only because Kai gets an instant kill attack if you get even remotely close to him but it is not too hard even for my vanguard who was constantly dodging that instant kill.
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
LordShotGun
Spoiler
Show
Cerberus HQ is really frustrating only because Kai gets an instant kill attack if you get even remotely close to him but it is not too hard even for my vanguard who was constantly dodging that instant kill.
Spoiler
Show
He has an instant kill there? I just figured he only had the QTE-like moment he executes at the start of the fight. Then again he would be worse than a normal Phantom without it and since he already sucks I guess there had to be some limit :smalltongue:
I CAN blast his sword out like a normal Phantom, right? The worst part of Phantoms is their hit-scan ranged attack anyway (which is all I've ever seen Kai Leng do... And only on Liara on Thessia which instant kills her because she's a horrible liability anywhere above Normal)
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Re: Mass Effect 3.5 Does this thread have a soul?
Oh, something I forgot to mention last night: I used one of my respec cards to make a couple of slight changes to my Asari Adept's build. One was to switch the rank 4 bonus of Stasis from increasing the amount of damage an enemy takes before dropping out of Stasis to increasing its duration. The reason for that is because I was having significant trouble getting biotic combos off Stasis. The duration for it seemed just barely long enough to do that (and was actually too short to do so if I was outside a certain range from the target), which left getting it successfully feeling like trying to perform link combos in Street Fighter - unnecessarily precise, frustrating, and something I usually failed at.
The other was to switch the rank 4 bonus of Throw from force to area. Because I recalled someone on here mentioning that area Throw could hit enemies even if they dodged it, which sounded like an immense help, so I wanted to try that out while I was making the Stasis change.
So far, I'm pretty happy with both. I do notice that enemies fall out of Stasis very quickly if you start shooting them now, but honestly that doesn't matter to me since they never did stay in long enough to get killed before anyway. And as intended, it's now far easier for me to get biotic combos off Stasis, which can be pretty potent if multiple enemies get trapped in it. And for Throw, while I haven't seen it hit a dodging enemy yet, that's likely mostly because the games I played last night were all against the Reapers. And in any event the change still seemed effective - the area was larger than I expected, making it even better for mook clearing than it was before, particularly on indoor maps like Firebase Glacier, and making it more effective at setting off biotic combos (accidentally fired it at the wrong target because of how clustered together the enemy is? No worries, the combo will go off anyway). And if Throw lost any of its potency with that change, I haven't noticed, so that one in particular seems like an improvement all around.
Zevox
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Re: Mass Effect 3.5 Does this thread have a soul?
After continued experimentation with weapon/mod combos on the turian soldier, I have returned to my original favorite weapon being the Tempest with clip size and heat sink. +50% fire rate, +35% accuracy and +20% headshot damage with Marksman, spec Turian Veteran for damage, stability, and another +20% headshot damage makes firing from cover ridiculous. Tack on incendiary rounds and launch a prox mine for exciting fire explosions (only combo for those I've found that works reliably for me). Second weapon is Phalanx with damage and piercing. Usually only pull it out for Guardians or when I run out of ammo (which actually happens sometimes on Silver, haven't tried it for Gold yet).
Assault rifles: Who needs 'em?
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Re: Mass Effect 3.5 Does this thread have a soul?
How would I go about racking up lots of credits quickly? It's about the only way for me to pick up specter packs 'cuz I want an asari adept
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Dhavaer
Of all the things that try to kill me in this game, the one that succeeds most is the interface. I just died about twenty seconds into wave 10 when I repeatedly hopped in and out of cover instead of activating the hack terminal.
The one time I went into Gold, I got the team killed because I tried to take cover between two squad members that were too close together and I kept popping up and taking hits. We got overwhelmed because people kept resurrecting me instead of killing things.
Quote:
Originally Posted by
Zevox
One was to switch the rank 4 bonus of Stasis from increasing the amount of damage an enemy takes before dropping out of Stasis to increasing its duration. The reason for that is because I was having significant trouble getting biotic combos off Stasis.
Zevox
I copied your original spec for Asari Adept. The most frustrating thing is having team members who fire automatic weapons at the target, breaking them out of stasis before I can do a warp to trigger the biotic explosion.
I'm glad I got a Paladin II for Silver runs. I can kill mooks with one headshot and kill shielded mooks with two headshots. Stasis became a "freeze someone so I can headshot them for free" move.
P.S. At what point should I switch out an extended barrel for the piercing mod? I'm pretty happy with the performance of my Paladin II with extended barrel.
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Re: Mass Effect 3.5 Does this thread have a soul?
This Weekend's challenge.
Quote:
Operation EXORCIST April 27-29
When it comes to retrieving classified data, Cerberus has been beating the allied forces to the punch. New intelligence has tipped us off to one of their offensives, and it is time to give the N7 teams the payback they want.
Allied Goal: Kill 1,000,000 Cerberus Phantoms
Squad Goal: Survive until extraction on any map and any enemy on Gold difficulty.
Successful completion of the Allied Goal will grant all players a Victory Pack.
Successful completion of the squad goal awards a Commendation Pack to all squadmates.
Operation Exorcist will run from 6:00PM PST, Friday April 27th until 5:00AM PST, Monday April 30th. Exorcist will be available on PC and Xbox 360 only. Please remember to set “Upload Gameplay Feedback” to “on” in the online options to be able to participate in Operation Exorcist.
Good luck and see you on the battlefield.
Sounds like fun.
I enjoy laughing at the number of people on the Bioware forums that rage at Bioware for lack of PS3 support. Maybe they should have been paying attention when they were told Sony hasn't approved the special events yet?
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Krade
This Weekend's challenge.
Sounds like fun.
I enjoy laughing at the number of people on the Bioware forums that rage at Bioware for lack of PS3 support. Maybe they should have been paying attention when they were told Sony hasn't approved the special events yet?
That does sound like fun. I'm actually going to try gold this weekend (once I get my Gethgineer up to level 15, that is), and flamethrower turret chews through Phantom barriers like delicious taffy.
Oh, and the Bioware forums are like a pit of rage concentrate, and only rarely do they have a point, any kind of point.
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
masterjoda99
How would I go about racking up lots of credits quickly? It's about the only way for me to pick up specter packs 'cuz I want an asari adept
The absolute fastest way is to play on Gold difficulty. Success on all three objective waves there nets you 70-75k credits, success on two of the three about half that. The problem being that Gold is hard. You really want to be level 20 or close to it, and you'll need competent teammates. Synergy in the team, such as having both an Asari Justicar and an Asari Adept so setting up and detonating biotic combos is extremely easy and potent, is also recommended. Salarian Engineers with maxed out Decoy help a lot too.
For an easier way, get a character up to level 11+ and start playing Silver games. Success on all three objective waves there nets you around 30k credits, so two of those will get you Specter packs. You'll still want competent teammates, but it's possible to win with just a couple of good players carrying the team if need be, and good team synergy is less necessary.
Quote:
Originally Posted by
Joran
I copied your original spec for Asari Adept. The most frustrating thing is having team members who fire automatic weapons at the target, breaking them out of stasis before I can do a warp to trigger the biotic explosion.
That is annoying, but there's nothing you can do about it. With or without the increased damage before dropping spec they'll fall out quickly if your allies start shooting them, so you have to count on your allies not doing that or use Stasis when they're focusing on other things to get your combos off it.
Quote:
Originally Posted by
Joran
P.S. At what point should I switch out an extended barrel for the piercing mod? I'm pretty happy with the performance of my Paladin II with extended barrel.
Why not just use both? That's what I do with my pistols (though at this point I only have the Predator X and Phalanx I, and I won't use the latter until it's higher rank and not impacting my cooldowns much/at all).
Quote:
Originally Posted by
Krade
An actual mission? Not just a generic xp boost weekend? Pinch me, I must be dreaming.
Anyway, seems doable. I've finished a number of gold games as my Asari Adept now, and while they're hard, I'm pretty sure I can manage as long as I get teammates that know what they're doing. And I hate Phantoms - whose idea was it to give them a long-range attack that hits like a Nemesis' sniper shot in the final version of the game? - so killing them ought to be fun. A little silver play with my Human Vanguard should rack up those kills nicely.
Zevox
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Zevox
Why not just use both? That's what I do with my pistols (though at this point I only have the Predator X and Phalanx I, and I won't use the latter until it's higher rank and not impacting my cooldowns much/at all).
Zevox
I use the Scope on my Paladin II. Now I have a sniper rifle analogue that doesn't impact my cooldowns as hard. The zoom-in really helps in those long distance engagements and makes headshots really easy.
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Joran
I use the Scope on my Paladin II. Now I have a sniper rifle analogue that doesn't impact my cooldowns as hard. The zoom-in really helps in those long distance engagements and makes headshots really easy.
Blech. I hate using scope on anything but a sniper rifle. Makes it harder to use the weapon in close. And I can't do headshots easily even with a scope, so I don't even bother trying.
Zevox
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Joran
P.S. At what point should I switch out an extended barrel for the piercing mod? I'm pretty happy with the performance of my Paladin II with extended barrel.
For Paladin or Carnifex, never. It depends on difficulty and weapon base damage, usually. Specifically, armor DR is 15/30/50 on Bronze/Silver/Gold. Just take that, multiply by pen% (i.e. 0.65 at max rank), and compare with weapon base damage (see weapon damage spreadsheet in first post) multiplied by the damage amplification of extended barrel. If it's more, you get more damage out of pen mod for bodyshots on armored targets. Extended Barrel is almost always better for headshot damage (except for Eagle, Avenger, Geth Pulse Rifle, and Phaeston), and against unarmored targets. It's also always better on Graal/Geth Plasma Shotgun. Piercing mod is super-useful against Guardians, and basically doubles damage against Atlases, however. Cover piercing... you need to make your own call on how useful it is.
Balance Changes: Spoiler
Show
----------------------------------------------------------------------------
April 24, 2012
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Hurricane SMG
- Damage increased from [83.3-104.1] to [93.2-116.5]
- Recoil reduced
Eviscerator Shotgun
- Damage increased from [60.0-74.9] to [64.6-80.7]
- Encumbrance reduced from [1.5-0.9] to [1.25-0.7]
Scimitar Shotgun
- Encumbrance reduced from [1.5-0.9] to [1.25-0.7]
Incisor Sniper Rifle
- Damage increased from [67.8-84.8] to [74.6-93.3]
Proximity Mine Power
- Base impact radius increased from 2 meters to 3 meters
Singularity Power
- Base duration that enemies are held in the air increased from 4 to 6 seconds
- Base singularity duration increased from 15 to 25 seconds
- Evolution 3 damage per second increased from 20 to 50
- Evolution 4 recharge speed bonus increased from 30% to 35%
- Evolution 6 detonation damage increased from 300 to 500
- Evolution 6 detonation radius increased from 5 meters to 7 meters
Concussive Shot Power
- Base damage increased from 150 to 200
Adrenaline Rush Power
- Base damage bonus increased from 45% to 50%
Marksman Power
- Base cooldown decreased from 10 to 8 seconds
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Zevox
Blech. I hate using scope on anything but a sniper rifle. Makes it harder to use the weapon in close. And I can't do headshots easily even with a scope, so I don't even bother trying.
Zevox
It's pretty easy when they're frozen in Stasis ;) Of course, it takes one particular weapon which is an ultra-rare for it to work. I don't think it'd work nearly as well with the Carnifex, since I can't one-headshot anything on Silver with that gun.
My particular failing (and I don't want to admit this) is that I have about a 75% hit rate with the missile launcher. I think it's because I use the missile launcher mostly on Banshees, but man, I always feel like a complete and total failure when I whip it out and whiff.
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Re: Mass Effect 3.5 Does this thread have a soul?
So, it turns out that in multiplayer I really suck at vanguarding. I see these other ones racking up all the kills when I play my engineer or adept, but when I try one, I just die a lot and often from enemies who pop up out of nowhere and own me.
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Starsign
Spoiler
Show
He has an instant kill there? I just figured he only had the QTE-like moment he executes at the start of the fight. Then again he would be worse than a normal Phantom without it and since he already sucks I guess there had to be some limit :smalltongue:
I CAN blast his sword out like a normal Phantom, right? The worst part of Phantoms is their hit-scan ranged attack anyway (which is all I've ever seen Kai Leng do... And only on Liara on Thessia which instant kills her because she's a horrible liability anywhere above Normal)
Spoiler
Show
Kai Leng has an instant kill? Could have fooled me. That fight might kill you though, if only because you need to know a couple of safe positions for the part when all the phantoms drop in.
Oh uh for the banshees at the end, don't expect much from that hydra. On insanity it won't even remove 50% of their barrier. You want a nice souped up sniper, shotgun, or the paladin/carnifex to punch through that armor and something that can take down the barriers quickly such as biotic combos or overload.
Quote:
Originally Posted by
Zevox
Asari stuff
Zevox
I've been using the exact same build you described to great joy (although I haven't played any games at all this week and won't until the weekend because finals are happening).
I think the stasis damage vs. duration is purely gameplay style though. I really liked headshotting centurions and marauders with a pistol, but I think the extra duration is better, especially when you're locking down phantoms.
Quote:
Originally Posted by
Zevox
Blech. I hate using scope on anything but a sniper rifle. Makes it harder to use the weapon in close. And I can't do headshots easily even with a scope, so I don't even bother trying.
Zevox
If you have it, scope the M-99 with 4x zoom. It's better than any sniper but the black widow imo.
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Anarion
Spoiler
Show
Kai Leng has an instant kill? Could have fooled me. That fight might kill you though, if only because you need to know a couple of safe positions for the part when all the phantoms drop in.
Oh uh for the banshees at the end, don't expect much from that hydra. On insanity it won't even remove 50% of their barrier. You want a nice souped up sniper, shotgun, or the paladin/carnifex to punch through that armor and something that can take down the barriers quickly such as biotic combos or overload.
Spoiler
Show
Well the swarm of Phantoms are a pain, at least worse than the boss. (who seemingly has invulnerability till everyone else is gone) I know of ways to get past barriers however. Myself and Ashley will have Particle Rifles + Disruptor Ammo while EDI has Overload.
...Well for when I play, finding the fastest way to kill enemies while having a decent survivability is my goal. I'll have a Particle Rifle + Armor Piercing Mod for Armor and Disruptor Ammo for Barriers/Shields. (in addition to things like Dark Channel -> Warp for anything not health) Now for when I work on my allies' passive skills, do I focus more on health or go all out with damage? (I'll have Sentinel's useful 30% increase Health/Shields for everyone so that'll help)
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Zevox
Oh, and it looks like Resurgance packs are gone. Pity - I never got a Geth Engineer out of them. Oh well, I'm going to put that on hold for now in favor of Veteran packs. Fish for some uncommon weapons and mods.
Zevox
:smallfrown:
Quote:
Originally Posted by
LordShotGun
Spoiler
Show
Cerberus HQ is really frustrating only because Kai gets an instant kill attack if you get even remotely close to him but it is not too hard even for my vanguard who was constantly dodging that instant kill.
Spoiler
Show
he does?! No, I'm calling your bluff. I played on insanity and tried to make him instagib me. It didn't happen. I need like, video proof before I'll believe FaiLing had anything remotely akin to a dangerous attack.
Quote:
Originally Posted by
Zevox
Oh, something I forgot to mention last night: I used one of my respec cards to make a couple of slight changes to my Asari Adept's build. One was to switch the rank 4 bonus of Stasis from increasing the amount of damage an enemy takes before dropping out of Stasis to increasing its duration. The reason for that is because I was having significant trouble getting biotic combos off Stasis. The duration for it seemed just barely long enough to do that (and was actually too short to do so if I was outside a certain range from the target), which left getting it successfully feeling like trying to perform link combos in Street Fighter - unnecessarily precise, frustrating, and something I usually failed at.
The other was to switch the rank 4 bonus of Throw from force to area. Because I recalled someone on here mentioning that area Throw could hit enemies even if they dodged it, which sounded like an immense help, so I wanted to try that out while I was making the Stasis change.
So far, I'm pretty happy with both. I do notice that enemies fall out of Stasis very quickly if you start shooting them now, but honestly that doesn't matter to me since they never did stay in long enough to get killed before anyway. And as intended, it's now far easier for me to get biotic combos off Stasis, which can be pretty potent if multiple enemies get trapped in it. And for Throw, while I haven't seen it hit a dodging enemy yet, that's likely mostly because the games I played last night were all against the Reapers. And in any event the change still seemed effective - the area was larger than I expected, making it even better for mook clearing than it was before, particularly on indoor maps like Firebase Glacier, and making it more effective at setting off biotic combos (accidentally fired it at the wrong target because of how clustered together the enemy is? No worries, the combo will go off anyway). And if Throw lost any of its potency with that change, I haven't noticed, so that one in particular seems like an improvement all around.
Zevox
The dodge thing isn't universal, but when troopers, marauders or geth roll to the side, the projectile will arc down to hit them, miss - and hit the ground, triggering the radius effect. The geth hop can still elude it, but I've taken to aiming high to make the projectile arc downward anyway.
Quote:
Originally Posted by
masterjoda99
How would I go about racking up lots of credits quickly? It's about the only way for me to pick up specter packs 'cuz I want an asari adept
The single fastest way is to cheat. 30,000 - 45,000 every five minutes. You WILL be flagged however, and eventually booted.
Forewarning, as I've had folks in my game drop out and send messages to the folks they've left behind, similar to "lol this is lame lets do credit hack 50k in five minutes u in?" and if you join, you'll get caught eventually.
Quote:
Originally Posted by
Krade
This Weekend's challenge.
Sounds like fun.
I enjoy laughing at the number of people on the Bioware forums that rage at Bioware for lack of PS3 support. Maybe they should have been paying attention when they were told Sony hasn't approved the special events yet?
Sweet! Even my lame flank can beat a game on gold... Somepony gimme a ring if you need a salarian decoy with a maxed out engineer :smallwink:
Quote:
Originally Posted by
Joran
I use the Scope on my Paladin II. Now I have a sniper rifle analogue that doesn't impact my cooldowns as hard. The zoom-in really helps in those long distance engagements and makes headshots really easy.
Whuh?
I've got a paladin 1. A carnifex 6. A black widow 1. A mantis 10.
Of those, I would pick any of the other three over the paladin for sniping. It's heavy, with little gain over the carnifex. It's inefficient.
Are you using the Asari heavy pistol weight reduction?
Quote:
Originally Posted by
Joran
It's pretty easy when they're frozen in Stasis ;) Of course, it takes one particular weapon which is an ultra-rare for it to work. I don't think it'd work nearly as well with the Carnifex, since I can't one-headshot anything on Silver with that gun.
My particular failing (and I don't want to admit this) is that I have about a 75% hit rate with the missile launcher. I think it's because I use the missile launcher mostly on Banshees, but man, I always feel like a complete and total failure when I whip it out and whiff.
The secret is splash. Aim at the ground or terrain fixtures near the target. Every time I go for a body shot I waste my time.
Quote:
Originally Posted by
masterjoda99
So, it turns out that in multiplayer I really suck at vanguarding. I see these other ones racking up all the kills when I play my engineer or adept, but when I try one, I just die a lot and often from enemies who pop up out of nowhere and own me.
yeah, it takes more finesse than it seems. You have to be ever mindful of your surroundings.
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
masterjoda99
So, it turns out that in multiplayer I really suck at vanguarding. I see these other ones racking up all the kills when I play my engineer or adept, but when I try one, I just die a lot and often from enemies who pop up out of nowhere and own me.
How are you building the character? Powers, weapons, etc.
Priorities should be to max out Charge and get the upgrade that increases your shield regeneration when using it to 100% ASAP, take enough class skill upgrades to maximize your weapon capacity (and thus minimize cooldowns), and use the lightest-weight shotgun you have to minimize cooldowns. After that, max out Nova (assuming you're Human, since you just started the multiplayer) and use it for big damage between charges (be sure to take the upgrade to it that reduces your power cooldown after using it).
Quote:
Originally Posted by
Anarion
If you have it, scope the M-99 with 4x zoom. It's better than any sniper but the black widow imo.
What's the M-99 :smallconfused: ? (I know weapons by name, not number.)
Quote:
Originally Posted by
Arbitrarity
Balance Changes:
Spoiler
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April 24, 2012
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Hurricane SMG
- Damage increased from [83.3-104.1] to [93.2-116.5]
- Recoil reduced
Eviscerator Shotgun
- Damage increased from [60.0-74.9] to [64.6-80.7]
- Encumbrance reduced from [1.5-0.9] to [1.25-0.7]
Scimitar Shotgun
- Encumbrance reduced from [1.5-0.9] to [1.25-0.7]
Incisor Sniper Rifle
- Damage increased from [67.8-84.8] to [74.6-93.3]
Proximity Mine Power
- Base impact radius increased from 2 meters to 3 meters
Singularity Power
- Base duration that enemies are held in the air increased from 4 to 6 seconds
- Base singularity duration increased from 15 to 25 seconds
- Evolution 3 damage per second increased from 20 to 50
- Evolution 4 recharge speed bonus increased from 30% to 35%
- Evolution 6 detonation damage increased from 300 to 500
- Evolution 6 detonation radius increased from 5 meters to 7 meters
Concussive Shot Power
- Base damage increased from 150 to 200
Adrenaline Rush Power
- Base damage bonus increased from 45% to 50%
Marksman Power
- Base cooldown decreased from 10 to 8 seconds
Eviscerator got buffed? Nice. It's probably the only thing worth a damn to me that my Veteran packs have been giving me (they're way too eager to give me appearance customizations for uncommon classes...). Another rank or two and it may be worth using instead of my Katana X or Disciple II.
And Singularity got buffs - which includes a boost to the auto-detonate effect it can get at rank 6. Interesting. I wonder if that would be worth playing around with, if you keep the duration of the power as low as you can. Unfortunately the only class that gets it right now is the Human Adept though.
Quote:
Originally Posted by
Joran
My particular failing (and I don't want to admit this) is that I have about a 75% hit rate with the missile launcher. I think it's because I use the missile launcher mostly on Banshees, but man, I always feel like a complete and total failure when I whip it out and whiff.
Don't aim for the Banshees themselves - aim for the floor at their feet. Those missiles have a good blast radius, as long as you hit somewhere near them, they'll take the full brunt of the damage.
Anyway, had my first game against the Geth as a Salarian Engineer today. Wow Energy Drain is godlike against them. A power that always hurts them for big damage (I'm honestly not sure whether it or Incinerate was the better anti-armor power there) and always restores your shields in the process? And stuns any of them without armor? Crazy. So much so that I forgot to use Decoy most of the game.
Of course, the game was also on Firebase Hydra - have I mentioned how much I hate that map? Way too open, nothing feels defensible. I got killed far more than you'd expect with that power in my arsenal, entirely because of getting flanked or even surrounded. Not much Energy Drain can do to help me when I've got a Rocket Trooper on my side, a Pyro in front of me, and a Hunter sneaking up behind me...
Zevox
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Zevox
What's the M-99 :smallconfused: ? (I know weapons by name, not number.)
The Sabre.
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Zevox
What's the M-99 :smallconfused: ? (I know weapons by name, not number.)
the Saber. Assault rifle, semi-auto, decent damage & accuracy. EDIT: Darn Ninjas!
Quote:
Originally Posted by
Zevox
Eviscerator got buffed? Nice. It's probably the only thing worth a damn to me that my Veteran packs have been giving me (they're way too eager to give me appearance customizations for uncommon classes...). Another rank or two and it may be worth using instead of my Katana X or Disciple II.
I've always wanted an Eviscerator, don't believe I ever got one of those. My Krogan Vanguard's still stuck with a Katana VI, IIRC.
Quote:
Originally Posted by
Zevox
Don't aim for the Banshees themselves - aim for the floor at their feet. Those missiles have a good blast radius, as long as you hit somewhere near them, they'll take the full brunt of the damage.
Good to know, I've been having this same problem.
Quote:
Originally Posted by
Zevox
Anyway, had my first game against the Geth as a Salarian Engineer today. Wow Energy Drain is godlike against them. A power that always hurts them for big damage (I'm honestly not sure whether it or Incinerate was the better anti-armor power there) and always restores your shields in the process? And stuns any of them without armor? Crazy. So much so that I forgot to use Decoy most of the game.
Yeah, Energy Drain is the shizz. Doesn't set off Pyro tanks, though, which is annoying.
Quote:
Originally Posted by
Zevox
Of course, the game was also on Firebase Hydra - have I mentioned how much I hate that map? Way too open, nothing feels defensible. I got killed far more than you'd expect with that power in my arsenal, entirely because of getting flanked or even surrounded. Not much Energy Drain can do to help me when I've got a Rocket Trooper on my side, a Pyro in front of me, and a Hunter sneaking up behind me...
Zevox
I swear that map was built for Vanguards in mind. Large areas, most of the map is easily visible from that one central tower, Vanguard Waltz is easy peasy (if high-risk due to possible flanking). Of course, that makes the LZ (or any mission where you have to stay in one place) difficult as h**l to defend, especially on later waves/higher difficulties. On the other hand, Condor is tailor made for the Justicar: Small hallways, lots of clutter, high ground in the back, no less than 4 defensible positions including the LZ, yeah.
As for the Rocket Trooper, the Pyro, and the Hunter, that's when you pop the Decoy, Run like H**l, and Hope.
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Re: Mass Effect 3.5 Does this thread have a soul?
Quote:
Originally Posted by
Landis963
the Saber. Assault rifle, semi-auto, decent damage & accuracy.
Hm, I don't think I've ever actually used that one. That was one of the last couple of weapons you got in single-player, no? I know I don't have it in multiplayer, that's for sure.
Quote:
Originally Posted by
Landis963
I've always wanted an Eviscerator, don't believe I ever got one of those. My Krogan Vanguard's still stuck with a Katana VI, IIRC.
I literally have every shotgun except the promotional N7 one at this point, including the Claymore V, Eviscerator IV, Disciple II, and Graal III (I think - it may still be stuck at II, it's been a while since I checked). Which is about the extent of my luck with weapons from those booster packs.
Quote:
Originally Posted by
Landis963
I swear that map was built for Vanguards in mind.
I don't think so. Vanguards still want enough walls around to keep them from being focus-fired by too many enemies in between charges, and that map does not give it to them except in the one corner.
Quote:
Originally Posted by
Landis963
Of course, that makes the LZ (or any mission where you have to stay in one place) difficult as h**l to defend, especially on later waves/higher difficulties.
That is probably the worst part about it, yeah. Normally my preferences are for enemy hunt or king-of-the-hill objectives over activate four objects, but on that map I'll take the four objects over king-of-the-hill, because the areas it wants you to hold for that are terrible. Defeating the Reapers in particular on that one if you get a king-of-the-hill objective is a massive pain, since Brutes and Banshees make those areas go from poor defensively to not defensive at all, and any Ravager support fire pretty much screws you. I don't think I've ever cleared that map against the Reapers if we got a king-of-the-hill objective on wave 6 or 10 (granted though I don't think I've ever played the Reapers on bronze there, just silver).
Zevox