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Re: Mass Effect Andromeda: To Boldly Go
Minor spoiler about the architect fight on eos:
Spoiler: Bug?
Show
After probably 15 tries I managed to destroy the second leg but now the damn thing is just floating over me going nowhere. Is that a bug or is there something I have to do to get it to land a third time?
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
thorgrim29
Minor spoiler about the architect fight on eos:
Spoiler: Bug?
Show
After probably 15 tries I managed to destroy the second leg but now the damn thing is just floating over me going nowhere. Is that a bug or is there something I have to do to get it to land a third time?
Spoiler
Show
You destroy the legs? I mean I damaged the legs enough and then shoot it in the face to drop its main health. Every now and then it gets up flies away to some new spot and you gotta run over there. If it's just stuck in the air not going to another spot then I guess its probably bugged. Try moving away from it and back though.
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Re: Mass Effect Andromeda: To Boldly Go
Powered through last night, finished the game. Nice solid 7 all around. Plenty of foreshadowing of sequels, and I'll still buy them. Nothing spectacular though, except possibly the amount of ham in the final battle.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Chen
Spoiler
Show
You destroy the legs? I mean I damaged the legs enough and then shoot it in the face to drop its main health. Every now and then it gets up flies away to some new spot and you gotta run over there. If it's just stuck in the air not going to another spot then I guess its probably bugged. Try moving away from it and back though.
Spoiler
Show
Twice now. It flies off after I wreck the second leg and just hovers over the ruins forever...
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Re: Mass Effect Andromeda: To Boldly Go
On the note of power, how do I create a quick change power set? I mean I'm getting to the power I want to use different powers but changing them in the middle of a fight via the Skills menu seems counter-intuitive when I know I saw a way to change them in a preview video and I probably skipped or otherwise ignored the brief instruction screen to get back to shooting kett in the face.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Beleriphon
On the note of power, how do I create a quick change power set? I mean I'm getting to the power I want to use different powers but changing them in the middle of a fight via the Skills menu seems counter-intuitive when I know I saw a way to change them in a preview video and I probably skipped or otherwise ignored the brief instruction screen to get back to shooting kett in the face.
At the skills or profile tab, select favorites, and save your current setup (The back button on Xbox One). Then you can change your setup, and save that to a different favorites profile.
In combat, press the button to bring up the consumables/gun switch menu (Back button again for Xbox). You'll need to switch to the profiles section (Y button), then you can click the profile you want.
Yes, this deserved better than a wall of text hidden between other walls of text in the tutorials section of the pause menu.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Squark
At the skills or profile tab, select favorites, and save your current setup (The back button on Xbox One). Then you can change your setup, and save that to a different favorites profile.
In combat, press the button to bring up the consumables/gun switch menu (Back button again for Xbox). You'll need to switch to the profiles section (Y button), then you can click the profile you want.
Yes, this deserved better than a wall of text hidden between other walls of text in the tutorials section of the pause menu.
It's also the most bass-awkwards favorites system I've ever seen. Here's a hint, if it requires going into a submenu, it's not a shortcut anymore.
And they could have alleviated the entire stupid thing just by having the bumpers be modifiers for the face buttons. Press left bumper, the face buttons are your powers. Press right bumper, the face buttons are your favorites. You don't even need to entire a menu!
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Akisa
Andromeda would've been more believable for me had it been an effort to preserve races in the event of or during a reaper attack. I placed this section in spoiler in hopes I'm correct and thus not accidentally spoil it for someone
The Human Ark seems to be rather closely linked with Cerberus (Not that I've seen them show up yet), so it was probably a combination of 'Let's go climb that mountain because it's there' and 'Oh ****! Let's get out before the Reapers get here. Or at least get out some loved ones.'
Because the Council and others knew about the Reapers, they just didn't believe, it could well be the case that the higher ups were all believers or related to believers.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Psyren
There were no plot spoilers in your post so I removed the tags.
The idea behind it was purely exploration and seeing what new discoveries could be made - much like our own NASA's desire to settle Mars. There doesn't have to be some kind of imminent threat or deadly imperative behind the decision. However, what made the Initiative possible was Geth technology, and the Geth DID know about the Reaper threat pretty much from the beginning, so perhaps the Geth were looking for a means of escape from the cycles.
As for your first spoiler - 2.5 million years might be nothing geologically (I wouldn't really know, not my field) but it's still far, far more uncertainty than 600. Consider that the entirety of human history from unga-bunga cavemen to spaceflight took place in a fraction of that, so reducing that light lag is still a good idea; you have less chance of ending up with arks full of frozen refugees arriving in the middle of a galactic war or something that way. You're right that something bad could still happen in a mere 600 years (in fact, something did), but you can only minimize risk so far before you have to accept some and roll the dice.
2.5 million years is quite a long time for a planet's climate to change drastically (on Earth its estimated that the temperature has swung nearly 10 degrees Celsius in the last 2.5 million years), for a planetary orbit to alter or decay, for an outside event like an asteroid strike to alter the planet, or for an alien race to colonize/destroy it.
Sure 600 years is still a long time, but it is over 4000 times smaller a time period, it means that any gradual climate/orbit change will probably not be a factor, basically containing the critical risk to sudden, catastrophic global events or alien activity. And as was pointed out, while there is still risk from 600 year lag, the risk is not plausibly going to decrease any time soon, so they either accept the risk or cancel the project completely.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Olinser
2.5 million years is quite a long time for a planet's climate to change drastically (on Earth its estimated that the temperature has swung nearly 10 degrees Celsius in the last 2.5 million years), for a planetary orbit to alter or decay, for an outside event like an asteroid strike to alter the planet, or for an alien race to colonize/destroy it.
Sure 600 years is still a long time, but it is over 4000 times smaller a time period, it means that any gradual climate/orbit change will probably not be a factor, basically containing the critical risk to sudden, catastrophic global events or alien activity. And as was pointed out, while there is still risk from 600 year lag, the risk is not plausibly going to decrease any time soon, so they either accept the risk or cancel the project completely.
Yes, I agree with this. Why'd you quote me? The other guy is the one saying there's no difference between 2.5M and 600.
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Re: Mass Effect Andromeda: To Boldly Go
I know I'm a little late to the show talking about the game. Been too busy playing it. The game has its flaws (by the boatload), but the simple truth of it is that it's more fun to play than several games that have more polish. For instance, Horizon: Zero Dawn is an awesome game, with great visuals, interesting gameplay, and (in my opinion) the best female MC since... well... FemShep. But Andromeda is simply more fun to play, despite the tired faces and other meme-able failings.
So far I'm playing what I call an Auto-Infiltrator. Tactical Cloak, Assault Turret, Remnant AI, and Infiltrator profile, with as many good passive trees as I can get. Infiltrator lets you see targets behind cover when sighting down a sniper rifle. The Receiver series of mods enhances ammo penetration. Put the two together and I tend to one-shot most things while they're hiding behind a crate, picking them off one by one. Tactical Cloak lets me drastically up the power of a shot when it matters (like taking out an enemy sniper) or get the heck out of dodge when I get overrun. But the real wonder is the other two abilities: Assault Turret lets me throw an automatically firing and targeting gun out onto the field, which at level 6 also uses a fire or cryo attack that primes combos. Good for harrying large groups, especially if you place it perfectly. The Remnant VI (which you get from finishing Peebee's first personal quest) is a much more persistent self-targeting and self firing weapons platform that moves with you so you don't have to leave it behind. Basically a fourth party member that you can re-summon if it dies. Pretty good on its own, but it has a missile upgrade at level 6 that detonates combos. Both of the turret's level 6 upgrades prime combos. So while you're picking off targets who *think* they're safely in cover, your pets are doing solid damage, dividing enemy attention, and (when targeted against the same thing) creating tech combos together. It's an awful lot of fun and perfect if you're the type that likes to focus on lining up the perfect shots.
I do have to ask, has anyone found any weapon/aug combos that are worth your time? I found most of the ammunition augs (seeking, charged plasma, ricochet, beam emitter, electrical, sticky grenade, grenade launcher, and maybe one or two more) aren't very impressive. Despite having the same damage rating on my sniper rifle, they tend to do maybe a third of the damage simple metal slivers achieve. Which is a shame. I was kinda hoping to enjoy a laser black widow. Also, I didn't find any weapons that rivaled the black widow, which is just a really awesome weapon in this game.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Psyren
Yes, I agree with this. Why'd you quote me? The other guy is the one saying there's no difference between 2.5M and 600.
Well mostly saying that it's waste of time either way.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Calemyr
So far I'm playing what I call an Auto-Infiltrator. Tactical Cloak, Assault Turret, Remnant AI, and Infiltrator profile, with as many good passive trees as I can get.
I do have to ask, has anyone found any weapon/aug combos that are worth your time? I found most of the ammunition augs (seeking, charged plasma, ricochet, beam emitter, electrical, sticky grenade, grenade launcher, and maybe one or two more) aren't very impressive. Despite having the same damage rating on my sniper rifle, they tend to do maybe a third of the damage simple metal slivers achieve. Which is a shame. I was kinda hoping to enjoy a laser black widow. Also, I didn't find any weapons that rivaled the black widow, which is just a really awesome weapon in this game.
I use the above with Engineer as my 'Things have gone to ****' with full recharge pets and the cloak being recharge/duration to help me recover squadmates.
It's also good for single targets.
That said, my standard practice is Overload, Bolt (Shield Draining), Incinerate, Bolt, Bolt, on a Sentinal. Doing that just uses up all my shields, and does quite a bit of damage over a large area, at long range.
As for Weapon/Aug combos... I find Seeking Plasma/Penetration makes for a good mid-long assault rifle/pistol for backup, as well as the Bioconverter and Remnant Weapon/Vintage Thermal Clip good for making sure you never run out of ammo, if you are willing to risk it/can carry lots of weapons. Just about to try the Remnant Beam on a Hesh to see how that works.
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Re: Mass Effect Andromeda: To Boldly Go
Quick question: does the radiation on eos ever go down? Theres a couple missions i cant do because if i leave my truck i (basically)instantly die.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
chainer1216
Quick question: does the radiation on eos ever go down? Theres a couple missions i cant do because if i leave my truck i (basically)instantly die.
The radiation is basically there to prevent people from spending too much time on Eos before moving on. Basically a lesson learned from the Hinterlands in Inquisition. If you're stuck, advance the main quest or head to another planet (if you can at that point) for awhile. Eventually the radiation will die down.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Inarius
The radiation is basically there to prevent people from spending too much time on Eos before moving on. Basically a lesson learned from the Hinterlands in Inquisition. If you're stuck, advance the main quest or head to another planet (if you can at that point) for awhile. Eventually the radiation will die down.
But i wanna kill the Kett NOOOOW!
*sigh* fine, ill go back to helping the angara, even though they're all insufferable jerks.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Calemyr
I do have to ask, has anyone found any weapon/aug combos that are worth your time?
Seeking plasma on any medium range rapid fire weapon lets you spray & pray everything to death, except since your shots all track targets, the "pray" part is eliminated. To turn it up to stupid levels, put that and a vintage heat sink on the Revenant or the Soned. Fire autotargeting death for ten seconds straight, hold your fire for one second to let your gun recharge, repeat...
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Re: Mass Effect Andromeda: To Boldly Go
I must say that I think I did the right thing by not pre-order. The little hype I had died with the first gameplay videos and articles.
It has me wanting to go thru the original trilogy again though.
That has to wait though, between saints row 3, fallout 4 and Skyrim Remastered and above all Overwatch it will take awhile.
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Re: Mass Effect Andromeda: To Boldly Go
Vintage reduces ammo, and Soned requires a rather rare/expensive drop. You want the Sweeper instead.
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Re: Mass Effect Andromeda: To Boldly Go
Im happily going through 2 again this time with a Vanguard (didn't actually get to import the save as my ME1 has stopped working and im not going to roll back my drivers every time i want to play it due to issues with other games and drivers) so it only has the big stuff that Genesis lets you do and not the small interactions and i have a Soldier that needs to finish 3. I'll get A when its on sale in a few months.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
chainer1216
But i wanna kill the Kett NOOOOW!
*sigh* fine, ill go back to helping the angara, even though they're all insufferable jerks.
Funnily enough, I think the angara are the bit of the game I like best, at least from a writing/story point of view. A lot of this is admittedly due to their design, which is really excellent - it's nice to see a sexually dimorphic species in which neither sex resembles humans at all, let alone a non-evil or comic relief alien that borrows aesthetics so liberally from amphibians.
As a bonus, so far as I can tell they're the only non-terrible people in the cluster. The Kett are your standard evil alien race, just powerful enough to be threatening, just mysterious enough to have not already curbstomped everybody. I'm finding it rather difficult to drum up a huge amount of empathy for the colonists, since their motivation consists of YOLO, and they do things like get bent out of shape when the angara quite reasonably don't let a bunch of randos screw around with the giant mysterious terraforming machine on their best planet. Admittedly that's mostly Liam, on the other hand the organizers apparently thought that an idiot like Liam was one of their best and brightest.
Plus, the angara are just goddamn impressive. They kick ass, they're essentially as technologically advanced as humans, and as far as I can tell they've pulled it off without getting handed free bonus ruins on Mars. Instead they got alien invasions. And unlike the Milky Way colonists, they've functioned much more cohesively and effectively in much worse circumstances.
Really, I'd much rather be playing as an angara.
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Re: Mass Effect Andromeda: To Boldly Go
I'm having fun in Andromeda, but it makes me sad to think of how ME3's minimalistic and elegant inventory made way for this Frankenstein's monster stitched together out of submenus.
It was never going to be good, since a "pick up everything" RPG inventory can't be anything but annoying. And crafting systems are basically an illustration of the old saying about the definition of insanity at this point - they don't work and never have, but designers keep trying. But Andromeda makes it even worse than it has to be, by splitting it into endless categories and screens.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Morty
I'm having fun in Andromeda, but it makes me sad to think of how ME3's minimalistic and elegant inventory made way for this Frankenstein's monster stitched together out of submenus.
It was never going to be good, since a "pick up everything" RPG inventory can't be anything but annoying. And crafting systems are basically an illustration of the old saying about the definition of insanity at this point - they don't work and never have, but designers keep trying. But Andromeda makes it even worse than it has to be, by splitting it into endless categories and screens.
Funnily enough, I'm actually playing a game at the moment that I think has actually good crafting. It's actually a total shock! It's not Andromeda though, but budget hack'n'slash RPG Vikings: Wolves of Midgard.
Impressively, it uses crafting to also make an ARPG without a totally broken economy (at least so far). You've got wood, iron, gold and some sort of rare magic crystal I haven't encountered yet, and these are the most common things you loot from enemies and the environment. You need them to craft weapons and armor, but you also need them to upgrade your various crafters, as well as the alter which lets you level up. And actual item drops are somewhat rare, so unless you want to be totally under-equipped, you actually need to do some crafting. Not all your items are crafted, and good drops are of comparable quality to crafted items, so there's a definite mix of different gear acquisition modes. All of which adds up to me being like six hours in and I'm actually short enough on materials I can't just buy whatever I want, not because there's eighteen billion different resource types and finding the one I need is a crap shoot, but because I'm actually spending my resources basically as fast as I acquire them. There's redoable challenges I can grind for more materials and loot if I really want to, but just going through the main missions and smashing everything seems to get me most of what I need.
(Vikings also does basically the same survival mechanics as Andromeda, but ties them very obviously to gear. So I'll actually have to re-equip for snow levels to avoid freezing to death, whereas when going on a village raid I'm maxing armor, health and damage. Which I kinda like. )
Inventory's a slight pain. Nothing on Andromeda's submenu hell, and there's occasionally a need to go junk purging, which is vaguely annoying, but the control layout is actually intuitive.
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Re: Mass Effect Andromeda: To Boldly Go
Crafting can work thematically in a survival oriented game, which the developers seem to have latched onto for some reason for Andrkmeda. The thing is, that sort of system works for simple, cobbled together goods, progressing to stuff like a well made suit of plate armor or a sword. It does not make sense when you have an onboard factory in a space ship. You're just pushing buttons on a menu in-universe, which was what little novelty the decision making process might be imparted by a blacksmith. If I have a futuristic fabrication system on my ship, let it do the work for me!
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Squark
Crafting can work thematically in a survival oriented game, which the developers seem to have latched onto for some reason for Andrkmeda. The thing is, that sort of system works for simple, cobbled together goods, progressing to stuff like a well made suit of plate armor or a sword. It does not make sense when you have an onboard factory in a space ship. You're just pushing buttons on a menu in-universe, which was what little novelty the decision making process might be imparted by a blacksmith. If I have a futuristic fabrication system on my ship, let it do the work for me!
At some level I think the crafting actually makes more sense in Andromeda, since you're just finding the necessary feedstock for your magic space factory. I have no idea how magic space factories, so sure, dumping a bunch of iron and magnesium in them can produce gun. The problem is that the game has way too many different ingredients, and there's no sensible reason why this gun needs magnesium and that one needs vanadium, so it feels totally arbitrary.
In Ye Olde Survival Crafter however, you're supposedly making these things by hand, and harvesting various natural ingredients. But the sort of stuff you harvest is very seldom yielded by the resource in question, the challenge is in knowing the recipe instead of actually constructing the item, tools are either irrelevant or abstract, and the things you make are nonsensical given the input. I recall briefly playing Ark: Survival Evolved, and the first thing I made was a stone pickaxe. With elongated tines and a socketted head. Which is possibly the stupidest - and most needlessly difficult - tool a person could fabricate if they woke up on a beach populated by dinosaurs. It wouldn't even work at all well as a pickaxe!
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Re: Mass Effect Andromeda: To Boldly Go
Crafting does make some thematic sense in Andromeda, since you're exploring a new galaxy and making it up as you go a lot of the time. But thematics are one thing, and not bogging gameplay down with extraneous systems is another.
Well, anyway. On a less gloomy note, does anyone know how to activate the monolith in the south-eastern part of the Voeld map? I've only found one glyph.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
chainer1216
But i wanna kill the Kett NOOOOW!
*sigh* fine, ill go back to helping the angara, even though they're all insufferable jerks.
Jaal isn't! He's a cinnamon roll!
Spoiler: Question about The Scourge
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Does the Scourge get cleared by the end of the game, allowing the Initiative to leave the Heleus Cluster to explore the rest of Andromeda in the next game (assuming you complete the main quest and hit 100% Viability), or is it just cleared from the planets, meaning the first task of the next game will be "Figure out a way to get past the Scourge into the rest of the galaxy?"
I ask because a friend and me are collaborating on a Mass Effect sorta roleplay thingy, and aren't sure if it has to be limited to the Heleus Cluster where we'd be overshadowed by Ryder, or if we can get out into the galaxy to do our own thing...
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Morty
Crafting does make some thematic sense in Andromeda, since you're exploring a new galaxy and making it up as you go a lot of the time. But thematics are one thing, and not bogging gameplay down with extraneous systems is another.
Well, anyway. On a less gloomy note, does anyone know how to activate the monolith in the south-eastern part of the Voeld map? I've only found one glyph.
Is that the one in an ice cave? The other two glyphs should be out above, outside the ice cave.
Quote:
Originally Posted by
Archpaladin Zousha
Jaal isn't! He's a cinnamon roll!
Spoiler: Question about The Scourge
Show
Does the Scourge get cleared by the end of the game, allowing the Initiative to leave the Heleus Cluster to explore the rest of Andromeda in the next game (assuming you complete the main quest and hit 100% Viability), or is it just cleared from the planets, meaning the first task of the next game will be "Figure out a way to get past the Scourge into the rest of the galaxy?"
I ask because a friend and me are collaborating on a Mass Effect sorta roleplay thingy, and aren't sure if it has to be limited to the Heleus Cluster where we'd be overshadowed by Ryder, or if we can get out into the galaxy to do our own thing...
End-game spoilers:
Spoiler
Show
The Scourge doesn't get cleared at all. It's probably going to be one of the focuses of the next games, and due to the (apparent) method of creation, is probably limited to the Heleus cluster.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
tonberrian
Is that the one in an ice cave? The other two glyphs should be out above, outside the ice cave.
I actually found the one outside the cave. I can't find the other one, or the one inside.
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Re: Mass Effect Andromeda: To Boldly Go
Quote:
Originally Posted by
Morty
I actually found the one outside the cave. I can't find the other one, or the one inside.
The one inside the cave should be easy, just trace the wires with the scanner. The ones outside the cave are right at ground level, no need to jump on anything, just keep looking at the things sticking out of the ground.