Hope no one minds that I've stepped back in as Sam and Alex.
Hope no one minds that I've stepped back in as Sam and Alex.
Are you kidding? That's wonderful news. :smallsmile:
Hey guys, I'll try to post again soon. Though I know you guys are probably tired of hearing me say that. Though I do have a good reason. I have recently become a GM!
I'm doing a digimon game over in the play by post IC section. I'm doing a completely original plot so I have to make sure I have everything in order and try to compensate for any decisions my characters make.
Has batgirl decided to get on the flying scythe yet?
Good for you. And don't worry about it, only post if you want to. I don't mind waiting.
As for the Batgirl thing, assume she has.
Colesign…
Have you seen this?
I've not seen this yet: thanks for showing it to me, draxx.
The Hobbit.
I won't complain, but I might go quiet for a while.
SpoilerMy dear Nicodemus,
I can only express puzzlement, bordering on alarm, at your recent actions, and having informed my superiors at the Lowerarchy, they attached me to your case, considering our long correspondence and professional relationship. To begin, you may have lost your link to us, but rest assured, we have not lost ours to you. You are, and always have been, a valuable piece in our Father Bellow's war with the Enemy.
To begin, I would like to remind you of the cause, now that you have no immediate conduit to us. Your actions, of late, are felt to have done our larger cause more harm then good. Great and obvious destruction has it's virtues, however also creates opportunities for nobility in resisting it, and works of obvious, external evil do us more harm than good, because in confronting humans with something so obviously reprehensible, forcing them to accept the existence of evil as a monolithic force for the most part turns them to the Enemy out of fear.
Far better to encourage them towards selfishness then actual malice, far better to keep them comfortable then desperate. Virtue can only take root, after all, if it has some reason to be, and in a paradoxical way great acts are easier to encourage then small ones. Small, everyday kindnesses depend on sustained, concentrated effort and belief, while lone acts of mythic proportions merely depend on a lone stand against overwhelming odds. In short, nothing special.
You have to remember that humans have an tendency to follow the path of least resistance, remaining comfortable in the shells of what they call 'real life'. Keep them from knowing what they are fighting, or even knowing that they are supposed to be fighting, and you will have them.
However, if you are set on this new recourse, allow me to offer some further advice. Because of the very nature of your actions, resisting you will push focus upon 'The Big Picture'.
As I am sure you have noted, and as I have had a hand in crafting, 'The Big Picture' has been romanticized by humans, even some loyal to the Enemy's camp. It is something I have taken all efforts to encourage. For, you see, once a human gets it into his head that the war must be fought, not simply the current battle, it is almost embarrassing how easy it is to turn conviction into despair.
When confronted by a war that cannot possibly win, one that must be fought by eternal forces, not temporal as they themselves are, it leads to the inevitable and fatal question: "What's the use of me?" This is your greatest weapon, primarily because temporal beings don't often understand the answer. They focus, as you know, upon 'The Big Picture'.
But do not be deceived. Our cause is never more in danger, than when a human, no longer desiring to do our Enemy's will, but still intending to finish what he started, looks round upon a universe from which every trace of Him seems to have vanished, and asks why he has been forsaken, and still obeys.
Perhaps in this I am worrying without cause. After all, you were willing to sacrifice your beloved first wife on the altar of ambition. Fancy, too, that in some circles, that would have been a figure of speech.
Finally, do keep me apprised. I shall attempt to advise you as things go, as your new handler. If that sword continues following you, I suggest something drastic, perhaps feeding it with souls you cannot make use of, if only to deny them to the enemy. But under no circumstances attempt to engage with it, no human, demon or god can break you free from it once it lays it's claim.
Your Good Friend,
Screwtape
P.S. Do keep this letter under lock and key. I cannot begin to tell you the difficulties I was thrown into when that pestilential Lewis fellow went and published another correspondence of mine.
I'll leave you to figure out how much of that he's being honest and how much he's manipulating the man. :smallamused:
SpoilerIn a realm beyond the edges of madness, where reason was as anathema as magic is in many universes, two beings played a game.
The board shifted and changed shape, as did the pieces, and the functions the pieces performed. They took turns, but there was no rhyme or reason to them, at times one or the other would watch, dispassionately, as the other took as many moves as he wished, while at other times the game was hotly contested. They seemed well content to move the others pieces, if indeed either did possess them. At times, pieces would be placed on the board or taken away with no explanation.
They were the Lords of Chaos, the principles of unfettered change that were by their nature monomaniacal and completely single-minded since they are formed entirely of a single emotion or concept. And, with the collapse of the worlds of the wyld, the barrier between them and the world of reason was collapsing.
And Arioch watched as those who had held vigil turned on those they protected, and saw it was good.
It does seem like the game has been slowing down for a while, Cracklord.
It may be that people could use a break from this plotline: however, if we elected to take a break, it wouldn't necessarily mean that this game would be abandoned...if we all agreed to come back to it at a prearranged time.
Additionally, think the above is damn brilliant. Both parts.
Sorry for my sudden and unexplained absence. I got busy with some other things namely getting a short story published and trying to plan a wedding.
That said I think this game has lost too many of it's players to really be sustainable. It might be best to give these games in general a hiatus for a while and see if we can drum up some renewed interest in a few months.
Congratulations Darkblade.
I was about to suggest that myself. We're down to four people, and only two of them post with any regularity. Which is unfortunate, because the other players have all left a mess of plotlines that need resolution, and so the other players are all hampered by the chains of causality.
The idea was to go back to basics. As there are no more books being written about this subject (unfortunately not the case for Richard Rahl), we risk becoming immediately irrelevant, and so I set out to create a simple, meta-textual explanation on why what is done in these games is so important. Why even the most seemingly innocent of the twipires (what's it they were called in the libromancer series again?) need to be destroyed. Unfortunately, I haven't done as good a job as I planned. Sorry Darkblade.
So what shall we do in the meantime?
Personally I was thinking of ditching the lynching aspect altogether, since game four it has been nothing but an excuse to justify the crossovers anyways. To just do stand alone games as crossovers between different works of the same or similar genres.
I have a pirate/sea-faring game in mind that is half drawn from One Piece and half Pirates of the Caribbean with aspects of China Meiville's The Scar (none of the games thus far have given me a good place to use any of his insane creations).
Rock on. I think Industrious was planning on doing that anyway, in the next Mad Max-esque bad future game, so lets just make that matter of policy. Problem solved.
Lets keep some of the dangling plot-threads, however. Some of them are awesome.
We better not be dropping the metaplot, I've been watching Sailor Moon to research her character development for the Japanese Justice Leauge. Two seasons in now....
Just making sure. :smallwink: So the next bookings are 1.) Industrious, bad future. 2.) Me, epic (We'll see). 3.) Darkblade, high sees adventure (could I please play Long John Silver?) 4.) Colesign, evil game (is that still happening?).
I suppose we better try and get into contact with people. So in the mean time, anyone want to do either a.) a game based on Shatterworld, or b.) a game based on the fai war?
I'm all for a Shatterworld game, if nothing else a general superhero/urban fantasy romp might attract some new blood.
Than it is decided.
Any guidelines in regards to characters?
I'd like to be the Story-teller, if that's alright with everyone/anyone.
I say go for it.
Fine by me.
Dibs on Heroes for Hire, and Wilson Family Dispatchers (Deadpool got to name it).
Sure thing. I'll work a bit more on how the A-listers work, then we an get to it boys.
Could someone call Industrious and Doliest? And all the other old players?
I'll send them PMs
I'll sort through all the Shatterworld stuff, and figure out what we're going to keep, and what we should lose.
Sorry about my absence. I had stretched myself a little thin especially with classes starting up. However I am good to go now. One teensy wennsy question. What is Shatterworld?
The game 4 world. Pretty much all the superheroes and urban fantasy put into a big melting pot.
So the one before I came in then? Okay I think I could work with that.
I'm back!
I think I might just go with Shaman Bond aka Edwin Drood for this.
Or possibly Jason Blood.
Why not both? And welcome back, Industrious. Game should be up and running some time today.
Hmmm, Is this going to a mostly anit-hero game or would straight up hero's work? Also what do you want me to limit myself too/what is the power level?
Not at all. Shatterworld is the world I was writing about a few pages back. The world where all comic books and similar media intersect. You want to play Silver Age Superman, then go for it.