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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
I'm still working on alternate SilverIn/Outs; Grammarie doesn't need to be able to do everything, after all.
It can already do a lot of really neat stuff without cheating; I really think we need some kind of alternative (hell, I was thinking that if you had it so you entered Invocations in there, using their ESL to determine how much they would cost, it would be kinda neat. Just have it so that the person activating it can place Personal invocations on themselves, and any Eldritch Essences that you put in can modify the output blast.)
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
Quote:
Originally Posted by
Draken
I prefer Wall of Iron + Polymorph Any object SilverOuts for this. More Ebbs for each pair (14 vs 8, or just 6 if you want iron) but each pair does the job of five True Creation SilverOuts (40 ebbs) and it costs less to setup (50 gold material component for Wall of Iron vs likely much higher experience cost for True Creation).
Wall of Stone can be used in place of Wall of Iron too, WoS is one spell level (one ebb) lower and has no material component cost, but is useless for geoccultism without the PAO SilverOut.
Yes, but all you need is an army of XP Farmers and some Biollurgy to get as much XP as you want.
Though I will admit Wall of Iron does have its advantages in space saving and XP storing.
Anyway, how far along is the Internet project? I have a few ideas for it.
I'd need a slightly cheesy interpretation of Rabbit Hole and might get bogged down with multiple tabs
EDIT: For the alternate SilverOuts based on Warlock Invocations.
Each modifier to an Eldritch Blast is it's own SilverOut attached to the original. Turning it on or off is a Logical Decision.
Consecutive applications of modifiers must be placed onto the latest SilverOut, making a line of them.
If using two modifiers that would disqualify each other if used together then treat the oldest as applying first
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
Quote:
Originally Posted by
Proud Tortoise
Why is Geooccultism an option for players? The things it creates are stationary and require absurd amounts of metal to run.
Actually it goes off Density of the metal. To fuel this I would just hire a 7th level Alchemetry Specialist and have him make me Copper, melt it down and then I would use Preternatural Fluids to make the Coppers as dense as required using an Animated Chassi (the Aid another rules says nothing about the creatures helping needing to be sentient, just being able to make skill checks).
Quote:
What happens if two gravity fluxes intersect?
The two bubbles interact accordingly. If Gravity Flux A is directing gravity to subjective Gravity Left and Gravity Flux B is directing gravity to subjective Gravity Right then an Object or person would be able to choose which direction they would prefer to go in.
For more information on this effect check out Subjective Directional Gravity.
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
Quote:
Originally Posted by
thethird
That video made me cry remembering when I was at the Hiroshima Museum
My body shook a bit in awe as I read up on the tsar bomba for the first time a few years ago.
The most powerful tested nuclear weapon:
Spoiler
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https://upload.wikimedia.org/wikiped...omba_Paris.png
3.5KM of pure fire, after that 35KM of complete destruction.
It can cause more than an 8.1 richter earthquake, break windows in every state in USA (besides alaska and hawaii), cause 3rd degree burns at 100KM, and cause a mushroom cloud 7 times higher than mt. everest and 40KM wide (enough to entirely engulf new-york within it's cloud alone).
And all of the above at only HALF it's total yield.
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
Epic Image of Epic-ness.
Quote:
Blueprint: Cybermen
Principles: ALCH 101, ARCD 101, ARCD 204, BIOY 101, BIOY 228, BIOY 273, BIOY 381, HUER 101, HEUR 328
Prestige Class: 10th level Graughtsmen & 10th level Dreamason.
Cyber Unit Log #90784: The Reproduction of the Cybermen.
Cybermen are not created, such a creation can hardly be considered a true Cybermen. Instead for a Cybermen to be True, you must create destruction and proceed to be Upgraded to the next stage of existance.
First you must acquire an ample supply of Gold and Silver of at least 2 cubic feet for each material. It will then be enhanced by Basic Alchemetry Principle 101.
The Material will then be converted into a structure resembling the form of a Cybermen only to be animated as an Outsider with limited intelligence immediately after the Structure will be Circuited and the ability to act as an individual Cybermen as soon as the Exotic Intelligence possesses it usually taking up knowledge of Gramarie thereafter. During this process, the Cybermen is armed with a Silver Transformer directed Outwards to project a Magic Missile at 10th caster level and Shocking Grasp at the same caster level. Next the Cybermen power source for this weapon is created in the form of a Golden Transformer. The Transformer itself will then have a Continual Light source projected on to it as to generate the required ebbs to power it's weaponry.
The Cybermen have multiple variations of this process, however this particular process is used for creating standard Cybermen.
Assuming the Graughtsmen gets a 10 on the Heal check and is level 17 (+20 Heal), +3 competences bonus from specializing in Biollurgy, +2 circumstance for masterwork tools and you have a 35 in total on your Heal check. Making a Constitution of 17 which would double out to 34.
The Dreamason chooses the Alignment of the Exotic Intelligence. For a reference point I'll just make them Any Lawful. Assuming that the Dreamason is a college educated Hippie that realizes that he can't just smoke pot everyday his intelligence will be 18 at least.
Our stats for the Cybermen will be 20,14,17,18,18,18 just to make our Cybermen Strong enough to graple down the Doctor Chrononaut PC's.
Cybermen as Monsters
Spoiler
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Quote:
Cybermen Model 1085
Size/Type: Medium (Native) Outsider
Hit Dice: 1d8+3 (12 HP)
Initiative: +2
Speed: 30ft (6 squares)
Armor Class: 12 (+2 Dexterity)
Base Attack/Grapple: +1/+1
Attack: +6 Slam 1d6+6
Full Attack: +6 Slam 1d6+6
Space/Reach: 5ft/5ft
Special Attacks: Arcanodynamic Transformer (Magic Missile CL 10th), Arcanodynamic Transformer (Shocking Grasp CL 10th).
Special Qualities: Golden Transformer (Su), Exotic Intelligence (Su)
Saves: Fort +5, Ref +4, Wis +6
Abilities: Str 20, Dex, 14, Con 17, Int 18, Wis 18, Cha 18
Skills: 48 Skill points.
Feats: 1 feat.
Environment: Mondas or Alternate Reality Prime
Organization: N/A
Challenge Rating: N/A
Treasure: N/A
Alignment: Any Lawful
Advancement: By Class level
Level Adjustment: +4
The creature that stands before you resembles a Warforged in it's structure and size, however something is different. It lacks any form of notable emotional response as it dictates it's commands to you...
Arcanodynamic Transformer (Su/Sp): As a Logical Decision the Exotic Intelligence inside the Cyberman frame can direct 1 ebb from the the Golden Transformer into either one of the Silver Transformers to power a Magic Missile casted at 10th caster level or a Shocking Grasp casted at 10th caster level. This can be performed as a Standard Action.
Golden Transformer (Su): The Golden Transformer generates 1 ebb of power each round to power the weapons on the Cyberman. Furthermore, More Ebbs are generated when more light is let into the Cyberman's Golden Transformer thus making them immune to all Light based spells. For more information on this effect examine the Golden transformer (In).
Exotic Intelligence (Su): The Primary brain of the Cyberman allows for 200 logical decisions to be made while in the Cyberman Frame. While an Exotic Intelligence that is inside of a Cyberman Frame is inside another bubble for a Heuristicism Circuit it can transfer from the Frame into the Bubble and perform normally from there. The Exotic Intelligence loses it's Physical ability scores while in this form.
Cybermen as PC's
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- +10 STR, +4 DEX, +7 CON, +8 INT, +8 WIS, +8 CHA.
- Outsider (Native).
- Medium Sized.
- A Cyberman's base speed is 30ft.
- Darkvision 60ft.
- Proficient with all Simple and Martial Weapons.
- Racial Hit Die: The Cyberman starts out with 1 level of Outsider, which provides 1d8, a BAB of +1, and a base saving throw of +2 Fort, Ref, and Will. The Cybermen may replace this HD with a single class level.
- Racial Skills: The Cyberman's Outsider Hitdie provide it with Skill points equal to 8+Int Modifier *4.
- Racial Feats: The Cybermen's 1 HD give it 1 feat.
- Natural Weapons: Slam (1d6)
- Special attacks: Arcanodynamic Transformers (Out)
- Special Quality: Arcanodynamic Transformer (In), Exotic Intelligence
- Automatic Language: Common
- Favored Class: Gramarist (Graughtsmen)
- Level Adjustment: +4
The Cybermen are built as an upgrade from the mundane existence of mortality. They do not age, they are created fully into adulthood after 9 months of production.
The Cybermen are property of BBC. I do not own or endorse them... Besides, the Daleks are totally superior in every way.
If anyone has any complaints or commentary or "That's against da rules!" for this blueprint hit me up, because I really want to get started on the Dalek.
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
Quote:
Originally Posted by
Arcanist
Epic Image of Epic-ness.
Assuming the Graughtsmen gets a 10 on the Heal check and is level 17 (+20 Heal), +3 competences bonus from specializing in Biollurgy, +2 circumstance for masterwork tools and you have a 35 in total on your Heal check. Making a Constitution of 17 which would double out to 34.
The Dreamason chooses the Alignment of the Exotic Intelligence. For a reference point I'll just make them Any Lawful. Assuming that the Dreamason is a college educated Hippie that realizes that he can't just smoke pot everyday his intelligence will be 18 at least.
Our stats for the Cybermen will be 20,14,17,18,18,18 just to make our Cybermen Strong enough to graple down the
Doctor Chrononaut PC's.
Cybermen as Monsters
Cybermen as PC's
Spoiler
Show
- +10 STR, +4 DEX, +7 CON, +8 INT, +8 WIS, +8 CHA.
- Outsider (Native).
- Medium Sized.
- A Cyberman's base speed is 30ft.
- Darkvision 60ft.
- Proficient with all Simple and Martial Weapons.
- Racial Hit Die: The Cyberman starts out with 1 level of Outsider, which provides 1d8, a BAB of +1, and a base saving throw of +2 Fort, Ref, and Will. The Cybermen may replace this HD with a single class level.
- Racial Skills: The Cyberman's Outsider Hitdie provide it with Skill points equal to 8+Int Modifier *4.
- Racial Feats: The Cybermen's 1 HD give it 1 feat.
- Natural Weapons: Slam (1d6)
- Special attacks: Arcanodynamic Transformers (Out)
- Special Quality: Arcanodynamic Transformer (In), Exotic Intelligence
- Automatic Language: Common
- Favored Class: Gramarist (Graughtsmen)
- Level Adjustment: +1
The Cybermen are built as an upgrade from the mundane existence of mortality. They do not age, they are created fully into adulthood after 9 months of production.
The Cybermen are property of BBC. I do not own or endorse them... Besides, the Daleks are totally superior in every way.
If anyone has any complaints or commentary or "That's against da rules!" for this blueprint hit me up, because I really want to get started on the Dalek.
1) unless I'm wrong, silverouts can only have one spell in them at a time.
2) LA+1 only? With those ability bonuses? AND racial HD? ... I look forward to the races we get to plan in the campaign :smalltongue:. Seriously, way more than a +1. +6 or something just eyeballing it... (I have a tendency to over [or under for +1 and +2, but I don't think that really matters here] LA things so someone else should probably evaluate it)
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
Quote:
Originally Posted by
Omnicrat
1) unless I'm wrong, silverouts can only have one spell in them at a time.
I was under the impression it had two silverouts, each of which had the separate spells.
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
Quote:
Originally Posted by
Omnicrat
2) LA+1 only? With those ability bonuses? AND racial HD? ... I look forward to the races we get to plan in the campaign :smalltongue:. Seriously, way more than a +1. +6 or something just eyeballing it... (I have a tendency to over [or under for +1 and +2, but I don't think that really matters here] LA things so someone else should probably evaluate it)
As they are written a sentient Biostructure is limited in it's LA.
Quote:
A chassis has a Level Adjustment of +1 for a basic Medium-sized race that has a Heal check of 10, sentience, and three 1st or 2nd level grafts.
It is Medium Sized, has only a Heal check of 10 is sentient and has no grafts. By this logic it is a LA of +1. But yes, just eyeballing it, I would make it something a little Higher, perhaps LA +4 or +5 due to the way it interacts with the world at large.
The sheer fact it is an Outsider should make it a +1 LA.
Quote:
Originally Posted by
Necroticplague
I was under the impression it had two silverouts, each of which had the separate spells.
It does.
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
So, would it be whiny of me to ask for some thoughts on the dementianeer? For starters, a better name? Also, have a potential epic feat.
Academic Minor [Epic]
Prerequisites: Two principles in the chosen discipline, cannot be a General specialist, Knowledge (Architecture and Engineering) 24 ranks, 24 ranks in the chosen discipline's skill.
Benefit: Select a discipline of Gramarie other than your specialization. You may now learn additional principles from it as if you were a Generalist.
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
Quote:
Originally Posted by
Gideon Falcon
So, would it be whiny of me to ask for some thoughts on the dementianeer? For starters, a better name?
Well, since you went asking...
You should state whether ozodrin and dementianeer levels stack for purposes of determining stomach size (more explicitely, since it is only done so very indirectly, by manifest form advancing features, including the stomach, which advances primary stomach).
You talk about you and your spawn being connected to a heuristic circuit, but HEUR only targets pieces of grammary, so may want to add something akin to the following in their, whether as its own clas feature or an addendum to HEUR (note:brackets indicating thing that aren't part of the actual text but me explaining why they're their):
Flesh as Iron: You, all features formed by you [for menacing manors, beast shaped, machines, those with spawn and puppets or the corrupting land feat], and all creatures that have features formed by you [because i remember there was a PRC that let you do that] may be included in a heuristic circuit as if the were a piece of grammary.
the GEOC ability interacts oddly with the way stomachs normally work: stomachs aren't normally made of squares, its just a sac that's as big as it has to be to contain what it does unless you have the Shaped Stomach augment. This occurs if you normally just swallow something and turn it into a pole, but in this case you're intending on that interaction, so you should be sure to address it. I think somehow making it so that when you "buy" terrain features, you simply keep track of how many squares you've bought, which you can then re-distribute whenever you re-assign form points. For example: you "buy" 20 squares worth of trees, then when you get a Shaped Stomach, you can place the trees where you want. Also, you might want to say what ,metal the default pole is, or if you get to choose, and if it's possible to change that decision later. [personally, I would go with you're stomach pole being an omni-pole you can use terrain features from any type within, but you have to pay for them using the appropriate metal, and without a baseline terrain, but that's just me]. Also, I totally understand not using my GEOC ability, it was horrifically big and complicated.
Also, just my 2 coppers once again, but the ALCH should possibly have an option (maybe gained later) for Flesh to have armor materials applied to them (though I admit, a lot of them wouldn't do anything, since skins don't have ACPs, weight categories, ASF, or MDB).
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
If it was created with a Heal roll of 10, then that cyberman should have a constitution of 12.
This lowers it's stats considerably.
Also why give them so high intelligence scores, and thus wisdom and charisma scores? It just makes it more unplayable.
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
Quote:
Originally Posted by
Milo v3
If it was created with a Heal roll of 10, then that cyberman should have a constitution of 12.
Rolled a Heal check of 10 (as in the d20 landed on a 10) and then adding the modifier into it from various sources (Ranks, Circumstance bonus, Competence bonus). I assumed that the maker has a Wisdom score of 10 so that doesn't even account for Modifier.
Seriously though, I'm nitpicking and arguing on a RAW level, I'd be right, but this is Homebrew so the intent can be noted and holds more strength then RAW.
...BUT! Like I said, a more appropriate LA for the Cybermen would be +4, +5 or +6. I'm a little against +4 or higher because then a Cyberman cannot create a Cybermen. Thoughts for or against a +3 LA? Might go +4 just because of Buy-Back variant?
Quote:
Originally Posted by
Milo v3
Also why give them so high intelligence scores, and thus wisdom and charisma scores? It just makes it more unplayable.
The Cybermen possess an intelligence that dwarfs that of the average Human and mental stats that would be truly appropriate of that (12-13) would be an insult to the Cybermen.
The Cybermen were never truly meant to be playable. They were meant to be antagonist and are always destined to be antagonist (Unless they have a spin-off series where they are), however if I didn't do that they wouldn't be able to reproduce and would be forced to reproduce through Gramarie and only Gramarie.
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
I'm pretty sure the Heal roll refers to the result of the check, not the dice roll. Otherwise basing the LA off it doesn't make any sense.
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
Hello people who like gramarie! Having had my hopes of RPG-Superstardom dashed against the uncaring rocks of Paizo's stony shore yet again, it's time to do some more work on gramarie! Expect new material shortly, as well as some long-overdue fixes!
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
Yay.
Please leave RabbitHole alone. We need it for making Skynet
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
Would you like me to post my write-up for Silver Information transformers?
I mean, why burn books when you can use them to fuel the furnaces?
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
If you're serious about removing the spells from silver transformers, we need more than just a new silver transformer, whatever that may be. As I see it, we need at least: positive energy, negative energy, nourishment, perception (sensory), emotion (set specific emotions into ins and outs [probably always outs] if you want [faithin powering joyout anyone?:smallbiggrin:]), and influence (like diplomacy or bluff, put enough ebbs in and you have a dominate effect [maybe thats what you're really using the faithin for...:smallamused:]). I think that's all that's specifically needed to replace spells.
Some nice stuff to also have would be information (which you said you had), matter (though that's probably a no), memory, destiny (not sure how it would work, and it would probably be too setting specific... which gives me an idea), fealty (again, not sure how it would work [and fealtyins would probably foment rebellion base on how soundins and lightins work]), or alignment (once more, not sure how it would work, maybe a mix of ebbs, people in the field, and level determine if your alignment gets alterd or absorbed depending on if its an out or in).
In this model, I think woodins should be retooled to to absorb spells and psionics as silverins, but not produce spells or powers in woodouts. In this model, you can even have higher level spells produce ebbs at the old (new) rate of spellins.
A problem is that I feel those first 6 should be basic and easily accessed, but that would require them to be planetary metals, which are in short supply. We could use silver and iron, and maybe ascended metals, but that puts them in at doctorate level, which is rather high.
Now, that idea I mentioned earlier, why not create some setting specific transformers that use the same material. That way we can have a bunch of interesting options, that would be too niche to be part of the main body. Faith should actually probably be one of these.
EDIT: Moved the last two in necessary up from would be nice to have. Said specifically doctorate level is rather high.
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
Quote:
Originally Posted by
Kellus
Hello people who like gramarie! Having had my hopes of RPG-Superstardom dashed against the uncaring rocks of Paizo's stony shore yet again, it's time to do some more work on gramarie! Expect new material shortly, as well as some long-overdue fixes!
You're lucky I just came back to this computer from the bathroom, or I would have needed a new change of pants.
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
Quote:
Originally Posted by
Kellus
Hello people who like gramarie! Having had my hopes of RPG-Superstardom dashed against the uncaring rocks of Paizo's stony shore yet again, it's time to do some more work on gramarie! Expect new material shortly, as well as some long-overdue fixes!
Eager to see your new work. Curious how the Asternomist class will work for already established methods of space travel :smallamused:
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
Turns out minmax has been back up for at a week now.
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
Quote:
Originally Posted by
Omnicrat
Turns out minmax has been back up for at a week now.
Hadn't even noticed that.
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
Hello. I'm currently building a world where magitek has been lost. Rather, the race that used it disappeared, and their creations are destroying the world. This was recommended for building the main devices of the setting. For me, the main issue is that, since I don't have a bunch of time to dedicate to reading over the mechanics and working them together, I'm a bit.... stuck. Perhaps one of you might be willing to help?
The magitek itself is fluffed differently than gramarie (it's fluffed as truenaming, but that's a story for later), but I doubt that makes a difference in the mechanics. Other than size, which isn't much of an issue for the devices, since they are housed in large temples.
The device(s) in question are creations that drain magic from the surrounding area, in a constantly growing radius. The problem is that magic is the force of life in this setting, so this magic drain has begun killing the world and it's peoples. The drained magic is then sent, in beam form, to an as of yet undetermined location. Assume cross-planar sending if that factors in. The structure that houses the device is almost completely invulnerable.
Any suggestions on how this would be built?
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
Look at Silver Transformers
In order to do the magic-drain effect what you need is this:
1 generator to power the creation. This is easiest done with a SilverOut Transformer casting Daylight surrounded by GoldIn Transformers. And then make a bunch of those.
1 SilverIn. This will absorb any spells with Spell Resistance: Yes but that can easily be homebrewed away
a bunch of Hueristics 302 set to improve the SilverIn.
Then look at the bubble mechanics. Every hour /HUER302 you have had 1 preparation. It is a slow expansion that slows down even more the larger the area affected but adding more 302s should speed the process up
As to beaming the generated magic away, Puissance (the energy generated by the SilverIn) isn't really visible to the naked eyes and the easiest way to transport it is through a Yggr Semispace linked where you want it to go.
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
Quote:
Originally Posted by
Byzantine
Hello. I'm currently building a world where magitek has been lost. Rather, the race that used it disappeared, and their creations are destroying the world. This was recommended for building the main devices of the setting. For me, the main issue is that, since I don't have a bunch of time to dedicate to reading over the mechanics and working them together, I'm a bit.... stuck. Perhaps one of you might be willing to help?
The magitek itself is fluffed differently than gramarie (it's fluffed as truenaming, but that's a story for later), but I doubt that makes a difference in the mechanics. Other than size, which isn't much of an issue for the devices, since they are housed in large temples.
The device(s) in question are creations that drain magic from the surrounding area, in a constantly growing radius. The problem is that magic is the force of life in this setting, so this magic drain has begun killing the world and it's peoples. The drained magic is then sent, in beam form, to an as of yet undetermined location. Assume cross-planar sending if that factors in. The structure that houses the device is almost completely invulnerable.
Any suggestions on how this would be built?
The magic drainage could potentially be a modified dreamcatcher EI. What exactly do you want the "drain" to have, mechanically? Would it be an AMF?
For the invulnerable part, create a normal wall of biostructure (created from metal), then cover it with an airtight, perfectly fitted shell of yellow filters. As yellow filters block metal from passing through them, and the filters allow for no movement (being perfectly fitted), the damaged biostructure has no place to move when damaged, rendering it essentially invulnerable to physical damage (still sorta vulnerable to disintegrate, though).
Energy damage can be taken care of through hardness increases and the alchemetrical modifications that increase the divisors for energy damage.
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
Quote:
Originally Posted by
Anecronwashere
Look at Silver Transformers
In order to do the magic-drain effect what you need is this:
1 generator to power the creation. This is easiest done with a SilverOut Transformer casting Daylight surrounded by GoldIn Transformers. And then make a bunch of those.
1 SilverIn. This will absorb any spells with Spell Resistance: Yes but that can easily be homebrewed away
a bunch of Hueristics 302 set to improve the SilverIn.
Then look at the bubble mechanics. Every hour /HUER302 you have had 1 preparation. It is a slow expansion that slows down even more the larger the area affected but adding more 302s should speed the process up
As to beaming the generated magic away, Puissance (the energy generated by the SilverIn) isn't really visible to the naked eyes and the easiest way to transport it is through a Yggr Semispace linked where you want it to go.
Quote:
Originally Posted by
Morcleon
The magic drainage could potentially be a modified dreamcatcher EI. What exactly do you want the "drain" to have, mechanically? Would it be an AMF?
For the invulnerable part, create a normal wall of biostructure (created from metal), then cover it with an airtight, perfectly fitted shell of yellow filters. As yellow filters block metal from passing through them, and the filters allow for no movement (being perfectly fitted), the damaged biostructure has no place to move when damaged, rendering it essentially invulnerable to physical damage (still sorta vulnerable to disintegrate, though).
Energy damage can be taken care of through hardness increases and the alchemetrical modifications that increase the divisors for energy damage.
Thank you for the quick responses!
As for what the drain does, ideally, it dampens, but does not completely eliminate magic. Considering the length of time that the devices have been running, the AMF would be miles or more wide, and I don't want any mages in groups to feel completely useless near them.
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
Well note that the SilverIn does not actually auto-drain magic. It forces an SR Save of 5+(Number of Principles in Arcanodynamics)
so depending on level could be SR15, 20, whatever
Homebrew so that it applies even to SR: No and you are set.
Every spell has a chance of failure. Weaker mages are shut down, strong masters of magic power through it only losing a spell if they make a mistake (like rolling a 1)
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
That sounds good to me. I'll keep open to others' ideas, but I'm glad that I at least have a start.
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
Quote:
Originally Posted by
Byzantine
Thank you for the quick responses!
As for what the drain does, ideally, it dampens, but does not completely eliminate magic. Considering the length of time that the devices have been running, the AMF would be miles or more wide, and I don't want any mages in groups to feel completely useless near them.
Try taking a look at the impeded magic and wild magic planar traits. Impeded magic could probably have the DC increase, depending on the power level you expect.
You could also have a SilverOut that spreads a mana flux or magic miasma effect.
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
For everyone's Ebb needs I present:
The GoldenShadow Generator Mk1
Name: Golden Shadow Generator MK1
Use: Generation of 124,788 Ebbs /cycle /generator (208 /round, 12Ebb cycle cost)
Requirements: ARCD101, ARCD204, HUER101
Optional Upgrades: HUER328, YGGR101, YGGR241
Material Usage: 4x 1cf of Silver, 104x 1cf of Gold, 1cf of Wood, 360x 1cf of random unused material
Spell Usage: Daylight (CL5 minimum, CL6 recommended for math purposes)
How to:
Spoiler
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Creating a SilverOut requires ARCD101
Creating a WoodIn requires ARCD101
Creating a GoldIn requires ARCD204
Creating a Circuit requires HUER101
1. Designate the area you are utilizing. This takes up a rectangle with the following dimensions: 35width x 35length x 15height
2. Starting in the corner of the Generator's area place in the centre of that 5*5 square a 1width x 1length x 2height block of material (Hereafter designated a Support Block).
3. Place a Support Block in 9 squares, forming a square of 15width x 15length.
4. On top of every Support Block place 1 GoldIn Principle set to draw light from that square (you should create an area of darkness totally filling the 15x15x5 area).
5. Place 2 Support Blocks on every GoldIn
6. Place 1 SilverOut: Daylight on the center Support Block then 1 GoldIn on each of them remaining 8 Support Blocks ringing the Silver
7. Place 2 Support Blocks on every GoldIn and SilverOut
8. Place a GoldIn on every Support Block
9. Repeat steps 2-9 starting from one of the other corners. If no other corners then proceed to Step10
10. Place 3 1/2 Support Blocks in the exact center of the Generator
11. Place 1 WoodIn that has been prepared to have a 15ft bubble on the Support Block in the center of the Generator
12. Create a Circuit centered on the WoodIn and prepare until it has a 15ft bubble
Recommended: (taken into account in calculations at the top, not taking recommendation may cause deviations in finished product)
1. Use a CL6 version of Daylight with 1hour duration. The default CL5 has a 50 minute duration that adds additional math steps and reduces efficiency (due to lowered times between cycles) by 12 Ebbs every 5 hours of runtime
2. Staggering the refresh rates between the 4 SilverOuts requires an expenditure of 3Ebbs /15 minutes in 1 round as opposed to 12Ebbs /60, this creates more fluctuations in grid energy levels but less of an impact allowing for greater leeway and usage of resources
Optional Upgrade 1: Link to the grid
Creating a Semispace Pathway requires 2 preparations of YGGR101 and 1 preparation of YGGR241 to link the two
1. Create a Semispace next to the WoodIn
2. Create the exit Semispace in the place needing Ebbs (or the main point where Ebbs are distributed from)
3. Link the two
Option Upgrade 2: Overseer EI
Creating an EI requires HUER328
1. Create an EI programmed to supply Ebbs to a SilverOut:Daylight when it's duration ends
It is possible to make a smaller version of the Generator.
Simply make 1 iteration of steps 2-9 rather than 4 and place a WoodIn prepared only once inside the same square as the Silver. This reduces output by 75% and has a lot more Circuits (400% more circuits for the same Ebb output)
A larger version with a bigger WoodIn/Circuit bubble is also possible but takes longer to expand the bubble
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Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)
First of all, this is absolutely incredible, and the amount of work that's gone into this is astounding. If you put all of this in a book, I would buy it. I'm definitely using it in my next campaign, or maybe even working it into my current one.
I have one question for clarification though. The blue Kaleidomantic filter blocks water that has up to 1 part per thousand of impurities dissolved in it. Seawater and other salt water is usually a lot less pure than that. Is it intended for the filter to not apply to salt water? Whether it is or not, it would probably be a good idea to mention it in the description of the filter.