Q 553
If an Incantatrix uses Cooperative Metamagic to enhance an allies' spell, does she suffer a -5 penalty to the Spellcraft check if the spell is from a banned school?
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Q 553
If an Incantatrix uses Cooperative Metamagic to enhance an allies' spell, does she suffer a -5 penalty to the Spellcraft check if the spell is from a banned school?
Q#554 what happens if two spheres of anihilation collide?
A 554
Nothing happens.
The effect of a sphere of annihilation is this:
And the sphere itself is described thus:Quote:
Originally Posted by SRD
As such, it is clearly not matter. Matter is clearly specified as the only thing affected by a sphere, so the other sphere--not being matter--is not affected.Quote:
A sphere of annihilation is...a ball of nothingness...a hole in the continuity of the multiverse.
Q 555
If you have some way to move as a free/swift action (e.g.- Sudden Leap, Travel Devotion), can you use it between attacks in a full attack?
A 555 No.
The full attack action has a special restriction:Quote:
The only movement you can take during a full attack is a 5-foot step. You may take the step before, after, or between your attacks.
Q 556
The description of the plane shift spell says: " From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination."
But when one uses the spell to come back to the material plane, does he appear where he wants or do we use the same rule?
A556: There is an offset on arrival in all cases. The previous sentence ("Precise accuracy as to a particular arrival location on the intended plane is nigh impossible.") clarifies that all destination planes, including the Material, have a built-in error. The spell text does not strictly link the provided calculation of 5d% to the offset when not traveling from the Material, but such is a reasonable use, in the absence of any other offset calculation.
Q557
Can my shaper command his astral construct to manifest a power utilizing a soul crystal? Soul crystal's description was very vague on just who is qualified to use one.
Q558
Would multiple sources of fast healing overlap or stack?
Q559
What skill would be used for crafting crossbow bolts, and what would be the DC?
Q560
It only recently dawned on me that a touch attack made for a spell could crit.
My Anarchic initiate deals up to 48D6 with a crystal shard, which requires a ranged touch attack : if it crits, does she really deal 96D6 ?
A 558 Usually overlap.
The description of the fast healing ability specifies:Most instances of fast healing share this characteristic of a fixed, non-additive number, so you would heal HP equal to the highest number from all instances. You would need a specific statement that the fast healing ability stacks instead, such as this one from Fast Healing [Epic]:Quote:
At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description).
A 559Quote:
Benefit: You gain fast healing 3, or your existing fast healing increases by 3. This feat does not stack with fast healing granted by magic items or nonpermanent magical effects.
Craft (bowmaking) is the skill used for both bows and ammunition. The DC to Craft any typical item is 10.
A 560 Yes.
If you're within the Close range required for Crystal Shard and roll a natural 20 to hit, your damage is doubled.
A559 continued: While I don't doubt this is (or at least should be) correct, I can't seem to find the actual text that indicates what subskill is used for ammunition, either in general or specifically.
Note, also, that crossbows are explicitly stated to be Craft (weaponsmithing), not Craft (bowmaking).
I think I've seen references that making the shaft of arrows is (bowmaking), but that making the heads is (weaponsmithing). Presumably, assembling the two together is a trivial task requiring no skill.
Q561
Girallon's Blessing (Spell Compendium) + Claws of the Beast (Psionic)
Will it work? If yes -how many attacks i'll have and with what BAB?
A 561
Girallon's Blessing and Claws of the Beast both transform your existing hands into claws. Girallon's Blessing has a fixed damage whereas the damage from Claws of the Beast varies with your size; they produce the same damage if you are Medium size. If Girallon's Blessing is cast first, Claws of the Beast renders that meaningless because the result specified in the power description is that you have only two claw attacks in your full attack (regardless of how many arms you have). If Claws of the Beast is manifested first and then Girallon's Blessing is cast, the size-dependent damage benefit of the power is overridden by the spell but you would have four attacks, as specified in the spell description.
Q562
By RAW is there a difference between a Custom Magic Item and a +1 magic weapon with +9 worth in enhancement abilities?
Specifically, Custom Magic Items aren't available at your local magic mart by RAW but are custom weapons?
Q 564
Could a creature with a fly speed take a 5-foot step upwards in lieu of other movement in a turn?
Also
Q 565
When measuring distance for the purposes of an area spell, every second diagonal counts as two spaces. Does that count squares (voxels? cubes?) that are diagonally adjacent in three dimensions or just two? For example, if a hypothetical spell with 1 square radius goes off at coordinate 0, 0, 0, would a creature flying at 1, 1, 1 be affected by it?
A 564
That depends, if the creature has Perfect maneuverability then yes, otherwise no as upwards movement costs double and 5' up requires 10' of movement.
Q 565
Entangling breath feat from Races of the Dragon. Dragonfire adept from Dragon Magic. Can the entangling effect be done at the same time as the slow breath breath effect. Causing both status conditions at the same exact time?
A 565: Probably yes, assuming the caster aims correctly.
One problem with your question is that area spells do not originate in the center of a square.
The caster should simply select the appropriate grid intersection that borders both 0,0,0 and 1,1,1.Quote:
Area effects: Regardless of the shape of the area, you select the point where the spell originates, but otherwise you don’t control which creatures or objects the spell affects. The point of origin of a spell is always a grid intersection.
Q 565 clarification
The stated example was sort of an oversimplification. The actual issue involves an Entangle spell (40-ft. spread, which is kind of silly to envision as a sphere but we're treating it like the vines in the middle get more magic in them and thus grow longer, with the caveat that it probably wouldn't work that way if we weren't in a forest) in a large area with several flying enemies spaced out throughout it. But you're right, my numbering convention didn't make as much sense as I thought it did. So, say the origin of the spell is at (0, 0, 0), which is surrounded by eight cubes in each diagonal direction, whose centers are at (±.5, ±.5, ±.5). So, again for example, a creature in the (0.5, 0.5, 0.5) cube would count as 5 feet away from the spell, one in the (1.5, 1.5, 1.5) cube would count as being two diagonal squares away and thus 15 feet, one in the (2.5, 2.5, 2.5) cube would count as being three diagonal squares away and thus 20 feet, etc.? Thus, the furthest away a creature could be in a three-dimensional diagonal along that line to still be affected by the spell would be at the cube centered on (4.5, 4.5, 4.5) because that counts as 7 cubes away and the next cube out would make it 9, correct?
A 565 cont.
Huh? Dragonfire adept class from dragon magic, his supernatural breath ability.
Feat from page 101 in Races of the dragon.
SpoilerENTANGLING EXHALATION [BREATH]
You can use your breath weapon to create an entangling
mesh of energy.
Prerequisites: Dragonblood subtype, breath weapon.
Benefi t: When you use your breath weapon, you can
choose to enmesh all creatures in its area instead of producing
its normal effect. Your breath weapon deals only
half its normal damage; however, any creature that takes
damage from your breath weapon becomes entangled and
takes an extra 1d6 points of damage, of the same energy
type as normally dealt by your breath weapon, each round
at the start of your turn. This effect lasts for 1d4 rounds.
If your breath weapon doesn’t deal energy damage,
creatures damaged by the initial breath are still entangled
but don’t take additional damage on later rounds.
No entangle spell is dealt with. Just two different breath status condition inducers.
A 566
(You have the wrong number, animewatcha.)
Yes. The feat Entangling Exhalation has a line that deals with breath weapons that don't deal damage; in those cases, they're still entangled, but do not take extra damage on subsequent rounds.